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Posts posted by Avalon
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While Vivian may be interested in an opening party for a swanky new restaurant in town, her interested would be just superficial.
However, if the restaurant would like to hire a DJ, or Lounge singer / Piano player for all, or part of the night, Eddie would totally be down for this. It would be a way to further establish him as the best musician that Freedom City has to offer.
I'd be willing to have him around. Kenneth likes to support the rising stars.
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I'm thinking about making this instead a thread about the opening night of the restaurant.
What do you guys think?
@Quote: It's a fusion restaurant with Dutch, French, Italian and Japanese dishes with some originals by the chef. A band plays on the top floor with some extra instruments on-hand for anyone who wants to join in. On weekends, Kenneth hands over his duties to his sous-chef and takes over the microphone and gives the guests a taste of his singing.
The restaurant is three floors with a basement. The first floors are those of a typical restaurant nightspot while the top floor is surrounded by glass walls to give a view of the surrounding area. The basement serves as a bar for those interested in having some drinks.
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In honor of my new char, I'm inviting any interested characters to come and visit Kenneth's restaurant on the West Side.
Come, have fun and just enjoy the food.
The thread will be about the Grand Opening of the restaurant. There will be some chatting and mingling between PCs and then once everybody gets settled some supervillains will arrive to try and steal from the assembled guests.
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Q, Cobalt Knight is PL 10
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Cobalt Knight would like to join once he gets approved.
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Looks good, but an interdimensional police force is really something we'd like more information on.
Would a separate post in somewhere like the News forum do for the added info on the Cobalt Knights?
Adds up. I would note that exotic saves are pretty low for a PL 10. They average out to 5, Shaen generally recommends averaging to 7-8 at least for a PL 10, even if that average comes from one high save.
Didn't have any points to spare to bump them up. He'll be a hard one to damage but he won't stand up to much exotic attacks. I accept that.
Adds up, but I'd format it:
Language 4 (Dutch, French, Italian, Japanese; native: English)
since your way confused my adding at a swift glance. Also, out of curiosity... Dutch? Doesn't seem like a choice that'd leap out at me. (Not an objection, genuine curiosity)
It's mostly a way to represent his time working in the Amsterdam Hilton and mingling with the natives there.
Adds up, but is there any reason he has no feats linked to other things but combat? Even Connected or Contacts to represent help from his organisation? Also, to clarify, you are aware Wealth 1 is just quite rich, not millionaire level, although it stills makes sense if his cash is tied up in his restaurants.
I could take out the Defensive Attack to bring in Connected.
Edit: Finished all the suggested edits for a cleaner sheet.
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Finally! My char is finished. :D
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Characters Name: Cobalt Knight
Power Level: 10 (156/158PP)
Trade-Offs: -2 Attack DC for +2 Attack, -3 Defense for +3 Toughness
Unspent PP: 2
Gold Status: 8/30
Alternate Identity: Kenneth Oliver Moray
Age: 32 (born June 8 1978, 19; Apparent Age 33)
Gender: Male
Height: 5' 11"
Weight: 192 lbs.
Eyes: Blue
Hair: Brown
Description:
Standing just sort of six feet tall, Ken Moray is not what you expect to see when you think about chefs. Instead, he looks more like someone who works as a guy who spends a lot of time outdoors and leading a very active lifestyle rather than someone who stays in a kitchen surrounded by food all day long. He usually wears a simple t-shirt and jeans ensemble with the t-shirt usually having a witty or snarky comment on it. When working inside the kitchen he just dons an apron and gets to work.
As the Cobalt Knight, Ken wears a suit of armor that is etched with a multitude of fine markings that each bear a minute rune bearing the name of a great hero from a hundred thousand dimensions who have now passed on. A thin blue mist seems to envelope his armor and sword, not enough to obscure him but enough to add a bit of mysticism to his person.
History:
Born to an upper middle class parents in a town called Virtue not too far from Freedom City, Kenneth Moray always loved food. When he wasn't playing with the other kids or off exploring the woods surrounding the town, he could be seen hard at work stuffing his face with the tasty dishes his mother and grandmother made. It was no surprise then that he would decide to become a chef.
After graduating high school, Kenneth traveled to Europe for a year to get in touch with his roots and, of course, sample the delectable dishes from the ones who know best how to make them. Eventually he enrolled in the prestigious Le Cordon Bleu Culinary Academy in Paris and graduated with high honors.
