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Shadowborne (PL10) - Kaede Kimura

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Power Level: 10 (150/150PP)

Unspent Power Points: 0

Trade-Offs: None


In Brief: Celtic girl with powers linked to a shadow dimension imprisoned during fight with her nemesis, lost until recently, finding herself in an unfamiliar world.


Alternate Identity: Muirne Sceadusangere (Secret)

Birthplace: The Kingdom of Kent

Residence: Claremont Academy

Occupation: Student

Affiliations: None

Family: None known



Age: 1393 (DoB:  21 June, 627CE)

Apparent Age: 16

Gender: Female

Ethnicity: Caucasian, Celtic

Height: 4'11"

Weight: 105lbs

Eyes: Green

Hair: Red

This girl looks at things that are common place in Freedom City with a mixture of apprehension and wonder. Her large eyes are a bright green and scan the world around her constantly. Her nose curves out slightly, and she has full, expressive lips. Her jaw is chiseled and ends with a slightly pointed chin. Her hair is red and flows over her small shoulders.

When she walks the world as a civilian, she wears comfortable clothes that she can move in easily, as well as comfortable shoes for walking in.

When she is out as Shadowborne she wears plate-mail, although she has taken a more modern inspiration with the black bodysuit and domino mask she wears.

In both civilian and costumed life, she always carries her flashlight, even on a bright sunny day.

Example images: https://imgur.com/a/pQUFY29



Muirne was born in a quiet village in the Kingdom of Kent, and at a young age began to display her power, transforming into a monster composed of shadows and occasionally transporting herself to a dimension if darkness and cold, slowly she began to gain control over this power. The warriors of the village taught her how to fight, and her village grew proud to be raising a hero like in the legends.

Her call to adventure came at 15, when the sorcerer Dougal conquered her village, seeking to claim Kent, England and the world itself. Furious at the cruelty the mage had visited upon he people, Muirne gave herself to the shadows, seeking to destroy him. She tore through his fortress with shadowy claws, spending days hunting his retainers and guards, while he locked himself in the central tower. Finally, after all his men had abandoned the keep, she slunk into the tower, but she did not make it far before he nullified her transformation with his magic. Still, she fought him with sword and shield, before he hit her with some strange spell and everything went dark, the fate of the mage and her people unknown to her.

The world began to pass on, Dougal's ambitions had been crushed as his men abandoned him, and lost his chance, leaving to plot his return, his fate unknown. As for Muirne's people, they turned Dougal's keep into a burial ground, the tomb of their savior, where she stood resolutely for all time.

Eventually, a team of archaeologists uncovered her, and her spell was broken of means unknown to both the researchers and Muirne. She found herself in a strange new world of technology and heroes. So, after a year of learning all she could of modern English and trying to learn the skills she needed to eke out an existence, she moved across the Atlantic to attend a school for super powered teenagers.


Personality & Motivation:

Motivation: Acceptance

Muirne does not know how to properly exist in this world, she is from a different time and struggles to understand the people around her, leaving her completely alone and isolated. She hopes that among her fellows she might find herself no longer isolated. Despite her loneliness, Muirne is generally curious and can get quite excited about new discoveries in her strange new world. She's generally confident, although due to her past she is deeply afraid of magic, and it's users.


Power & Tactics:

Muirne can draw from the shadow dimension she is bound to, morphing herself into one of the shadowbeasts that stalk the dark reality. She normally dislikes using the power, as she fears that she may lose herself to the darkness.

This power has an alternate effect she may draw upon in place of alternating her form. She may instead transport herself bodily to the shadow dimension, a parallel place to Earth Prime, but with no colour or light, stalked by shadowbeasts akin to the one she transforms into. The dimension is dangerous, as the shadowbeasts will seek to snuff out her light and warmth upon learning of her presence.

When not drawing upon these powers, Muirne fights with her sword and shield, using her proficiency with the weapon and her capability in stealth to her advantage against her foes, but if necessary she will use her shadowbeast and dimensional travel to outfight and outmaneuver her foes.


