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WIP: Slither (Character for Bedlam)


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Power Level: 10 (150/150PP)
Tradeoffs: -2 Toughness/+2 Defense
Unspent PP: 0
In Brief: Former MI6 agent with stretching powers
Alternate Identity: Isabel Liǔshuāng Fitzmorris-Blakely
Identity: Secret
Birthplace: Islamabad, Pakistan
Occupation: Freelance investigator
Affiliations: None currently, formerly MI6
Family: Sir Henry Albert Fitzmorris-Blakely KCMG (father), Anna Wong Fitzmorris-Blakely [Huáng Xiǎoqìng] (mother)


Age: 26 (March 29th, 1990)
Gender: Female
Height: 5’6”
Weight: 125 lbs.
Eyes: Brown
Hair: Brown


Isabel is an attractive young woman of mixed Chinese and English ancestry; she's typically dressed in very chic designer clothes typical of the 'horsey set', lots of Burberry tweed, scarves and boots, and always complimented by a pair of elegant leather gloves. When she's not dressing up or just hanging out with friends, she dresses for comfort, usually in sweaters or blouses and comfortable slacks, but she still wears gloves of some sort.


As Slither, she wears a full body suit in black and gray made of a special mimetic, thermally-neutral material that refracts all wavelengths of light as well as dampening heat signatures; it makes her very hard to see, but if she moves too fast the photocells struggle to match her movement, and a distinctive ripple may be seen. A pull-up hood and facemask hide her face, and also includes light magnifying goggles for nighttime operations. The hands and feet also include adhesive padding to allow unimpeded movement on walls and ceilings. Lastly the suit is insulted to offer some protection from the cold,  which othrrwise drastically impairs Slither's performance.


Isabel Liǔshuāng Fitzmorris-Blakely (‘Izzy’ to friends and family) was born March 29th, 1990 into a well-respected family that has been part of Her Majesty's Government for over a century, mostly in the Colonial and Foreign Offices (now combined into the Foreign and Commonwealth Office, or FCO). Her father is Sir Henry Albert Fitzmorris-Blakely, the former High Commissioner to Pakistan, and her mother is a diplomatic translator from Hong Kong, who met her father through the Queen's Service. 


Izzy spent much of her childhood living with her family in India and Pakistan, where she developed an interest in Asian languages. While she attended International schools in Islamabad and New Delhi for her primary education, there was never any doubt that she would return to England for university. She inherited her mother’s gift for languages, and was conversant in four languages by age six, and fluent in eight by the time she started university.


It was while she was at Cambridge majoring in Politics and International Studies that she was recruited by the Secret Intelligence Service (MI6); the excitement of espionage work intrigued her, and she knew her knowledge of South Asia would prove invaluable in the field. After she completed her studies, she was assigned a cover position as a translator at the British Trade and Investment Office in Lahore, which gave her many opportunities to gather intel on Pakistani business leaders possibly supporting anti-Western interests. She never revealed her undercover status to any of her coworkers, and was very popular among her peers.


Then one day in 2013, the BTIO delegation was stopped on the road near Peshawar; all occupants were dragged out of their vehicles, beaten and thrown into trucks that made for the Afghan border. Once there, their captors delivered them to a heavily-armed camp where a huge Russian mercenary brutally questioned them all in turn. Isabel soon figured out that she was the prize he was looking for, and she offered to provide him with information as long as he let the others go free. The Russian, who his followers called 'the Black Dragon', gleefully agreed and then turned his full attention to breaking Isabel.


This began a harrowing ordeal that lasted two weeks; the young agent was given numerous drug injections, forced to go for days without food, sleep or water and subjected to a barrage of questions that didn't make any sense. Snakes were randomly thrown into her cell at night by her laughing guards, biting her again and again, leaving dark purple wounds on her arms and legs. Finally Isabel became feverish and collapsed into unconsciousness.


