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Critical (PL 8/PL 10)


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This is a build for my next PC, Critical. It's a take on the whole 'rougish space adventurer/romancer' archetype. I did my best to blend aspects of Longshot, Han Solo, and the movie version of Star Lord. Please take a look and let me know what you think about him.

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Player Name: Raveled

Character Name: Critical

Power Level: 8/10 (150/150 PP)

Trade-Offs: +2 ATT/-2 DC

Unspent Power Points: 0

Progress To Bronze Status: 0/30


In Brief: An alien experiment, roaming the wide cosmos in search of adventure and romance.


Alternate Identity: Adam Frei, Adem, GELF D-52

Identity: Secret

Birthplace: Space!

Occupation: Adventurer

Affiliations: None

Family: Multiple other GELFs, all estranged



Age: 25 (DoB: September 1990)

Gender: Male

Ethnicity: Genetically Engineered Life Form

Height: 5' 9"

Weight: 170 lbs

Eyes: Green/Changeable

Hair: Green/Dirty blonde/Changeable


Adem is a slim humanoid with green skin and short, dark fur all over his body, a thin, almost emaciated frame, large hands, and prehensile feet and tail. His face is round and he's usually smiling, and his green eyes always seem to be sparkling with a secret laugh. His suit is skintight, and darkly colored with stripes that compliment his fur color going up his limbs. Inlaid on the arms are the controls for the morphological induction grid, which can cloak him and his clothes in hard-light holograms, to let him blend into any situation. On one wrist he wears the silvery, angular form of a digi-vault, a useful tool that lets him carry his battlestaff wherever he is.


On Earth, Adem usually moves around as Adam Frei, a slim man with pale skin, green eyes, and dirty blond hair left to grow long. His chin always seems to have a few days' stubble on it, enough to seem rugged without being unruly. He is always careful to wear clothes that blend into any social function he finds himself in while being more perfectly cut and tailored than anyone else's outfit. If at all possible, he goes barefoot.



Power Descriptions: D-52 was designed to be an organism with enhanced luck. Happenstance goes in his direction, and he can apply subtle psychic pressure to force the odds to go against his enemies. In addition to that, all GELFs have enhanced physical abilities. Lastly, Critical is armed with an arsenal of tricks he's assembled, foremost among them is the Digi-vault that can summon his battlestaff from nowhere at all.



History: Out in the wide, wide galaxy there are infinite tastes and almost anything is for sale. Lanistia has grown fat and wealthy from providing some of the highest-rated entertainment in the galaxy, but his wealth was always rooted in blood sport. Often decried in the Lor Republic but never actually banned, and widely popular in the Stellar Khanate before the rise of the Communion, Lanistia took people from all social levels, from all walks of life, and pitted them against each other and fearsome beasts and even exotic environments for the amusement and cheers of the crowds at home. A successful gladiator could make a lot of money, and gambling is no small part of it.


Of course the house always has an edge, and Lanistia has his GELFs. While GELFs all start from the same genetic base, there's an intentional X-factor in their construction that leads each one to be subtly different. That, combined with careful management from Lanista's stable of bureaucrats, meant that any up-and-coming gladiator who refused to sign an (exploitative, lifelong) contract very quickly found themselves up against a fight that they could not win, and the house got another champion up their sleeve.


Adem was born into this hard life as another one of Lanistia's vat-grown assassins. The young GELF was a disappointment at first, with no flashy gimmicks or obvious extraordinary abilities. What he did have was a natural charisma and an entertainer's sense of timing. As well, he proved able to handle threats far above his experience or apparent ability; he fought many nail-biter upsets that made Lanistia even richer. He found himself in the role of a favorite pet, feted but kept on a short leash. Adem chafed at this, like he chafed under any restriction, and he looked hard for a way out. In retrospect, it's not surprising that it came from a lucky break.


Adem was being paraded about the Republic as part of Lanistia's push to other markets, visiting different worlds and speaking on behalf of Lanistia Enterprises (always with a handler in close proximity). He was at a party on a Lor space station; he picked up a cute Lor executive and the pair retired to her personal shuttle for some 'private talks.' He convinced her to undock the shuttle and set it orbiting the system's sun, and once she was asleep he piloted the spacecraft to a neutral spaceport. He made sure that the executive wasn't harmed and able to return to the station and LE's bureaucrats, but he wasn't about to go back to his old life of servitude.


With a whole galaxy in front of him and a whole army of bounty hunters in his wake, Adem is always on the move. He never stays in one place long and always dives feet-first into the most exciting scene around. He's had quite a few exploits and it always on the look-out for the next.



Personality & Motivation: Adem is a free-spirited individual, always focused on the moment and how he can wring maximum enjoyment from it rather than planning for the future. He's not malicious, he just prefers to enjoy what he has now rather than what he could have in the future. This includes flirting with just about any self-willed creature who enters his line of sight.


Adem is a performer, and never happier then when he can show off his athleticism, his good looks, or his quick wit.


If there is one thing Adem is truly passionate about, it is freedom and liberty. He has been a slave, been a commodity who only existed to fight and die at the pleasure of others; he cannot and will not sit by when those with power use it to crush or subdue others.



