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Gloom - Tier 2 PL 10 NPC


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Character name : Gloom 
Power Level : 10 150/150
Trade-Offs : None
Unspent Power Points : 0
 
In brief: A thief born in the dark, and hungering to go beyond simple thievery.
 
Alternate Identity : Jenny Malone
Identity : Secret
Birthplace : Corpus Christi, Odessa, Texas
Occupation : Works in a small Occult shop by day, thief by night.
Affiliations : Small circles of various people interested in the occult, but has cut off most of her ties to her family, and friends back home.
Family : Her father's, Jason and Shawn Malone, and twin sister, Ashley.
 
On Levi: Levi is a spirit wearing the clothes of a Victorian Noble, Including a cane, and top hat. His spirit is weak after years of hibernating without a suitable host, and he himself has found himself bound mainly to those that want what others have, and have a desire for power hidden in their Hearts. He is usually far more controlling over his hosts then his (unknowing) counterpart of Mary. He's used to manipulating, and tempting his hosts into doing what he wants, and what he wants is power denied to him in life. His memories of the Victorian era, and his previous hosts is quite clear, though some details do escape him (Such as whether or not he has encountered any other spirits like himself). The relationship between Jenny and Levi is tense, a constant tug of war over Jenny only wanting to live comfortably, and Levi wanting to take as much as he can before he has to start over in a new host. Rarely does he interfere with Jenny when she's working, besides telling her something she herself may have missed. He has thus made it quite clear did her ability to control darkness Itself comes from him, and she should she overstep herself with him, he will to take that power away. This has resulted in her giving way to his wishes far more readily. 
 
Description :
Age : 22 (May 24, 1992)
Gender : Female
Ethnicity : Caucasian
Height : 5'11 "
Weight : 140
Eyes : Silver Grey
Hair : Short, Black
 
 
 
Power Descriptions :
 
Darkness come alive. She takes, and shapes the shadows to her very whim, having mainly used them to support her career as a thief, the mysterious man that calls himself Levi, has been trying to convince her to use her power for even more. Besides this Darkness, her body regenerates at an astounding rate, allowing her to get back on her feet faster then most. This manifests as tendrils of darkness oozing out of her wounds as they disappear. 
 
 
History: Jenny spent the first seven years of her life in an orphanage, she was always a shy child. Staying away from the children around her, and hiding from the people that may come to adopt her. On her eight birthday two men came in, Jason and Shawn, and decided to take her home with them, as well as her sister Jenny had barely seen since she was four. Jenny's sister, Ashely, had been bouncing between foster homes, though why it was her and not Jenny, she never knew. This meant they had little in common, and throughout highschool they tended to avoid each other.
 
As soon as she was old enough, she left home and journeyed to Freedom City to find something new, something exciting. What she didn't know when she had left home, was that she hadn't been the only person to leave Corpus Christi for Freedom City. Alton Gotti, a strange boy she had talked to only in the classes where they were assigned to the same project, had left for Freedom City for the same reason.
 
She quickly left college, and struck out on her own, getting a job at a small Occult Shop, where, not long after, the spirit of Levi found itself, and bound to her. A few weeks later, a string of small robberies scattered throughout the city shared one thing in common, the cameras were completely blacked out while their goods were stolen. 
 
Less then two months after she started robbing places, she stopped. She had enough, and had sold off everything to her contacts in the underworld. But in the past three months (since Mary bonded to Mirror) Levi has become more restless, and is trying to get her back out onto the streets, and this time, hit somewhere big.
 
 
Personality and motivation : Jenny is fairly shy, though energetic. She tends to keep to her place in the West End When not working, and has few friends, and has had fewer relationships since she came to Freedom City. At night, however, she goes out and looks for a good place to hit, and at times, hits them. Her main motivation is money, she wants to live comfortably, but ever since she got her powers, a desire for something more has started to grab hold of her heart. Jenny has a mild West Texas accent, though it grows stronger (up to moderate) when she is stressed, or angry. 
 
