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Thevshi

Strength of Arms (OOC)

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So will the contestants be waiting for the announcer to... well... announce the beginning of the battle or have they already begun? Also, is there like a program I need to be using to make my dice rolls?

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The typical etiquette is to allow each combatant to be introduced and make their greeting to the crowds.  Then the contest is expected to have begun.  So, both of you have had your chance to greet the crowd, so the battle has begun, though your both still quite a ways apart.  Might as well get initiative in now, though you can post an IC reaction if you like, you just won't be able to reach him in a single round.

 

We generally use Orokos as our "official" dice roller.

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Okay, Vannox gets a 14 on his initiative, so…

 

ROUND ONE

 

14 Vannox (unharmed)

8 General Giirok (unharmed, 3 HP)

 

So for his first round action, Vannox is just going to move forward slightly while starting to circle to one side and otherwise hold any remaining action.

 

So it is the General's turn, but Vannox is still too far away for him to close with in one round, even with his limited flight.

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Before I make him do anything, it possible for the General to make a Knowledge: Tactics check, or perhaps a Sense Motive check?

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Okay, we have moved on to like round 4 or so, Vannox is close enough that the General could charge if he wanted to, but he can tell that Vannox is prepared to possibly counter.

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Can I make him do something like a Stunning Attack or Startle to try to prevent him from successfully countering as he charges?

Edited by Sylinator
Grammar issue fix

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Well, Stunning Attack just turns your normal melee attacks into an attack that can cause stun instead of damage, so that will not help.  Normally you would use Startle to make him lose his dodge bonus so he is easier to hit, but I will allow you to use it to prevent him from making a counterattack instead if you want.  You need to make an Intimidation check.

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Sadly it does not succeed in fooling him, as Vannox gets a natural 20 on his sense motive check.

 

So, your Startle/Feint does not work, do you want to still charge?  (he would still have to hit and then hurt you bad enough to prevent you from getting the charge attack against him)

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Okay, Syl, it does mean that you will be -2 to defense (but also will gain a +2 to attack if you shrug off any counter).  Still want to charge?

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Yes, I would still like to have him charge.

 

http://orokos.com/roll/687622 Rolling 1d20 + 2 due to charging = 18, but please correct me if that's not how this roll works and/or forgot any bonuses that I need to be adding.

Edited by Sylinator
Clarifiction

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You left off your normal attack bonus, so you actually got a 24, but, before that happens, Vannox is interrupting to make an attack with his readied action.  He is Power Attacking (-2 atk/+2 dam) and gets a 21, which hits you.  So, you need to make a DC 27 toughness save. 

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Yes, you made your save.  Vannox make his as well with a 30.  I will make a IC post to cover all this, then we will get back to a more normal combat pacing.

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Okay, we are onto a new round.  Vannox is now acting on the same initiative as you after using the ready action, but as he has a higher dex, he gets to act first.  So, he will power attack again (-2/+2), but misses badly with a 11, so it is the General's turn.

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Okay, Vannox will make a normal attack this time, getting a 26 this time.

 

@Sylinator that is a DC 25 toughness save for the General.

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Okay, Vannox will try a power attack once more (-2/+2), he hits again with a 26.

 

@Sylinator This time it is a DC 27 toughness save.

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Okay Syl, so this means that the General is bruised and dazed.  You have the option of spending a Hero Point to remove the daze so you can act this round, otherwise you will not get to act this round and Vannox will get to attack you again (though you do not suffer any penalties to defense).

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