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DevilsAdvocate

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  1. March 4, 2016 Warlock meets Fox Squirrel, Frostbyte, and Woodsman in New Squirrel on Campus when he seeks out Fox Squirrel to pass along a message from a dryad.
  2. "Oh, my name is Kyle!" he said with slight southern drawl. "Yeah, I haven't been around outside of class much and I don't think we have any classes together. Nice to meet y'all!" he added, smiling warmly. "I have this for you," Kyle said as he handed Lee an index card. The card had a set of GPS coordinates written across it in pencil. "Those are coordinates to a spot in the state forest West of here." He stopped and looked at the other two students a little bashfully. "Um.. so, this is... kind of weird. The thing is this: there is this dryad -- a spirit of the forest -- and she heard about you. Knew you were on your way here. Something about 'mutual friends.' "Anyway, she wants to meet you sometime, but it's hard for her to leave her tree. That's what that is," he said pointing to the card, "the coordinates of her tree. It's big. In a clearing. Can't miss it." Kyle paused awkwardly, shrugged his shoulders and ran his hand through his hair. "Yeah... so... right... so, y'all were talking about starting a team?"
  3. Warlock is game... as long as the superheroics don't make him late for class!
  4. Timeline August 12, 1998: Born to Joe and Martha Reed in Atlanta, GA. October 2005: Meets Xeadach July 15, 2015: Accidentally unleashes horde of demons during a super-battle in Washington DC September 2015: Starts junior year at Claremont Academy March 4, 2016: New Squirrel on Campus
  5. Warlock (Kyle Reed) Gather Information (Kyle Reed) DC15: Kyle is a junior at Claremont Academy. Before the summer of 2015, he lived in Atlanta, GA. DC:25: Kyle worked for Adrian Eldrich the summer of 2015 as an assistant groundskeeper. Eldrich recommended him to Claremont Academy. Gather Information (Warlock) DC15: A metahuman matching the description is said to have unleashed a horde of demons on Washington D.C. in July of 2015. There is no other mention of the unknown metahuman before or since then. Gather Information for Claremont Academy students: DC 10: Kyle started at the school at the beginning of the 2015-16 year as a junior, but for the first semester, hardly anyone has seen him outside of class. DC 15: Kyle was responsible for unleashing a horde of demons on Washington DC the summer before the school year started. He was under a strict regimen of private coaching the first semester.
  6. Kyle made his way up the stairs of the dorm hall muttering, it seemed, to himself. "I don't know what he looks like. She just said I'll know him when I see him." He peeked into each open door as he strolled down the hall, pausing in the common areas, searching for someone. His light blue oxford shirt, khaki pants and penny loafers made him look like a typical preppie highschool kid, which actually made him look a bit out of place here. He ran his hand though his shaggy brown hair -- a boy with a puzzle he was trying to solve. It had been a while since he did something like this -- just being an errand boy. He liked it. Since school started this year, he hadn't much time to mingle with other students given all the intensive tutoring he'd been undergoing. He was ready to get out and mingle a bit. He almost passed the open door to the room where the threesome were gathered and stopped abuptly as he took in the big fluffy squirrel tail of the school's squirrely new arrival. "Oh!" A profound realization began to register on his face. "Ohhh! I get it now! Of course!" And then another realization... "Oh, I'm sorry, I hope I'm not interrupting anything, but I think I have a message for you," he said addressing Lee.
