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Silver Magus, PL 10


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Player Name: RobRX

Character Name: Silver Magus

Power Level: 10 (150PP)

Trade-Offs: Need to ask AA if his build use any.

Unspent Power Points: 0

Progress To Bronze Status: 0/30

In Brief: Sorcerer combine magic and technology to fight evil in a suit of armor.

Alternate Identity: Kyle Finley

Identity: Secret

Birthplace: Freedom City

Occupation: Inventor

Affiliations: ASTRO Labs

Family: Davis Finley (Father, Deceased), Karen Emery (Mother, Deceased), Olivia Finley (Sister)


Age: 38 (DoB: 1975)

Gender: Male

Ethnicity: Caucasian

Height: 5’9â€

Weight: 170lb

Eyes: Green

Hair: Ginger

Kyle has the type of face one would associate with the typical ‘old magician’...if that magician was still in his late ‘30. He has an aquiline nose and a very deep set, bordering on ominous gaze despite his good nature. When younger, he was often teased or mocked for having a somewhat thuggish face. His hair is cropped short and he has a small beard. Any longer would make putting on his armor impractical.

Power Descriptions:

Kyle Finley is trained in the arcane arts as well as a good inventor, skills he has put to use in building a suit of armor that combine technology and magic.The suit augment his mystical abilities.



Kyle Finley was born in Freedom City in 1975. He and his sister were rather late children, their parents in their forties. Olivia, Kyle’s sister, was born only two years after him. His childhood was mostly unremarkable, save for the fact he lived in Freedom City (where truly bizarre things can and do happen). For the most part, he’s kept to himself, studying and eventually working at ASTRO Labs where he became acquainted with his friend (and later arch-enemy) Lester Everett, later known as Khavanda.

Lester had always been interested in ancient history and lost civilizations. Lester had looked for a long time for someone to provide him with advanced technology and money to help him fund a very dangerous expedition. Finally managing to convince Kyle to accompany him to explore and research what he believed to be subterranean ruins of an ancient civilization, Lester lead his friend and fellow co-workers deeper and deeper into the earth. There, Lester found a dangerous magical artifact, the Teeth of Khavanda whose recovery had been the secret purpose of this expedition all along. Lester, now Khavanda, mocked Kyle for his naivety and his reliance on modern science. Ancient magic and sorcery were the true path to power. They were the truth of this reality.

Kyle eventually escaped, lost and ashamed; he had helped unleash an ancient evil upon the world. For years, he travelled around the world, looking for a way to atone and perhaps even stop Khavanda. At times, he even considered that it might not be his problem; after all, earth certainly has many powerful protectors. Still, he couldn’t just walk away from this. And so Kyle Finley followed rumour after rumour, eventually arriving at Shambala Vale where he studied the art of magic in hopes of eventually banishing Khavanda back to whatever foul dimension it crawled up from. There he long debated and wondered where he was going and what he believed in; science and the modern world or magic and the ancient world.

Recently, Kyle has returned to Freedom City after a five year absence. Once back, he found out that his parents had both passed away in his absence. Having finally realized what his true path was, he secluded himself in his old lab. Having finally understood that science and magic were both valid path, he turned his skills to crafting tools that would combine the best of both worlds. Forging himself a glistening suit of powered armor, Kyle Finley became THE SILVER MAGUS!

Personality & Motivation:

The Silver Magus primarily wish to banish Khavanda from earth. However, this has since evolved into a desire to protect earth from all manners of foul threats. Presumably magical ones, but one can’t be picky about what evil they fight.

Powers & Tactics:

The Silver Magus is an inexperienced fighter and a decent mystic. His armor augment his versatility and his defensive abilities. Since Kyle also keep his identity a secret, he tries to avoid being seen using magic outside of his armor. It's better for his ennemies to think that all his powers are dependant on the armor.



Enemy: Khavanda is a dangerous foe to the Silver Magus and the two actively try to destroy each others.

Secret: Kyle's identity as the Silver Magus is meant to be a secret.


PL: 10 (150)

Abilities: 0 + 0 + 2 + 7 + 2 + 0 =22 pp
STR 10 (+0)
DEX 10 (+0)
CON 14 (+2)
INT 24 (+7)
WIS 14 (+2)
CHA 10 (+0)

Combat: 4 + 4 =16 pp
ATK: +4 (+10 Ranged in Suit)
DEF: +4 (+10 in suit/+2 flat-footed)
Grapple: +4/+14 Move Object [+20 Move Object in suit]
Init: +0

Saves: 0 + 3 + 5 + 8 =16 pp
TOU +10 (+2 Con, +8 [Force Field])
FORT +5 (+2 Con, +3)
REF +5 (+0 Dex, +5)
WILL +10 (+2 Wis, +8)

Skills: 64 R =16 pp

Concentration 5 (+7)

