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Quinn

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  1. "These mighty constructs are extensions of the Horned One's will! The apotheosis of our faith! Tireless, imposing, the mightiest creations on this feeble world!" The cultist roared, wheeling his arms in circular motions as the four golems leapt upon Dead Head, their sledgehammer fists pumping like pistons in his direction. "Worthless shells, raised by the Horned One's glory!" He practically screamed, eyes flashing maniacally as the remaining ten zombies swarmed over Dragonfly, swinging their arms and moaning plaintively, the stench unbearable at that close range. "We shall ascend to the side of the Horned One, as he covers this world in a tide of fear and destruction! MWAHAHAHAHAHAHAHA!" The head cultist cackled, laughing his evil laughter he thrust an arm forward, a gout of flame spurting up from one corner of the triangular firepit, forming a strange rune out of fire that simply floated there.
  2. Yeah, after the 4 golems, the two zombie groups, and the Head Cultist. Speaking of which... Since Dead Head is closest to the Head Cultist, the four golems turn their attention to him. This is going to hurt... 1d20+6=11, 1d20+6=9, 1d20+6=7, 1d20+6=9 ...or not. >.< If any of those could possibly hit, take the respective DC 21 Toughness saves. Next up, those ten zombies are homing in on Dragonfly! Oh noes! 1d20+1=5, 1d20+1=11, 1d20+1=10, 1d20+1=9, 1d20+1=12, 1d20+1=13, 1d20+1=3, 1d20+1=12, 1d20+1=14, 1d20+1=14 Wow. These bad guys just can't catch a break...if any of those hit, take the respective DC 16 Toughness saves. NEXT ROUND! Head Cultist takes another Total Defense action as he channels, if Dead Head's still up (which is most likely) I need another Knowledge: Arcane check as something special happens (to be detailed in the IG post), and Ironclad's up!
  3. Push took one look down the alleyway, checked his watch, and cursed under his breath. "Much as I'd love to, I can't. Got buisness Waterfront-side. And I'm already frakkin' late...you go have fun, kitten, but play nice!" The ersatz hero wiggled his finger in her direction and threw a leg over his bike, revving the engine and grinning as the patchwork piece of tech he and Mike managed to cobble together roared with no small enthusiasm. Never failed to make him smile, and it was one of his happier reminders of home. "Grimalkin, was it? Scary name for a little girl."Push winked impishly as he gunned the engine, laughing as he roared by. "Keep your eyes to the skies, maybe we'll meet again sometime!" The bike roared around a corner, disappearing into the lights of the city streets with his scarf and coat whipping behind him, Grimalkin able to catch a glimpse of a laughing face beneath the hat as he vanished.
  4. Alrighty then, I'll post the results of that attack tomorrow morning, along with the actions of the rest of the mobs and the start of Round 2.
  5. Meh, if you want to apply damage from Sneak Attack, do so. Take the 30 for the second Flesh Golem leaping out, then. Post your attack, then ;)
  6. Ok, so Dead Head's attacking the Head Cultist, Flesh Golem interposes, and the Mutt attacks the Flesh Golem that jumped in between? If that's the case: Both strikes hit the interposing third! Golem, no sneak attack bonus (since they are willingly leaping into the way, you aren't sneakily attacking them), so: 1d20+10=26 against Dead Head's attack, he takes the hit but no damage. 1d20+10=30 lets him completely stonewall the attack from the Mutt! Sorry, mate, no damage done here. Good try, though ;)
  7. The shots struck cleanly on the golem's chest, blowing small holes in it's torso and causing it to stagger briefly, before regaining it's footing and stepping back into position. The two flanked the Head Cultist as he continued his gestures, an arcane wind beginning to blow throughout the building and sending a chill down everyone's spines.
  8. 1d20+9=19 on a DC 22 Toughness save...That's a second Bruise, and -2 to his next toughness save. Strong work, Knight!
  9. The zombies went flying, lights dimming in their eyes as they hit the ground around Dead Head, the energies holding them together forcibly cut. The head cultist screamed a curse as he continued gesturing over the flame pit, staring at Dragonfly and Dead Head with looks of extreme hate. Push, on the other hand, was a different story. He'd seen the others go in guns blazing, and cursed the loss of the element of surprise. But then, on the other hand, they'd just waxed the floor with a small army of foes, so there was something to be said for that. He charged in behind Dragonfly, watching as Ironclad unleashed a fusillade of blasts which nearly disintegrated the podium, but left the head cultist intact while some....thing protected him. Making a snap decision, he swung his arm forward, feeling the familiar rush of energy as the kinetic force roared from his arm with all the force of a speeding car straight at the head cultist. The blast shot across the distance, a warp in the air that struck the chest of yet ANOTHER construct, which had leapt down from the rafters to take the blow. It took one step back as the blast splashed across it's chest, a deep bass grunt bubbling up from it's patchwork mouth, and it also stared malevolently at Push, as he took cover behind a crate. Well, that could've gone better...
  10. Ok, Push takes a shot at the head cultist himself...1d20+8=15 on a Kinetic Blast. And another Flesh Golem uses Interpose. Rolling Toughness Check...1d20+10=26 out of a DC 27 Toughness check. He's Bruised, -1 to the next Toughness check.
