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Strigidae (Advice Appreciated)


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PL: 10 (150)


Abilities: 14 + 14 + 14 + 2 + 6 + 0 = 50


STR: 24 (+7)


DEX: 24 (+7)


CON: (+7)


INT: 12 (+1)


WIS: 16 (+3)


CON: 10 (+0)


Combat: 12 + 12 = 24


Attack Bonus: 6 (+10 Melee)


Defence Bonus 10 ( 6 Base, 4 Dodge Focus)


Initiative: +7


Grapple: +17


Knockback: -5




Toughness: 10 ( 7 Con, 3 Defensive Roll)


Fortitude: 10 ( 7 Con, 3 Base)


Reflex: 10 ( 7 Dex, 3 Base)


Will: 9 (  3 Wis, 6 Base)


Skills: 11


Acrobatics: 15 ( 7 Dex, 8 Base)

Climb: 15 ( 7 Dex, 8 Base)

Concentration: 7 ( 3 Wis, 4 Base)

Escape Artist: 7 ( 7 Dex)

Notice: 11 ( 3 Wis, 8 Base)

Search: 1 ( 1 Int)

Sense Motive: 3 ( 3 Wis)

Stealth: 15 ( 7 Dex, 8 Base)

Survival: 11 ( 3 Wis, 8 Base)

Swim: 7 ( 7 Dex)


Feats: 27


Acrobatic Bluff

Attack Focus (Melee) 4

Blind Fight


Defensive Roll 3

Dodge Focus 4

Evasion 2

Grappling Finesse

Hide in Plain Sight

Improved Critical (Unarmed) 1

Improved Grab

Move By Action

Power Attack

Prone Fighting

Skill Mastery (Acrobatics, Stealth, Notice, Survival)

Takedown Attack 1


Uncanny Dodge (Hearing) 1


Powers: 10 + 1 + 1 + 4 + 10 = 26


Regeneration:  Bruised: 3 (Recover 1/round without rest), Disabled: 2 (Recover 1/hour), Injured: 3 (Recover 1/minute), Staggered: 2 (Recover 1/five minutes) [ 10 pp]


 Leaping: Leaping: 1 ( Double Jump Distance) [ 1 pp]


Speed: Speed: 1 (10mph, 88ft per round) [ 1 pp]


Strigidae Suit: Device: Hard to lose [ 4 pp]


Cape Glider: Flight: 1, Gliding [ 1 dp]

Blades: Strike: 3, Mighty [ 4 dp]


Enhanced Senses: Acute: Vision, Hearing, Smell, Danger Sense (Hearing), Extended (Hearing), Infravision, Ultravision, Ultra-Hearing, Scent, Tracking (Scent) [ 10 pp]



Notes: Alright, here is my first ever Mutants and Masterminds character! Its taken a couple of days and a couple of revisions but I've reached the point where I could use a critical eye to go over the character, point out mistakes and offer any advice they felt needed.


The concept is of one of those Iron Age gun wielding mutant ninjas (a dime a dozen back then) who worked her way out of the minion business and became a supervillain in her own right. In the Terminus invasion she sided with the heroes and was moved by their sacrifices. After the battle ended she turned herself in and received a reduced sentence for her service in the battle. Now she has served her time and is looking to turn her life around, become a heroine and do the right thing for the first time in her life.


The character is meant to represent a regenerating mutant martial artist whose skills and abilities have faded after sitting unused for two decades. Her old equipment is long gone, leaving her with a basic costume and a few knives and blades. 

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Formatting tips:


No need to space out abilities like that (feel free to look at my or other characters to see how it looks).

I'm guessing the 2nd "Con" is actually Charisma?

You don't list the actual Con score, just the bonus.


With Skills, it's written:

Skill Name [Rank] (+Total Bonus)


Acrobatics 8 (+12) is someone with 8 ranks, then +4 Dex bonus, for a total bonus of +12 to rolls for Acrobatics.


Take a look at Gabriel's sheet for example Devices for formatting. We actually have Device tags: [device][/*device], minux the *.


Otherwise, looks really pretty solid.

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Attempt number two! I've made some improvements on the build in terms of point efficiency, removed the bladed weapons, and tried to clean up the formatting. 


