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Azuth65

Butting Heads [OOC]

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Vicky gets an HP for an old foe returning, one that knows he secret ID no less. Kris gets one too as now another villain knows who she is.

21, Klara: Unharmed

19, Wisp: Unharmed, HP x5

16, Glow: Unharmed, HP x3

Well, Klara's a vindictive bitch so, she's going to attack Wisp again. 1d20+10=28Ouchies...

Wisp's save, 1d20+9=19 Failed by six so bruised, dazed.

During her action, Vicky's regen heals the bruise but that's all she can do.

21, Klara: Unharmed

19, Wisp: Unharmed, Dazed, HP x5

16, Glow: Unharmed, HP x3

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Glow wants to grab Klara with telekinesis to start a grapple. (Yes I know that probably won't work).

Attack roll: 27

Grapple check: 26

... yay! Klara beats that on a 2 I think.

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TK attack against Klara: 23 which is a DC23 toughness save if it hits.

For added bonus fun, attempt to acrobatic bluff as a move action (at -5). 25 (woohoo). Set-up to Wisp, so if Klara can't beat that she'll be flat footed to Wisp's next attack.

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TK attack against Klara: 23 which is a DC23 toughness save if it hits.

For added bonus fun, attempt to acrobatic bluff as a move action (at -5). 25 (woohoo). Set-up to Wisp, so if Klara can't beat that she'll be flat footed to Wisp's next attack.

Toughness: 1d20+10=19

Sense motive: 1d20+10=25

Good news, she just took a bruise. Bad news, no set-up.

21, Klara: Bruised x1

19, Wisp: Unharmed, HP x5

16, Glow: Unharmed, HP x2

With Vicky back up, Pinky's distracted by the angry again...

Attack:1d20+10=28

Vicky's save:1d20+9=20, another daze/regeneration round for Wisp.

Describe your last round, I'll put these into IC, then Glow's up again.

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Angry Wisp is angry... All-out, power attack leaving her with +13 melee, +14 dmg, +8 defense

Move: Acrobatic Bluff, 1d20+15=27

Attack: 1d20+13=15 Uh, no. HP! 1d20+13=15+10=25 Damnit Invisible Castle... DC 36

Surged-attack: 1d20+13=22 DC 30

Klara's sense motive: 1d20+10=30 Seems IC really likes her.

Toughness: 1d20+10=29 Why can't I get these rolls with Wisp?

Second toughness: 1d20+10=25

Klara: Bruised x3 Dazed (Wisp's action)

Wisp: Unharmed, Fatigued HP x4

Glow: Bruised x1, HP x1

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Another attack roll! 20! Just barely hits!

And 1d20+10=20 -3 bruises = 17, Bruised and dazed again.

Wisp spends the HP to shake off the fatigue from her surge...

Wisp's retaliatory blast: 1d20+10=23

Klara's save: 1d20+10=21 -4 = 17, staggered and dazed.

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Well, Klara's busy being mute so 1d20+10=27 oh that's a hit...

1d20+10=22 -4 = 18. Dazed and bruised, still staggered.

Klara: Bruised x5, Staggered, (Dazed Wisp's action)

Wisp: Unharmed, HP x3

Glow: Bruised x1, HP x1

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Ookay, Let's see if we can add some more bruises!

Attack roll: 12. How many times have I rolled a 4 in this thread?

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Ookay, Let's see if we can add some more bruises!

Attack roll: 12. How many times have I rolled a 4 in this thread?

Yeah...

Wisp is going to delay until Glow's action to set up a combined attack, while waiting though, shifting -1atk to +1dmg on the cosmic energy blast.

1d20+11=30. You know what, gonna use Extra Effort to power stunt improved critical onto that and with the house rule, it's now a DC 26 (or 28 if Glow hits as well) and a DC 10 dazzle (visual).

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