Avenger Assembled Posted June 10, 2017 Author Share Posted June 10, 2017 Oh, I'm so sorry, K, I missed this post - the bomb is dynamite with a big, fat fuse hissing down - it looks like something from a 19th century melodrama but it also looks real! It's hard to tell. What do you want to do with it? Link to comment
Kolohehonu Posted June 10, 2017 Share Posted June 10, 2017 I'm going to cut the fuse then. Link to comment
Avenger Assembled Posted June 11, 2017 Author Share Posted June 11, 2017 That works! Go ahead and edit your post, if you like. Mafia Whale, go ahead and post your character taking down the remaining thugs without a roll if you like - we want to move this along to the next act. Link to comment
Mafia Whale Posted June 14, 2017 Share Posted June 14, 2017 Did we see any drones in the building while we were in there? I am assuming they ran off once we got rid of the threats, if they were there. Link to comment
Kolohehonu Posted June 25, 2017 Share Posted June 25, 2017 AA and Mafia, Hyperactive will use Air control and speed to move Weekend man to the town where the director is. Link to comment
Kolohehonu Posted June 27, 2017 Share Posted June 27, 2017 Using my quickness 17 I'm gonna search the whole town for cameras, bombs, etc. And if I can find anything that might lead to this director. So search result 29 on that check. Link to comment
Avenger Assembled Posted June 28, 2017 Author Share Posted June 28, 2017 There are cameras in all public places except bathrooms. There are no bombs. There's an old Victorian mansion on San Antonio Street with the words "The Director's Residence" embossed on the front door in gold. The doors are all sealed and the windows too, they're opaque so you can't see inside. Link to comment
Avenger Assembled Posted July 1, 2017 Author Share Posted July 1, 2017 Okay, Mafia Whale, you're up! Link to comment
Mafia Whale Posted July 1, 2017 Share Posted July 1, 2017 Think I got enough time to create a master plan? Or do I think I can do that? Link to comment
Avenger Assembled Posted July 4, 2017 Author Share Posted July 4, 2017 You do, gimmie a roll! Link to comment
Mafia Whale Posted July 4, 2017 Share Posted July 4, 2017 Master plan activate!: 1d20+17 33 Oh boy. Big buffs. Link to comment
Avenger Assembled Posted July 5, 2017 Author Share Posted July 5, 2017 Nice! Okay, what's next, guys? The Director is waiting for his stars... Link to comment
Kolohehonu Posted July 6, 2017 Share Posted July 6, 2017 Ok so I'm gonna take 20 on disable devices with my array as my quickness 17, aka the stupid fast speed and just get some cameras. Like six or so. Link to comment
Avenger Assembled Posted July 8, 2017 Author Share Posted July 8, 2017 That's a great idea, K! I'll say that works - the cameras aren't sabotaged. Now are you guys going to go in, or are you trying to draw him out? Either is good! Link to comment
Mafia Whale Posted July 8, 2017 Share Posted July 8, 2017 Wouldn't mind making a cage out of water for him and then dropping on top of him. So luring him out? Or is there a skylight? Link to comment
Mafia Whale Posted July 11, 2017 Share Posted July 11, 2017 Would I be able to impale all the cameras with a long javelin? And is there anything like flash drives or other forms of recording? Link to comment
Avenger Assembled Posted July 12, 2017 Author Share Posted July 12, 2017 All right! Initiative time. Give me a DC 22 Will save to avoid punching Weekend Man, Hyperactive. http://orokos.com/roll/532969 = 17 is when the Director goes. Link to comment
Mafia Whale Posted July 12, 2017 Share Posted July 12, 2017 Initiative: 1d20+5 16 That's when I go. Link to comment
Kolohehonu Posted July 12, 2017 Share Posted July 12, 2017 (edited) Resist Mind Control: 1d20+5 11 gonna Hero point that Reroll resist: 1d20+5 21 ok so mind controlled... Initiative: 1d20+12 31 so I guess I'm up first. Ok how thorough is this mind control. Do I have to just attack Weekend man? Or can I hit both of them via speeding around beating down? Attack roll: 1d20+10 28 DC 25 toughness save for whoever I hit Edited July 12, 2017 by Kolohehonu Link to comment
Mafia Whale Posted July 12, 2017 Share Posted July 12, 2017 Toughness: 1d20+10 16 Ouch. Link to comment
Avenger Assembled Posted July 13, 2017 Author Share Posted July 13, 2017 Hyperactive: 31 The Director: 17 Weekend Man: 16 Okay, the Weekend Man is bruised and dazed. The Director is maintaining his Mind Control and so can't take a Standard Action. The Weekend Man is up once Hyperactive posts - you'll need to spend an HP to act now given your bruised and dazed status, Weekend Man. Link to comment
Mafia Whale Posted July 13, 2017 Share Posted July 13, 2017 (edited) Doing just that. Then I am going to charge the director. Attack the director: 1d20+10 13 And I miss. Edited July 13, 2017 by Mafia Whale adding attack roll Link to comment
Kolohehonu Posted July 14, 2017 Share Posted July 14, 2017 Well Hyperactive is gonna power attack, just shifting by 2. Power Attack Weekend Man: 1d20+8 18 DC 27 toughness if that hits. Link to comment
Mafia Whale Posted July 14, 2017 Share Posted July 14, 2017 (edited) Nope. Does not hit. Rolling to hit the director. Attacking Director: 1d20+10 11 NOPE! I FAILED THAT ONE HARD! Edited July 14, 2017 by Mafia Whale Link to comment
Avenger Assembled Posted July 16, 2017 Author Share Posted July 16, 2017 All right, before we act again, go ahead and make another Will save, K. Add +2 to your roll. Link to comment
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