Powers & Tactics: Adem is a performer and his fighting style shows it, with lots of flashy flips and glib jabs at his opponents. He'll normally pick the flashiest, or angriest, or simply the best-looking combatant around and engage them directly, with words as much as with his battlestaff. He usually doesn't hold a grudge in a fight, and is more than happy to end it on mutual, neutral terms. One thing that he doesn't do well, though, is running -- he claims that it "doesn't make a very good story for the hero to retreat!"



Karmic Rubberband Adem has wildly varying luck. When things go right, they go very, very right, and when things go wrong it is spectacular.

Wanted GELF Adem is a runaway slave from one of the richest men in the galaxy, and his genetics could grant preternatural luck to anyone. He always has to be on the lookout for people trying to capture him.

Man on the Move Adam Frei has no fixed address, and relies upon the kindness of strangers to not be sleeping on the street.

Not From This Planet Adem was born far, far away from Earth. Earth culture and Earth customs are strange to him; while he's assimilated well enough not to raise too much suspicion, he could still commit a faux pas.

Green-skinned Alien Adem has an alien machine that helps disguise his non-human features, but if something happens to the disguise it would be very difficult for him to hide.

Shiver Shiver Adem has no body fat; cold environments are even less pleasant for him than they would be other people.

"I call it improvising!" Adem lives in the now, and that means he can go off a plan pretty easily.



Abilities: 4 + 10 + 8 + 0 + 2 + 10 = 34 PP

Strength: 14 (+2)

Dexterity: 20 (+5)

Constitution: 18 (+4)

Intelligence: 10 (+0)

Wisdom: 12 (+1)

Charisma: 20 (+5)


Combat: 8 + 8 = 16 PP

Initiative: +5

Attack: +4 Melee, +4 Ranged, +10 Battler Array

Grapple: +5/+8

Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed

Knockback: -4


Saving Throws: 4 + 5 + 6 = 17 PP

Toughness: +8 (+4 Con, +4 Defensive Roll)

Fortitude: +8 (+4 Con, +4)

Reflex: +10 (+5 Dex, +5)

Will: +6 (+1 Wis, +6)


Skills: 60 R = 15 PP

Bluff 12 (+17)

Diplomacy 10 (+15)

Disguise 0 (+5/+20With Morph)

Handle Animal 5 (+10)

Medicine 5 (+5)

Perform (Dance) 5 (+10)

Notice 11 (+12)

Sleight of Hand 12 (+15)



Feats: 10 PP


Defensive Roll 2

Dodge Focus 4




Powers: 4 + 31 + 12 + 12 + 1 + 1 = 61 PP


Additional Limb 3 (3; prehensile feet [2] & tail [1], Feat: Innate) [4 PP]


Container (Genetic, Luck) (Born Lucky) [31 PP]

Enhanced Skills 11 (Acrobatics 12 (+17), Escape Artist 12 (+17), Sense Motive 8 (+9), Stealth 12 (+17)) [11 PP]

Enhanced Feats 2 (Acrobatic Bluff, Uncanny Dodge (Auditory)) [12 PP]

Luck Control 2 (Give HP to others, force rerolls, Feats: Luck 2) (May the Odds...) [8 PP]


Device 4 (20 PP, Easy to Lose) (Alien, Digital, Technology) (Battlestaff) [12 PP]

Battler Array (12 PP, Feats: Accurate 3, Alternate Power 5) [20 PP]

BE: Damage 4 (Extra: Autofire [6], Feats: Improved Critical, Mighty) (Multi-strike) [12/12]

AP: Damage 4 (Extra: Area/Burst [Targeted], Feats: Improved Critical, Mighty) (Crowd Surfing) [12/12]

AP: Damage 6 (Extra: Range/Ranged) (Blast) [12/12]

AP: Damage 6 (Extra: Area/Cone [Targeted]) (Multi-blast) [12/12]

AP: Dazzle 6 (Visual) (Eye Blast) [12/12]

AP: Stun 6 (Head Strike) [12/12]


Device 3 (15 PP, Hard to Lose) (Exploration Suit) [12 PP]

Comprehend 3 (Understand & read all languages, speak and one language at a time) (Universal Translator) [6 PP]


Dimensional Pocket 1 (100 lbs, Flaw: Feedback) (Digi-vault) [1 PP]


Morph 3 (Any Humanoid, +15, Feats: Quick Change 2) (Morphological Induction Grid) [8 PP]


Leap 1 (x2, move action) [1 PP]


Speed 1 (10 MPH) [1 PP]



Drawbacks: -3 = -3 PP


Vulnerability (Cold, Moderate [DC x 0.5]) [-3 PP]


DC Block


ATTACK          RANGE                         SAVE                                EFFECT
Unarmed         Touch                         DC 17 Toughness                     Damage (Physical)
Multi-Strike    Touch                         DC 21+Autofire Toughness (Staged)   Damage (Physical)
Crowd Surfing   Touch (Burst, 20 ft radius)   DC 21 Toughness (Staged)            Damage (Physical)
Blast           Ranged                        DC 21 Toughness (Staged)            Damage (Energy)
Multi-blast     Touch (Cone, 40 ft long)      DC 21 Touhness (Staged)             Damage (Energy)
Eye Strike      Ranged                        DC 16 Reflex/DC 16 Fortitude        Blinded
Head Strike     Touch                         DC 16 Fortitude (Staged)            Dazed/Stunned/Unconcious
Totals: Abilities (34) + Combat (16) + Saving Throws (17) + Skills (15) + Feats (10) + Powers (61) - Drawbacks (3) = 150/150 Power Points
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