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Action at a distance (OOC)


Supercape

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Just to note here, as you have not got precise feat for telekenesis, Glow would normally be unable to manipulate a pen sufficiently well to write.

However, extra effort (which will fatigue Glow) allows her to use a power stunt - temporarily gaining a feat. Often, this feat is an alternative power, but in this case you could temporarily acquire the precise feat for the scene! :D

Also, a hero point can be used to wipe out that fatigue - effectively allowing you to stunt for "free".

Apologies if that was patronising - you kind of indicated that stunts etc were something you weren't too confident with...

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Never can have too much instruction on how things work! And this would be my first time using extra effort! :D

Kristin will add the precise feat to her telekinesis for the moment. I'll leave the fatigue for now and play her giving herself a nice headache. If she needs to get rid of it later she can still spend a hero point for that then right? (As in if she doesn't buy it off immediately she can buy it off later?)

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I don't know if Glow is supposed to be able to affect the Quantum matter, so I just left it at "she tried to" so that you can post the result. Does that make sense?

I also made the assumption that her very minor knowledge of science isn't enough to make the quantum matter realise it's not allowed around here!

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Thats fine - the default position of your move object is it can move anything!

For future, you could for instance say that for psychological or pseudo-scientific reasons there is something you can't move - like red objects, magnets, or things that remind you of your mother, and call that a complication, getting a hero point. So if you fancy anything like that, this thread might be a time to throw that in (although you could do it in the future too, of course!).

Bear in mind that you only get a hero point for a complication if it actually causes a problem - so say, if you cant move magnetic objects, you wouldn't get a hero point for just trying to move it on a whim, and not being able to - the failure would actually have to be dangerous, or impair you meaningfully.

Again sorry if that is patronising, just running through stuff!

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I knew that move object is supposed to be able to move most anything unless it's limited in some way, but I didn't know how special your quantum matter was supposed to be, so I thought I'd check. I think that if she has any trouble in the future it'll be an on-the-spot thing. Magic shielding against mental effects or something?

Also, you don't have to apologise! Even if you do repeat something I know it's good to have a refresher course! :D

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