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Ari

The Speaker (PL10) Ari

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Power Level: 10 (150 PP)

Trade-Offs: None

 

Abilities: 0 + 0 + 4 + 6 + 6 + 4 = 20 PP

Strength 10 (+0)

Dexterity 10 (+0)

Constitution 14 (+2)

Intelligence 30/16 (+10/+3)

Wisdom 16 (+3)

Charisma 14 (+2)

 

Combat: 12 + 12 = 24 PP

Attack: +6 (+10 Multitudes, frazzer)

Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed

Initiative: +10/+0

Grapple: +6/+20 w/Mass Mgmt.

Knockback: -5/-1

 

Saving Throws: 5 + 4 + 6 = 15 PP

Toughness: +10 (+2 CON, +8 Protection)

Fortitude: +7 (+2 CON, +5)

Reflex: +4 (+0 DEX, +4)

Will: +9 (+3 WIS, +6)

 

Skills: 68r = 17 PP

Computers 7 (+17/+10)

Diplomacy 8 (+10)

Disable Device 7 (+17/+10)

Gather Information `7 (+10)

Intimidate 8 (+10)

Knowledge (current events) 5 (+15/+8)

Knowledge (Galactic lore) 6 (+16/+9)

Languages 4 (Galstandard(Native), Farsider, Grue, Jerreid,  Zultasian,

Notice 8 (+11)

Sense Motive 8 (+11)

 

Feats: 18 PP

All-Out Attack

Benefit 3(Rank 2(Lor Republic Civic Planetary Inspection Committee Rotunda Official, Speaker of the Dotrae; Security Clearance (Lor Republic)

Dodge Focus 4

Equipment 5

Power Attack

Skill Mastery (Diplomacy, Intimidate, Notice, Sense Motive)

Speed of Thought

Uncanny Dodge (Mental)

Well-Informed

 

Quote

Equipment 5=25EP

<i>encounter suit</i>(Immunity 9(Life Support)[9EP]

<i>frazzer</i>(Stun 7, Ranged, Full-Round Action, Accurate 2)[16PP]

<i>portable computer</i>[0EP]

 

Powers: 37 + 8 + 5 + 6 = 56 PP

 

Multitudes, 32 PP Array (Power Feats: Accurate 2, Alternate Power 3) [37 PP]

 

  • Base: Enhanced Intelligence 14 [14 PP] + Quickness 4 (x25, Flaws: Mental Only) [2 PP] + Comprehend (Languages) 2(Understand/Read/Speak All, One at a time) [4 PP] + Communication 9 (Mental; anywhere on Earth, Power Feats: Rapid) [10 PP] + Enhanced Feats 2 (Improvised Tools, Jack-of-All-Trades) [2 PP] Concentrated Wills
    Alternate Power: Blast 10 (Extras: Autofire 1, Power Feats: Improved Critical 2) [32 PP] Telekinetic Barrage
    Alternate Power: Telepathy 10 (Extras: Area Burst, Power Feats: Rapid, Selective) [32 PP] Linked Minds
    Alternate Power: Move Object 10 (Extras: Damaging, Power Feats: Subtle, Split Attack) [32 PP] Mass Mgmt.

 

 

Protection 8 [8 PP]

 

Super-Senses (Communication link(Dotrae manymind, Mental), Mental Sense Acute Radius Ranged) 5 [5 PP]

 

Variable Skills 1 [6 PP]

 

Abilities (20) + Combat (24) + Saving Throws (15) + Skills (17) + Feats (18) + Powers (56) - Disadvantages (0) = 150 PP

 

 


 

I think this works well enough as-is. Changed Datalink to Communication and Comprehend(Electronics) to Languages, removed the bonuses to Strength and Dexterity and the Knowledge(Technology) Skill(under the thinking that the Computers and Disable Device come from frequently working with much more advanced technology rather than actual study). Obviously mobility is the primary problem, but that can wait. What's most pressing is the question of whether to fiddle with things further and try to squeeze in some way to travel independently, or leave that be and increase something else. Maybe a Teleport beacon to the Lighthouse?

Edited by Ari

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Player Name: Ari
Character Name: Dol-Druth the Speaker

Trade-Offs: None
Unspent Power Points: 0
Progress To Bronze Status: 0/30

In Brief: Planetary inspector and hive-mind-aided super-mentat with a government mandate.

Residence: The Lighthouse.
Base of Operations: Earth
Catchphrase: "Why is this real?"

Alternate Identity: Lor Civic Rotunda(Planetary Inspection Committee Division) Officer Dol-Druth
Identity: Public
Birthplace: Lor-Dotra, birthing pod cavern in the southern continent
Occupation: Planetary inspector, representative of Dotrae.
Affiliations: Lor Republic, Freedom League
Family: The other eighty billion Dotrae.

Description:
Age: 46
Apparent Age: N/A
Gender: Male
Ethnicity: Subterranean(near colourless skin)
Height: 7'2"
Weight: 300lbs
Eyes: Black
Hair: White

 

White is his dominant colour, from the pearly, nearly translucent skin to the long white hair bristling from the scalp and cheeks in fine wires. Slender, twitching antennae protrude from the top of Dol-Druth's head, as edgy and irritable as their owner, while large, deep-set black eyes glare out at the world over a broad, broken Roman nose and perpetually-pursed thin lips. His bulky, ungainly body is swathed in an enormous loose suit of good-enough-for-government-work iridescent beige, on which his name and elected titles stream constantly in a shifting collage, the letters warping to make themselves intelligible to anyone looking at them. His voice is a deep, frustrated growl with clipped, sharp syllables even in telepathic communiques.

