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Net Fly (PL10 Rework)


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Player Name: Vahnyu
Character Name: Net Fly
Power Level: 10 (150/150PP)
Trade-Offs: -2 Attack / +2 Damage, +2 Defense / -2 Toughness
Unspent Power Points: 0
Progress To Silver Status:
In Brief: Young gadgeteer genius Serge Explinker dons a simple yet sophisticated sonic harness/vibro-suit, in order to enhance his mutant powers and fight crime as the masked superhero Net Fly.
Identity: Secret
Alternate Identity: Serge Explinker


Identity: Secret
Birthplace: Freedom City
Occupation: Student
Affiliations: None
Family: Father: Andrew Explinker. Mother: Catherine Coldear. Step-Father: Gregory Lineburg.
Age: 16 (DoB: March the 19th, 1995)
Apparent Age: 16
Gender: Male
Ethnicity: Caucasian
Height: 5' 10"
Weight: 180 pounds
Eyes: Green
Hair: Blonde
A lean, light-skinned teenager of medium height, Serge has curly short blonde hair and green eyes. He wears prescription reading glasses, although ever since his powers awoken, he stopped needing them. His casual attire consists of lion-colored baggy pants or jeans, a light-grey tank-top and a green camp shirt.
His costume is mostly grey, composed of a spandex-like material, and covers most of his body, except the eyes, and it has extra pockets strapped at his thighs. He wears black boots and black briefs, on top of the suit, with a blue tool belt. He has blue mechanical gauntlets, and a white megaphone strapped on a blue x-shaped harness, in front of his chest. Finally, he has two blue head-pieces that cover his ears, on top of his mask.
Power Descriptions:
Net Fly is a mutant, with the power to influence his body's vibrations. This gives him an assortment of innate abilities, like enhanced agility, strength, and stamina, the ability to "stick" on surfaces, and the ability to fly. Further-more, he has costumised his VibroNet Suit so that he can further harness those powers and re-focus them into sonic energy. He can concentrate his gloves with sonic energy in order to enhance his fists or produce Sonic Blasts and hit his opponents from a distance. He can also opt to redirect his powers to his chest-phone, and unleash a powerful Sonic Beam. The suit also channels Net Fly's vibrational energies to create a protective Vibro-Field, which lessens the impact of attacks. Finally, his suit comes equipped with a Net Dive device, which allows him to interact with machinery and even enter the cyberspace.
Serge was a gifted young boy, and he showed from an early age an aptitude with complex machinery and computers. While he comes from a divorced family, his parents have managed to keep a good relationship with each other and their son.
When he became an adolescent, Serge started exhibiting his latent mutant abilities. It wasn't, however, until much later, when he became unwittingly entangled with a heist, that he decided to use his powers for a purpose.
A group of armed robbers ambushed an armory car and stole a bunch of high-tech equipment. During the heist, things quickly escalated, and Serge, allong with a few other bystanders, was captured as a hostage, and held against his will.
At first, he was paralyzed from fear, until he witnessed the robbers shot a man in front of him, in order to force the police to meet their demands. Finding an opportunity, Serge sneaked out of sight and undid his bonds with his strength. He took a few devices that were laying close to him, and tinkered with them as quickly as he could, fashioning them into Sonic Blasters. Before the robbers realized what had happened, Serge, wearing a makeshift outfit to conceal his identity, attacked them, and quickly subdued them.
After rescuing everyone, Serge left the crime-scene. For the next few days, he reflected on what had just transpired. He realized that he could use his powers to fight crime, but in order to do so, he needed to make a costume for himself.
Tinkering and improving upon the devices he aqcuired during the heist, and using a few more that he had created on his own, Serge was able to adapt them into a functioning suit.
Now, Serge has emerged as the superhero Net Fly. He has performed adequately, but after a few close calls too many, he decided to enroll in Claremont Academy, and further hone his crime-fighting abilities.
Personality & Motivation:
Serge's desire to help people is matched only by his curiosity and inquisitiveness. Serge spends a lot of his time fine-tuning his suit or practicing his programming skills. When he isn't tinkering with his devices, Serge can often be found socializing with his friends.
Powers & Tactics:
Net Fly doesn't take hits well, so he prefers a hit-and-run fighting style over duking it out for prolonged periods. Having said that, however, he is perfectly capable of unleashing devastating attacks in close range, as well as take care threats from a distance. If he wishes to avoid fighting, he can opt to hide in the ceilings.

