Jump to content

ex3lev3n

Members
  • Posts

    505
  • Joined

  • Last visited

Everything posted by ex3lev3n

  1. Turning the ignition switch, Midnight brings his Roadster to life, pulling out of the alleyway and following the airborne surfboard down the mean streets of the Fens. "This looks like a good lead,", he thought to himself. Blasting down the road, the Night Cruiser gains on the ambulance quickly, waiting for Angel to make her move.
  2. It's a Feat found on page 44 of the Iron Age book. It's something I'd like for my Villain character, so I'm asking the refs if they'd allow it. The character was a child soldier that has no recollection of his past before his "indoctrination" due to brainwashing and the such. Assuming whoever he used to be was declared dead long before the start of the game and having received forged documents from his mentor that gave him an identity I figured this Feat would simulate that well. Please and thank you =]
  3. I'm very interested. I have the full stats for my char written up, and am currently working on tweaking his background to facilitate his training and acceptance/kidnapping by the Shadow Academy.
  4. I'd say going into the 15th, just so there's a day in between in case any recuperation need be had by Dalkareth before his next adventure, but I'm good with anything
  5. Not from me, I don't know what Angel was doing on the 25th, however. Anyone know how to check that?
  6. "There aren't any hospitals in the Fens, and emergency services avoid this place like the plague," Midnight thought to himself. "Angel, follow that ambulance! I'll catch up," he said to his partner as he turned and walked back into the black mist that concealed the Night Cruiser.
  7. http://invisiblecastle.com/roller/view/2183092/ For Midnight
  8. Taking a moment to hold the silence Midnight replied, "Alright, that's not a bad idea. Word on the street is there's something going on here, and I'm going to put a stop to it. Tonight."
  9. "I know. I've seen you on the television before.". Taking a single step out the smokey darkness he accepts the offered hand. "What are you doing here?" he asked impersonally, wanting to see if she had information on local mob activities he didn't.
  10. He walked from the Night Cruiser, leaving it at the center of his cloud of Midnight Mist, and walked to the edge of it's concealment. Now that the young woman had descended, he realized "very attractive" was an understatement. He took a moment to give her a quick once-over and nearly broke his act by making a statement only a millionaire playboy would dare make to a woman he just met... but he'd met her somewhere before, hadn't he? Her eyes were hidden behind a pair of magical goggle, but her lips and that body were unforgettable. "Angel Marks, you sly little minx," he thought to himself. As the pitch black mist wafted lazily about him, he spoke again in his gravely baritone."The name is Midnight. And I don't much care what these punks like. I'm here to clean house."
  11. "What is that, an aerodynamic piece of flying metal?", Midnight thought to himself when he laid eyes upon the odd device hovering above. Unsure whether the rider, a very attractive young woman, was a threat or not Midnight waited to draw the Night Gun from his shoulder holster until he could figure out why she was there. "She's a hero, then", he thought to himself after her bold remark. "Good, it'd be a shame to mess up that pretty face", he mused behind his black gas-mask. "You need to brush up on your history." His voice was deep and muffled by the featureless mask, creating an eerie effect that could make blood run cold. "And try to keep it down, or you'll scare the fish."
  12. Hitting the breaks and taking a sharp turn down a side street reputed to be a haven for mob activity, Midnight pulls his vintage roadster into a bootleggers turn, guiding the two-ton beast into a lot away from casual observation. Taking a moment to make sure his Night Gun is in working order, he exits the vehicle. Closing the driver-side door, he scans the immediate area for any dangers that might be lurking in the darkness.
  13. Ready when you are =]
  14. 1) Midnight II-PL 10 Hero 2) A quick story pertaining to Midnight's arrival on the hero scene. Nothing big, just beating up some mobsters and such. 3) Any other street-level hero's who just started are more than welcome to join. 4) 0 Let me know if anyone is available. Thank you for your time and consideration.
