GranspearZX Posted December 20, 2011 Share Posted December 20, 2011 Attack Roll (1d20+12=32) Whoo! Link to comment
Supercape Posted December 20, 2011 Author Share Posted December 20, 2011 1d20+12=29 Lucky swine! however, against a critical thats still another injury! Just keeping track 18 Marcus - 2 HP - Unharmed 17 Feral - Unharmed 7 Gauntlet - 3 Injuries. Feral will turn, and reassign PPs +20 CON [20 pp], +12 STR [12pp], Strike 5, mighty, improved crit 2 [8pp], with 10PP to spare. She is going to launch herself at Gauntlet. 1d20+10=14 Which actually "misses" him. Gauntlet will respond by grappling Ferral, or trying too: 1d20+6=26 le critical! Opposed Grapple Check: Gauntlet 1d20+32=45 Ferral: 1d20+15=20 no chance, bound. Link to comment
Supercape Posted January 7, 2012 Author Share Posted January 7, 2012 Could you throw me an attack roll? Gauntlet is flat footed...so has a defence of only +2. I will also give you +2 to your attack as he is somewhat distracted and flanked, which is a one off situational bonus. Link to comment
GranspearZX Posted January 7, 2012 Share Posted January 7, 2012 Aw, thought I'd rolled and posted already. BUT! Attack Roll (1d20+11+2=15) Ew. Hero point! Attack Roll (HP Reroll): (1d20+11+2=22) +10 for 33. Link to comment
Supercape Posted January 8, 2012 Author Share Posted January 8, 2012 An attack roll of 15 will hit, no need to spend that HP! Gauntlet tough vs DC 25 1d20+11=22 Fourth Injury! Stopping combat again briefly for dialogue... Gauntlet threatening the girl! Link to comment
Supercape Posted January 19, 2012 Author Share Posted January 19, 2012 Could you throw me the mechanics behind the SHadow Rune? (Sounds Super Cool!) Link to comment
GranspearZX Posted January 22, 2012 Share Posted January 22, 2012 The way he plans on using it in this particular instance is via the Teleport power. The mechanics behind Transduco Umbra are: Teleport 1 (PFs: Change Direction, Change Velocity) [4PP] Link to comment
Supercape Posted January 22, 2012 Author Share Posted January 22, 2012 So just to clarify: where are you teleporting? [Couldnt find reference to this on your sheet - do you have link?] Link to comment
GranspearZX Posted January 23, 2012 Share Posted January 23, 2012 Actually, Arc was going to use the rune via his Artificer feat, but now that I think on it, I don't know that it'll work like I'd planned... unless he actively draws it on something he's wearing. Which would require him to change back to his human form. :/ Link to comment
Supercape Posted January 23, 2012 Author Share Posted January 23, 2012 Artificer feat would have required you to make the rune first, sorry...would you mind reconsidering? Link to comment
GranspearZX Posted January 25, 2012 Share Posted January 25, 2012 Sure, no problem! I just need to think of something else. :) Link to comment
Supercape Posted January 25, 2012 Author Share Posted January 25, 2012 Sorry to be a pooper, let me know what you come up with! Link to comment
GranspearZX Posted February 6, 2012 Share Posted February 6, 2012 Actually, would it be possible to stunt that Teleport/Shadow Rune power off of his Leaping power (since both are movement powers and Arc would be using the Shadow Rune instead of the Beast Rune)? Link to comment
Supercape Posted February 6, 2012 Author Share Posted February 6, 2012 Yeah sure, if it grabs the girl out with a teleport! Are you using extra effort and HP? Link to comment
Supercape Posted February 7, 2012 Author Share Posted February 7, 2012 Marcus - 1 HP - Unharmed (Gauntlet has 4 Injuries for reference!) Link to comment
GranspearZX Posted February 9, 2012 Share Posted February 9, 2012 And Arcturus cuts REALLY loose. Attack Roll (Claws, Fire): (1d20+12=27) Link to comment
Supercape Posted February 9, 2012 Author Share Posted February 9, 2012 And 5th Injury! 1d20+10=26 Gauntlet going for a grapple with you: 1d20+6=12 Missing! Link to comment
GranspearZX Posted February 15, 2012 Share Posted February 15, 2012 And Arc goes for a grapple of his own! Grapple Check: (1d20+23=39) Link to comment
Supercape Posted February 16, 2012 Author Share Posted February 16, 2012 Could I have a "to hit" roll? Link to comment
GranspearZX Posted February 17, 2012 Share Posted February 17, 2012 !! Whoops: Attack Roll: (1d20+11=28) Link to comment
Supercape Posted February 17, 2012 Author Share Posted February 17, 2012 1d20+27=35 18 Marcus - 2 HP - Unharmed 7 Gauntlet - 5 Injuries! Gauntlet trying a standard swipe at you: 1d20+6=11 Marcus up again! Link to comment
GranspearZX Posted February 18, 2012 Share Posted February 18, 2012 Arc attacks again! Attack Roll: (1d20+11=22) Link to comment
Supercape Posted February 18, 2012 Author Share Posted February 18, 2012 1d20+9=17 dazed and Injured. So he missed his go, and 18 Marcus - 2 HP - Unharmed 7 Gauntlet - 6 Injuries! Wont post IC just yet, because I imagine you may follow up! Link to comment
GranspearZX Posted February 21, 2012 Share Posted February 21, 2012 Using an HP to add Knockback to Arc's unarmed strike! Attack Roll (+PF: Knockback): (1d20+12=13) ...and gonna use my last HP to reroll that. Ow. Attack Roll (+PF: Knockback, HP Reroll): (1d20+12=24) +10 for 34. Link to comment
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