After his graduation, Kenneth worked as an assistant in La Tour d'Argent in Paris, Moulin de Mougins in Provence, and the Waterside Inn, outside London. For a time, he also worked as the sous-chef in the Amsterdam Hilton before disappearing for a year and reappearing in America perfectly fine except looking a little more worn out.
Unbeknownst to everyone except himself and a few others, Ken was out on a drive after a busy shift when he drove into another dimension. Once there, he was beset by various monsters and he would have died if not for the intervention of a knight in blue armor. This warrior, Thelomandaris, was a member of the Order of the Knights of Cobalt, an interdimensional peacekeeping and police force dedicated to protecting the multiverse from enemies within and without.
Found as a likely initiate, Ken was quickly inducted to the Order in their base, the massive continent-fortress of Po Ten Lias Ta, in the Great Mind Barrier Reef. There he was schooled in the ways of the order and was made into quite a skilled man of war. His first tour of duty was to assist the senior officers in hunting down a known fugitive known as Calamity Welfare, a mind-jumping mercenary and thief. He spent more than two years hunting the fugitive before finally apprehending the criminal.
Once he returned to our dimension, Kenneth found out that only a year had passed but it was enough time for him to feel left out from the world at large. Making the best of what he had, he went back to work and saved enough money to put up his first restaurant in Boston, Massachusetts called "Bon Cuisine".
Now, 5 years later, Kenneth Oliver Moray now owns six restaurants across America including the latest in Freedom City, "Le Exotique", a most ambitious establishment consisting of a three-floor building located at The West End. The first 2 floors are the regular restaurant floor, the top floor is surrounded by glass walls to give a pleasant view of the surrounding area with a full set of instruments (enough for a full band) situated on one side for anyone who wants to play as well as the nightly band who plays crowd requests. On weekends, Kenneth himself takes the mic and regales those who would listen to his renditions of popular songs.
Personality & Motivation:
Kenneth is a happy-go-lucky kind of person who has a passion for always experiencing new things. Even inside the kitchen, he likes to dabble with mixing various strange (and sometimes effective) ingredients (including some unknown to his staff and patrons that he has taken from various dimensions during his duties) much to the chagrin of his unwilling guinea...er...food tasters.
As the Cobalt Knight of this dimension, he is soft-spoken with a hint of steel in his voice. He adopts a sterner and more serious attitude than in his civilian life. He holds the codes of his knightly oath as a serious responsibility but he will not shy from ignoring them if it is the right thing to do.
Powers & Tactics:
Drawing on the memories of heroes long gone as an energy source, the Cobalt Knight armor is able to form objects symbolic of certain hero archetypes, fire a barrage of various weapons at a distance, form chains to bind his opponents, fly and create portals to other dimensions. The blue mists that surrounds him can also be made to expand out to an area of 250 feet to obscure the hearing and vision of his opponents as well as the mystic senses of others.
Aside from this, Kenneth is also a master combatant equally adept in fighting close-quarters combat and at a distance though his ability to avoid hits are not up to par since he relies heavily on his Cobalt Knight armor to protect him.
Complications:
Enemies: As a member of the Cobalt Knight Corps, Kenneth has enemies ranging from petty thieves and smugglers to interdimensional conquerors. All of whom bear a grudge against all the members of the Cobalt Knights.
Responsibility: Ken has a responsibility to his businesses and the staff who work under him.
Secret (Identity): No one outside of the Cobalt Knight Corps knows that Kenneth Oliver Moray is the superhero Cobalt Knight.
To Protect and Serve: Being a Cobalt Knight entails certain responsibilities. They are a police and peacekeeping force and they have to protect the various dimensions and the beings that reside within them.
In Brief: Mystic knight tasked with guiding souls to safety and protecting the various dimensions of the multiverse alongside his fellow knights.
