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Ari

The Fourth Freedom(OOC)

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OOC thread for this thread.

Tenebrous, Crow and the King of Suits team up to battle an incoming hate-crime spree.

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Taking 10 to shoot the minion

18 to hit

DC27 Toughness 27(+1 for every 2 over his AC up to 5) if it hits.

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Taking ten on his Attack roll against Crusader #2, King of Suits gets a 22, which hits for a DC20 TOU save. Their TOU save: 15! Failed, and as they're Minions(one-hit drop Minions), he's down.

Everyone roll Initiative! King of Suits': 18!

The Crusaders': 12!

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(09:29:37) System: Max rolls 1d20 and gets (15)+3=18.

(09:29:48) Arichamus: Alright!

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The order is

King of Suits: Unharmed, 3HP

Tenebrous: Unharmed, 3HP

Crow: Unharmed, 2HP

Crusaders(x10): Unharmed-GM

King of Suits stops using the Strike power, attacks Crusader #10, takes ten on his Unarmed Attacke Rolle for a result of 26, which hits. DC19 TOU save for the Crusader #10: 14! Fails. Down to x9. Using Takedown Attack to strike at #9: 29 hits. DC19 TOU save: 17. Fails. Down to x8 Going to stop there.

Go to Max!

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Strafing 4 targets with autofire.

14 to hit

DC27 Tuoughness.

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(13:38:45) Quinn: Disarm's nice and simple. And some of them have guns to boot.

(13:39:19) Quinn: Okay, so I'll keep Ricochet 1 and Indirect for showboating, and snap up Improved Ranged Disarm 2.

(13:39:54) Quinn: Still take a -4 to my Attack courtesy of hitting four squares, but eh - taking 10 to hit them.

(13:40:43) Quinn: 10 + 10 = 20 total, so if you need a 9 to beat them that's a +11 to the DC.

(13:41:30) Quinn: ...though I think my math might be wrong, because that makes it a DC 32 Strength check to keep their weaponry.

(13:41:43) Max: autofire only goes up to +5

(13:41:50) Quinn: Aah, that makes more sense.

(13:41:58) Quinn: So DC 26 Strength check to keep their weapons.

Okay, spending an HP to make an adjustment to the Talon Barrage, and firing off a strafing autofire disarm. See the details above - DC 26 Strength check from any remaining thugs. ;)

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None of them can make that(don't worry, this is the only time things will be so easy), so They lose their weapons.

They surrender.

Fight over!

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Notoriety of White Knight: Reputation block.

Pop Culture:

DC5:

White Knight is a racist super and frequent antagonist of Lady Liberty.

DC10:

"" He uses fire-based attacks frequently, can fly and is stronger than humans can usually attain.

Current Events:

DC5:

He has been making recent claims about a 'grand plan' in long screeds ending up in random mailboxes.

DC10:

Those who have actually read it(for whatever reason) say it mentions an organized attack on 'the brown scum' in 'the pens they have befuled most'.

Streetwise"

DC5:

He's been sighted around the Fens more often as of late.

DC10:

"" Each time it has been while being driven off or captured by local heroes. Each time in greater and greater fury.

History:

DC5:

He came onto the scene around the turn of the century.

DC10:

He has become more and more focused on Freedom City and its ethnic communities over the years after repeated defeats by Lady Liberty.

Arcane:

DC10:

His powers are mystical in nature.

DC20:

His powers are Infernal in origin, and his flame blasts are Hellfire.

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(16:20:08) System: Max rolls 1d20 and gets (1)+5=6.

(16:20:19) System: Max rolls 1d20 and gets (8)+5=13.

(16:20:28) Max: echo

(16:20:42) Arichamus: Alrighty.

(16:20:52) Arichamus: Which is which Max?

(16:21:09) Max: first is pop culture, second is streetwise.

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Okay, Master Plan roll as Crow assembles a Cunning Scheme en route to the building!

Master Plan Roll! (1d20+2=13)

Not bad, not good, but not bad. +1 to attack rolls, skill checks, and saving throws for 3 turns once the Plan goes into effect.

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Stunting Emotion Control 10 (Extras: Area [Perception (visual)], Flaws: Limited [Fear], Range [Touch])

That's only five points out of 36, if you have any suggestions, feel free.

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(22:48:47) AvengerAssembled: And your cosmic energy controller was able to whip out an emotion controlling effect with what justification?

(22:49:37) Max: entropy

(22:49:46) Max: she controls entropy

(22:50:12) AvengerAssembled: So none?

(22:50:17) Gizmo: That doesn't actually answer the question.

(22:50:31) Max: the end of all things isn't scary?

(22:50:58) Gizmo: Not as an appreciable Emotion Control effect, no.

(22:51:27) Gizmo: Threatening someone with the use of your powers is just an Intimidate check.

(22:51:54) Max: i'll do something else then

(22:52:00) AvengerAssembled: Good call.

(22:56:04) Max: right. I'll still go with the display, but not the stunt

(22:56:19) Max: be unimpressed :P

(22:56:21) Quinn: Sorry, Max - going for the scary was a bad call on my part.

(22:57:11) Max: both of you

(22:57:35) Arichamus: Indeed.

(22:58:45) Quinn: Aye-aye

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Taking 10 on bluff to get super honkey to chase Tenebrous, that's 20

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Crow's stunting off his coat's array to fill that gloriously small alleyway with thick pea-soup fog. London-style fog.

Obscure 6 (Rune of Blindness) (250 ft., Visual, Extras: Selective, Independent; Flaws: Limited [Normal Vision]) [7 pp]

He will then proceed to Turnabout Teleport up to safety atop the roof, activate the Selective for Tenebrous and King, and sit back to watch the show.

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Super-Bulk's Will save: 11. Failed. He makes chase, along with the others.

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Going by Crow and King of Suit's sheets, we have Snare tripwires, triggered Dazzle and area Blasts along with the Obscure.

So that blinds all of the Super-MAX guys along with the regular Crusaders.

So 28(minus the Super-MAXers, 1 Hero Point each) DC19 Reflex rolls, DC15 Fortitude and DC15 Toughness. Reflex All but 6 fail that. Their Fortitude rolls: All but 9 of them fail that. Toughness rolls: All but 2 of the ones who made that failed this one. So we have 2 remaining regular Crusaders and eight Super-MAX Crusaders. Roll Initiative!

The other two regular Crusaders' roll: 12.

the Super-MAX Crusaders' roll: 13.

King of Suits' roll: 19.

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