  7. Player Name: DevilsAdvocate Character Name: Warlock Power Level: 10 (150/150PP) Trade-Offs: Spectral Touch +4 Attack / -4 Damage Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: Young warlock with demonic power and really nice guy. Residence: Claremont Academy. Alternate Identity: Kyle Reed Identity: Secret Birthplace: Atlanta, GA Occupation: High school student Affiliations: Claremont Academy Family: Joe Reed (father), Martha Reed (mother), Joey Reed, Jr. (older brother) Description: Age: 17 (DoB: 1998) Gender: Male Ethnicity: Caucasian Height: 5’ 9” Weight:155 Eyes: Brown Hair: Brown Kyle is a little small and of slight build for his age; he is not at all athletic. He has a warm, disarming smile and easy-going manner. Kyle keeps his scruffy brown hair about as long as his parents will let him get away with: just over the collar. He tends to dress in preppy-looking khakis and short sleeve oxford shirts. As Warlock, he wears a long, dark-blue cloak that seems to slowly billow and flap on its own as if it were under water. The cloak’s hood hides his face in darkness except for a pair of red, glowing eyes. He wears a blue robe trimmed in yellow under his cloak. The imp Xeadach keeps himself hidden or invisible unless Kyle is in costume, then he will usually perch on Kyle’s shoulder. Power Descriptions: Warlock’s summoning powers tend to manifest as purple-ish ghostly shapes. The powers of his Dark Incantations tend to have purplish-black, “demonic” looking effects. History: Nobody knows how or why, but Kyle was born with what Xeadach calls “the Gift:” an ability to see and talk to spirits, demons, and other extra-dimensional creatures. As a child, Kyle seemed often frightened for no apparent reason and to have an overly active imagination as he spoke to beings that no one else could see. Kyle often seemed distracted, staring into space. In fact, he was seeing and talking to the spirits around him: spirits of the dead, spirits of nature, even demons. Kyle’s parents, Joe and Martha Reed, eventually figured out that what Kyle was seeing was real when Kyle was able to give them details about an “imaginary friend” who turned out to be the spirit of a boy who had drowned in a neighborhood pool years before. By the time Kyle started school, many spirits had found their way to this kind-hearted boy in search of help: usually ghosts of the dead wanting to give one last message to the living or spirits of nature displaced by human activity. Kyle was often too young to be able to deal with them but his parents helped as much as they could. They did things like calling in anonymous tips in murder cases or taking small plants Kyle told them carried nature spirits to plant in groves outside of town. They tried to help Kyle to deal with his ability and to keep his power a secret, but it was very demanding on the family. Eventually, they were offered “help” for Kyle from a rather unwelcome source. Xeadach, a demon imp, came across the boy and his Gift when Kyle was about seven years old. He befriended Kyle and convinced Joe and Martha that, in spite of his demonic appearance, he could be a true help to the boy. Joe and Martha, though wary, allowed Xeadach to begin tutoring Kyle, though only under their direct supervision, a restriction Xeadach eagerly accepted. Xeadach taught kyle some basic spells and incantations and to control his ability. However, right under his parents noses, the imp tricked Kyle into casting a spell that would bind the imp to the boy’s soul. To this day, Kyle can’t rid himself of the pesky little imp, but Xeadach serves as a reasonably faithful familiar and tutor of the Dark Arts. As Kyle grew up, his parents tried to steer him away from superheroics, but to no avail. Kyle started small, busting small-time criminals and bringing murderers to justice near his home in Atlanta. One day, in the summer after his sophomore year in high school, he saw on the TV that Washington DC was under attack by a group of supervillains. It was time to help save the day! Kyle used his powers to open a portal to the capital city and do battle as best he could. During the battle, three supervillains teamed up against him and began to overpower him. Desperate, he asked Xeadach for help and together, they opened portals allowing a horde of demons to come to Kyle’s aid! It took everything Kyle had to keep the demons under his control. When the villains saw that the tides had turned, they redoubled their efforts against Kyle and knocked him into a wall, stunning him. Kyle lost control of the demons, which began their own spree of destruction in the city. The superheroes on the scene eventually