When she at last woke up, her mind was clear for the first time in days; the bites on her arms and legs had faded and an odd warmth spread throughout her whole body. Somehow she knew she was different, changed. Isabel walked up to the bars of her cage, took a deep breath, and squeezed right through.


Several days later, she showed up out of the blue at the High Commission in Islamabad, stunning the Diplomatic Service who assumed she was dead. The full details of her capture and escape were never revealed to the press, but since her security clearance was in tatters, SIS was forced to let her go.


Now out of work but possessing amazing new abilities, Izzy decided to pursue the Black Dragon on her own, determined to bring down his organization by any means necessary, though is reluctant to use deadly force. Her efforts have been fairly successful over the last three years, but she’s just discovered he’s fled to the US, to a city called Bedlam…


Personality & Motivation:

Most of Izzy's childhood was spent in South Asia, where she grew up around diplomats and the children of diplomats, giving her a very multicultural perspective. She's always been a team player, and though she's thoroughly competent and capable of working on her own, she misses being part of a group like she was back at uni or in the Queen's Service. Her normally outgoing attitude has been somewhat diminished by the events back in Afghanistan, especially by the changes to her physiology which have made human interactions more difficult. Her upper class manners and 'good breeding' might make people think she's a bit of a stuffed shirt, but Izzy is actually very warm and approachable once you get to know her.


In her heart, Isabel is still a patriot, and the fact that monsters like Dragomirov walk the earth fill her with a cold fury. She may not be part of the SIS anymore, but she can still do her bit, which sometimes includes taking on freelance jobs for people who's problems with the criminal element that can't be solved by traditional means.


Powers & Tactics:

There are very few places Slither can't get into if she's really determined; between her serpentine abilities and her custom-made 'Slither suit', she's extremely sneaky and hard to pin down. If she was a more criminal mind, she'd be a highly successful thief, but she's not hurting for money and is passionate about justice. Unfortunately she is now much more sensitive to cold, and the befuddling toxin she secretes can't be turned off.


Izzy's built for infiltration and information gathering, and while she can handle herself in a fight, she's far from a heavy hitter. However her toxin is very effective at making people more pliable if not outright unconscious, ideal for incapacitating security guards and the like.


Enemy: Arkady Ilyich Dragomirov, aka 'The Black Dragon', a former member of the Spetsnaz GRU, now a metahuman gangster operating in Bedlam City. It was Dragomirov's men who captured Izzy and her team in Afghanistan, and it was during her captivity and mistreatment that her abilities first emerged, allowing her to escape. She has vowed to see him brought to justice.


Pop Culture Illiterate: Growing up in the world of diplomacy and international travel, Izzy didn't have a lot of time to go to the cinema or watch the telly; besides books were far more interesting and portable. Because of this, she doesn't always get the jokes and references of more media-savvy individuals.


Posh: Izzy comes from an upper class English family, attended Cambridge and speaks in a rather RP accent; this doesn't always go over so well with the 'hoi polloi', especially if they're from the UK.


PTSD: Isabel still has a lot of unpleasant memories of her captivity, leading to heightened vigilance, nervous tension and occasional nightmares. She's been seeing a therapist for over a year, but she still has a lot of work to do. 


Racism: Izzy’s father is Caucasian and her mother is Chinese; being a biracial child means she’s been exposed to her share of ignorance.


Abilities: 4 + 6 + 12 + 6 + 4 + 8 = 40PP
Strength: 14 (+2)
Constitution: 16 (+3)
Dexterity: 22 (+6)
Intelligence: 16 (+3)
Wisdom: 14 (+2)
Charisma: 18 (+4)


Combat: 10 + 12 = 22PP
Initiative: +10 (+6 Dex, +4 Improved Initiative)
Attack: +5, +10 Melee (+5 Base, +5 Attack Focus), +5 Ranged
Grapple: +23/+25 (+10 Melee, +6 Grappling Finesse, +7 Elongation [+2 if using Addl. Limbs])
Defense: +12 (+6 Base, +6 Dodge Focus)