Player Name: Strigidae
Character Name: Strigidae
Power Level: 10 (150)
Trade-Offs: None
Unspent PP: 0

Alternate Identity: Kelly Dain
Identity: Secret
Birthplace: Washington DC, USA
Occupation: Dishwasher
Affiliations: None
Family: Josephine Godwinne AKA Lady Blacksword (Mother), Albert Dain AKA Dr. Sonic (Father)

Age: Unknown but has been in action for over fifty years
Apparent Age: Late twenties, early thirties.
Gender: Female
Ethnicity: Caucasian
Height: 5'10 (6' in suit)
Weight: 150 lbs. (200 lbs in suit)
Eyes: Blue
Hair: Black
Speech Color: Bold


Power Description: Kelly inherited her fathers clever mind and her mothers mutant genetics. All the things humans do, Kelly does better. She's stronger, faster, tougher, heals quicker, and possesses enhanced senses. 


Her Strigidae suit was once a marvel of technology, but today is woefully outdated. Still, it enhances her physical capabilities and its rudimentary quantum computer links with her brain to allow marvelous leaps of intuition. It also stores memorized combat maneuvers, artificially amplifying her combat skills.


History: Her mother and father met in the second world war. Her father was a scientist for the allies, developing super science weaponry to arm the soldiers and her mother was a special operative who worked with friendly Shinobi clans on the Pacific front. After the war her father would become a mad scientist, obsessed with the unharnessed power of sonic technology. Her mother would defect to the Shinobi clans that trained her, outraged at the use of atomic weapons against civilians. 


Kelly grew up in the lair of her supervillain father, watching him tinker with powers best left undisturbed, and watching her mother train their minions in the mystical arts of the Shinobi. It was not an unhappy childhood, her parents loved her and did their best to keep her safe. Kelly had a wide education and exciting life; none of the heroes of that era would dream of hurting a child, most seeking to rescue her from her villainous parents. It was a time characterized by brightly colored costumes, flashy powers, and mostly harmless brawls in the vault of another bank, or on the balcony around her father's latest super-sonic weapon. 


With an upbringing like that it is no surprise that Kelly went into supervillainy herself. She was a hard worker, and started at the bottom. At first she was a minion for various supervillains. The Crazy Cowboy, Crimson Bumblebee, and other C-list villains were all on her list of employers. She worked hard, never complained about the ridiculous costumes, and in time she was working as an enforcer for B-listers. Colonel Crusher, and Dr. Fractal admired her work ethic and invested some of their resources into making Kelly a supervillain. Thus the Strigidae was born.


This was the time of her life. She robbed banks, feuded with other villains, and even inherited her parents nemesis; the shield wielding super soldier Lady Freedom. The fought everywhere from the decks of a sinking battleship, to the cargo hold of stealth planes, clashed on secret moon bases and brawled down the streets of Moscow. Kelly came to respect her arch-nemesis, admiring her never quit attitude, tactical acumen, and even her devotion to the heroic ideal. It was the time of her life; supervillainy was exciting, without being a bloodbath.


But times changed. Strigidae begin to clash with gun toting vigilantes. An encounter with the mini-gun wielding Multi-Stryke left her near death, and keenly aware that her assortment of owl themed ninja weapons was outdated. When a vigilante named Firefight set her on fire as she tried to escape a botched bank robbery she decided enough was enough. Times had changed, and Kelly had made more than enough money. She hung up her cowl and retired to a private mansion in Wyoming. There she found new hobbies, and watched incredulously as the world of supers changed from brightly colored role models to bloodthirsty killers on her TV screen. 


In 1972 her elderly father doned his Dr. Sonic costume one last time. In a fit of dementia he climbed onto the roof of a local grocery store and demanded millions of dollars in ransom for his hostages (most of which had already escaped through the fire exit). Kelly watched on CNN as the vigilante strongman named Bloodfist snapped her fathers neck in one blow. It took him six minutes to die, laying in a dumpster while Bloodfist screamed profane threats toward any other villains who dared show their faces.


Kelly didn't want justice. She didn't want closure. She wanted revenge. And revenge she got. Armed with a high tech sword and machine pistol she gunned Bloodfist down as he checked his mail box. Violence beget violence; his brother put together a team of outlawed vigilantes and they hounded Strigidae to the ends of the earth. Life was brutal. Violence was unchecked. It changed Kelly. The light hearted owl themed martial artist became an armored ninja, lethality flowed from her pores. There were no limits.


