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Space Hero - Paradigm


Thevshi

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So, here is a draft of my Space PC.  Going to reshuffle some things so that Synapse takes my second PL 10 slot, which allows me to use my silver award for Equipment Points/etc and use my Gold to make Paradigm as a PL 12 (180 PP).  Still a few things to finish up.

 

Paradigm (PL11/12)

 

Player Name Thevshi

Character Name: Paradigm

Power Level: 11/12 (177/180PP)

Trade-Offs: -2 Def/+2 Toughness; -2 Atk/+2 Damage

Unspent Power Points: 0

Progress to Platinum Status: 0/120 (Gold Status earned with Velocity)

 

Bronze: Bump PL7 character slot to PL10 for Tsunami

Silver: 15 pp of Equipment (6 PP spent on Velocity)

Gold: Paradigm (PL 12, 180 PP)

 

In Brief: An alien paragon who defended a long forgotten space empire, recently revived after two millennium in suspended animation.

 

Alternate Identity: Amara Val-Ren

Identity: Public

Birthplace: Naram Prime

Occupation: Praetorian of the Delaztri Empire

Affiliations: Praetorians

Family: Daar Val-Ren (brother - deceased)

 

Age: 40 (DOB: over 2,000 years ago)

Apparent Age: 20

Gender: Female

Height: 5’ 8â€

Weight: 3,000 lbs

Eyes: Yellow

Hair: Dark Purple/Black

 

(description)

 

Paradigm’s costume is a full length white bodysuit, with black diamonds on the shoulders, upper chest and back, which were surrounded by golden yellow trim.  Black gloves go up almost the length of each forearms, and her black boots go halfway up her calves, both also having golden yellow trim.  A long, black cape completes the outfit.

 

Power Descriptions:

 

History:

 

Over two thousand years ago, the Delaztri Empire ruled an area of space encompassing hundreds of worlds.  After more expansive conquests centuries earlier, the Empire’s growth had greatly slowed, the Empire turning away from aggressive expansion and instead focusing on governing the diverse races within its borders.  What little growth that continued to occur was mainly the result of diplomacy, and planets choosing to peacefully integrate into the Empire, looking to gain the benefits of Delaztri rule. 

 

During this time, the greatest defenders of the Delaztri Empire were the Praetorians (the closest English/Lor translation of the original title), an organization consisting of hundreds of individuals of incredible power, recruited among the many different races within the Empire’s boarders. 

 

Amara Val-Ren was born on Naram, a planet long under the rule of the Delaztri.  Amara's people were genetically stronger and tougher than many other humanoid species, with members of the species chosen to undergo genetic and radiation treatments to produce powerful members of the Praetorians.  The numbers of Naram subjected to such treatments were usually kept low by the Delaztri, for fear of creating a force of superpowered Naram that might choose to depose them.

 

Amara's older brother, Daar, had been selected to join the Praetorians when she was still a young girl, eventually rising to be one of the leading members of the organization.  Inspired by her brother, Amara dedicated herself to trying to earn the right to undergo the enhancement treatments and become a member of the Praetorians as well.

 

When Amara had reached her thirty-fifth cycle (roughly about eighteen for a human), she competed in a contest with other Naram for the honor of being selected for the enhancement treatment and membership in the Praetorians.  Although the various trials were grueling, Amara managed to finish ahead of the other competitors, earning herself the chance to follow in her older brother's footsteps.

 

Amara left Naram behind, traveling to the seat of the empire to undergo the enhancement treatment.  The process was painful, but resulted in the young Naram's body density vastly increasing, with no outward change to her appearance.  Her natural strength and durability were vastly increased, with Amara also developing the ability to fly, even through the cold expanse of space, and to survive unharmed in almost any environment.

 

It was not long after that Amara was inducted as a member of the Praetorians, joining her older brother in defending the empire.  For the next five years, she served loyally, facing numerous dangers as a Praetorian.  Then, a new enemy appeared at the boarders of the empire, pushing quickly into Delzatri space, and swatting aside the initial responses from the Delzatri Navy and the Praetorians.  

