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WhiteDrag0n-24

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  1. My idea here was to recreate a favorite NPC of mine in PC form. Mr. Meanwhile can place his hand on anyone's shoulder, say "Meanwhile in " and trasport you there. I posted this on a whim, and now that the joke is lost I don't think he would be a very good PC. Alas, please delete him from your forum. However I might have a good idea for a villan. That might be good :twisted:
  2. OK Ive given it some thought and I always wanted to use this character at a lower PL. I've made some hard cuts and decided to try to place him at PL6 instead. Here is the new dashel sans character stuff for easy reading. Players Name: White Drag0n Power Level: 6 Characters Name: Dashel Mason, Private Investigator Alternate Identity: none Height: 5’ 11†Weight: 140lbs Hair: Brown Eyes: Hazel Description: History: Complications: Stats: 20pp Str: 10 (+0) Dex: 12 (+1) Con: 14 (+2) Int: 18 (+4) Wis: 16 (+3) Cha: 14 (+2) Combat: 12pp Attack: +3 Grapple: +6 Defense: +3 (+3 flat-footed) Knockback: -0 Initiative: +1 Saves: 6pp Toughness: +6 (+2 Con, +4 other) Fortitude: +4 (+2 Con, +2) Reflex: +4 (+1 Dex, +3) Will: +4 (+3 Wis, +1) Skills: 0r = 16pp Gather information 3 (+5) Investigate 6 (+10) Notice 2 (+5) Sense Motive 3 (+5) Stealth 2 (+3) Feats: 15pp Beginners luck Connected Contacts Luck x3 Well informed Jack of All trades Masterplan Second Chance Equipment x5 Equipment: Masterwork Heavy Pistol (Bob’s .45, +1 to hit; Blast 4) Undercover vest(protection 3,PF: subtle) Binoculars Cell phone Digital Audio Recorder Hand cuffs Masterwork Forensics kit (+2 to investigate) Multi tool Mini tracker Concealable microphone Lock release gun Night vision goggles Video Camera Powers: 22pp Probability control 5 (luck)[16] Luck Control 2 (Gamemaster Fiat, Villain re-role)[6] Drawbacks: -1pp Full Power DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: (Name of Attack) (Save DC/Type) (Type of Damage:Bruise/Injury, or other) Blast 4 --- 14/Toughness --- injure Costs: Abilities (20) + Combat (12) + Saves (6) + Skills (16) + Feats (15) + Powers (22) - Drawbacks (-1) = Total Cost 90
  3. This is a bit of a Joke(get it?!), but I would like to play him. Perhaps you could sugest further solutions?
  4. “I am the Heavy Hand. I am the literary Device. I control the Vertical and the Horizontal. Turn the page and I am there. You cannot run where I cannot follow, you cannot hide where I cannot go. For I, am Mr. Meanwhile†APlayers Name: White Drag0n Power Level: 6 Characters Name: Mr. Meanwhile Alternate Identity: eo ire itum Height: 6’ Weight: 100lbs Hair: - Eyes: - Description: Mr. Meanwhile constantly changes apearence, not in front of you, but every time you look away and look back he is some one else. He/she has no real shape, often he/she appears unremarkable History: none. No one knows where he came from or his intentions. He never seems to be in charge, but is always doing something. Sometimes he fights for good sometimes for evil, know one knows his true purpouse. Perhaps not even him. Only one thing is certain he seems to be attracted to danger. He travels by saying the simple words “Meanwhile in...†with the destination following. Power level: 6 (90pp) Unspent PPS (7pp) Abilities: (0 pts) Stats: Str: 10 (+0) Dex: 10 (+0) Con: 10 (+0) Int: 10 (+0) Wis: 10 (+0) Cha: 10 (+0) Combat:(0pts) Attack: +0 Defense: +0 Initiative: +0 Grapple: +0 Saves:(0pts) Toughness: +0 Fortitude: +0 (0pts) Reflex: +0 (0pts) Will: +0 (0pts) Skills: (0pts) Feats: (0pts) Powers: (83pts) Teleport / 6 / (49pts) EX: Accurate EX: Action (Free) FL: Powerloss – has to speak PF: Change Direction PF: Change velocity PF: Easy PF: Progression X3 PF: Precise PF: Turnabout Troubleseeker / 6 /(6pts) FL: Powerloss - Has to speak Morph / 1 / (2pts) (2pt, variant) Immunity / 6 / (6pts) Insubstantial / 4 / (20pts) Drawbacks: Mr. Meanwhile needs to be able to speak in order to use his teleport and troubleseeker ability DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: (Name of Attack) (Save DC/Type) (Type of Damage: Bruise/Injury, or other) Costs: Abilities (0) + Combat (0) + Saves (0) + Skills (0) + Feats (0) + Powers (83) - Drawbacks (0) = 83 Total Cost