overcame the villains and the new demonic threat. Adrian Eldrich found the boy and contained his power for a time until he could decide what to do with him. Eldrich went to the Reeds and, after discussing the situation with them, got their permission to take Kyle with him to Freedom City to see that he was properly helped. Kyle spent the rest of the summer with his powers bound and being pressed into service as Eldrich’s yard boy. Kyle once complained about his treatment to Eldrich. “I thought you brought me here to teach me how to use my powers!” “You know how to use your powers, boy. I brought you here to learn how to not use them. What you are, boy, is a warlock, and a more powerful one than most. That means that your magic comes from making pacts with spirits such as demons like Xeadach. Most warlocks who consort with demons are corrupted by the evil which gives them their power. Unlike you, though, they are normally adults knowing full well what they are getting into. But, knowingly or not, you are already half way down that path. You are too powerful for me to let you be corrupted further.” Eldrich tested the boy to determine his true character by putting him through the wringer. He needed to know if Kyle had what it took to be a real hero or if it was best to bind the boy’s powers forever. By the end of the summer, Eldrich was convinced of the boy’s good heart and strong moral compass which had endured Xeadach’s many attempts at corruption. He released Kyle’s powers and saw to it Kyle would get the guidance he needed at Claremont Academy, where Kyle is now in his junior year. Personality & Motivation: Kyle is a little shy but good humored, quick to smile and laugh. He is very kind-hearted and tries to help those in need, especially spirits that seek his aid. He tends to see the best in people and, in turn, often inspires the best in people. Kyle has, as Eldrich noted, a very strong moral compass. He believes in fairness and justice, and has a belief in the fundamental goodness of people that borders on naivety. Kyle hates to lie. He will lie if he believes it is for a greater good, and has lied on occasion to try to protect his secret, but he is pretty bad at it. Powers & Tactics: Kyle has a strong power over spirits, called being “spirit-touched.” He can see spirits, and talk to them, and his strong link to the spirit world amplifies the force of his personality. On the one hand, the sincerity of his intentions is “broadcast,” making it easier for him to make friends and influence people. On the other hand, it makes it harder for him to conceal his feelings. With his power over the spirit world, he can easily call upon small spirits to do his bidding. Dozens of small spirits flit around him and, acting in concert, can help protect him from harm or do small tasks. His connection to the spirit realm also lets him slip through the ethereal plane to instantly travel vast distances Because of his arcane training and demonic bond, Kyle can access infernal magic. His primary attacks are a “hex” that saps life energy from the target, and an assault of spectral hands that have a mind of their own. He has also mastered a scrying technique that sends a spectral presence across the globe or into other planes. He can, if the location is not too distant, communicate with the people he sees through the sensor. Xeadach offers Kyle his expertise in the Arcane and can assist in his casting or cast minor curses and other spells at Kyle’s request. Being close by and invisible, he can also warn Kyle of danger. Complications: Demon on His Shoulder: Xeadach is an imp familiar that Kyle will probably never be able to rid himself of. He ultimately seeks to corrupt Kyle, but is playing the Long Game. He will help, give good advice, and obey Kyle to a point, but will also try to subtly influence him. Practitioner of the Dark Arts: By training and his link to his demonic familiar, Kyle’s magic is infernally tainted. Others may react very negatively to the nature and source of much of his magical power. A Spirit in Need: Kyle seems to attract spirits who need help, and he can’t stand to see them suffer, so he often finds himself performing odd tasks for them. Easily Distracted: Kyle often has weird things in the spirit world getting in his way or making it hard to concentrate or keep a straight face. Because of his “No Poker Face” complication, he ends up looking a little crazy at times. High School Kid: Kyle is a minor and is currently a junior in high school. No Poker Face: Kyle is pretty guileless. He is a terrible liar and can’t bluff well. He tries to keep his alternate identity a secret, and