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Geez3r, May 19, 2010 in Archives
Roll Initiative and have at it.
Move Action: Run around a whole lot
Standard Action: Moving Feint Attempt on JoAB as a standard Action (1d20+36=50)
Free Action: Reconfigure Array to the Vibrofist
Standard: Vibrofist attack roll vs JoAB, PA 5, DC 27, up to 30 with 1:1 autofire (1d20+12=13) well poop. Well I voted going all out, so might as well go all out, gonna burn a HP to reroll that
Vibrofist attack roll vs JoAB, PA 5, DC 27, up to 30 with 1:1 autofire, HP Reroll (1d20+12=24) Much better.
For the sake of argument: Sense Motive check vs. DC 50 (1d20+2=15)
Well, blarg. Seriously, this isn't even fun. Dynamo's using his vibrofist, right? So that's a speed effect and not something Jack can counter with his energy manipulation. Ugh.
Toughness Save vs. DC 30 (1d20+3=8) Reroll, obviously.
Toughness Save reroll vs. DC 30 (1d20.minroll(11) +3=16) Ugh. Staggered and Stunned.
Jack spends another HP to shake of the stun, throws a DC 33 Feint in Dynamo's face then surges to Power Attack 5. (1d20+13=21) Assuming Dynamo's Defense drops to 15, that should put the DC at 34 (15 + 8 + 5 + 6). Jack's risking fatigue, but that'll do for now.
On a side note, is Dynamo supposed to be obnoxiously offensive? I mean, within two posts he's covered racism and homophobia. Not making a great impression. The Flash might be annoying, but he'd never stoop to that level.
Start of his turn, Dynamo will burn a HP to ignore the fatigue he incurred from extra effort, down to 1 HP remaining.
Sense Motive to Counter JoAB Feint DC 33 (1d20+16=31) craaaaaap. Karma in 3, 2, 1
Toughness save vs JoAB Flurry DC 34 (1d20+7=27) ... huh.... ?