  15. Midnight II: Orlando Bloom (blonde hair)
  16. Alright. Thanks to much help from the Refs and the Chat folk, I think I have created the Midnight II build that is about as good as it gets =]
  17. Thanks again for the advice. I don't know how any of you learned the Power Creation stuff on your own =]
  18. Players Name: ex3lev3n Power Level: 10 (150/151) Trade-Offs: +2 Atk/-2 Dmg Unspent PP: 1 Characters Name: Midnight Alternate Identity: Remington Carlisle Height: 6'0" Weight: 185 lbs. Hair: Blonde Eyes: Green Age: 24 Description: A fit and well-groomed young man of exceptional breeding, Remington Carlisle keeps his blonde hair short and sports a stylish goatee. He only wears hand-tailored suits with designer shoes and belts when he's playing the part of the playboy heir to the Carlisle family fortune. As Midnight, he wears the trademark costume of his predecessor: a black suit and trench coat, a featureless black gas mask with red lenses, and a black fedora. History: Born into old money, Remington Carlisle was very much an arrogant little snob during his formative years, an attitude his family supported as they felt it was proper behavior befitting a young Carlisle. His arrogance decreased as he grew older and more wise while he learned more about the real world, not the phony self-serving melodrama that came part and parcel with the silver spoon. Showing no great interest in pursuing financial or political endeavors, he spent much of his early adult life as a fixture in the Freedom City nightlife scene, reportedly spending upwards of $50,000 an evening when the mood struck him on extravegent soirees at the poshest clubs in Freedom City. Late one night while driving intoxicated down an isolated stretch of road, he lost control of his Audi. When he woke up, he found himslef in a large field, his car was smashed and his left leg had a serious laceration. He tried calling 911 from his cellphone, but the area had no service. Crawling out of the wreckage, Remington decided he had to find a house or something before he bled out. He limped around in the darkness for what seemed like an eternity, his body becoming weak with blood loss, when he fell through a concealed wooden hatch that had rotted over the decades. His free-fall ended when he smacked into the ground below and knocked the wind out of him. When he came to he realized he was in a dimly lit underground lair of sorts, with antique computer and communication equipment and a slick Horch 853 Roadster that looked like it had been sitting there for half a century. Finding an ancient first-aid kit Remington was able to staunch the bleeding and rested for a moment, pondering the nature of this subterranean complex. Curiosity getting the better of him, he explored his surroundings. Having heard tales of the Liberty League like any true Feedomite, he soon came to realize that he must have stumbled into the fabled Midnight Manor. Poring over fifty-year old newspaper archives and the personal memoirs of Travis Hunter, the original Midnight, Remington delved deeply into the lore of Midnight, each page drawing him closer and closer to a calling that he was aware was forming in the back of his mind. Disappearing for days at a time wasn't anything out of the ordinary for him, and finding a cache of preserved foodstuffs Remington invited himself to stay for a bit while he studied the life and adventures of the original Midnight. After a few days of research, a voice came from the darkness and startled Remington out of his studies. It was the entity known as Dr. Metropolis, and "he" spoke to Remington at length about the Midnight legacy. Seeing the heart of a hero beneath Remington's rich-boy facade, "he" proposed a deal for the young man. After taking Remington to a hospital to treat his injury, Metropolis would use his powers to update the Midnight Manor, if Remington swore to train himself to carry on the mantle of Midnight. Jumping at the opportunity, Remington Carlisle spent months studying martial arts and investigation skills under the tutelage of Raven, another hero who carried on the legacy of a Freedom City luminary. When he was deemed ready to don the guise of Midnight, Remington made his presence known to the seedy underbelly of Freedom City. After reports of a matte black roadster blasting through the Fens and low-level Mob enforcers being found beaten to a pulp and their operations sabotaged, there was no question in the minds of criminals citywide: Midnight has returned! Powers & Tactics: Remington has inherited the mantle of Midnight, and as such has access to the Midnight Manor and all the tools and weapons Travis Hunter had created or acquired during his career. Complications: Enemy (organized crime), Fame (sole heir to the