he often ends up looking pretty ridiculous doing so. Abilities: -2 + 0 + 0 + 4 + 4 + 8 = 14PP Strength: 8 (-1) Dexterity: 10 (+0) Constitution: 10 (+0) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 18 (+4) Combat: 8 + 8 = 16PP Initiative: +4 Attack: +4 Melee, +4 Ranged Grapple: +3 Defense: +10 (+4 Base, +2 Dodge Focus, +4 Protecting Spirits), +4 Flat-Footed Knockback: -0 Saving Throws:5 + 5 + 8 = 18PP Toughness: +10 (+0 Con, +10 [Cloak of Shadows]) Fortitude: +5 / +13 (+0 Con, +5, +8 Protective Spirits [v Magic]) Reflex: +5 / +13 (+0 Dex, +5, +8 Protective Spirits [v Magic]) Will: +10 / +14 (+2 Wis, +8, +4 Protective Spirits [v Magic]) Skills: 28R = 7PP Computers 1 (+3) Concentration 4 (+6) Craft (Artistic) 4 (+6) Diplomacy 6 + 8 (+18) Gather Information 4 (+8) Intimidation 0 + 8 (+12) Knowledge (Arcane Lore) 5 + 8 (+15) Notice 2 (+4) Search 2 (+4) Feats: 9PP Artificer Dodge Focus 2 Luck 3 Power Attack Ritualist Startle Powers: 7 + 12 + 11 + 20 + 36 = 86PP Spirit-Touched (“The Gift”) (7PP Container) [7PP] (Magic) Comprehend 1 (Spirits) [2pp] Super-Senses 2 (Counters Concealment [Visual], Flaws: Limited [Spirits]) [1PP] Enhanced Skill 16 (Diplomancy 8, Intimidation 8) [4pp] Device 3 (Cloak of Shadows [15 PP Container]; Flaws: Hard to Lose) [12PP] (Magic) Protection 10 [10PP] Concealment 4 (All vision; Flaws: Blending, Passive) [2PP] Enhanced Feats 3 (Improved Initiative, Quick Change, Benefit: transforms to a blue handkerchief) [3PP] Xeadach the Imp (11 PP Container) [11PP] (Magic, Infernal) Luck Control 2 (Bestow HP on others, cancel others’ HP; Feat: Lucky 2)[8pp] Enhanced Skill 8 (Knowledge (Arcane Lore) 8) [2pp] Enhanced Feat (Uncanny Dodge [auditory]) [1PP] Spirit Summoning 9 (18 PP Array; Feats: Alternate Power 2) [20PP] (Magic) BP: Move Object 4 (Helping Spirits; 800lb Max; Feats: Precise, Subtle) [10PP] + Quickness 3 (x10) [3PP] + Flight 3 (50 MPH; Flaw: Distracting) [3PP] + Super-Senses 4 (Postcognition; Flaw: Limited [only what a spirit has seen]) [2PP] AP: Enhanced Defense 4 (Protective Spirits) [8PP] + Enhanced Will 4 (Flaw: Limited [vs Magic Only]) [2PP] + Enhanced Fortitude 8 (Flaw: Limited [vs Magic Only]) [4PP] + Enhanced Reflex 8 (Flaw: Limited [vs Magic Only]) [4PP] AP: Teleport 9 (Slip through the Aether; Range: 900’ / 20,000 miles) [18PP] Dark Incantations 17 (34 pt Array; Feats: Alternate Power 2) [36PP] (Magic, Infernal) BP: Damage 6 (Spectral Touch [disembodied, shadowy hands chase the target]; Extras: Alternate Save [Will], Autofire, Range [Ranged]; Feats: Accuracy 5, Affects Insubstantial 2, Indirect 2, Homing) [34PP] (Shadow) AP: Fatigue 8 (Hex; Extras: Range 2 [Perception]; Feats: Affects Insubstantial 2)[34PP] AP: ESP 8 (Eye of Harmoush; 2,000 mi; Vision, Hearing; Extra: Linked [Communicaton]; Feat: Dimensional 2 [Mystic Dimensions])[26PP] + Communication 6 (Mental; 20 mi; Extra: Linked [ESP]; Feat: Dimensional 2 [Mystic Dimensions]) [8PP] Drawbacks: = 0PP DC Block Attack Range Save DC Effect Unarmed Touch 15/Toughness Damage Spectral Touch Ranged 21/Will Damage (magic, infernal, shadow) Hex Perception 18/Fort Fatigue (magic, infernal) Totals: Abilities (14) + Combat (16) + Saving Throws (18) + Skills (7) + Feats (9) + Powers (86) - Drawbacks (0) = 150/150 Power Points
  8. Player Name: DevilsAdvocate Character Name: Warlock Power Level: 10 (150/150PP) Trade-Offs: Spectral Touch +4 Attack / -4 Damage Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: Young warlock with demonic power and really nice guy. Residence: Claremont Academy. Alternate Identity: Kyle Reed Identity: Secret Birthplace: Atlanta, GA Occupation: High school student Affiliations: Claremont Academy Family: Joe Reed (father), Martha Reed (mother), Joey Reed, Jr. (older brother) Description: Age: 17 (DoB: 1998) Gender: Male Ethnicity: Caucasian Height: 5’ 9” Weight:155 Eyes: Brown Hair: Brown Kyle is a little small and of slight build for his age; he is not at all athletic. He has a warm, disarming smile and easy-going manner. Kyle keeps his scruffy brown hair about as long as his parents will let him get away with: just over the collar. He tends to dress in preppy-looking khakis and short sleeve oxford shirts. As Warlock, he wears a long, dark-blue cloak that seems to slowly billow and flap on its own as if it were under water. The cloak’s hood hides his face in darkness except for a pair of red, glowing eyes. He wears a blue robe trimmed in yellow under his cloak. The imp Xeadach keeps himself hidden or invisible unless Kyle is in costume, then he will usually perch on Kyle’s shoulder. Power Descriptions: Warlock’s summoning powers tend to manifest as purple-ish ghostly shapes. The