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Avenger Assembled, June 30, 2009 in Archives
Just what it says on the tin.
Roger. Ready, ready, captain!
OK, our Initiative Order is
Dr. Darkness: 19
Eddie, you're up.
OK, just so I'm clear: which alternate form does Eddie have active right now?
Rock form. Sorry thought that would have been clear. (Its the only form in which his punches are any good.) Do you want me to start linking you to songs or is that not necessary?
No, just say "Eddie currently has his Rock Form active." I can look on his sheet to know what stats that gives him; I just don't want to be telling you what your character is doing if you have a different idea. :)
Okay. Eddie currently has his Rock Form active. You may continue :D
OK, that's Move-Action Intimidate, an Unarmed Attack, and a Grapple. Breakdown is at -4 on his grapple checks, since Dr. Darkness is especially good at this (has Improved Pin). Have an HP, since I fiated.
Okay, Not gonna bother rolling vs. the intimidate since he hits me anyways (I am assuming that its from the startle feat?)
What is the DC on this Toughness Save (1d20 6=20)?
(Hero point noted)
And I shall oppose your grapple! (1d20 10=12) ... And fail. But its not going to matter! ...
At the start of my turn I will activate my jazz form, granting me freedom from entrapment/entanglement. I believe this gets me out of the grapple, correct? Let me know so I can make an IC post properly.
Nice Toughness roll, quote! You passed by one. And yeah, Eddie's going to have a good chance to show off his jazz form here. A good way for his teachers to learn about his capabilities! See, there are advantages to nerfing Improved Pin; otherwise Darkness coulda given you a whuppin' on his turn. :D
Okay, thanks. I'll IC in a sec. So the immunity does work right? just to be sure...
Breakdown Calming attack vs. Darkness. (1d20+6=9)
That's not gonna work. HP that! (ill spend the one I got from fiat. I still have two remaining.)
Calm emotions (1d20+6=22)
That's the one posted in the thread as well.
Good thing I have a bunch of great attacks in Jazz form! :P
I need four Concentration checks from you, mah good man:
and DC 20
Concentration (With trance active) (1d20+4=21, 1d20+4=7, 1d20+4=15, 1d20+4=9)
Strangely Erratic I might add. There is a free action before those rolls to activate Trance form.
I was going to cue the benny hill theme song, but I don't think that would be too appropriate for...
Activating Rock Form!
Relevant ability: Speed 4
Let's see, hmm. Gimmie a Speed power check, Eddie.
Speed Power Check (1d20+4=11)
Kinna Crappy...But lets see what happens...