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Tiffany Korta

Voin Zhenshchina - PL10

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Player Name: Tiffany Korta

Character Name: Voin Zhenshchina

Power Level: 10 (150/150PP)

Trade-Offs: None

Unspent Power Points: 0


In Brief: Amazon woman who’s come out of retirement after raising a family.


Residence: Doncaster, Yorkshire, United Kingdom

Catchphrase: "Теперь вы сталкиваетесь воин женщина"


Alternate Identity: Klara Besplatno, Clara Matthews, Воин Женщина

Identity: Public

Birthplace: Shamany Vstrecha, Altai Republic, Russia

Occupation: Housewife

Affiliations: Ministry of Powers

Family: Zora (First Mother), Alloura (Second Mother), Tracy Theodora Matthews (Wife), Claire, Lucy and Alexis Mathews (Daughters)


Description:

Age: 244 (DoB: 1771)

Apparent Age: Early Thirties

Gender: Female

Ethnicity: Mixed

Height: 7'0”

Weight: 197 lbs

Eyes: Brown

Hair: Black
 

Klara is a striking figure standing at seven feet tall with an athletic build her skin lightly tanned and her black hair worn long a loose. Her facial feature is a mix, her Scythian and Mongolian ancestry giving her a rather striking noble bearing.  


Her costume is the ceremonial armour of her people gold scale mail with silver plates in places covering from neck to feet, with only her lower arms left bare. On her arms she wears a pair of elaborate bracers inserted with large red gems glowing with an inner power.


Power Descriptions:

Apart from her physique, making her more capable than the most normal humans. She also wears the armour of her warrior clan and a pair of magical bracelets filled with magical power.


History:

Long ago several of the shamans of the nomadic tribes would gather at a secret spot in the shadow of the Altai mountains. They would discuss peace among the tribes and protecting the steppes from threats both physical and supernatural. Over time the shamans began to bring families, then tribes and finally they settled building a city hidden from the rest of the world. Led by wise rulers the city prospered and as they grew wise there people benefited growing tall in stature and long in life span. Whilst they watched the world go by they generally kept to themselves only rarely venturing out and withdrawing into legend, whilst many wished nothing to do with the outside world and few wished to venture out and aid humanity.


Klara was one of these. Born through magic into the warrior caste she trained to fight in a city of peace, she wanted to go into the world and help others with the skills she had trained for almost a century. When the world descended into war and vast magical power were unleashed by the Axis she could no longer stand by and left her home, possibly forever to help the allies fight their war.


Presenting herself to a rather shock local Soviet commander, she was rapidly shipped to Moscow, where after some testing of both her powers and her loyalty she was assigned to the People's Heroes where she fought with distinction on many fronts, she was moved around often and kept away from the troops as coming from a society of relative freedom she often spoke out about the Soviet system. Despite the best efforts of the party when the Axis were defeated and the fragile peace descended she defected from the People's Heroes and the Soviet Union into the hand of the British.


Once British Intelligence determine she wasn't a double agent they were at a lost as to what to do with her, as her presence in Europe would threaten the fragile peace, so they assigned her to help restructure MI-13 into the Ministry of Powers. Her assigned guide during this time was one Tracy “Teddy” Matthews a former SoE agent, now assigned to the Ministry. They spent many months together and over that time a tentative friendship developed into something more. After a few years Tracy and Klara moved in together and Klara retired from superheroing to keep the household. When the Cold War began to thaw the two of them traveled back to Klara’s home and about a year later returned with three newly born daughters.


Apart from the occasional crisis Klara has spent the last couple of decades raising their daughters and looking after her partner, and finally once the law had caught up her wife, quite happy to be a housewife. The children now fully grown and gone on to successful careers (Claire is a Doctor, Lucy a Lawyer with and interest in Politics and Alexis is an actor) Klara has been itching to get back into the superhero business,  


Personality & Motivation:


Powers & Tactics:

Raised in ancient warrior culture Klara is not one for complicated plan or tactics. She is all being the first in and the last out, overwhelming the opposition with brute force. She’s not stupid however and if the foe is obviously more powerful then she will instead resort to hit and run tactics.


Complications:

Бывший народов Герой: Though few and far between there are a few that remember her time as one of the Soviets People’s Heros. Many are not overly friendly due to her defection to the West after the war.

нетрадиционный: Klara lives by her own way caring not for how see her life, in fact she’s quite open about her lifestyle choices. There are many out there who wouldn’t

Старая женщина: Tracy is a woman in her 80 and despite benefiting from Klara’s people's science and magical knowledge is starting to feel the passing of the years. Despite this Klara still loves her deeply and would do almost anything to keep her safe and healthy


Abilities: 20 + 6 + 10 + 6 + 4 + 6 = 52PP

Strength: 30 (+10)

Dexterity: 16 (+3)

Constitution: 20 (+5)

Intelligence: 16 (+3)

Wisdom: 14 (+2)

Charisma: 16 (+3)


Combat: 16 + 12 = 28PP

Initiative: +7

Attack: +8 Base, +10 Melee

Grapple: +20

Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed

Knockback: -7


Saving Throws: 5 + 3 + 5 = 13PP

Toughness: +10 (+5 Con, +5 Protection [5 Impervious])

Fortitude: +10 (+5 Con, +5)

Reflex: +6 (+3 Dex, +3)

Will: +7 (+2 Wis, +5)


Skills: 52R = 13PP

Bluff 7 (+10)

Intimidate 12 (+15)

Language (English, Russian, [Native Altai]) +2

Notice 8 (+10)

Sense Motive  (+10)

Search 7 (+10)

Survival 8 (+10)


Feats: 19PP

Accurate Attack

All-Out Attack

Attack focus (Melee) 2

Dodge Focus 4

Evasion

Fearless

Improved Initiative 1

Improved Trip

Luck 1

Master Plan

Move-by Action

Power Attack

Startle

Takedown Attack

Uncanny Dodge (Auditory)


Powers: 10 + 15 + 2 = 25PP


Scale Armour 2 (10 point Device, Hard to Lose) [8PP]

   Protection 5 (Extra: Impervious) [10PP]


Gemmed Bracelet 5 (25 point Device, Easy to Lose) [15PP]

   Blast 10 (100ft range) [20PP]

   Strike 0 (Feat: Mighty) [1PP]

   Teleport 4 (Flaw: Long range) [4PP]


Immunity 2 (Aging, Poison) [2PP]


DC Block


ATTACK        ATT RANGE   SAVE                                       EFFECT

Blast     +8 Ranged      DC 25 Toughness (Staged)    Physical

Strike +10 Ranged     DC 25 Toughness (Staged)    Physical



Totals: Abilities (52) + Combat (28) + Saving Throws (13) + Skills (13) + Feats (19) + Powers (25) - Drawbacks (0) = 150/150 Power Points
Edited by Tiffany Korta

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