powers of his Dark Incantations tend to have purplish-black, “demonic” looking effects. History: Nobody knows how or why, but Kyle was born with what Xeadach calls “the Gift:” an ability to see and talk to spirits, demons, and other extra-dimensional creatures. As a child, Kyle seemed often frightened for no apparent reason and to have an overly active imagination as he spoke to beings that no one else could see. Kyle often seemed distracted, staring into space. In fact, he was seeing and talking to the spirits around him: spirits of the dead, spirits of nature, even demons. Kyle’s parents, Joe and Martha Reed, eventually figured out that what Kyle was seeing was real when Kyle was able to give them details about an “imaginary friend” who turned out to be the spirit of a boy who had drowned in a neighborhood pool years before. By the time Kyle started school, many spirits had found their way to this kind-hearted boy in search of help: usually ghosts of the dead wanting to give one last message to the living or spirits of nature displaced by human activity. Kyle was often too young to be able to deal with them but his parents helped as much as they could. They did things like calling in anonymous tips in murder cases or taking small plants Kyle told them carried nature spirits to plant in groves outside of town. They tried to help Kyle to deal with his ability and to keep his power a secret, but it was very demanding on the family. Eventually, they were offered “help” for Kyle from a rather unwelcome source. Xeadach, a demon imp, came across the boy and his Gift when Kyle was about seven years old. He befriended Kyle and convinced Joe and Martha that, in spite of his demonic appearance, he could be a true help to the boy. Joe and Martha, though wary, allowed Xeadach to begin tutoring Kyle, though only under their direct supervision, a restriction Xeadach eagerly accepted. Xeadach taught kyle some basic spells and incantations and to control his ability. However, right under his parents noses, the imp tricked Kyle into casting a spell that would bind the imp to the boy’s soul. To this day, Kyle can’t rid himself of the pesky little imp, but Xeadach serves as a reasonably faithful familiar and tutor of the Dark Arts. As Kyle grew up, his parents tried to steer him away from superheroics, but to no avail. Kyle started small, busting small-time criminals and bringing murderers to justice near his home in Atlanta. One day, in the summer after his sophomore year in high school, he saw on the TV that Washington DC was under attack by a group of supervillains. It was time to help save the day! Kyle used his powers to open a portal to the capital city and do battle as best he could. During the battle, three supervillains teamed up against him and began to overpower him. Desperate, he asked Xeadach for help and together, they opened portals allowing a horde of demons to come to Kyle’s aid! It took everything Kyle had to keep the demons under his control. When the villains saw that the tides had turned, they redoubled their efforts against Kyle and knocked him into a wall, stunning him. Kyle lost control of the demons, which began their own spree of destruction in the city. The superheroes on the scene eventually overcame the villains and the new demonic threat. Adrian Eldrich found the boy and contained his power for a time until he could decide what to do with him. Eldrich went to the Reeds and, after discussing the situation with them, got their permission to take Kyle with him to Freedom City to see that he was properly helped. Kyle spent the rest of the summer with his powers bound and being pressed into service as Eldrich’s yard boy. Kyle once complained about his treatment to Eldrich. “I thought you brought me here to teach me how to use my powers!” “You know how to use your powers, boy. I brought you here to learn how to not use them. What you are, boy, is a warlock, and a more powerful one than most. That means that your magic comes from making pacts with spirits such as demons like Xeadach. Most warlocks who consort with demons are corrupted by the evil which gives them their power. Unlike you, though, they are normally adults knowing full well what they are getting into. But, knowingly or not, you are already half way down that path. You are too powerful for me to let you be corrupted further.” Eldrich tested the boy to determine his true character by putting him through the wringer. He needed to know if Kyle had what it took to be a real hero or if it was best to bind the boy’s powers forever. By the end of the summer, Eldrich was convinced of the boy’s good heart and strong