Terminus invaded. At first it seemed like another wave of aliens, just one more group of minions to cut down. It wasn't. This time was different. Earth teetered on the brink of disaster. The light of freedom flickered, nearly extinguished by the darkness of tyranny. Kelly joined forces with her old nemesis, Lady Freedom and they fought shoulder to shoulder against all the horrors the universe could throw at them. In the final battle Lady Freedom saved Strigidae's life.. at the cost of her left arm. Strigidae carried her to the hospital as the dust cleared, and when Lady Freedom was out of danger Kelly turned herself in to the authorities.


Kelly lived in a six by ten cell for two decades. Eventually they told her she had paid her debt to society and let her free. She didn't believe it. Twenty four faces still haunted her dreams. 


Personality and Motivation: Kelly is quiet, withdrawn, but driven. She rarely seeks out the company of other heroes, because they rarely react well to the sight of an infamous iron age villain. Today she tries to distance herself from her past. Her collection of lethal weapons lay abandoned in her old lair; she fights with the deteriorated remnants of half remembered martial skills. 


Tactics: Relatively out of shape and out of practice Strigidae is only a fraction of her former self. Stealth and martial arts are her tools now. Though her skills have faded through her long period of imprisonment she applies them as best she can against the criminal elements of Freedom City.



Feared and Hated: Her misdeeds have earned her a certain level of infamy, among those who remember her.

Arcani Exile: The clan of mutant Shinobi who trained Kelly's mother, and Kelly herself have exiled Kelly and placed the mark of death upon her head..


Abilities: 6 + 6 + 6 + 6 + 6 = 30

Strength: 16/24 ( +7)

Dexterity: 16/24 ( +7)

Constitution: 16/24 ( +7)

Intelligence: 16 ( +3)

Wisdom: 16/24 ( +7)

Charisma: 10 ( +0)


Combat: 6 + 6 = 12

Initiative: +7

Melee Attack: +3 Base, +4 Base (suit), +3 Melee Focus = +10 total

Ranged Attack: +3 Base, +4 Base (suit) = +7 total

Grapple: + 7 Dexterity, + 3 Base, +3 Melee Focus, +4 Base (suit) = +17

Defense: +10 (+3 Base, +4 Base (suit), +3 Shield (suit) ) [ +6 Dodge]


Saving Throws: 3 + 3 + 4 = 10

Toughness: +10 ( +7 Con, +3 Protection (suit) )

Fortitude: +10 ( +7 Con, +3 Base)

Reflex: +10 ( +7 Dex, +3 Base)

Will: +10 ( +3 Wis, +4 Wis (suit) +4 Base)


Skills: 2 + 2 + 1 + 2 + 1 + 2 + 1 + 1 = 12

Acrobatics: 8 (+15)

Climb: 8 (+15)

Concentration: 4 (+10)

Escape Artist: 0 (+7)

Notice: 8 (+14)

Search: 0 (+3)

Sense Motive: 4 (+10)

Stealth: 8 (+15)

Survival: 4 (+10)

Swim: 4 (+11)


Feats: 18

Acrobatic Bluff

Attack Focus (Melee) 3

Evasion 2

Hide in Plain Sight

Improved Grab

Improved Grapple

Improved Pin

Improved Throw

Instant Up

Move By Action

Power Attack

Skill Mastery (Acrobatics, Climb, Notice, Stealth)

Takedown Attack 1

Uncanny Dodge (Hearing)


Powers: 10 + 50 + 8 = 68


Device 13 (65PP Container, Flaws: Hard to lose, Drawback: One Way Transformation 2) [50PP] (Strigidae Suit)

Enhanced Strength 8 [8PP]

Enhanced Constitution 8 [8PP]

Enhanced Dexterity 8 [8PP]

Enhanced Wisdom 6 [6PP]

Enhanced Attack Bonus 4 [8PP]

Enhanced Defense Bonus 4 [8PP]

Flight 1 (Flaw: Gliding) [1PP]

Leaping 1 [1PP]

Speed 1 [1PP]

Protection 3 [3PP]

Shield 3 [3PP]

Strike 3 (Feats: Mighty, Extra: Autofire 1) [7PP]

Super Senses 3 (Acute: Vision, Tracking: Vision, Infravision


Regeneration 10 (Bruised 1/round without rest, Injured 1/minute, Disabled 1/hour, Staggered 1/5 minutes) [10PP]


Super-Senses 8 (Acute: Hearing, Blindsight: Hearing, Dangersense: Hearing, Scent) [8PP]

Edited by Strigidae
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