Stats: 6+6+6+2+4+4 = 28 pp
Str: 16 (+3)
Dex: 16 (+3)
Con: 16 (+3)
Int: 12 (+1)
Wis: 14 (+2)
Cha: 14 (+2)
Combat: 24+8 = 32 pp
Attack: +12
Grapple: +15
Defense: +7 (+2 flat-footed)
Knockback: -1 (without armor)/ -11 (with armor)
Initiative: +3
Saves: 3+0+5 = 8 pp
Toughness: +13 (+3 Con, +10 other)
Fortitude: +6 (+3 Con, +3)
Reflex: +3 (+3 Dex, +0)
Will: +7 (+2 Wis, +5)
Skills: 48 r = 12 pp
Concenctration 8 (+10)
Diplomacy 8 (+10)
Language (Dutch, French, Italian, Japanese; native: English)
Perform (Singing) 3 (+5)
Profession (Chef) 9 (+11)
Notice 8 (+10)
Search 4 (+5)
Sense Motive 4 (+6)
Feats: 10pp
Accurate Attack
All-Out Attack
Benefit (Wealthy)
Connected
Dodge Focus 3
Power Attack
Takedown Attack 2
Powers: 64+6 = 70 pp
Cobalt Knight Armor – Device 16 (Hard to Lose) - 64 pp
Protection 10 (Extras: Impervious [+1]) [20 dp]Flight 7 (1000 mph, Feats: 1 alternate power) [15 dp]
AP: Super-Movement 3 (Dimension Travel 3 [Any Dimension])
Super-Senses 1 (Communications link to the Sapphire High Council, Dimensional) [2 dp]
Memories of Fallen Heroes – Array 17 (Feats: Affects Insubstantial 2) [43 dp]
Dynamic Base: Create Object 10 (Extras: Movable [+1], Feats: Precise, Stationary, Subtle, Tether)
DAP: Blast 8 (Barrage of Weapons; Extras: Autofire [+2], Feats: Improved Range, Variable Effect [slashing/Piercing/Bludgeoning])
DAP: Snare 8 (Chains of the Once-Imprisoned; Feats: Reversible, Tether)
DAP: Obscure 6 (Visual, Auditory and Mental; Extras: Selective Attack [+1], Flaws: Limited – Normal Vision Only [-1])
Mystic Sword – Device 2 (Easy to Lose) – 6 pp
– Strike 5 ( Feats: Affects Incorporeal 2, Improved Critical 2, Mighty) [10 dp]Drawbacks: 4 = 4 pp
Normal Identity (Major, Common [Full-Round]) – 4 pp
DC Block:
Barrage of Weapons (Blast 8) --- 23/Toughness --- Bruised, Staged
Mystic Sword --- 23/Toughness --- Bruised, Staged
Chains of the Once-Imprisoned --- 18/Reflex --- Entangled, Staged
Unarmed --- 18/Toughness --- Bruised, Staged
Costs: Abilities (28) + Combat (32) + Saves (8) + Skills (12) + Feats (10) + Powers (70) - Drawbacks (4) = 156/158 pp
note: I'd like to port over the 6 pp from The Vestige thus the 156 pp build
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For the tentacled one we all know and love. :cthulhu: :D
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Characters Name: Maksimilian Slobodan Stojanovic
Power Level: 10 (156/156)
Trade-Offs: [example]
Unspent PP: 0
Alternate Identity: Tesla
Age: 155 (born August 21 1854; Apparent Age 36)
Gender: Male
Height: 6'2"
Weight: 140 lbs.
Eyes: Brown
Hair: Black
Description:
History:
Personality & Motivation:
Powers & Tactics:
Complications:
In Brief: (one or two sentences that encompasses the whole character)
Stats: 4+4+4+12+6+4 = 34pp
Str: 14 (+2)
Dex: 14 (+2)
Con: 14 (+2)
Int: 22 (+6)
Wis: 16 (+3)
Cha: 14 (+2)
Combat: 0+0 = 0pp
Attack: +0
Grapple: +0
Defense: +0 (+0 flat-footed)
Knockback: -0
Initiative: +0
Saves: 0+0+0 = 0pp
Toughness: +0 (+0 Con, +0 other)
Fortitude: +0 (+0 Con, +0)
Reflex: +0 (+0 Dex, +0)
Will: +0 (+0 Wis, +0)
Skills: 0r = 0pp
Example: Knowledge (arcane lore) 4 (+4)
Feats: 0pp
Equipment Name [Xep]Equipment Name [Xep]
Powers: 0+0+0 = 0pp
Dimensional Control 10
Base: 4-D Form – Alternate Form 10
Insubstantial 3 [15 pp]Super-Senses 8 (sight and hearing Penetrate Concealment) [8 pp]
Enhanced Strength 20 [20 pp]
Super-Strength 3 (PF: Bracing) [7 pp]
AP: 5-D Form – Time Control 7
Speed 7 (1000 MPH) [7 pp]
Quickness 7 (x250 speed) [7 pp]
Enhanced Feats 7 (Improved Initiative 7) [7 pp]
Time Control Array 7 [14 pp]
BP: Strike 7 (Secondary Effect [+1])
AP: 6-D Form - Supermovement 3 (Dimensional 3, Portal [+2])
AP: 1-D Form – Alternate Form 5
Concealment 4 (all visual senses) [8 pp]Insubstantial 4 (affected by Dimensional effects, Limited to openings and spaces [-1]) [16 pp]
Drawbacks: 0+0+0 = 0pp
Example: Name (description; frequency, severity; -X)
DC Block:
Example: Blast 10 --- 25/Toughness --- Bruised, Staged
Costs: Abilities (30) + Combat (00) + Saves (00) + Skills (00) + Feats (00) + Powers (00) - Drawbacks (00) = 156 pp
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Please delete this thread. I'm making a new character with a different background.