moral compass which had endured Xeadach’s many attempts at corruption. He released Kyle’s powers and saw to it Kyle would get the guidance he needed at Claremont Academy, where Kyle is now in his junior year. Personality & Motivation: Kyle is a little shy but good humored, quick to smile and laugh. He is very kind-hearted and tries to help those in need, especially spirits that seek his aid. He tends to see the best in people and, in turn, often inspires the best in people. Kyle has, as Eldrich noted, a very strong moral compass. He believes in fairness and justice, and has a belief in the fundamental goodness of people that borders on naivety. Kyle hates to lie. He will lie if he believes it is for a greater good, and has lied on occasion to try to protect his secret, but he is pretty bad at it. Powers & Tactics: Kyle has a strong power over spirits, called being “spirit-touched.” He can see spirits, and talk to them, and his strong link to the spirit world amplifies the force of his personality. On the one hand, the sincerity of his intentions is “broadcast,” making it easier for him to make friends and influence people. On the other hand, it makes it harder for him to conceal his feelings. With his power over the spirit world, he can easily call upon small spirits to do his bidding. Dozens of small spirits flit around him and, acting in concert, can help protect him from harm or do small tasks. His connection to the spirit realm also lets him slip through the ethereal plane to instantly travel vast distances Because of his arcane training and demonic bond, Kyle can access infernal magic. His primary attacks are a “hex” that saps life energy from the target, and an assault of spectral hands that have a mind of their own. He has also mastered a scrying technique that sends a spectral presence across the globe or into other planes. He can, if the location is not too distant, communicate with the people he sees through the sensor. Xeadach offers Kyle his expertise in the Arcane and can assist in his casting or cast minor curses and other spells at Kyle’s request. Being close by and invisible, he can also warn Kyle of danger. Complications: Demon on His Shoulder: Xeadach is an imp familiar that Kyle will probably never be able to rid himself of. He ultimately seeks to corrupt Kyle, but is playing the Long Game. He will help, give good advice, and obey Kyle to a point, but will also try to subtly influence him. Practitioner of the Dark Arts: By training and his link to his demonic familiar, Kyle’s magic is infernally tainted. Others may react very negatively to the nature and source of much of his magical power. A Spirit in Need: Kyle seems to attract spirits who need help, and he can’t stand to see them suffer, so he often finds himself performing odd tasks for them. Easily Distracted: Kyle often has weird things in the spirit world getting in his way or making it hard to concentrate or keep a straight face. Because of his “No Poker Face” complication, he ends up looking a little crazy at times. High School Kid: Kyle is a minor and is currently a junior in high school. No Poker Face: Kyle is pretty guileless. He is a terrible liar and can’t bluff well. He tries to keep his alternate identity a secret, and he often ends up looking pretty ridiculous doing so. Abilities: -2 + 0 + 0 + 4 + 4 + 8 = 14PP Strength: 8 (-1) Dexterity: 10 (+0) Constitution: 10 (+0) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 18 (+4) Combat: 8 + 8 = 16PP Initiative: +0 Attack: +4 Melee, +4 Ranged Grapple: +0 Defense: +6 (+4 Base, +2 Dodge Focus), +0 Flat-Footed Knockback: -0 Saving Throws:5 + 5 + 8 = 18PP Toughness: +10 (+0 Con, +10 [Cloak of Shadows]) Fortitude: +5 / +13 (+0 Con, +5, +8 Protective Spirits [v Magic]) Reflex: +5 / +13 (+0 Dex, +5, +8 Protective Spirits [v Magic]) Will: +10 / +14 (+2 Wis, +8, +4 Protective Spirits [v Magic]) Skills: 28R = 7PP Computers 1 (+3) Concentration 4 (+6) Craft (Artistic) 4 (+6) Diplomacy 6 + 8 (+18) Gather Information 4 (+8) Intimidation 0 + 8 (+12) Knowledge (Arcane Lore) 5 + 8 (+15) Notice 2 (+4) Search 2 (+4) Feats: 9PP Artificer Dodge Focus 2 Luck 3 Power Attack Ritualist Startle Powers: 7 + 12 + 11 + 20 + 36 = 86PP Spirit-Touched (“The Gift”) (7PP Container) [7PP] (Magic) Comprehend 1 (Spirits) [2pp] Super-Senses 2 (Counters Concealment [Visual], Flaws: Limited [Spirits]) [1PP] Enhanced Skill 16 (Diplomancy 8, Intimidation 8) [4pp] Device 3 (Cloak of Shadows [15 PP Container]; Flaws: Hard to Lose) [12PP] (Magic) Protection 10 [10PP] Concealment 4 (All vision; Flaws: Blending, Passive) [2PP] Enhanced Feats 2 (Quick Change, Benefit: transforms to a blue