Craft [artistic] 8 (+15, Skill Mastery)
Craft [electronic] 8 (+15, Skill Mastery)
Craft [mechanical] 8 (+15, Skill Mastery)
Intimidate 10 (+10, Skill Mastery)
Language 1 (Latin; Base: English)
Knowledge [arcane lore] 8 (+15, Skill Mastery)
Knowledge [technology] 8 (+15, Skill Mastery)
Notice 4 (+6, Skill Mastery)
Sense Motive 4 (+6, Skill Mastery)

Feats: 9 pp

Benefit 1 (Wealth)
Eidetic Memory
Jack of all Trades

Luck 1
Skill Mastery 2 (Craft [artistic], Craft [electronic], Craft [mechanical], Intimidate, Knowledge [arcane lore], Knowledge [technology], Notice, Sense Motive)

Powers: 71 = 71 pp


Device 11 (Power Armor, Hard to Lose) (PF: Restricted [DNA Scan]) [45 pp] {55 pts}

Enhanced Feats 6 (Attack Focus [Ranged] 6) [6dp]
Enhanced Flight 2 (to Flight 3 [50 MPH]) [4dp]
Feature 12 (Buys Off Action Flaw and Distracting Drawback on Magic) [12dp]
Feature 12 (Adds Impervious Extra to Force Field, Buys Off Dodge Bonus Flaw) [12dp]
Immunity 9 (Life Support) [9dp]
Shield 6 [6dp]
Super-Senses 6 (Accurate Extended Radio Sense, Danger Sense [radio], Uncanny Dodge [radio]) [6dp]

Mystic Array 11 (PFs: Alternate Power 5, Flaws: Action [Full], Drawback: Distracting to Change Configuration [-2]) [14 pp]

BE: Blast 10 (PFs: Indirect 2) {22/22} 'lightning'
AP: Dazzle 10 (visual) (PFs: Indirect, Improved Crit) {22/22} 'fire-flash'
AP: ESP 10 (Earth to Moon) (visual) (PFs: Rapid [x10], Subtle) {22/22} 'scrying'
AP: Move Object 10 (Heavy Load: 12 tons) (PFs: Indirect, Precise) {22/22} 'mighty winds'
AP: Snare 10 (PFs: Indirect, Reversible) {22/22} 'ice bonds'
AP: Teleport 6 (20 Miles) (Accurate, PFs: Easy, Turnabout) {21/22} 'mystic travel'

Flight 1 (10 MPH) [2 pp]
Force Field 8 (Flaw: Not When Flat-Footed) [4 pp]
Quickness 6 (x100) (Flaw: Limited [Mental Tasks]) [3 pp]
Super-Senses 3 (Detect Magic 3 [visual]) [3 pp]


Drawbacks: (-0) + (-0) = -0PP


DC Block


ATTACK             RANGE         SAVE                                EFFECT
Unarmed            Touch           DC10 Toughness              Damage

Blast                  Range          DC25 Toughness               Damage
Dazzle               Range          DC20 Fortitude/Reflex        Dazzled
Snare                Range          DC20 Fortitude                   Entangled


abilities 22 + combat 16 + saves 16 + skills 16/64 + feats 9 + powers 71 = 150 pts


Edit: Changed to a different, earlier build of the Armored Sorcerer.

Edit 2: Need to shave off a few points, I'll get to that in a bit.

Edit 3: Did the edits Thevshi mentionned.

Edit 4: Changed formatting.



-Still need to name his archenemy.

-Need to get AA's build verified, as I may have not seen possible errors.

Edited by RobRX
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The background fluff all looks pretty good, though, as you recognize, you need a name for your arch-enemy.  Did you have a powerset/archtype in mind for him?


Stats and combat looks fine.


Saves do as well, though Fort and Reflex are a bit low, but you are a bit stretched on points.


Skills seem fine as well.


For Feats, they are generally fine, though one thing I would point out: Artificer, Ritualist and Beginner's Luck are all fueled by Hero Points, and you only have one at the moment (assuming you don't pick any up from complictions/setbacks).  As such, you may not be able to really use all three of these that much early on (not to mention you will be a bit limited in stunting powers, least without taking fatigue that you cannot remove).  Might be worth it to drop Beginner's Luck and take  a Luck point instead.


Powers are generally fine, though your Mystic Array is only 14 pp, not 22 as you have listed.  Also, I count all your powers to be 71 pp, not 57 (though this is fine in the end).


You need to add a few things in some places.  For the Armor, need to note on the main line that it has 55 active points.  Similarly, for the Mystic Array, you need to note that it is a 22 point array.  For each of the powers in the Mystic Array, you need to add a notion at the end on how much each costs, ex: Blast is {22/22}, using all the points (which I believe most do).


One thing I would point out with how the Teleport and ESP are in the Mystic Array: your teleport is not Accurate, which, according to the book, requires you to either accurately perceive your destination, or be very familiar with it.  Because you cannot use ESP at the same time at Teleport, you cannot use it to perceive a far off place to teleport to.  It might be worthwhile to change the Teleport Accurate, which would reduce its range, but allow you to view a place with ESP and then change the array and Teleport there.

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