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Something like that Doc. He would be able to control the dimensional state of each portion of his body.
Don't worry. I really have a character for this and not just a collection of letters and numbers.
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I'm planning on making a character who has Dimensional control and I was wondering how dynamic ap's would work out for mix-and-matching the various dimensional states.
For example: how would you work out a dynamic array of the 2-D and 4-D forms? Do I have to have all the powers with fixed costs before assigning the remaining costs to the ones with variable costs?
The rationale for this would be his time spent as a plaything of higher-dimensional creatures ala WoD True Fey.
Thanks for the help!
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The weapon is pretty much the reason for him in the first place. Thanks for the heads up anyway.
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In preparation for my new character, I'm looking for someone who can be his business partner for a new restaurant.
Currently he has Wealth 1 so he can afford a nice spot all on his own but I was hoping for someone else to invest to gain a better spot like say something on Pyramid Plaza.
Is anyone interested?
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Characters Name: Kenneth Moray
Power Level: 10 (156/156)
Trade-Offs: -2 Damage for +2 Attack, -2 Toughness for +2 Defense
Unspent PP: 0
Alternate Identity: Custodes
Age: 26 (born August 25, 1983; Apparent Age 26)
Gender: Male
Height: 5' 11"
Weight: 200 lbs.
Eyes: Emerald Green
Hair: Hazelnut Brown
Description: Working as a chef, it's a wonder that Ken is able to keep up a well-toned body with his workload. In spite of it all, he sports the a body of someone who leads a very active life. At work, he usually wears denim pants and a t-shirt covered by an apron. While on patrol, Ken wears a black form-fitting body suit that takes on a dull silver sheen when wielding his Myrion Blade.
History: At Rome in 181 BC, blood rained in the precincts of Vulcan and Concord. At Lanuvium the image of Juno the Deliverer wept. Plague abounded and rains failed for six months. The Sibylline Books advised a day of prayer. A few records from the time also mention a warrior made of silver and bronze caught in battle with a pair of demons with the heads of rams and the bodies of lions whose touch blackened anything they touched in the city of Cephaloedium. After a day of battling (and subsequently slaying) these demons, the warrior vanished only to be seen again in 163 BC in the village of Clastidium in the wake of several dire omens in the area.
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Kenneth Moray was born to Thomas, a salaryman who spent a lot of time overseas, and Helena Moray during the early years of the Moore Administration. He grew up well enough in the Grenville distrinct, living on a diet of delicious home-cooked meals. It was here that his love affair with food began.