handkerchief) [2PP] [1PP unspent] Xeadach the Imp (11 PP Container) [11PP] (Magic, Infernal) Luck Control 2 (Bestow HP on others, cancel others’ HP; Feat: Lucky 2)[8pp] Enhanced Skill 8 (Knowledge (Arcane Lore) 8) [2pp] Super-Sense 1 (Danger Sense [vision]) [1PP] Spirit Summoning 9 (18 PP Array; Feats: Alternate Power 2) [20PP] (Magic) BP: Move Object 4 (Helping Spirits; 800lb Max; Feats: Precise, Subtle) [10PP] + Quickness 3 (x10) [3PP] + Flight 3 (50 MPH; Flaw: Distracting) [3PP] + Super-Senses 4 (Postcognition; Flaw: Limited [only what a spirit has seen]) [2PP] AP: Enhanced Defense 4 (Protective Spirits) [8PP] + Enhanced Will 4 (Flaw: Limited [vs Magic Only]) [2PP] + Enhanced Fortitude 8 (Flaw: Limited [vs Magic Only]) [4PP] + Enhanced Reflex 8 (Flaw: Limited [vs Magic Only]) [4PP] AP: Teleport 9 (Slip through the Aether; Range: 900’ / 20,000 miles) [18PP] Dark Incantations 17 (34 pt Array; Feats: Alternate Power 2) [36PP] (Magic, Infernal) BP: Damage 6 (Spectral Touch [disembodied, shadowy hands chase the target]; Extras: Alternate Save [Will], Autofire, Range [Ranged]; Feats: Accuracy 5, Affects Insubstantial 2, Indirect 2, Homing) [34PP] (Shadow) AP: Fatigue 8 (Hex; Extras: Range 2 [Perception]; Feats: Affects Insubstantial 2)[34PP] AP: ESP 8 (Eye of Harmoush; 2,000 mi; Vision, Hearing; Extra: Linked [Communication]; Feat: Dimensional 2 [Mystic Dimensions])[26PP] + Communication 6 (Mental; 20 mi; Extra: Linked [ESP]; Feat: Dimensional 2 [Mystic Dimensions]) [8PP] Drawbacks: = 0PP DC Block Attack Range Save DC Effect Unarmed Touch 15/Toughness Damage Spectral Touch Ranged 21/Will Damage (magic, infernal, shadow) Hex Perception 18/Fort Fatigue (magic, infernal) Totals: Abilities (14) + Combat (16) + Saving Throws (18) + Skills (7) + Feats (9) + Powers (86) - Drawbacks (0) = 150/150 Power Points
  9. Hmm. Good point. And, given that the setup is only worth a few points of drawback, I was already leaning to dropping that part of it.
  10. Player Name: DevilsAdvocate Character Name: Power Level: 7 or 10 (105/105PP or 150/150PP) Trade-Offs: +/-0 Attack / +/-0 Damage, +/-0 Defense / +/-0 Toughness (or "None") Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: 1-2 sentences which sum up the whole character. Residence: (Optional) Where the character normally resides / lives (if anywhere). Base of Operations: (Optional) Where the character primarily operates or their headquarters' location, if anywhere. Catchphrase: (Optional) Example: "Its Clobberin' Time", "By the Power Cosmic!", "Hulk Smash!" etc. Alternate Identity: Identity: Public or Secret Birthplace: Occupation: Affiliations: People and/or groups you work with. Family: Description: Age: ??? (DoB: Year [Optionally, Day & Month]) Apparent Age: If applicable. Gender: Ethnicity: Caucasian, Asian, Etc. Height: Weight: Eyes: Hair: (Describe what they look like!) Power Descriptions: (Describe what their powers look like, if applicable) History: (Please remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, please rethink it.) Personality & Motivation: (Describe why they do what they do here) Powers & Tactics: (In-character descriptions of how they do what they do) Complications: Name: Description Example: Identity: Secret Abilities: 0 + 0 + 0 + 0 + 0 + 0 = 0PP Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 10 (+0) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 10 (+0) Combat: 0 + 0 = 0PP Initiative: +0 Attack: +0 Melee, +0 Ranged Grapple: +0 Defense: +0 (+0 Base, +0 Dodge Focus), +0 Flat-Footed Knockback: -0 Saving Throws: 0 + 0 + 0 = 0PP Toughness: +0 (+0 Con, +0 [Other]) Fortitude: +0 (+0 Con, +0) Reflex: +0 (+0 Dex, +0) Will: +0 (+0 Wis, +0) Skills: 0R = 0PP [skill] [# of Ranks] (+[Total Bonus]) [skill] [# of Ranks] (+[Total Bonus]) [skill] [# of Ranks] (+[Total Bonus]) Examples: Craft (Structural) 5 (+5)Skill Mastery -- would be used for someone with 5 ranks in the skill and a +0 Int modifier, and the Skill Mastery feat for that skill. Knowledge (Technology) 8 (+10)Second Chance -- would be used for someone with 8 ranks in the skill and a +2 Int modifier, and had the Second Chance feat for that skill. Languages 2 (English, French [Native], German) -- would be used for someone who speaks those three languages, but learned French first. Notice 5 (+4) -- would be used for someone with 5 ranks in the skill and a -1 Wis modifier. Feats: 0PP [Feat Name] [Feat Name] [Feat Name] Examples: Accurate Attack Dodge Focus 2 Equipment 2 (10EP) Luck 2 Equipment: XPP = 5*XEP Name (power breakdown, if applicable) [XEP] Examples: Gas Mask [1EP] Sword (Damage 3 [Feats: Improved Critical, Mighty]) [5EP] Undercover Vest (Protection 3 [Feats: Subtle]) [4EP] Note: The Equipment block is only applicable if your character has the Equipment feat! Powers: 0 + 0 + 0 = 0PP Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???)