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zero21

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Everything posted by zero21

  1. no problem cos. pincers is a fighter..oh the woes of not having chitin..lol heres an attack roll for the closest thug http://invisiblecastle.com/find.py?id=1377679
  2. no problem cos. pincers is a fighter..oh the woes of not having chitin..lol heres an attack roll for the closest thug http://invisiblecastle.com/find.py?id=1377679
  3. Oh, ok.. :oops: heres the save http://invisiblecastle.com/find.py?id=1377381
  4. Oh, ok.. :oops: heres the save http://invisiblecastle.com/find.py?id=1377381
  5. Oh, ok.. :oops: heres the save http://invisiblecastle.com/find.py?id=1377381
  6. Ok, I edited the skill ranks,ect..put more into the device( I had 1 point left), and I thought that if your power came from a device it was an auto-drawback? im using the m&m2 so it might be diffrent..anything else?
  7. Ok, I edited the skill ranks,ect..put more into the device( I had 1 point left), and I thought that if your power came from a device it was an auto-drawback? im using the m&m2 so it might be diffrent..anything else?
  8. Ok, I edited the skill ranks,ect..put more into the device( I had 1 point left), and I thought that if your power came from a device it was an auto-drawback? im using the m&m2 so it might be diffrent..anything else?
  9. Nearing his target(s),pincers charges from cover, and lands a brutal blow to the closest thug, knocking him out cold..and possibly killing him, he then sized the downed thug and shoved him into the remaining two. (ooc-what, if any, roll should be made for pushing the body onto his companions?)
  10. Nearing his target(s),pincers charges from cover, and lands a brutal blow to the closest thug, knocking him out cold..and possibly killing him, he then sized the downed thug and shoved him into the remaining two. (ooc-what, if any, roll should be made for pushing the body onto his companions?)
  11. Nearing his target(s),pincers charges from cover, and lands a brutal blow to the closest thug, knocking him out cold..and possibly killing him, he then sized the downed thug and shoved him into the remaining two. (ooc-what, if any, roll should be made for pushing the body onto his companions?)
  12. and they pay the price..bigtime attack roll http://invisiblecastle.com/find.py?id=1375568
  13. and they pay the price..bigtime attack roll http://invisiblecastle.com/find.py?id=1375568
  14. and they pay the price..bigtime attack roll http://invisiblecastle.com/find.py?id=1375568
  15. Loading the last of the bags into thier get-away hole, pincers signaled for ver-man to follow him into the sewers, and moved down into the hole he'd made, and started hauling the stolen loot doen the sewers.
  16. Loading the last of the bags into thier get-away hole, pincers signaled for ver-man to follow him into the sewers, and moved down into the hole he'd made, and started hauling the stolen loot doen the sewers.
  17. Loading the last of the bags into thier get-away hole, pincers signaled for ver-man to follow him into the sewers, and moved down into the hole he'd made, and started hauling the stolen loot doen the sewers.
