Supercape Posted November 3, 2012 Share Posted November 3, 2012 OOC for this thread. Hnoros perfects the time-space continuum. But at what cost??? Link to comment
Supercape Posted November 3, 2012 Author Share Posted November 3, 2012 HP for being an ignorant fool! Hnoros - 2 HP And for your foolishness, a surprise bite from an angry T-Rex! 1d20+12=23 is a hit, and thats a DC 25 Toughness save! Silly robot! Link to comment
Vahnyu Posted November 3, 2012 Share Posted November 3, 2012 Toughness Save: 1d20+8 → [18,8] = (26) Even Flat-Footed, that's a no-sell, and on the first try Link to comment
Supercape Posted November 3, 2012 Author Share Posted November 3, 2012 Initiative rolls then! 1d20+1=18 for T Rex Link to comment
Vahnyu Posted November 3, 2012 Share Posted November 3, 2012 Hronos Initiative: 1d20+16 → [18,16] = (34) Link to comment
Supercape Posted November 3, 2012 Author Share Posted November 3, 2012 Round 1 34 - Hnoros - Unharmed - 2 HP 17 - T Rex - Unharmed Take it away! Link to comment
Vahnyu Posted November 3, 2012 Share Posted November 3, 2012 Full-Round Action: Deccelerator Blaster vs Tyrannosaurus Rex: 1d20+10 → [14,10] = (24) Paralyze DC20 Reflex, if it hits Link to comment
Supercape Posted November 3, 2012 Author Share Posted November 3, 2012 indeed it does (Defence +6 as per COre rule book!) However Reflex save is 1d20+12=26 so it is still up and running. For its attack - and you are no longer flat footed, it will try to grab you with its mouth! 1d20+12=17 which is a miss! Round 2 34 - Hnoros - Unharmed - 2 HP 17 - T Rex - Unharmed Link to comment
Vahnyu Posted November 3, 2012 Share Posted November 3, 2012 Free Action: Select Support Motor power Standard Action: Unarmed Attack with Accurate Attack(+2Atk/-2Dmg): 1d20+8 → [8,8] = (16) DC 27 Toughness Save Improved Grab: Grapple as a reaction on a succesful hit Improved Pin: -4 on Escape checks. Grapple Check: 1d20+22 → [20,22] = (42) Move Action: Pending... Link to comment
Supercape Posted November 3, 2012 Author Share Posted November 3, 2012 1d20+14=30 Its a tough old bird! Grapple may be another issue however! Its Grapple Bonus is +12 + 9 + 8 = +29 And it rolls 1d20 + 29=36 not well! T Rex is bound and helpless in the grapple. Move Action? Link to comment
Vahnyu Posted November 3, 2012 Share Posted November 3, 2012 Move Action: Hronos will fly up 1000 feet in the air, carrying the dinosaur along with him (Support Motor Heavy Load 9.6 tons) Link to comment
Vahnyu Posted November 4, 2012 Share Posted November 4, 2012 Hronos can take 10 on his Notice checks, thanks to Skill Mastery, for a total of 20, in case he needs to. Link to comment
Vahnyu Posted November 13, 2012 Share Posted November 13, 2012 Hronos will attempt to evaluate the man using his Sense Motive. 1d20+10 → [13,10] = (23) Quickness 3(x10) to reduce the time from 1 minute to 1 full round(6 seconds) Link to comment
Supercape Posted November 13, 2012 Author Share Posted November 13, 2012 The man is not really concealing his motives so that will do fine. He isn't lying, for one. He seems genuinely disinterested in Hronos, and the recent Dinosaur. He is remarkably calm about it, in fact. You get the feeling he is not bluffing either. He is proficient in law. The man looks proficient in everything. He is really very confident and experienced - so much so he has no need to brag about it. The man has hundreds of thousands of years of experience! he is that old! Link to comment
Supercape Posted November 13, 2012 Author Share Posted November 13, 2012 Smith is calling your bluff! Feel free to make intimidate or grapple rolls if you wish! As for diplomacy, he is a fanatic! Link to comment
Vahnyu Posted November 14, 2012 Share Posted November 14, 2012 Attack roll to initiate grapple: 1d20+6 → [3,6] = (9) Spending a Hero Point to use Improve Roll 1d20+6 → [15,6] = (21) Link to comment
Supercape Posted November 14, 2012 Author Share Posted November 14, 2012 Hronos - 1 HP Miss i'm afraid. Post away! Link to comment
Supercape Posted November 14, 2012 Author Share Posted November 14, 2012 Im not going right down combat road at this juncture, but 'John Smith' will retaliate with a trip attack. Purely to humiliate Hronos! 1d20+14=18 That is just a hit! As he has both improved trip and improved throw feats... 1d20+7=21 Oppose that with your Dex please! [NB] Link to comment
Vahnyu Posted November 14, 2012 Share Posted November 14, 2012 Resist Trip: 1d20+4 → [1,4] = (5) Ouch. Spending 1 Hero point for Improve Roll 1d20+4 → [8,4] = (12) + 10 = 22. Full-Round Action Taking Aim. +5 atk Surge Extra Standard Action: Initiate Grapple Attack Roll: 1d20+11 → [16,11] = (27) Pending... Link to comment
Supercape Posted November 15, 2012 Author Share Posted November 15, 2012 Hronos - 0 HP! - Fatigued Link to comment
Vahnyu Posted November 18, 2012 Share Posted November 18, 2012 Sense Motive as a Full Round action(Quickness 3): 1d20+10 → [16,10] = (26) Link to comment
Supercape Posted November 18, 2012 Author Share Posted November 18, 2012 1d20+8=28 Bluff for Smith! :o Link to comment
Vahnyu Posted November 19, 2012 Share Posted November 19, 2012 My apologies, Supercape. Hronos seemed to go a bit there... Link to comment
Supercape Posted May 9, 2013 Author Share Posted May 9, 2013 Can you throw me rolls for Knowledge [Life Sciences] DC 20 Knowledge [Physical Sciences] DC 25 Knowledge [Earth Sciences] DC 20 Also if searching for clues, a Search roll! Link to comment
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