On the Job Learning: Is learning as he goes.
Secret: Identity.
Snarker Within: Extreme insecurity about his own faillings has developed into a sort-of split personality/alter self that tends to point out said flaws. Even so, Serge is usually more than willing to point his own errors himself, without outside, or for that matter, inside help, and thus, this alter self pops up very occasionally, during times of extreme duress(That is to say, more extreme than usual for a kid hero)
Technobabble Motormouth: Is prone on making tangential notes about science, whenever he finds the opportunity.
Trying Hard to Keep Up: Is prone on overexerting himself
Abilities: 0 + 0 + 0 + 10 + 4 + 0 = 14PP
Strength: 10/20 (+0/+5)
Dexterity: 10/20 (+0/+5)
Constitution: 10/14/18 (+0/+2/+4)
Intelligence: 20 (+5)
Wisdom: 14 (+2)
Charisma: 10 (+0)
Combat: 8 + 8 = 16PP
Initiative: +4/+9/+17
Attack: +4 Melee, +4 Ranged, +8 VibroNet Amp 
Grapple: +4/+9/+12
Defense: +8/+12 (+4 Base, +4/+8 Dodge Focus), +2 Flat-Footed
Knockback: -3/-2/-1
Saving Throws: 0 + 0 + 3 = 3PP
Toughness: +6/+8 (+0/+2/+4 Con, +4 [Defensive Roll])
Fortitude: +2/+6 (+0/+2/+4 Con, +0/+2)
Reflex: +5/+10 (+0/+5 Dex, +0/+5)
Will: +8 (+5 Wis, +3)
Skills: 68R = 20PP
Acrobatics 5 (+5/+10)Skill Mastery
Computers 10/15 (+15/+20)Skill Mastery
Concentration 6 (+8)
Craft (Electronics) 10/15 (+15/+20)Skill Mastery
Craft (Mechanical) 10 (+15)Skill Mastery
Disable Device 10/15 (+15/+20)Skill Mastery
Knowledge (Technology) 10/15 (+15/+20)Skill Mastery
Notice 6 (+8)
Sense Motive 8 (+10)Skill Mastery
Stealth 5 (+5/+10)Skill Mastery
Feats: 15PP
Defensive Roll 2
Dodge Focus 4
Improved Grab
Improved Initiative
Improvised Tools
Online Research
Move By Action
Skill Mastery 2 (Acrobatics, Computers, Craft[Electronics], Craft[Mechanical], Disable Device, Knowledge[Technology], Sense Motive, Stealth)
Powers: 37 + 45 = 82PP
Container 7.6 (38PP Container) [16 + 4 + 10 + 7 = 37/37PP] (Vibration Mutation)


Vibro-Control 8 (16PP Array; Feats: Alternate Power 0) [16PP]
Base Power: Enhanced Strength 10 + Damage 5(Feats: Mighty) [16PP](Sonic Strength)

Enhanced Constitution 4
Enhanced Dexterity 10
Sonic Speed 3 (6PP Array; Feats: Alternate Power 1) [7PP]
Base Power: Flight 3 (50mph/500ft per Move Action) [6PP] (Sonic Flight)
Alternate Power: Speed 4 (100mph/1'000ft per Move Action) + Super Movement 1 (Wall Crawling 500mph/5'000ft per Move Action) [4 + 2 = 6PP] (SuperSonic Dash)

Device 11 (55PP Container; Flaws: Hard-To-Lose, Feats: Restricted 1[sonic Controllers]) [(24 + 6 + 6 + 12 + 5 + 2 = 55/55PP) * (4 / 5) + 1 = 45PP] (VibroNet Suit)



Enhanced Vibro-Control 9 (to Vibro-Control 17, adds Alternate Power 4, adds Accurate 2) [24PP]



Vibro-Control 17 (34PP Array; Feats: Accurate 2, Alternate Power 4) [40PP]