Ultimately, the entire might of the Praetorians was thrown at this threat and following several climatic battles, the enemy was defeated and driven from Delzatri space.  But the victory came at a high price.  Just over three quarters of the Praetorians were dead before the enemy was finally repulsed, including Daar Val-Ren.  As the few dozen weary and battered survivors made their way back from the front, the damaged Delzatri Naval ships they were aboard were intercepted by one of the Curator's museum ships.  The ancient Preserver created AI had decided that the surviving Praetorians needed to be collected and preserved by him.

 

The surviving Praetorians naturally resisted, but were overwhelmed by the Curator's drones and placed in suspended animation and brought back to his vast ringworld.  The Delzatri Empire collapsed not long after, while Amara and the others have sat in suspended animation every since...

 

Personality & Motivation:

 

Powers & Tactics:

 

Complications:

Stuff of Legends  Although the Delaztri Empire has long since ceased to be, there are still parts of the galaxy where the Empire and its Praetorians are legends.  On some worlds, the Praetorians are recalled as legendary heroes, but on other worlds, history has come to paint them as oppressors and conquers.

 

 

Abilities: 0 + 4 + 4 + 4 + 4 + 8 = 24PP

Strength: 10/36 (+2/+13)

Dexterity: 14 (+2)  

Constitution: 14/24 (+2/+7)

Intelligence: 14 (+2)

Wisdom: 14 (+2)

Charisma: 18 (+4)

 

Combat: 10 + 10 = 20PP

Initiative: +6

Attack: +5; +9 Melee

Grapple: +30/+32

Defense: +5 base, +9 with Dodge Focus (+2 flat-footed)

Knockback: -16

 

Saving Throws: 5 + 6 + 8 = 19 PP

Toughness: +13 (+11 Impervious)

Fortitude: +7/+12 (+2/+7 Con, +5)

Reflex: +8 (+2 Dex, +6)

Will: +10 (+2 Wis, +8)

 

Skills: 32R = 8PP

Diplomacy 8 (+12)

Kn: Galactic Lore 8 (+10)

Language 4 (Delaztri (native); Lor, Grue, Galstandard, English)

Medicine 3 (+5)

Notice 8 (+10)

Pilot 1 (+3)

 

Feats: 14PP

Attack Focus: Melee 4

Dodge Focus 4

Environmental Adaption 3 (Zero G, Low G, High G)

Grappling Finesse

Improved Initiative

Luck

 

Powers: 12 +39 + 2 + 10+ 5 + 9 + 6 + 9 + 1 + 4 = 97 PP

 

Flight 6 (500 MPH, up to Flight 8 (2,500 MPH)) [12PP]

 

Density 12 (+24 Str; Impervious Protection 6; Immovable 4; Superstrength 4; x25 Mass; Feats: Subtle 2; Buoyant; Extra: Permanent (+0)) [39PP]

 

Enhanced Strength 2 [2 PP]

 

Enhanced Constitution 10 [10 PP]

 

Impervious Toughness 5 [5PP]

Super Strength 4 (8 ranks total, up to 10; Effective Str: 76 to 86; Heavy Load: 480 tons to 2,240 tons; Feat: Shockwave) [9PP]

 

Super Movement (Space Travel) 3 [6PP]

 

Immunity 9 (Life Support) [9PP]

 

Immunity 2 (Aging, Disease; Flaw: Limited [half]) [1PP]

 

Power Reserve 2 (4PP reserve; Base Powers: Flight, Super Strength) [4PP]

 

Drawbacks:

Weakness (Delaztri Crystals, Frequency: Uncommon [-1], Intensity: Major, cumulative -1 to all stats [-2 Plus -1 as effects CON], Time: every minute [-2]) [-5 PP]

 

Totals: Abilities (24) + Combat (20) + Saving Throws (19) + Skills (8) + Feats (14) + Powers (97) - Drawbacks (5) = 177/180 Power Points

 

 

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