Supercape Posted January 2, 2012 Share Posted January 2, 2012 OOC thread for this Revenants Origin Story, following on from Bloody Nora. Link to comment
Supercape Posted January 24, 2012 Author Share Posted January 24, 2012 Mainly for plot purposes the fur coat. I'll say it's a stunt from Renes magic array, burning an HP to do so, and it acts like a create object continuous precise effect, not starting it up as its only for plot purposes and confers no real mechanics. Link to comment
Tiffany Korta Posted January 25, 2012 Share Posted January 25, 2012 That cool, it mainly for fluff anyhow. So do I need to roll anything to find my information? Link to comment
Supercape Posted January 25, 2012 Author Share Posted January 25, 2012 Depends what information you are looking for and how you are getting it! It sounds like you are doing a gather information? (Dont know who Rhona is?) what infor are you looking for? (that will set the DC). Also, you are free to take 10 on roll (or take 20 if you spend the whole day phoning people). Link to comment
Tiffany Korta Posted January 27, 2012 Share Posted January 27, 2012 Rhonda a friend of Revenant/Police detective I've used in other threads. As for my Gather Info I've only got the name, Kollwitz, the location and the Daylight vampire so I'll have to work from those. I'll go for the whole day so that would make the total 28. Link to comment
Supercape Posted January 28, 2012 Author Share Posted January 28, 2012 That will do nicely. Posted IC the relevant. Link to comment
Supercape Posted January 29, 2012 Author Share Posted January 29, 2012 a coil you throw me a diplomacy roll? Jake is indifferent at the moment. Moody goth type! attractive will count. Link to comment
Tiffany Korta Posted January 29, 2012 Share Posted January 29, 2012 Damn Canadian Goths they're so Emo Bluff Roll 1d20+16=36, that just might work! Link to comment
Supercape Posted January 30, 2012 Author Share Posted January 30, 2012 Oh go and give me another diplomacy roll! ;) Link to comment
Tiffany Korta Posted January 30, 2012 Share Posted January 30, 2012 Diplomacy 1d20+10=19, another +4 if he thinks my voice is sexy ;) Link to comment
Supercape Posted February 2, 2012 Author Share Posted February 2, 2012 Hero Point for Jake being involved and in threat (and you trying....) Revenant - 2 Hero Points... Link to comment
Supercape Posted February 9, 2012 Author Share Posted February 9, 2012 Does Revenant have taste sense? if so, Notice Roll DC 20. If not, have a hero point. (I presume she does, but you never can tell with these zombies!) Link to comment
Tiffany Korta Posted February 9, 2012 Share Posted February 9, 2012 One of her complication is a reduced sense of taste and smell, so I'm going for the HP. Link to comment
Supercape Posted February 9, 2012 Author Share Posted February 9, 2012 Revenant - 3 Hero Points Link to comment
Supercape Posted February 9, 2012 Author Share Posted February 9, 2012 Could I have a notice roll? Link to comment
Tiffany Korta Posted February 9, 2012 Share Posted February 9, 2012 Notice Roll 1d20+10=28, danger focuses the mind wonderfully. Link to comment
Supercape Posted February 9, 2012 Author Share Posted February 9, 2012 You wonderful hearing hears a car pull up outside the mansion. Link to comment
Supercape Posted February 11, 2012 Author Share Posted February 11, 2012 Initiative Time! Hit Squad: 1d20+2=21 The Hit Squad are using the SWAT Officer Archetype. Equipment is different: Armoured Vest (+3 Toughness for total of +5) Flash Goggles / IR Goggles combination Flash-Bang and Normal Grenades Shotguns with modified Incendiary Rounds (Perfect for undead hunting), they use fire descriptor. Important Stats: Attack +6, Defence +6, Initiative +2, Fort +6, Reflex +6, Will +3, Damage +1 (unarmed), +6 (Incendiary Round) Link to comment
Tiffany Korta Posted February 11, 2012 Share Posted February 11, 2012 Initiative : 1d20+6=18 Link to comment
Supercape Posted February 11, 2012 Author Share Posted February 11, 2012 Speech is an Intimidate Check as a move action: 1d20+0=19 Could I have a will/sense motive roll (both are +8 so the same) to resist. Standard Action: Open Fire, men! 1d20+6=13, 1d20+6=21, 1d20+6=23 2 Hit. Given your vulnerability to fire, its 2 x DC 27 Toughness rolls! Link to comment
Tiffany Korta Posted February 12, 2012 Share Posted February 12, 2012 Resist Intimidate 1d20+8=24, Toughness saves 1d20+8=24. Dazed, Disabled and Injured. Ow! On the plus side I loose the Disabled on my go. Link to comment
Supercape Posted February 12, 2012 Author Share Posted February 12, 2012 I presume there were two toughness saves for that and the other one wasn't so good! Anyway post away and I will move to next round... Link to comment
Tiffany Korta Posted February 12, 2012 Share Posted February 12, 2012 Whoops posted for wrong link for the record it was 1d20+11=15, 1d20+11=20 Link to comment
Supercape Posted February 12, 2012 Author Share Posted February 12, 2012 NO worries, post away IC! Link to comment
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