  11. . . . Uh . . . Zombie minions have a flat 10 defense... Yeah, I need more minions. You flatten the three groups swarming Dead Head in a blaze of BEAM SPAM.
  12. As the explosion died down, a pack of zombies looked questioningly between Ironclad and Dead Head, before surging towards the deadman in a wave of rotting flesh. Fists pumped like pistons, five of the ten zombies landing clean blows which he easily shrugged off. The rest milled about, vainly attempting to swing or push past their fellows as they swarmed the ghoulish hero.
  13. And here comes another pile! Sorry Deadman, you're the only one in the building ^w^ Zombie Group 2, 5: 1d20+1=7, 1d20+1=18, 1d20+1=7, 1d20+1=8, 1d20+1=3, 1d20+1=17, 1d20+1=20, 1d20+1=6, 1d20+1=8, 1d20+1=17 18, 17, 20, and 17. Five hits! But...Impervious again, and he's laughin' it off. NEXT!
  14. Ok, Flesh Golem uses Interpose. 1d20+10=27Toughness check, it fails by one. Injury, and -1 to the next toughness test.
  15. The barrage enveloped the high priest, smoke and ash completely covering him from view. As the cloud dispersed, a pair of glowing red eyes seemed to glint briefly, the priest continuing to chant, while a large figure in vague remains of purple robes stood and stared malevolently up at Ironclad. His skin was a patchwork, as if different parts of human bodies had been melded together into one figure, and a large burn mark stood quite prominently on his chest. Whatever this thing was, it'd taken the shot for the priest!
  16. And...those are a miss. Sorry, Rav. Edit: Whoopsie! Not a miss, looks like the first surprise is appearing.
  17. Priest takes a Total Defense action (+4 Defense modifer this turn) while doing...whatever he's doing, zombie group 1 attacks. 1d20+1=14, 1d20+1=4, 1d20+1=4, 1d20+1=14, 1d20+1=2 Four swings on Dead Head, each one a miss.
  18. (GM) A troop of five zombies shuffled up to Dead Head, eyes blank and hands grasping, wildly swinging their fists in a desperate attempt to hit him...most of the blows seemed to go wide, two of them striking the Revoltin' Revenant to no effect. As they struck, the chanting in the air rose in tempo, the priest's face beginning to turn red as he roared out the strange and arcane words.
  19. 1d20+4=20 - High Cultist's Initiative 1d20+8=13 - Push's Initiative 1d20-1=9, 1d20-1=9, 1d20-1=2, 1d20-1=7 - Four "surprises". ;)
  20. Gentlemen, I give you another 25 zombie minions to play with. That's a fiat, so everyone gets a Hero Point. Dang Dead Head, beating all of my lovely cultists...>.> If anyone has Knowledge (Arcane), roll it now if you please, along with initiative. Zombies roll initiative, groups of 5. Each group attacks together on a single enemy. Group 1: 1d20-1=2, Group 2: 1d20-1=16, Group 3: 1d20-1=2, Group 4: 1d20-1=18, Group 5: 1d20-1=14
  21. (DM) The head cultist stared with cold burning eyes as his followers fled in different directions, the last two still steady on their feet taking positions on either side of him. He looked down from his podium at Dead Head, extending a single finger. "Interloper! You dare defile this most sacred of rituals?! The Horned One's servants will rend the flesh from your bones, creature, and you will feed the infernal machine that shall bring his mighty form and power to this earth!" He cast his hand into the air, incanting strange and guttural syllables, as crates fell open around the circle. Moaning and shuffling, a mob of zombies came shuffling out, treading on the cultists still gibbering in terror on the ground or bumping into those still gazing in horror at the spectral dog standing over the fire. The mob moved as one, trudging towards Dead Head as their master laughed aloud. "Go, servants of the Horned One! Protect thy master that His work may be done!" And, dramatically lifting his hands over the podium, he began to incant in harsh quasi-Germanic words, making strange hand gestures as the fire pit contorted and strange symbols began appearing above the flames. The ground began to shake, and a low chanting echoed throughout the air, coming from everywhere and nowhere at once.
  22. Ok, each cultist has 10+2 defense, so both ones strike...and with a +2 toughness, neither of them has a chance. Nice hits, Dok. Two cultists are officially unconscious.
  23. Push did the only thing possible under the circumstances. He facepalmed. "Grim, if you sang that song while fighting, you wouldn't need to even flash your claws. The sound'd scare 'em away!" Still, he took time to admire the athleticism of her work with the jump-rope, and the position she landed in. Purely from an artistic standpoint, of course. Art appreciation was a great hobby of his. That, and the fact that the shapeshifting and bike-summoning had damned impressed him. She clearly had some major magical mojo behind her, and what was it they said about great power in small packages? He clapped slowly as she finished, his voice a drawl. "Worse, much worse. I used to live in Gear City."
  24. (GM) Upon the door's opening, a noxious stench fills your nostrils, akin to a charnel house. Very, very nasty. A low sound of chanting is also heard, with barely-heard smatterings of what sound like Germanic dialects, but different, older. One voice is far louder than the others, and you can make out certain words like "cleansing", "new world order", and "Horned One".
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