 

Power Descriptions:
When drawing on the collective mental force of Dotrae, Dol-Druth's eyes glow an eerie blue, and anyone with psychic sensitivity can feel the presence of many other, whispering minds suddenly at hand. Anything being affected by these powers similarly starts to glow and emit a low-pitched whine. Dol-Druth tends to gesture in ways mimicking the effect of his powers on their target, lifting his arms to pick up a car or thrusting his hand forwards to throw telekinetically-accelerated projectiles and so on. It is not necessary, but it is an ingrained habit.

 

History:
The office of Speaker(originally Voice) of Dotrae was first created around three hundred years ago, when the inhabitants of Lor-Van encountered the hive-mind race during their Great Experiment in empire-building. While they had encountered species of loneminds in the past, the Dotrae were still unused to the idea of any one specific being having any special authority over their manymind, preferring the never-ending psychic debate between each other to make decisions. When inducted into the Lor Empire, however, the visiting generals impressed on the Dotrae the need to have some representative for their people, arguing that in times of crisis snap decisions would need to be made without the benefit of argument, even at the speed of thought. Dotrae considered the matter, found the logic compelling, and presented a then-unknown adolescent girl named Gana-Ley to be their Voice.

 

Since then, what was intended as a means of Imperial control over the Dotrae has grown into a respected and valued position in the Republic. With access to the collective wisdom and psychic might of a race tens of billions strong, Speakers have filled countless specialty roles in government, military and judicial fields. But until an obscure functionary named Dol-Druth no Speaker was ever a planet inspector.

 

Dol-Druth was appointed after his predecessor was uncovered, after being cleared two years before, as the head of a lucrative kidnapping ring "acquiring" test bodies for unscrupulous lab-corps in a sensational exposé that led to the downfall of over a thousand other Dotrae officials responsible for 'screening' their ringleader's thoughts from the manymind. Before that he had performed the thankless work of surveying prospective member races with a kind of principled, rigorously honest and fair bloody-mindedness, and was already notorious for his very strong opposition to the post of Speaker long before the Senator's crimes were public knowledge. That last quality made him a perfect fit.

 

As part of his new duties, Speaker Dol-Druth was required to meet with the more prominent ambassadors and negotiators of the still-weakened republic. While on these rounds he met with a number of the people who had helped lead the Coalition, including an ambassador named Th'emme who had a lot to say about the fringe world of Earth and its incredible inhabitants. What was intended as glowing praise sparked immediate suspicion in the inspector. The tour done, and with the security of border worlds a pressing concern, Dol-Druth decided to clear up the matter himself and asked to make the next scheduled survey of the Sol system and its inhabited bodies.

 

His comrades in the Rotunda were happy to hand off such an unimportant job, and setting out in the basic flit pod that had been his home-away-from-home for decades the voice of his race sped through space to confront this strange world of myths, monsters and madness.

 

Personality & Motivation:
Even for one of Dotrae, Dol-Druth is aloof, withdrawn and largely impersonal. While he understands personal rights and privileges, and the need to take more than a broad-strokes view of any people, he abhors the way even others in the manymind glorify isolated selves and exceptionals. The idea of heroes, of private, personal property, of selfishness and self-interest is as baffling and alien a concept to him as many of his base assumptions would be to humans. The fact that he's even on Earth over a private, individual feeling and idea rankles him, and frays his perfectionist's irritation and discomfort with a self that doesn't fit its ideals. He sees his duty in Solar space as partly therapeutic and partly investigatory, exorcising his aberrant mindset and expanding Lor information and projection about a possible future member.

 

Powers & Tactics:
Since he isn't licensed to use his mentat powers without supervision by local authorities, Dol-Druth has to limit his use of telekinesis on natives to temporary immobilization, and relies on his hard-earned people skills and access to billions of helpful minds to make a compelling case against violence for the less immediately hostile. Due in part to shortages and also a preference to experience the planet like its inhabitants do, the Speaker of Dotrae has no independent means of fast movement, forcing him occasionally to 'push' against the ground or 'latch' onto solid objects and fling himself through the air. His standard-issue stun-pistol is less restricted, but still only drawn in dire circumstances.

Complications:

Alien Nation: While reasonably up to date on what's happening on Earth, Dol-Druth has very little frame of reference for much of the planet's history and culture.

Bow your head: Dol-Druth is easily annoyed and needled by people with strong senses of self and identity outside a group or society.

I am not I: Dol-Druth is first and foremost the Speaker of Dotrae. His own wishes and opinions are secondary to the decisions and aggregate view of the manymind. If they think he should act or speak otherwise than he wants, he feels compelled to obey.

May I?: As an alien and non-citizen of Solar space, Dol-Druth is sharply limited in what he is and is not allowed to do with his powers. Attacking without obvious cause, reading minds without express permission(from the authorities), and damaging Earthly property are only a few of his restrictions.

Mental Malarkey: Like most mentats, Dol-Druth channels his will and connects his thoughts through the Astral Plane, and things affecting that dimension around Earth affect him much more heavily, since his mental 'door' is wide open in constant communication, unlike the more segregated minds of humans.

1=0: Used to thinking of things on planetary scales, Dol-Druth is wholly unused to the idea that individuals can be as important as whole nations to the locals.

 

Edited by Ari

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