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Heritage

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Everything posted by Heritage

  1. I didn't include her +4 for being Attractive in the Bluff check because I wasn't sure if it would apply, but if you feel it does, feel free to add it in! :D
  2. I didn't include her +4 for being Attractive in the Bluff check because I wasn't sure if it would apply, but if you feel it does, feel free to add it in! :D
  3. I didn't include her +4 for being Attractive in the Bluff check because I wasn't sure if it would apply, but if you feel it does, feel free to add it in! :D
  4. See, this is why she didn't like fair fights: they never seem to go her way. Of course the lack of planning or coordination with her partner-in-not-quite-crime didn't help, either. One day when I'm big and strong, I'll be able to beat up bad guys just like Nanowire - yay! There was also some joker playing a game of hide and seek (he was right over there), which she found annoying; being sneaky was only fun when it was her doing it. Keeping Inviso-Guy within her awareness, Grim decides to instead play to her strengths and use her most powerful weapon, her mouth. Allowing her actual frustration to bubble up to the surface, she crosses her arms and does her best to look pissed as she calls out to Nano. "God, I am so useless today! Why don't you just melt them down to the bone and get this over with? We can squeegee them into the drains or something before the cops show up!"
  5. See, this is why she didn't like fair fights: they never seem to go her way. Of course the lack of planning or coordination with her partner-in-not-quite-crime didn't help, either. One day when I'm big and strong, I'll be able to beat up bad guys just like Nanowire - yay! There was also some joker playing a game of hide and seek (he was right over there), which she found annoying; being sneaky was only fun when it was her doing it. Keeping Inviso-Guy within her awareness, Grim decides to instead play to her strengths and use her most powerful weapon, her mouth. Allowing her actual frustration to bubble up to the surface, she crosses her arms and does her best to look pissed as she calls out to Nano. "God, I am so useless today! Why don't you just melt them down to the bone and get this over with? We can squeegee them into the drains or something before the cops show up!"
  6. See, this is why she didn't like fair fights: they never seem to go her way. Of course the lack of planning or coordination with her partner-in-not-quite-crime didn't help, either. One day when I'm big and strong, I'll be able to beat up bad guys just like Nanowire - yay! There was also some joker playing a game of hide and seek (he was right over there), which she found annoying; being sneaky was only fun when it was her doing it. Keeping Inviso-Guy within her awareness, Grim decides to instead play to her strengths and use her most powerful weapon, her mouth. Allowing her actual frustration to bubble up to the surface, she crosses her arms and does her best to look pissed as she calls out to Nano. "God, I am so useless today! Why don't you just melt them down to the bone and get this over with? We can squeegee them into the drains or something before the cops show up!"
  7. Grim rolls a 13 for her Notice check. In your face, various PC problems! I got to post :D
  8. Grim rolls a 13 for her Notice check. In your face, various PC problems! I got to post :D
  9. Grim rolls a 13 for her Notice check. In your face, various PC problems! I got to post :D
  10. I can't access the site from work; here's hoping my PC at home is working better tonight.
  11. I can't access the site from work; here's hoping my PC at home is working better tonight.
  12. I can't access the site from work; here's hoping my PC at home is working better tonight.
  13. I rolled a 13 for Notice, but I have no way of linking to the roll.
  14. I rolled a 13 for Notice, but I have no way of linking to the roll.
  15. I rolled a 13 for Notice, but I have no way of linking to the roll.
  16. Heritage

    The Mob

    Grim has sort of marked her territory as the Fens, but as a runaway herself she could probably be coaxed across the river to help out on the Southside, as there are many street kids over there. If she feels 'her people' are being hurt and ignored, she'd be there in a second, but wealthy or middle class folks, she let's the cops take care of them.
  17. Heritage

    The Mob

    Grim has sort of marked her territory as the Fens, but as a runaway herself she could probably be coaxed across the river to help out on the Southside, as there are many street kids over there. If she feels 'her people' are being hurt and ignored, she'd be there in a second, but wealthy or middle class folks, she let's the cops take care of them.
  18. Heritage

    The Mob

    Grim has sort of marked her territory as the Fens, but as a runaway herself she could probably be coaxed across the river to help out on the Southside, as there are many street kids over there. If she feels 'her people' are being hurt and ignored, she'd be there in a second, but wealthy or middle class folks, she let's the cops take care of them.
  19. Grim hits the ground a little harder than she thought she would, but still manages to avoid injury as she drops down to a crouch and has a little wind knocked out of her. "Oof!" But in a flash she's up and running, quickly looking both ways as she dashes across the street to sucker punch the nearest robber, attempting to rake his back with her claws.
  20. Grim hits the ground a little harder than she thought she would, but still manages to avoid injury as she drops down to a crouch and has a little wind knocked out of her. "Oof!" But in a flash she's up and running, quickly looking both ways as she dashes across the street to sucker punch the nearest robber, attempting to rake his back with her claws.
  21. Grim hits the ground a little harder than she thought she would, but still manages to avoid injury as she drops down to a crouch and has a little wind knocked out of her. "Oof!" But in a flash she's up and running, quickly looking both ways as she dashes across the street to sucker punch the nearest robber, attempting to rake his back with her claws.
  22. Cool! Okay, threads have been started; I added some stuff to give future GMs (myself included) a few story seeds to possibly work with, if they so choose. OOC IC
  23. Cool! Okay, threads have been started; I added some stuff to give future GMs (myself included) a few story seeds to possibly work with, if they so choose. OOC IC
  24. Cool! Okay, threads have been started; I added some stuff to give future GMs (myself included) a few story seeds to possibly work with, if they so choose. OOC IC
  25. Grim rolled a 24 on her Toughness save.
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