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trollthumper

An Evening With the Mercury Theater [OOC]

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Here's the order:

Nocturne: 20, Unharmed, 2 HP

Nick Cimitiere: 9, Unharmed, 4 HP

Tripod: 9, Unharmed, 0 HP

Equinox: 8, Unharmed, 4 HP

Nocturne is up first.

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Danni is going to Snare the thing from behind. Move action to get up in the air, standard attack to launch a Snare at it.

Attack Roll 1d20+5=24

If we're using the Kaiju stats, it's a hit. Snare is a DC 24 Reflex, and has Toughness +14.

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And the tripod gets pinned.

Nocturne: 20, Unharmed, 2 HP

Nick Cimitiere: 9, Unharmed, 4 HP

Tripod: 9, Unharmed, Entangled, 0 HP

Equinox: 8, Unharmed, 4 HP

Nick is up next, and he uses Ereshkigal's Talons on the creature. That hits on a 17 even before the -2 to DEF from Entangled, so it needs to make a DC27 Toughness save. It resists. The Tripod then unleashes an Area Cone Blast on Nocturne, Nick, and Equinox. DC22 Reflex to halve, DC27 Toughness to resist. Nick makes his Reflex save, is Bruised and Dazed.

Nocturne: 20, Unharmed, 2 HP

Nick Cimitiere: 9, Bruised x1, Dazed (Tripod's Action), 4 HP

Tripod: 9, Unharmed, Entangled, 0 HP

Equinox: 8, Unharmed, 4 HP

Equinox is up next.

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That will hit, and the tripod... manages to resist. One of the problems of behemoths is they often have Grapple bonuses out the wazoo.

Nocturne: 20, Bruised x1, 2 HP

Nick Cimitiere: 9, Bruised x1, Dazed (Tripod's Action), 4 HP

Tripod: 9, Unharmed, Entangled, 0 HP

Equinox: 8, Bruised x1, 4 HP

Nocturne is up next.

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It takes a Bruise, and is Dazed.

Nocturne: 20, Bruised x1, 2 HP

Nick Cimitiere: 9, Bruised x1, Dazed (Tripod's Action), 4 HP

Tripod: 9, Bruised x1, Dazed (Nocturne's Action), Entangled, 0 HP

Equinox: 8, Bruised x1, 4 HP

Nick spends an HP to shake off Dazed, and goes at it with Ereshkigal's Talons. That's a 29 on a DC16, so... +6 from Autofire, for a total TOU save of 33. Which the Tripod makes.

The Tripod is Dazed, so Equinox is up next.

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Free Action: Extra Effort to Power Stunt the following effect:

Trip 15 (Extras: Opposed by Dexterity [+0]) [15PP]

Standard Action: UNLEASH THE TRIP!

Power Attack it for 5, lowering her Attack to +6 and upping the Trip's rank to 20. Roll to hit with the Trip vs Alien tripod, roll to trip the tripod [opposed roll vs Dexterity] (1d20+6=17, 1d20+20=21)

Spend a HP to re-roll that damned 1. Down to 3HP (1d20+20=38)

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Timberrrrrrrrr.

Nocturne: 20, Bruised x1, 2 HP

Nick Cimitiere: 9, Bruised x1, 3 HP

Tripod: 9, Bruised x1, Dazed (Nocturne's Action), Entangled, Prone, 0 HP

Equinox: 8, Bruised x1, 3 HP

Nocturne is up next.

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