Ari Posted January 30, 2012 Share Posted January 30, 2012 Alright, I take it this is initiative time: 28 Link to comment
Thunder King Posted January 30, 2012 Author Share Posted January 30, 2012 Thugs roll 13 http://invisiblecastle.com/roller/view/3350730/ Link to comment
Thunder King Posted January 30, 2012 Author Share Posted January 30, 2012 Voltage roll 19 http://invisiblecastle.com/roller/view/3350733/ Link to comment
Ari Posted January 30, 2012 Share Posted January 30, 2012 Welp, throwing a smoke bomb at the feet of the thugs guarding the door as a Standard Action, and using the old grapple gun to get onto the roof of the warehouse of ill repute as a Move Action. End of turn. Link to comment
Thunder King Posted January 30, 2012 Author Share Posted January 30, 2012 Voltage makes an indirect attack against Thug 1 http://invisiblecastle.com/roller/view/3350762/ Check to see if Concealment protects Thug 1 http://invisiblecastle.com/roller/view/3350823/ Thug 1 attempts to save; http://invisiblecastle.com/roller/view/3350801/ fails by more than 15 After this, Voltage lands on the warehouse out of sight of the men. Link to comment
Thunder King Posted January 30, 2012 Author Share Posted January 30, 2012 The two remaining thugs have no idea where Voltage or KoS are, so they back towards the door and keep their guns drawn Link to comment
Ari Posted January 30, 2012 Share Posted January 30, 2012 Okay, dropping down off the roof after signaling Voltage to go ahead and take care of whatever's going down inside, using the Grapple Gun's Slow Fall to get to ground safely. Once down, I'm going to attempt to Attack one of the guards Unarmed. Attack roll: 26, that's a hit at the general position Concealed roll: 10, darn. Link to comment
Thunder King Posted January 30, 2012 Author Share Posted January 30, 2012 Okay, Voltage is going to teleport inside and start looking around Link to comment
Thunder King Posted January 30, 2012 Author Share Posted January 30, 2012 Thug 2 attack roll http://invisiblecastle.com/roller/view/3350941/ Thug 3 attack roll http://invisiblecastle.com/roller/view/3350945/ Link to comment
Ari Posted January 31, 2012 Share Posted January 31, 2012 Attacking Thug..2 I suppose: 22. Concealment-puncher: 11, it hits! DC19 TOU check. Link to comment
Thunder King Posted January 31, 2012 Author Share Posted January 31, 2012 Thug 2 fails save http://invisiblecastle.com/roller/view/3351278/ is Staggered and Dazed Link to comment
Thunder King Posted January 31, 2012 Author Share Posted January 31, 2012 Thug 3 tries to take a shot: http://invisiblecastle.com/roller/view/3351350/ Misses Link to comment
Ari Posted January 31, 2012 Share Posted January 31, 2012 Alright, going to use a pair of bolas on Thug 3 to bring him down. Attack roll: 9, miss by a mile. Moving several feet away from first position. EDIT: Wait NVM. Using a HP to re-roll. Attack roll: 22. Concealment check: 17! DC14 REF save. Link to comment
Thunder King Posted January 31, 2012 Author Share Posted January 31, 2012 Thug rolls save; http://invisiblecastle.com/roller/view/3351427/ makes it. Link to comment
Thunder King Posted January 31, 2012 Author Share Posted January 31, 2012 Thug 3 takes a shot: http://invisiblecastle.com/roller/view/3351467/ Thug 2 just decides to stay down, deciding it's not worth the beating Link to comment
Ari Posted January 31, 2012 Share Posted January 31, 2012 Heck, why not? Power Attack time. +4 to DMG -3Atk. Unarmed. Attack roll: 30! Concealment check: 13. DC23 TOU check. Link to comment
Thunder King Posted January 31, 2012 Author Share Posted January 31, 2012 Thug 3 three rolls save: http://invisiblecastle.com/roller/view/3351487/ He is now dazed and bruised Link to comment
Ari Posted January 31, 2012 Share Posted January 31, 2012 Alright, dispelling the smokescreen and heading inside the warehouse. Link to comment
Thunder King Posted January 31, 2012 Author Share Posted January 31, 2012 Dr. Green Initiative: 10 http://invisiblecastle.com/roller/view/3351765/ Combat Droid Initiative: 23 http://invisiblecastle.com/roller/view/3351766/ Voltage Initiative: 17 http://invisiblecastle.com/roller/view/3351767/ Link to comment
Thunder King Posted January 31, 2012 Author Share Posted January 31, 2012 Combat Droid attacks King of Suits http://invisiblecastle.com/roller/view/3351769/ Narrowly misses. Link to comment
Ari Posted January 31, 2012 Share Posted January 31, 2012 Accurate Attack(+3ATK -3DMG) with the Gauntlets: 28. DC22 TOU check. Move action with the grapple gun up to a convenient rafter. Link to comment
Thunder King Posted January 31, 2012 Author Share Posted January 31, 2012 Combat Droid rolls 17 http://invisiblecastle.com/roller/view/3351774/ now dazed and bruised Link to comment
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