  5. Players Name: White Drag0n Power Level: 6 (95 points) Unspent PP: 4 Characters Name: Dashel Mason, Private Investigator Alternate Identity: none Height: 5’ 11†Weight: 140lbs Hair: Brown Eyes: Hazel Description: Male, 37. Dark, brooding, and always seen in his typical roughed up black suit and lose tie, tan fedora and trench coat smoking his hand rolled cigarettes. Various religious and arcane medallions adorn his neck and his scruffy appearance and smell of liquor on his breath give away the facts of his hard life, and on his belt, a massive 45. with an ivory handle hangs next to his dented badge. History: They say it was raining when I was born, at some worn out hospital in Sin City. My father was a Cooler, used to play chips on hot tables to filter in his bad Karma. They say he was bad luck incarnate. I guess it’s true, because I never knew my mother, and I was raised in an orphanage. Dad died when I was two, never really knew him or how he died. I grew up on those old dime store novels, you know, with the old gumshoes and the criminal masterminds, the old film noir types, that and good old Arthur Conan Doyle. I guess that’s why, when I was old enough I moved to Freedom city and joined the famous liberty city police force. I wanted to be a detective, like the men in the stories. That’s when I first discovered what I was, or at least my power, or curse. As a cadet I was unstoppable, I couldn’t be hit on the training courses, strait As on all the tests, and I learned all I could about detective practices, reading far beyond the required texts. I wasn’t realy good, just lucky it seemed, the gift my father never had. Man I was so cocky, a real Hot Dog. I surprised Robert could even put up with me... Bob? He was my partner after I graduated academy. I wasn’t detective right away, that not how the LCPF does things. No I was walking the beat at first, just like everyone else. Bob was my mentor, introduced me to many of the people I know in the city, showed me how to help the heros without getting in the way, and was really the father I never had. He always used to carry around an old 45., you know the big one, thought he was some kind of action hero. I looked up to the old guy, till that night he died... We were on our way to the bar to celebrate my passing the detective exam with flying colours. Luckily I had looked at all the right things when I was studying last night. Any way we were just about to finish duty when the radio dispatcher called. 211A, A possible robbery in progress at an old factory down on the docks in waterside. Apparently it was a holding warehouse form one of the e-businesses in Hanover and some of the local ruffians wanted some kind of new gadget. We didn’t know what we were getting into. We arrived first. Police protocol was to contain and wait for one of the heros to show up, or at least back up. But me and Bob never were ones much for protocol. We entered the building, dust and debris littered the old building, thats when we saw them. They couldn’t have been more than just kids, sifting through the techno junk, looking for their next prise. We had em right where we wanted em. Freeze! They looked up surprised to see the cops had arrived so quickly. I see it playing out in my head even now. It’s too bad their expressions weren’t of fear; It’s too bad that my lucky streak seemed to stop right there; and it’s too bad that when their faces turned from surprise to crooked self-gratified sneers I didn’t realise the dark, looming figure that had eluded our detection, had now pointed his machine gun at our unprotected backs. Bang, Bang, Bang... After the first few shots the cacophony of sound drowned out thought. Fear took me and I dropped my standard issue 9mm. I fell to the ground and like a coward, awaited my death. I didn’t open my eyes till I heard the distant patter of feet running into the darkness. The next moments I don’t remember well. I don’t remember climbing to my feet or crying over the body of my dead partner. I don’t remember the heroes showing up to save the day, or the doctor telling me I didn’t have a scratch on me, and the only bullet that did hit me i took in the badge. I don’t remember the next few days while I recovered from shock or even how the murderers looked, or how the managed to get away clean... But I do remember as the villains ran out of that dark warehouse, that cold piercing laugh... I assumed my new detective position and immediately went to work on the case. It consumed my life and this mastermind seemed to have thwarted every means of detection. Even the worthless heroes couldn’t seem to find him. I always used to wait for a lucky break, but when one didn’t seem to come, I grew obsessed and irritable. I took to smoking and drinking. I refused all other cases, and regrettably, more than once fought with the chief. I don’t blame him for firing me. I would have too. I lived in the gutter for a while, hit real rock bottom. No home, and my only family killed in front of me. It’s fortunate I survived at all. Till one day. I was lying in the filth of Southside, drunk. I heard crying. I looked up and saw a little girl sobbing over a dolly, she didn’t look like she belonged in the slums of Southside. Her hair was mussed, it had cedar flakes in it, from the new construction in Ashton or Greenville. The dolly was a Harriett doll, only sold at Toyplace, a local chain. There wasn’t one in Greenville, but there was new one in Ashton. She was a long way from home. She had red dust on her shoes, brick dust. “whats the matter with you.