[XPP] (descriptors) Array Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???)[XPP] (descriptors) Base Power: Power Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???; Drawbacks: ???, ???) {power cost/array cost} (descriptors) Alternate Power: Power Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???;Drawbacks: ???, ???) {power cost/array cost} (descriptors) Device Rank (Descriptive Name; 5*RankPP Container; Extras: ???; Flaws: Easy/Hard-To-Lose, ???; Feats: ???;Drawbacks: ???) [XPP] (descriptors) Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors) Examples: Electrical Control 10 (20PP Array; Feats: Alternate Power 2) [22PP] (electricity, genetic) Base Power: Blast 10 (Chain Lighting; Extras: Autofire; Flaws: Action [Full]; Feats: Accurate; Drawbacks: Full Power) {20/20} Alternate Power: Blast 10 (Ball Lightning; Extras: Area [50-ft. Burst, General]; Flaws: Distracting) {20/20} Alternate Power: Stun 6 (Taser Blast; Extras: Range [Ranged]) {18/20} Device 2 (Mighty Shield; 10PP Container; Flaws: Hard-To-Lose; Feats: Indestructible) [9PP] Damage 3 (Feats: Improved Critical, Mighty, Thrown) [6PP] Force Field 2 [2PP] Shield 2 [2PP] Note: If all Powers have the same Descriptor (all Mutant, all Tech, etc.), you can just write that directly under the Powers header. Drawbacks: (-0) + (-0) = -0PP Drawback (Description; Frequency: [Uncommon, Common, or Very Common]; Intensity: [Minor, Moderate, or Major])[-XPP] Example: Vulnerability (Fire; Frequency: Common; Intensity: Major [x2]) [-4PP] Note: You can only have a number of Drawbacks equal to your PL, not including Power drawbacks. Also, Power Drawbacks, such as Full Power or Power Loss, should be listed on the Power, not here. DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage (Physical) Chain Lightning Ranged DC 25 Toughness (Autofire) Damage (Energy) Taser Blast Ranged DC 16 Fortitude Stun (Staged) Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 105/105 (or 150/150) Power Points After you submit your character, it will take some time for the Refs to approve it. Two (2) Refs have to sign off on a character before your character will be accepted, so please be patient. Also, the more complicated a build is, the longer it will take to get approval. Once you've received your two approvals, please edit your Profile so as to place a link to your character's sheet in your .sig line (via the User Control Panel). Should the Activation
  11. This is just me thinking-out-loud about a character concept. I am a bit rusty on character creation, so I could use some help or suggestions. This is a mystic-type: a summoner that uses magic circles as his main schtick. He has basically two major powers: one that is for constructing circles, and the other is his magic array that largely requires being used in a circle. So here is the first power: Magic Circle (Create Object 14, Flaws: Only creates circles / domes which must extend from a flat surface (usually the ground), Activation (full turn), Range (Touch), Extras: Impervious, Feats: Affects Insubstantial 2, Selective, Stationary) [11pp] So, here are some questions that need to be answered: 1) Should the Activation (full turn) be a drawback instead of a flaw? It is house-ruled to be a drawback with certain sustained powers such as Density and Concealment. The rationale there largely applies to this case, except the circle can be damaged, or no longer ideally located, and would benefit from being recast. (The difference is an extra 6 pp cost). I think I should err on the side of "drawback." 2) If a power can only be used within this magic circle, would that count as a -1 flaw, given that the circle will take a full turn to construct and is immovable once built? Hmm.. thinking maybe not. Maybe it's a power loss drawback. Yeah, I think that works better. 3) how would I best add a feature to the circle that lets it protect those within from non-physical magical attack? I am thinking maybe it adds to Will saves, maybe Con saves, too? But, it would have to have a lot of extras: Area, Affect others. Here is what I am thinking: Enhanced Will 5 (Linked to Magic Circle, Extras: Area Affect (hexes), Affects Others, Impervious; Flaws: Duration (Sustained), Limited (vs Magic Only); Drawbacks: Activation 3 (full turn)) [7pp]. Here, the difference between Activation as a flaw or as a drawback is huge, since it is a 3-step change. As a flaw, it's way too cheap.
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