After graduating from highschool, Ken went on a backpacking tour of Europe and spent a lot of time
Personality & Motivation:
Powers & Tactics:
Complications:
In Brief: (one or two sentences that encompasses the whole character)
Stats: 6+6+4+4+6+4 = 30 pp
Str: 16 (+3)
Dex: 16 (+3)
Con: 14 (+2)
Int: 14 (+2)
Wis: 16 (+3)
Cha: 14 (+2)
Combat: 12+8 = 20 pp
Attack: +12/+6
Grapple: +15/+9
Defense: +12/+6 (+2 flat-footed)
Knockback: -4/-1
Initiative: +23/+3
Saves: 5+2+2 = 9 pp
Toughness: +8/+4 (+2 Con, +2 costume/ +6 when wielding the Myrion Blade)
Fortitude: +7 (+2 Con, +5)
Reflex: +12/+5 (+3 Dex, +2/ +9 when wielding the Myrion Blade)
Will: +12/+5 (+3 Wis, +2/ +9 when wielding the Myrion Blade)
Skills: 92 r = 23 pp
Acrobatics 14/6 (+17/+9)
Bluff 6 (+8)
Climb 6 (+9)
Disable Device 6 (+8)
Escape Artist 6 (+9)
Gather Information 8 (+10)
Intimidate 8 (+10)
Knowledge (Streetwise) 6 (+8)
Profession (Chef) 10 (+8)
Notice 6 (+8)
Search 8 (+10)
Sense Motive 10/6 (+13/+9)
Stealth 10 (+13)
Feats: 13 pp
Benefit (Wealth)
Defensive Attack
Diehard (free)
Dodge Focus 2
Equipment 4
Evasion 2
Fearless
Takedown Attack
Uncanny Dodge (Hearing)
20 ep = 4 ppCostume (Protection 2) [2 ep]
Twin Tonfas (Strike 2, Mighty, Split Attack) [4 ep]
Utility Belt [14 ep]
-Base: Bolas (Snare 6) [12 ep]
-AP: Concussion Grenade (Stun 3; Burst Area [+1], Ranged [+1]) [12 ep]
-AP: Smoke Bombs (Obscure Visual 4; Independent [+0], Slow Fade 1) [5 ep]
Powers: 49 pp
Device 21 (The Myrion Blade; Easy to Lose, Indestructible; 105 pp pool) – 64 pp
Protection 6 – 6 pp
Strike 5 (Autofire [+1], Improved Critical 2, Mighty) – 16 pp
Otherworldly Alarcity (Passive Container 5; Subtle, Move-by Action) – 17 pp
- Speed 5 – 5 pp
- Quickness 5 – 5 pp
- Enhanced Feat 5 (Improved Initiative 5 [+20]) – 5 pp
Displacement (Limit: While Running [-1]) – 2 pp
Otherworldly Guardian Combat (Array 10) – 22 pp
Base: Gravity Control 10
AP: Add Autofire 2 to any attack (effectively Autofire 3) (16 pp)
AP: Rapid Attack
AP: Super-Movement 8 (Air Walking 2, Dimensional Movement 3, Slow Fall, Wall-Crawling 2) & Speed 4
AP: Speed 10 & Quickness 10
AP: Momentary Lapse (Paralyze 10, Alt Save – Will [+0])
Eternal Training Suite
Enhanced Reflexes 7 – 7 pp
Enhanced Willpower 7 – 7 pp
Enhanced Feats 22 (Accurate Attack, Acrobatic Bluff, All-out Attack, Assessment, Attack Focus [melee] 6, Blind-Fight, Dodge Focus 6, Elusive Target, Luck 2, Power Attack, Stunning Attack) – 22 pp
Enhanced Skills 12 (Acrobatics 8, Sense Motive 4) – 3 pp
Drawbacks: 3+0+0 = 0pp
Normal Identity (Major, Uncommon) – 3 pp
DC Block:
Unarmed Attack --- 18/Toughness --- Bruised, Staged
Tonfas --- 20/Toughness --- Bruised, Staged
Myrion Blade --- 23/Toughness --- Bruised, Staged
Costs: Abilities (30) + Combat (20) + Saves (9) + Skills (23) + Feats (13) + Powers (64) - Drawbacks (3) = 156 pp
note: Autofire for both the weapon and the array take into account the mighty feat for any attack.
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As the title says...
HAPPY NEW YEAR!!!
Hope you guys have a good one.
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How much area would a Rank 10 Burst Area Damage effect w/ ~10 ranks of progression cover?
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bumping for you Snow.
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Malice is under whose custody? If Malice and The Vestige are in the same place, maybe we can work something out.
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Captain Knievel: 24, Unharmed, 4VP
The Spartan: 22, Unharmed, 3HP
Malice: 15, Unharmed, 2VP
Big Lizard 10, Bruised 4, Stunned
Exile: 10, Unharmed, 3VP
Darkstar: 9, Unharmed, 3HP
Malice, you're up.
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Captain Knievel's back flip rattles the monster's brain yet again.
Aristodemus follows this up with a spear-like motion to the creature's guts but the creature proves more resilient than what its current condition would imply.
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Power stunting Damage 10 (Alt Save-Fort [+1], Perception Area [+1])
Currently down to 2 VPs.
Happy hunting guys. :D
Le Exotique, why don't you grab a bite. Opening Night
in Archives
Posted
It's the latest restaurant of a famous cook. It will be more of a nightspot but arrangements can be made to have your clan be in a suitable spot.