Carlisle fortune), Secret (Identity) Stats: (4+6+4+6+6+4=30pp) Str: 14 (+2) Dex: 16 (+3) Con: 14 (+2) Int: 16 (+3) Wis: 16 (+3) Cha: 14 (+2) Combat: (16+16=32pp) Attack: +8 (+12 unarmed) Grapple: +12 Defense: +8/+10 (+2 Dodge Focus, +4 flat-footed) Knockback: -5 (-1 flat-footed) Initiative: +3 Saves: (4+4+4=12pp) Toughness: +10 (+2 Con, +5 Defensive Roll, +3 undercover vest) Fortitude: +6 (+2 Con, +4) Reflex: +7 (+3 Dex, +4) Will: +7 (+3 Wis, +4) Skills: (76r = 19pp) Acrobatics 4 (+7) Bluff 4 (+6) Craft (chemical) 8 (+11) Diplomacy 4 (+6) Drive 4 (+7) Gather Information 8 (+10) Intimidate 8 (+10) Investigate 6 (+9) Knowledge (streetwise) 4 (+7) Notice 8 (+11) Search 6 (+9) Sense Motive 6 (+9) Stealth 6 (+9/+14 in dark/night environment)) Feats: (32pp) Attack Specialization 2 (unarmed) Benefit 2 (Wealth 2) Connected Defensive Roll 5 Dodge Focus 2 Equipment 6 (30ep) Fearsome Presence 5 (25 feet, Will save DC 15) Quickdraw 1 (draw) Sneak Attack 5 Takedown Attack 2 Startle Powers: (4+21=25pp) Device 1 (Midnight Mask, 5 points, hard to lose) Device 7 (Night Gun, 35 points, easy to lose) Devices Midnight Mask Immune 2 (gases, midnight mist) Sensory Shield 2 (vision) Super-Senses 1 (infravision) Night Gun Obscure 5 (Extras: Continuous, Linked [stun]) Stun 5 (Extras: Area [burst], Continuous, Ranged, Sustained, Linked: [Obscure]; Drawbacks: Full Power) Equipment: (1+4+17+8=30ep) Camo Clothing (+5 Stealth in dark/night environment), Cost: 1 equipment points. Midnight Manor Size: Huge; Toughness: 15; Features: Communications, Computer, Concealed, Defense System, Garage, Holding Cells, Isolated, Laboratory, Library, Living Space, Power System, Security System. Cost: 17 equipment points. Night Cruiser Str: 35, Speed: 5, Defense: 8, Toughness 9, Size: Huge, Cost: 8 equipment points. Undercover Vest (Protection 3; Power Feats: Subtle), Cost: 4 equipment points. Drawbacks: (0pp) none DC Block: ATTACKS:-----------------SAVE DC:-----------DAMAGE TYPE: Fearsome Presence------15/Will-----------------Shaken/Flees/Panics Sneak Attack-------------23/Toughness----------Bruise Stun-----------------------15/Fortitude-----------Dazed/Stunned/Unconscious Unarmed------------------17/Toughness-----------Bruise Costs: Abilities (30) + Combat (32) + Saves (12) + Skills (19) + Feats (32) + Powers (25) - Drawbacks (00) = 150 / 151 PP
  19. Hello, refs. May I ask that you archive this character for use at a later time? I fear I've bitten off more than I can chew and would like to familiarize myself with the game rules just a bit more before I try to get in on a game. Thank you for your time and services.
  20. Players Name: ex3lev3n Power Level: 9 Trade-Offs: none Unspent PP: 0 Characters Name: Melancholy Alternate Identity: Donovan Varda Height: 5'11" Weight: 170 lbs. Hair: Black (dyed with red streaks) Eyes: Blue Description: Donovan Varda typically wears clothing and jewelry that is fashionable in the metal/goth/industrial music scene. He has a number of tattoos that depict images of death as well as multiple piercings. As Melancholy he wears combat boots, black BDU pants, a black long sleeve shirt under a black leather long coat, a pair of black weighted gloves, and he covers his face with a black stylized domino mask. History: Donovan Varda's life turned upside down when his family went out one night to celebrate his mother's 39th birthday. The roads of Lantern Hill were frosted over with black ice that caused his father to lose control of the vehicle. When eleven year old Donovan woke up, he was horrified to find that he was the only survivor. His mother, father, and older sister were all killed in the accident. In his delirium the young boy thought he could see his family in the darkness outside of the vehicle, their ethereal forms wandering around the site of the accident seemingly oblivious. When the EMTs and police officers arrived on the scene, emergency workers tried to reassure Donovan that they would get him out and that everything would be alright. Then he felt something dreadful form in the core of his being. The combination of the negative empathic projections sent out by the emergency workers and the spirits of his dead family built up until he felt as if he was going to explode. As they set up a machine to pry the boy out of the twisted wreckage the EMTs and police officers were overcome by a wave of supernatural despair, each feeling the boy's amplified grief and pain of loss. When Star Squad was sent in to investigate the loss of communication with the emergency services, they found that all of the men and women on the scene were lost in the throes of woe and despair, curled into the fetal position and weeping pitifully. After seven years of transferring between foster homes, psych wards, and juvenile