Power Descriptions:

The transformation into a shadowbeast is in two stages, when she first activates her powers, turning herself into a living, solid shadow and when she activates the transformation, developing the additional limbs, the claws and the darkvision. The first stage would be nearly indistinguishable from her own silhouette were it not for the two glowing green eyes that peer out from her shadowy head. Upon entering the shadow form she may commence the shifting into the true form of the beast, a nine-limbed monstrous creature with claws ready to tear into the flesh of others. The transformation back from being a shadowbeast is slow, taking a few hours before Muirne is fully corporeal again, no longer trailing wisps of shadow or having to be careful lest she try using a shadowy hand for something.

For those around her, her entry to the shadow dimension is far less dramatic, she simply vanishes, then reappears at a later time, but for her it can be harrowing. In order to see, she has to bring her own source of light, and if she is unlucky, she could enter the dimension close to a shadowbeast herself, which while uncommon is dangerous to her, as she cannot hurt them, and they are invisible in the darkness.



Phobia: Magic

Muirne is deeply afraid of magic after what Dougal has done, destroying her life and then casting her into an unfamiliar time.


Enemy: Dougal

Dougal has also survived to the present, spending the time honing his magical arts, wanting to attempt to restart his ambitions. He knows his magic wore off on Muirne, knows her powers, knows her civilian identity and where she is.


Secret: Ancient

Muirne is trying to acclimate to a new world, with customs and technologies she does not know, and she is attempting it without letting her true age be known, as she is afraid of the response, whether he fear is justified or not.


Funds: Struggling

Muirne has no life savings, no job and very little in the way of skills marketable in Freedom City. All these add up: Muirne is broke.


Abilities: 2+8+2+5+7+10 = 34PP

Strength: 12 (+1)

Dexterity: 18 (+4)

Constitution: 12 (+1)

Intelligence: 15 (+2)

Wisdom: 17 (+3)

Charisma: 20 (+5)


Combat: 14+16 = 30PP

Initiative: +4

Attack: +7 Base, 

Grapple: +8

Defense: +8 (+8 Base), +4 Flat-Footed

Knockback: -0


Saving Throws 5+5+4 = 14PP

Toughness: +3 (+1 Con, +2 Defensive Roll)

Fortitude: +6 (+1 Con, +5)

Reflex: +9 (Dex +4, +5)

Will: +7 (Wis +3, +4)


Skills: 48R = 12PP

Acrobatics 2 (+6)

Bluff 2 (+7)

Climb 2 (+3)

Concentration 4 (+7)

Diplomacy 4 (+9)

Gather Information 2 (+7)

Handle Animal 1 (+6)

Intimidate 1 (+6)

Investigate 1 (+3)

Language (English) 1 (N/A)

Medicine 2 (+5)

Notice 4 (+7)

Perform (Sing) 4 (+9)

Perform (Dance) 4 (+9)

Profession (Farmer) 2 (+5)

Search 4 (+6)

Sense Motive 2 (+5)

Stealth 4 (+8)

Survival 2 (+5)


Feats: 12PP

All-out Attack

Defensive Roll 2

Sneak attack 2


Attractive 3

Equipment 3


Equipment: 3PP = 15EP

Commmunicator 1EP

Flashlight 1EP

Multitool 1EP

Sword 5EP

Plate-mail 5EP

Medium wood & metal shield 2EP


Powers 51PP


Shadow Dimension Link Array 10 (50PP Array; Feaths: Alternate Power 1) [51PP]

  • BP: Alternate Form (Shadowbeast Form) 10 Drawback: One-way Transformation Frequency: Very Common, Intensity: Minor {50/50} Shadow/Darkness
    • Shadowbeast Form Powers
      Concealment 4, All Visual, Flaws: Limited (Shadows)
      Insubstantial 4
      Speed 3
      Shapeshift 3, Flaws: Action
      • Strike 3 (Claws), Extras: Affects Corporeal
      • Super-senses 2 (Darkvision)
      • Super-movement 2 (Wallcrawling)
      • Additional Limbs 3
      • Impervious Protection 3
  • AP: Super Movement (Dimensional Movement) 1 Travels to the Shadow Dimension Drawback: Attacked by a Shadowbeast Frequency: Uncommon, Intensity: Major {-1/50} Shadow/Darkness


DC Block

ATTACK                   RANGE       SAVE                              EFFECT
Unarmed                 Touch         DC 11 Toughness          Damage
Sword                      Touch         DC 14 Toughness          Damage
Claws                       Touch         DC 13 Toughness          Damage

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