†I sneered at her. She recoiled afraid of the dirty smelly giant that was sitting across from her in this bad neighbour hood. “I’m not going to hurt you. What’s your name?†“Felicja†“this isn’t a place for little girls, Felicja.†She pursed her lips and stared at me though scared eyes. “your from Aston right, lost?†She nodded her head. What a brave little girl. “Lets get you home†I used the last few dollars I had it get her back to Ashton. When we got close she started remembering landmarks, then we got lucky, amoung the new development we found a house with a newly laid brick path. She thanked me and ran up the steps to her home, she turned as she reached the door and gave me one last smile as she disappeared inside. Mabey it was luck that we met, maby something else, but I turned my life around that day. I gathered my old things from the PO Box where I had stored them. My badge dented from the bullet, my old personal crime files, my police uniform, and my partners old 45. I sold my uniform at a pawn shop and called in a few favours from some old friends. I went to a casino on the bank and won all the money I needed from a single slot machine and set up an office in Lantern Hill where I have helped the people of this city with their dirty little problems and I have found over the years that this city has holes that run deeper than anyone could guess. I go where the heros won’t or can’t, I’m not a god, exceptionally bright, witty, or tactful. I’m just a guy with the desire to help this town any way he can. And maybe with a little luck I can do it. Im Dashel Mason, Private I. Complications: Unbeknown to Dashel, his powers of luck come with a hefty penalty. Those around Dashel that come to call him friend always come to some misfortune, and Dashel himself always seems to be in the wrong place at the wrong time. Dashel uses his power to overcome these obstacles, but has a detrimental effect on those with him. Whenever Dashel needs money he tends toward gambling. Leaning on his power to make a profit. Unfortunately his wining streaks aren’t looked on favourably by the Southside Casinos and he has even been barred from the Atlantis and the Paradise. Needless to say a few owners would like to see Dashel “sleep with the fishes†Dashel has the bad habits of smoking and drinking a little too much, though he is trying to clean up his act a little. Stats: 20pp Str: 10 (+0) Dex: 12 (+1) Con: 14 (+2) Int: 18 (+4) Wis: 14 (+2) Cha: 12 (+1) Combat: 2pp Attack: +0, +6 w/ pistol Grapple: +0 Defence: +5 (+1 base, +4 dodge; +1 flat-footed) Knockback: -2, -1 w/out undercover vest Initiative: +0 Saves: 0pp Toughness: +5 (+2 Con, +3 other) Fortitude: +5 (+2 Con, +3 powers) Reflex: +5 (+1 Dex, +4 powers) Will: +5 (+2 Wis, +3 powers) Skills: 44r = 11pp Bluff 4 (+5) Diplomacy 9 (+10) Gather information 9 (+10) Investigate 11 (+15) Knowledge (Streetwise) 1 (+5) Notice 3 (+5) Search 3 (+7) Sense Motive 4 (+5) Feats: 16pp Attack Specialization (Pistol) 3 Connected Contacts Dodge 4 Equipment 5 Jack of all trades Well informed (See also Powers, below) Powers: 45pp Container 9 (“Guess it’s my lucky dayâ€Â; passive) [45] * Enhanced Feats 9 (Beginner's Luck, Evasion, Luck 4, Seize Initiative, Ultimate Aim, Ultimate Reflex Save) [9] * Enhanced Fortitude Save 3 [3] * Enhanced Reflex Save 4 [4] * Enhanced Will Save 3 [3] * Luck Control 2 (negate GM fiat, force someone to re-roll and take worse result) [6] * Probability control 5 [20] Drawbacks: -3 PP Poor (+0 starting wealth bonus; uncommon, minor -1) Power loss ("Lucky Day" Container, when an unlucky thing happens [black cat crosses path, walks under a ladder, breaks a mirror, etc.], powers return after unlucky thing is out of the scene or immediately after taking appropriate counter-measure [pet the black cat three times, walk backwards back under the same ladder, wash mirror shards in a river or bury them by the light of a full moon, etc.]; common, minor; -2pp) DC Block: Unarmed --- 15/toughness --- bruise Bob's Gun --- 19/Toughness --- injure Costs: Abilities (20) + Combat (2) + Saves (0) + Skills (11) + Feats (16) + Powers (45) - Drawbacks (-3) = Total Cost 91/95pp
  6. Good evening ladies and gents. I'm new to the boards and this will be my first PbP except my small DnD3.5 one I ran here: http://rune-game.blogspot.com/ It went reasonably well (it's based upon my own little world) but I think I need to learn some tricks of the trade. I've played MnM before too, but to great failure and I want to see just how this game is suposed to work. :?: I'm currently in NYC completeing my masters, from there who knows. 22/m. I'm a big fan of Frank Miller, which may be a bit of a problem... I have an Idea for a character, one that I have realy thought about and have copious backstory for (writen in First Person!) but I'm afraid he may be a little dark for your silverage setting. Still, if you'll have im, I'd like to give him a try. Dashel Mason, Private Investigator The picture says it all-->
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