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Darksider42

DS42s Random Creations

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Keeping this post clear just in case I need it.

 

Feel free to post on this thread if you have ideas of improving what I post.

Edited by Darksider42

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Cowl build Ver. 1.2

 

Abilities: 6 + 10 + 6 + 4 + 4 + 4 = 34PP
Strength: 16 (+3)
Dexterity: 20 (+5)
Constitution: 16 (+3)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 14 (+2)


Combat: 14 + 6 = 20PP
Initiative: +5
Attack: +7 Melee, +7 Ranged, +11 Unarmed
Grapple: +12
Defense: +9 (+3 Base, +6 Dodge Focus), +2 Flat-Footed
Knockback: -3


Saving Throws: 2 + 2 + 3 = 7PP
Toughness: +5 (+3 Con, +2 Protection)
Fortitude: +5 (+3 Con, +2)
Reflex: +7 (+5 Dex, +2)
Will: +5 (+2 Wis, +3)


Skills: 96R = 24PP
Acrobatics 7 (+12)

Bluff 6 (+8)

Climb 7 (+10)

Disable Device 10 (+12)

Escape Artist 7 (+12)

Gather Information 10 (+12)

Intimidate 6 (+8)

Investigate 6 (+8)

Knowledge (streetwise) 6 (+8)

Notice 6 (+8)
Search 6 (+8)

Sense Motive 8 (+10)

Stealth 7 (+12)

Feats: 16PP

Acrobatic Bluff

Attack Specialization: Unarmed 2
Evasion
Equipment 5

Grappling Finesse

Hide in Plain Sight

Luck 2

Power Attack

Takedown Attack

Well Informed

 

Equipment 5 = 25/25EP

Lockpicks [1EP]

Smartphone: Cell Phone, Computer, Video Camera [3EP]

Costume: Protection 2 (Power Feats: Subtle) [3EP]

 

Scavenged Arsenal Array 92 Alternate Powers) [18EP]

Flash-Bang: Dazzle 4 (Auditory, Visual. Extras: Area (Burst)) [16EP]

Smoke Bomb: Obscure 4 (visual, 50' radius, Extras: Independent) [6/1EP]

Grapple Gun: Super-Movement 3 (Swinging, Wall-Crawling 2) [6/1EP]

 

Powers: 4PP

 

Super Movement 2 (Slow Fall, Sure Footed) [4PP] Parkour 

 

DC Block

ATTACK               RANGE             SAVE                         EFFECT

Unarmed              Touch             DC18 Toughness (Staged)      Damage (Physical)

Flash-Bang           Area              DC14 Reflexive (Staged)      Dazzled (Visual)

                                                                    Dazzled (Auditory)

 

Totals: Abilities (34) + Combat (20) + Saving Throws (7) + Skills (24) + Feats (16) + Powers (4) = 105/105 Power Points

Edited by Darksider42

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Phasing Teen Hero Character Sheet Version 0.1

 

Abilities: 2 + 6 + 4 + 6 + 4 + 8 = 30PP
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 16 (+3)
Wisdom: 14 (+2)
Charisma: 18 (+4)



Combat: 8 + 10 = 18PP
Initiative: +0
Attack: +10 Melee, +4 Ranged
Grapple: +9
Defense: +15 (+5 Base, +10 Dodge Focus), +0 Flat-Footed
Knockback: -0



Saving Throws: 3 + 4 + 4 = 11PP
Toughness: +5 (+2 Con, +3)
Fortitude: +5 (+2 Con, +3)
Reflex: +7 (+3 Dex, +4
)
Will: +6 (+2 Wis, +4)



Skills: 0R = 7PP
Acrobatics 4 (+7)
Bluff 8 (+12)
Computers 4 (+7)
Diplomacy 8 (+12)
Medicine 4 (+6)



Feats: 23PP
Attack Focus: Melee 6
Dodge Focus 10
Equipment
Grappling Finesse
Inspire 2
Luck 2
Stunning Attack

Equipment: 5EP = 1PP
Armored clothing (
Protection 3)

Powers: 32 + 21 + 4 = 57PP


Insubstantial 4 (Extras: Action [Reaction; +1], Affects Others [+1]; Power Feats: Progression 3 [10 subjects], Selective; 32pp)

Offensive Phasing Array (1 Alternate Power) [21PP]
Nullify 10 (all Electronics; Extra: Affects Corporeal; Flaw: Range [Touch]) 20pp
AP:
Damage 10 (Extra: Affects Corporeal) [1pp]

Super-Movement 2 (Air Walking 2) [4pp]

DC Block

ATTACK             RANGE      SAVE                           EFFECT
Unarmed
Touch DC 16 Toughness                Damage (Physical)
Phase Touch Touch DC 25 Toughness Damage (Physical)



 

Totals: Abilities (30) + Combat (18) + Saving Throws (11) + Skills (7) + Feats (23) + Powers (57) - Drawbacks (0) = 146/150 Power Points

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Abilities: 0 + 2 + 2 + 8 + 12 + 8 = 32PP
Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 18 (+4)
Wisdom: 22 (+6)
Charisma: 18 (+4)



Combat: 6 + 6 = 12PP
Initiative: +1
Attack: +3 Melee, +8 Ranged
Grapple: +4
Defense: +8 (+3 Base, +5 Dodge Focus), +0 Flat-Footed
Knockback: -1/-6



Saving Throws: 5 + 4 + 4 = 13PP
Toughness: +12 (+1 Con, +11 Force Field)
Fortitude: +6 (+1 Con, +5)
Reflex: +5 (+1 Dex, +4)
Will: +10 (+6 Wis, +4)



Skills: 32R = 10PP
Concentrate 8 (+14)
Diplomacy 4 (+8)
Knowledge (Arcane Lore 4 (+8)
Notice 8 (+14)
Search 8 (+)
Sense Motive 8 (+14)



Feats: 14PP
Attack Focus (Ranged) 5
Dodge Focus 5
Eidetic Memory
Jack-of-all-trades
Trance
Ultimate Save (Will)



Powers: 5 + 29 + 10 + 21 = 65PP

Communication 6 (Mental, Flaws: Limited [Not Two-Way]) +Comprehend 1 (Languages 1 [Speak Any]) +Mind Reading 1 (Extras: Action 2 [Free], Sensory Link, Flaws: Communication-Dependent, Duration [Instant, Lasting], Limited [Surface Thoughts]) [1PP]  [3+1+1=5PP] Telepathy

Psychic Array [29PP]
Base: ESP 8 (Visual, Hearing. 2000 Miles) [24PP] Clairvoyance
AP: Move Object 12 (Power Feats: ) [1PP] Telekinesis
AP: Blast 12 [1PP] Psionic Bolts
AP:
Blast 8 (Extras: Area) [1PP] Telekinetic Hammer
AP: Mind Reading 12 (Flaws: Action [Instant; Lasting]) [1PP] Mind Probe

Flight 5 (250MPH/2500) [10PP]

Force Field 11 (Extras: Imperious 5) + Immunity 10 (Mental Effects. Drawbacks: Limited - Half Effect) [21PP] Psionic Ward


DC Block

ATTACK RANGE SAVE EFFECT
Unarmed
Touch DC 20 Toughness Damage (Physical)
Psionic Bolts Ranged DC 32 Toughness Damage (Psychic)
Telekinetic Hammer Ranged DC 28 Toughness Damage (Psychic)



 

Totals: Abilities (32) + Combat (12) + Saving Throws (13) + Skills (10) + Feats (14) + Powers (65) - Drawbacks (0) = 146/150 Power Points

Edited by Darksider42

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