Powers & Tactics :
 
Jenny is not very tough, and relies more on not being seen, and not getting hit, then taking damage. She hides in her shadows, and lashes out to hit her opponents, moving from shadow, to shadow. She's had little experience doing this, and all against non-powered cops, and do gooders have shown up at her hits unexpectedly.
 
Complications :
Secret Identity: Gloom's real name is unknown to everyone she has run across in her her robberies, seeing as people knowing the true name of a thief is.... problematic.
Underground Names: Gloom knows the names of, and how to contact smugglers, and fences of the underground. This means they know what she's hit, when she's shown up, and what she's fenced, and a smart hero or what have you can bribe / intimidate them into giving up their next meeting so they can try to nab her.
Bound by Blood and Soul : The source of Gloom's darkness powers, though not her regeneration, comes from the spirit bonded to her named "Levi". Whenever he is to far away, or cut off from her, she loose his power. However, because his soul rests bonded inside of her own, even if he's rendered unable to fight, move, or act on his own, she retains her powers.
Abilities : 0 + 6 + 0 + 4 + 6 + 10 = 26
Strength: 10 (+0)
Dexterity: 16 (+3)
Constitution: 10 (+0)
Intelligence: 14 (+2)
Wisdom: 16 (+3)
Charisma: 20 (+5)
 
 
Combat: 14 + 20 = 34
Initiative: +3
Attack: +7 Melee, +10 Ranged
Grapple: +6
Defense: +10 (+10 Base), +5 Flat-Footed
Knockback: +0
 
Saving Throws: 6 + 5 + 6 = 17PP
Toughness: +0(10) (+0 Con, +10 Defensive Roll)
Fortitude: +6(+0 Con, +6)
Reflex: +8(+3 Dex, +5)
Will: +9(+3 Wis, +6)
 
 
Skills: 52 = 13PP
Bluff 5 (+10/+14)
Concentration 6 (+9)
Diplomacy 4 (+9/13)
Disguise 3 (+8)
Escape Artist 3 (+6)
Knowledge (Arcane Lore) 3 (+5)
Knowledge (Art) 3 (+5)
Knowledge (Streetwise) 3 (+5)
Notice 4 (+7)
Search 6 (+8)
Sense Motive 6 (+9)
Stealth 6 (+9)
 
 
Feats: 12PP
Attack Focus (Ranged) 3
Attractive 1
Defensive Roll 5
Elusive Target
Evasion 1
Taunt
 
 
 
Powers : 36 + 12 = 48pp
 
 
Obscure 10 (  Range (Perception) Feat : Alternate Power 6 ) (Darkness Control) [36pp]
AP: Summon 10 (Mental Link, Progression # of minions: 1 (Total minons, 2) {22/22} (Darkness Control?)
AP  Dazzle 10  ( Visual Senses Affects; Feat : Improved Range 2 ) {22/22} (blind)
AP: Create Object 10 (Affects Insubstatinal 2) {22/22}
AP  10 Damage ( Extra : Range [Range] Feat : Improved Range 2) {22/22} (Darkness Blast)
AP: Snare 10 (Affects insubstantial 2) {22/22} (Shadow Tendrils)
AP: Teleport 10 (Flaw; medium Shadows, Dimensional 3) {13/22} (Shadow Step)
 
Regeneration 10 (Persistent, Regrowth, Ability Damage 2, Recovery Bonus 2, Bruised rate 3 Injured rate 3) [12PP]
 
 
 
 
DC Block
 
ATTACK            RANGE       SAVE       EFFECT
Unarmed           Touch       DC 15      Toughness (Staged)      Damage (Physical)
Darkness Blast    Ranged      DC 25      Toughness (Staged)      Damage (Cold?)
Blind             Ranged      DC 20      Reflex/Fort             Dazzle (Visual)
Shadow Tendrils   Ranged      DC 20      Reflex                  Snare
 
Totals: Abilities (26) + Combat (34) + Saving Throws (17) + Skills (13) + Feats (12) + Powers (48) - Drawbacks 0? = 150/150 PowerPoints
Edited by LordHamster
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