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Shock and Flaw (OOC)


Supercape

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Ok, straight into some rolls!

If you are repairing the fried mess of the computer, could you throw me a Craft (Electronics) roll. Ill say that it does need some spare parts (which you have).

Lets call it a moderate repair, so DC 15 base for 10 minutes.

If you surreptitiously want to look at whats on the computer, Make a computer skill roll - DC 15 if you are doing it "open" so the guy can see what you are doing, DC 20 if doing it in secret.

Finally, a diplomacy roll for your charm with him!

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Excellent, Excellent, Rubbish!

The guy has now become "hostile" from "unfriendly" due to your leaden tounge!

On the computer is a ton of scientific data. Given with Eidectic Memory and INT 30 you have +10 bonus in all knowledge - you realise it is a lot of biological data, using insects as test subjects. There is a lot of stuff, really clever stuff, on stimulating cells with chemicals (drugs based on Zoom etc) and eletrocuting them - including some videos of this. It doesn't look particularly legal or proper, but it is expertly done.

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Ok the Doc is currently Friendly, so is helpful, but wont let you in at present. That requires her to be Helpful!

So, a diplomacy roll please! +2 situation modifier for being polite, persuasive, and the Doc kinda wanting to help underneath it all.

DC 15 to shift to helpful (or 60 for fanatic! ;) ).

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Unfortunately Diplomacy can only be tried once, or at least until a new scene. you are of course welcome to try it on the police. Also, I would allow a hero point to be used to get Doc fully on your side in this case (as a kind of reroll of your diplomacy roll - if you do this, your roll would be 25 (not 15), although that still only puts her as helpful (which is more than enough - she would do anything that isnt suicidal!).

let me know what you fancy.

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