Saves: 0 + 7 + 6 + 8 = 21PP
Toughness +8 (+3 Con, +5 Defensive Roll)
Fortitude +10 (+3 Con, +7)
Reflex +12 (+6 Dex, +6)
Will +10 (+2 Wis, +8)


Skills: 80R = 20PP
Acrobatics: 4 (+10)
Bluff: 6 (+10)
Computers: 2 (+5)
Diplomacy: 6 (+10)
Disable Device: 7 (+10)
Drive: 1 (+7)
Escape Artist: 7 (+13, +20 w/ Elongation)*
Gather Information: 6 (+10)*
Knowledge: Current Events: 2 (+5)
Knowledge : Streetwise: 2 (+5)
Languages: 7 (Cantonese, English [native], French, Hindustani, Japanese, Mandarin, Pashto, Russian)
Medicine: 3 (+5)
Notice: 8 (+10)
Search: 3 (+5)
Sense Motive: 8 (+10)
Sleight of Hand: 4 (+10)*
Stealth: 4 (+10)*


Feats: 24PP
Attack Focus 5 (Melee)
Benefit: Ambidexterity (Hands and feet)
Benefit: Wealthy
Defensive Roll 5
Dodge Focus 6
Equipment 1
Grabbing Finesse
Improved Grab
Improved Grapple (free w/ Additional Limbs)

Improved Initiative
Improved Pin
Skill Mastery* (Escape Artist, Gather Information, Sleight of Hand, Stealth)
Uncanny Dodge


Equipment: 1PP = 5EP

Binoculars 1EP

Commlink 1EP

Handcuffs 1EP
Lockpicks 1EP
Multi-tool 1EP


Powers: 2 + 10 + 7 + 2 + 8 = 29PP
Additional Limbs 2 (Both Legs) [2PP]
Drain Wisdom 10 (Extras: Poison, Flaws: Permanent) [10PP]
Elongation 7 (250 feet) [7PP]
Super-Movement 2 (Slithering, Trackless) [4PP]


Device 2 (Slither Suit; 10PP Container; Flaws: Hard-to-Lose) [8PP]
•    Concealment 4 (All Visual Senses, Flaws: Blending) [4PP]
•    Immunity 1 (Cold environments) [1PP]
•    Super-Movement 2 (Wall-Crawling 2) [4PP]
•    Super-Senses 1 (Low Light Vision) [1PP]


Drawbacks: (-6) = -6PP


Vulnerability (Cold Attacks, Frequency: Common, Intensity: Moderate [+50% DC]) [-3PP]


Weakness (Cold environments, Frequency: Common, Intensity: Moderate, cumulative -1 penalty on all checks, attack rolls and Defense per 20 minutes) [-3PP]


DC Block


ATTACK        RANGE      SAVE                    EFFECT


Unarmed      Touch        DC 17 Tough       Damage


Drain              Touch       DC 20 Fort            Drain


Abilities 40 + Combat 22 + Saving Throws 21 + Skills 20 + Feats 24 + Powers 29 - Drawbacks 6 = 150/150 Power Points

Edited by Heritage
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Well inspiration struck and kept me working on this character until almost 6am! It's a conversion from a 3e character I used a few years ago, and I think it's in pretty good shape, though a few things are missing and there are probably a few goofs and formatting issues. Her physical powers all have the Mutation descriptor, and the suit is Technological in nature.

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Made a few changes, the big one involving her Wisdom Drain; it is now essentially a non-lethal toxin that her skin always secretes, putting her into classic Rogue territory. One the hand, it makes it easier for her to use than when I had it Requires Grapple, but on the other it makes any sort of intimacy highly problematic.


Combined with her Cold issues (she's not actually cold-blooded, but her semi-reptilian physiology is heavily impacted by lower temperatures), I think it gives her some fun challenges to face.

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