  18. Player name: zero21 Character name: IRONHIDE PL: 11 (154/163pp) Unspent PPs: 9pp Height: 5'10" Weight: 3,000 lbs. Hair: Red Eyes: Green Appearance: David looks a lot like the lucky charms guy - a fact he despises immensely. He's 5'10" and doesn't look like he weighs very much, but he's about 3,000 lbs. He has hazel green eyes, lots of freckles, and his suit is dark grey with light blue trim. History: David Norris was not always a super villain. At one point he was a completely normal teenage boy, if a bit weird in the head. All of that changed, though, after he stumbled onto the wreckage of a downed U.F.O and was bathed in its alien radiation which triggered his latent powers, but altered them in the process, making him nearly invulnerable to most attacks, granting him flight, and able to survive in even the most hostile environment without issue. He also became much, much, denser, granting him incredible physical stamina. Taking the name "IRONHIDE" due to his bulletproof hide, he began a campaign as a super villain, and a pretty good one at that. Under the right circumstances, he'd be an anti-hero, but in general, he's bad news - robbery, burglary, assault, murder, and fighting for money are all part of his life. Abilities (21pp) Strength 10/34 (+0/+12) Dexterity 10 (+0) Constitution 15 (+2) Intelligence 15 (+2) Wisdom 16 (+3) Charisma: 15 (+2) Combat (22pp) Attack: +4, +6 melee, +8 unarmed Grapple: +24 at full density, +8 normal density Defense: +7 (+3 flat-footed) Knockback: -17 at full density, -7 normal Initiative: +12 Saves (17pp) Toughness: +13 (Impervious 11), +8 (Imp 6) normal Fortitude: +10 (+2 Con, +8) Reflex: +4 (+0 Dex, +4) Will +8 (+3 Wis, +5) Skills (72r = 18 pp) Bluff 12 (+14) Diplomacy 12 (+14) Intimidate 12 (+14) Notice 12 (+15) Search 12 (+14) Sense Motive 12 (+15) Feats (11 pp) Assessment Attack Focus (melee) 2 Attack Specialization (unarmed) Blindfight Fearless Improved Initiative 3 Instant Up Power Attack Powers (65 pp) Density 12 (+24 Str, Impervious Toughness 6, Immovable 4, Super-Strength 4 [effective Str 54]) Flight 5 (250 mph) Immunity 9 (life support) Protection 5 (Extra: Impervious) DC Block Unarmed, normal density -- DC 15/Toughness -- Damage Unarmed, full density -- DC 27/Toughness -- Damage Totals Abilities-21 Saves-17 Combat-22 Feats-11 Skills-18 Powers-65 Total-154/163pp
  19. Player name: zero21 Character name: IRONHIDE PL: 11 (154/163pp) Unspent PPs: 9pp Height: 5'10" Weight: 3,000 lbs. Hair: Red Eyes: Green Appearance: David looks a lot like the lucky charms guy - a fact he despises immensely. He's 5'10" and doesn't look like he weighs very much, but he's about 3,000 lbs. He has hazel green eyes, lots of freckles, and his suit is dark grey with light blue trim. History: David Norris was not always a super villain. At one point he was a completely normal teenage boy, if a bit weird in the head. All of that changed, though, after he stumbled onto the wreckage of a downed U.F.O and was bathed in its alien radiation which triggered his latent powers, but altered them in the process, making him nearly invulnerable to most attacks, granting him flight, and able to survive in even the most hostile environment without issue. He also became much, much, denser, granting him incredible physical stamina. Taking the name "IRONHIDE" due to his bulletproof hide, he began a campaign as a super villain, and a pretty good one at that. Under the right circumstances, he'd be an anti-hero, but in general, he's bad news - robbery, burglary, assault, murder, and fighting for money are all part of his life. Abilities (21pp) Strength 10/34 (+0/+12) Dexterity 10 (+0) Constitution 15 (+2) Intelligence 15 (+2) Wisdom 16 (+3) Charisma: 15 (+2) Combat (22pp) Attack: +4, +6 melee, +8 unarmed Grapple: +24 at full density, +8 normal density Defense: +7 (+3 flat-footed) Knockback: -17 at full density, -7 normal Initiative: +12 Saves (17pp) Toughness: +13 (Impervious 11), +8 (Imp 6) normal Fortitude: +10 (+2 Con, +8) Reflex: +4 (+0 