hall, Donovan became a legal adult and set out into Freedom City. He had always been a good artist and a competent musician, so he hit the music venues in search for work. It wasn't long before he joined "Deadboy", a talented local band, and used his cut from the gigs to help pay his tuition to the Freedom School for the Arts. And it was at FreeSA that he met and fell in love with a smoking hot goth princess, Jade. On their two-year anniversary Donovan popped the question to her and she accepted, but they both agreed to wait until they graduated. A few months ago while "Deadboy" was playing a particularly awesome set at the Eclipse, Raven interrupted the show by smashing through the stained glass windows of the club in search of the Fear-Master. Falling right into his trap, Raven was blindsided by attacks from all sides and captured. Fear-Master took the opportunity to test his upgraded fear-weaponry on the helpless Raven, her terrified howls echoing along the walls of the club. The scene evoked repressed memories inside of Donovan, and he felt that terrible sense of despair welling up within him once more. He could feel the presence of hundreds of ghosts, each of them a battery of misery and sorrow so powerful that it shackled the spirit to the world of the living, and used his own grief as a conduit to unleash the negative spectral emotions upon Fear-Master and his goons. Fear-Master escaped while Donovan traded punches with the thugs. Raven freed herself from her restraints and made short work of Fear-Master's lackeys. Sparing a moment to thank Donovan for his assistance, Raven left the Eclipse in pursuit of her quarry. Later that night after telling his fiancee Jade about what transpired and with her full support, Donovan began to explore his powers by hanging out at Lantern Hill Cemetery. After a number of twilight meetings with Lantern Jack, one of Freedom City's most famous luminaries, he learned what makes ghosts linger on after death and began to understand the nature of his supernatural abilities. He decided he would use his gifts to avenge the restless souls of the departed so that they might find peace. After a few weeks of "on the job training", word of a dark avenger patrolling the haunts of Freedom City surfaced and the name "Melancholy" has been used when referring to this mysterious hero. Personality & Motivation: Donovan is a charismatic young man with a heart of gold, though he often finds that his thoughts darker than he'd like. As Melancholy, he is stern and unflexible in his mission, capable of inflicting pain and permanent injury upon his enemies. Powers & Tactics: Melancholy is an empath and a medium. He is able to siphon the powerful negative emotions from the spirits of the dead and channel it through his own aura. Complications: Enemy (Fear-Master), Responsibility (fiancee, his band, school), Secret (Identity), Struggling Abilities (2+3+2+2+3+5 = 17 pp) Str 12 (+1) Dex 13 (+1) Con 12 (+1) Int 12 (+1) Wis 13 (+1) Cha 15 (+2) Combat (8+8 = 16 pp) Attack: +4 Grapple: +5 Damage: +2 (weighted gloves) Defense: +4 (+2 flat-footed) Knockback: -0 Initiative: +1 Saves (3+3+5 = 11 pp) Toughness +5 (+1 Con, +3 Defensive Roll, +1 leather coat) Fortitude +4 (+1 Con, +3) Reflex +4 (+1 Dex, +3) Will +6 (+1 Wis, +5) Skills (36r = 9 pp) Acrobatics 4 (+5) Concentration 2 (+3) Craft (artistic) 4 (+5) Intimidate 4 (+6) Knowledge (arcane lore) 2 (+3) Knowledge (streetwise) 4 (+5) Notice 4 (+5) Perform (stringed instruments) 4 (+6) Sense Motive 4 (+5) Stealth 4 (+5) Feats (9 pp) Chokehold Defensive Roll 3 Equipment 1 Fearless Improved Grab Improved Pin Instant Up Powers (1+15+12 = 28 pp) Comprehend 1 (Spirits [Flaws: Limited to Ghosts only]) Emotion Control 6 (Extras: Area [burst]; Flaws: Limited to Despair only) -Alternate Power: Emotion Control 6 (Extras: Penetrating; Flaws: Limited to Despair only) -Alternate Power: Emotion Control 6 (Extras: Area [burst]; Flaws: Limited to Fear only) -Alternate Power: Emotion Control 6 (Extras: Penetrating; Flaws: Limited to Fear only) Super-Senses 12 (Detect Ghosts [Mental; Accurate, Acute, Radius, Ranged], Detect Emotions [Mental; Accurate, Acute, Radius, Ranged]) Drawbacks: none Equipment Haunted Townhouse Size: Tiny, Toughness: 10, Features: Defense Systems (ghosts), Living Space Cost: 2 EP Leather Coat (+1 Defense) Cost: 1 EP Weighted Gloves (+1 Damage) Cost: 2 EP DC Block ATTACKS: SAVE/DC: DAMAGE TYPE: Weighted Gloves 12/Toughness Bludgeoning Costs: Abilities 17 + Combat 16 + Saves 11 + Skills 9 + Feats 9 + Powers 28 - Drawbacks 0 = 90
  21. Thank you, angrydurf. I was just perusing that book for an answer, but I haven't wrapped my head around the minutia of Power buidling, so your explanation really helped me out there =]
×
×
  • Create New...