Base Power: Enhanced Strenght 10 + Damage 7 (Extras: Autofire 12, Feats: Mighty) + Super Strength 2 (Effective Strength 30, Heavy Load x tons) [10 + 20 + 4 = 34PP] (Sonic Strength Amp)
Alternate Power: Damage 10 (Extras: Area[burst] 500ft Radius, Linked[Trip], Selective, Flaws: Action(Full-Round), Distracting, Feats: Progression[Area] 3) + Trip 10 (Extras: Area[burst], Linked[Damage], Selective, Flaws: Action(Full-Round), Range(Touch), Feats: Improved Trip, Progression[Area] 3) [13 + 14 = 27PP] (Sonic Maelstorm)
Alternate Power: Blast 12 (600-1'200 feet, Feats: Improved Range 2, Precise Shot 2, Split Attack) [29PP] (Sonic Blasts)
Alternate Power: Blast 12 (600-1'200 feet, Extras: Linked [stun], Linked [Trip], Flaws: Action (Full Round), Distracting, Feats: Improved Range 2) + Stun 12 (Extras: Linked [blast], Linked [Trip], Range [Ranged], Flaws: Action (Full Round), Daze, Unreliable, Feats: Improved Range 2) + Trip 12 (Extras: Linked [blast], Linked [stun], Knockback, Flaws: Action (Full Round), Feats: Improved Range 2, Improved Trip, Knockback 3) [8 + 8 + 18 = 34PP] (Sonic Beam)
Alternate Power: Burrowing 5(25mph/250ft per Move Action; Feats: Penetrating 2) + Damage 1 (Extras: Aura, Duration 2[sustained], Penetrating 4) + Damage 11 + Impervious on Toughness 8 (Extras: Reflective[Ranged], Flaws: Limited[Physical])[7 + 8 + 11 + 8 = 34] (Sonic Torpedo)

Datalink 3 (Radio, 1000 feet; Extras: Linked[Quickness], Feats: Cyberspace) + Quickness 6 (x100; Extras: Linked[Datalink], Flaws: One Task[Datalink]) [4 + 2 = 6PP] (Net-Dive Harness)
Enhanced Constitution 4 + Enhanced Fortitude 2 [6PP] (Endurance Amp)
Enhanced Reflex 5 + Enhanced Feats  6 (Dodge Focus 4, Improved Initiative 2, Improved Pin) [5 + 7 = 12PP] (Agility Amp)
Enhanced Skills(20R; Computers +5, Craft[Electronics] +5, Disable Device +5, Knowledge[Technology] +5)[5PP] (Installed Database)


Enhanced Sonic Speed 1 (to Sonic Speed 4) [2PP]



Sonic Speed 4 (8PP Array; Feats: Alternate Power 1) [9PP]

Base Power: Flight 4 (100mph/1'000ft per Move Action) [8PP] (SuperSonic Flight)
Alternate Power: Speed 6 (500mph/5'000ft per Move Action) + Super Movement 1 (Wall Crawling 2'500mph/25'000ft per Move Action) [6 + 2 = 8PP] (SuperSonic Dash)


Drawbacks: (-0) + (-0) = -0PP
DC Block


ATTACK                           RANGE      SAVE                              EFFECT
Unarmed                          Touch      DC15 Toughness (Staged)           Damage (Physical)
Sonic Strength (Damage)          Touch      DC25 Toughness (Staged)           Damage (Physical)
Sonic Strenght Amp (Damage)      Touch      DC27 Toughness (Staged)           Autofire Damage (Physical)
Sonic Maelstorm (Damage+Trip)    Area       DC25 Toughness (Staged)           Damage (Sonic)
                                            1d20+10 vs. STR or DEX(worse)     Trip
Sonic Blasts (Blast)             Ranged     DC27 Toughness (Staged)           Damage (Sonic)
Sonic Beam (Blast+Stun+Trip)     Ranged     DC27 Toughness (Staged)           Damage (Sonic)
                                            DC22 Fortitude                    Dazed
                                            1d20+12 vs. STR or DEX(worse)     Trip
Sonic Torpedo (Aura)             Touch      DC16 Toughness (Staged)           Aura (Sonic)
Sonic Torpedo (Aura+Damage)      Touch      DC27 Toughness (Staged)           Aura+Damage (Sonic)

Totals: Abilities (14) + Combat (16) + Saving Throws (3) + Skills (20) + Feats (15) + Powers (82) - Drawbacks (0) = 150/150 Power Points

Edited by Vahnyu
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