Dex, +4) Will +8 (+3 Wis, +5) Skills (72r = 18 pp) Bluff 12 (+14) Diplomacy 12 (+14) Intimidate 12 (+14) Notice 12 (+15) Search 12 (+14) Sense Motive 12 (+15) Feats (11 pp) Assessment Attack Focus (melee) 2 Attack Specialization (unarmed) Blindfight Fearless Improved Initiative 3 Instant Up Power Attack Powers (65 pp) Density 12 (+24 Str, Impervious Toughness 6, Immovable 4, Super-Strength 4 [effective Str 54]) Flight 5 (250 mph) Immunity 9 (life support) Protection 5 (Extra: Impervious) DC Block Unarmed, normal density -- DC 15/Toughness -- Damage Unarmed, full density -- DC 27/Toughness -- Damage Totals Abilities-21 Saves-17 Combat-22 Feats-11 Skills-18 Powers-65 Total-154/163pp
  20. Player name: zero21 Character name: IRONHIDE PL: 11 (154/163pp) Unspent PPs: 9pp Height: 5'10" Weight: 3,000 lbs. Hair: Red Eyes: Green Appearance: David looks a lot like the lucky charms guy - a fact he despises immensely. He's 5'10" and doesn't look like he weighs very much, but he's about 3,000 lbs. He has hazel green eyes, lots of freckles, and his suit is dark grey with light blue trim. History: David Norris was not always a super villain. At one point he was a completely normal teenage boy, if a bit weird in the head. All of that changed, though, after he stumbled onto the wreckage of a downed U.F.O and was bathed in its alien radiation which triggered his latent powers, but altered them in the process, making him nearly invulnerable to most attacks, granting him flight, and able to survive in even the most hostile environment without issue. He also became much, much, denser, granting him incredible physical stamina. Taking the name "IRONHIDE" due to his bulletproof hide, he began a campaign as a super villain, and a pretty good one at that. Under the right circumstances, he'd be an anti-hero, but in general, he's bad news - robbery, burglary, assault, murder, and fighting for money are all part of his life. Abilities (21pp) Strength 10/34 (+0/+12) Dexterity 10 (+0) Constitution 15 (+2) Intelligence 15 (+2) Wisdom 16 (+3) Charisma: 15 (+2) Combat (22pp) Attack: +4, +6 melee, +8 unarmed Grapple: +24 at full density, +8 normal density Defense: +7 (+3 flat-footed) Knockback: -17 at full density, -7 normal Initiative: +12 Saves (17pp) Toughness: +13 (Impervious 11), +8 (Imp 6) normal Fortitude: +10 (+2 Con, +8) Reflex: +4 (+0 Dex, +4) Will +8 (+3 Wis, +5) Skills (72r = 18 pp) Bluff 12 (+14) Diplomacy 12 (+14) Intimidate 12 (+14) Notice 12 (+15) Search 12 (+14) Sense Motive 12 (+15) Feats (11 pp) Assessment Attack Focus (melee) 2 Attack Specialization (unarmed) Blindfight Fearless Improved Initiative 3 Instant Up Power Attack Powers (65 pp) Density 12 (+24 Str, Impervious Toughness 6, Immovable 4, Super-Strength 4 [effective Str 54]) Flight 5 (250 mph) Immunity 9 (life support) Protection 5 (Extra: Impervious) DC Block Unarmed, normal density -- DC 15/Toughness -- Damage Unarmed, full density -- DC 27/Toughness -- Damage Totals Abilities-21 Saves-17 Combat-22 Feats-11 Skills-18 Powers-65 Total-154/163pp
  21. Pincers decided on taking the stairs, seeing as how they looked to be able to handle his chitinous mass easier than the elevator.. As he reached the top of the stairs, pincers discovered a small warzone, with several normal looking thugs hiding behind an over turned cardtable, with to others facing off against the unseen N.R.A spokesman, the two gang oriented supers seemed to be a muscle-bound freak, the other, a whirling man..possibly a speedster
  22. Pincers decided on taking the stairs, seeing as how they looked to be able to handle his chitinous mass easier than the elevator.. As he reached the top of the stairs, pincers discovered a small warzone, with several normal looking thugs hiding behind an over turned cardtable, with to others facing off against the unseen N.R.A spokesman, the two gang oriented supers seemed to be a muscle-bound freak, the other, a whirling man..possibly a speedster
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