quotemyname Posted October 8, 2010 Share Posted October 8, 2010 Present! V has normal identity. It will take her a full round to even join the fight. Link to comment
Raveled Posted October 8, 2010 Author Share Posted October 8, 2010 So post or something! Save those poor folks! Link to comment
Grotesque Posted October 9, 2010 Share Posted October 9, 2010 Posted. Sorry if it took me a bit, my internet connection completely shut off yesterday... Hope you don't mind that Suzaku meditates in costume... Link to comment
Raveled Posted October 10, 2010 Author Share Posted October 10, 2010 SCape is out because I don't want to wait a week for him to post. Link to comment
tryrar Posted October 10, 2010 Share Posted October 10, 2010 first off, thanks Rav! I wanted to get into this. Second:Nightmares (1d20=2) Blegh, I'm burning a HP, since I'm not gonna want to start this fatigued. Link to comment
Raveled Posted October 10, 2010 Author Share Posted October 10, 2010 Initiative would be helpful, guys. Link to comment
tryrar Posted October 10, 2010 Share Posted October 10, 2010 ...whoops, was working on this, then remembered I needed to roll for nightmares first Initiative (1d20+5=17) Link to comment
Grotesque Posted October 10, 2010 Share Posted October 10, 2010 1d20+4=20 Not bad, not bad... Link to comment
quotemyname Posted October 11, 2010 Share Posted October 11, 2010 Sorry. Was a hectic weekend. I should have posted the initiative ahead of time for you. I knew it was coming. Anyway: init (1d20+1=10) Damn, pretty low after all. Link to comment
Raveled Posted October 11, 2010 Author Share Posted October 11, 2010 INITIATIVE 20 -- Suzaku -- HP x 1 17 -- Dyne -- HP x 3 10 -- Valkyrie -- HP x 4 Last -- Zombies -- GM Link to comment
Grotesque Posted October 12, 2010 Share Posted October 12, 2010 Well I believe it's safe to assume that with a 100ft move speed, with a full round of moving I'm probably with in attacking range so... Power Attack Charging Kick O' Doom! On the one that's closest to any innocent bystanders. Or closest one to me if no bystanders... 1d20+7=23 And that probably hits handily... DC 30 Toughness save then. Link to comment
tryrar Posted October 12, 2010 Share Posted October 12, 2010 Ok, quick question; With my area attack being able to hit 600 5 ft cubes, would I be able to hit every zombie, or how many would I hit? Regardless, I'm gonna be trying to hit the largest number of zombies with this attack: Graviton Eruption Attack Roll (1d20+6=8) ....if I was reasonably sure I'd hit something with that. Reroll time! Graviton Eruption Reroll (1d20+6=9) ....wow, that sucked. so, IIRC, that's +10 to the roll, for a total of 19? Well, anyways, that's a DC 29 toughness save to every zombie I can hit Link to comment
Raveled Posted October 12, 2010 Author Share Posted October 12, 2010 What exactly are you using? One of the Blasts, or the Gravity Control? Link to comment
Raveled Posted October 12, 2010 Author Share Posted October 12, 2010 That should be enough to cover most of the area. It's also gonna hit the civvies, though. Sure you wanna do that? ;) Link to comment
tryrar Posted October 12, 2010 Share Posted October 12, 2010 Yeah, not hitting civvies. Hitting civvies BAD. So, I'll just power stunt an area move object to get the civvies out of harms way as per discussion in chat. Move Object 10(extras, area(burst), selective; flaws, distracting) I'll be going for the largest group, or the one in the most danger that I can see. I'll also use a free action to yell at them, trying to get them to not resist the effect(if that requires a diplomacy roll or something, tell me) Link to comment
Raveled Posted October 13, 2010 Author Share Posted October 13, 2010 So... ya gonna post soonish, or... Link to comment
quotemyname Posted October 13, 2010 Share Posted October 13, 2010 That should be enough to cover most of the area. It's also gonna hit the civvies, though. Sure you wanna do that? Actually, I don't think it would hit the Civvies. It's a shape-able area blast. It does hit 600 5ft squares, and they do have to be contiguous, but there's nothing to stop him from targeting a bunch of five foot squares that the civvies are NOT standing in (worst case scenario he creates like a horseshoe over their head). Just sayin'. Link to comment
Raveled Posted October 13, 2010 Author Share Posted October 13, 2010 Except that a number of civvies are being grappled by the definitely-not-zombies. Link to comment
quotemyname Posted October 13, 2010 Share Posted October 13, 2010 In that case, they would be occupying the same square as the not-zombies. Should he target those not-zombies the civvies would get hit. However, with the amount of not-zombies on the street, one would presume that there are some left that are not grappling. He can still target those, yes? All he would have to do is just waste his excess squares on the air or something. Link to comment
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