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TheAbsurdist

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Player Name: The Absurdist

Character Name: Errant

Power Level: 7 (105/105PP)

Trade-Offs: None

Unspent Power Points: 0

Progress To Bronze Status: 13/30

In Brief: Refugee from New Freedom, thrust into the world on his own, trying to find his way, and answers to questions about his parents.

Alternate Identity: Lorenzo Silvestri (Birth name: Hector Aguayo III)

Identity: Secret

Birthplace: New Freedom

Occupation: Student, Costumed Adventurer

Affiliations: Claremont

Family: Hector (Father, Haywire), 'Elizabeth' (Mother, Catavaria), and 'Uncle' Corso (Courser)

Description:

Age: 16

Apparent Age: 16

Gender: Male

Ethnicity: Causcasian [basque, Italian], and some Hispanic

Height: 5'9

Weight: 154

Eyes: Hazel

Hair: Shaved (Dark Brown)

05.jpg

Errant is an austere fellow. His expression serious and severe, his eyebrows seemingly in a perpetual scowl. Though when he smiles it almost night and day in contrast, looking more his age when that is the case. He has an olive complexion, with startling contrasting eyes. Generally he keeps his hair buzzed or shaved off entirely. His clothes follow that utilitarian outlook.

He wears the standard Claremont uniform. The only addition being a a full mask over his features, and the Israeli military boots. When he is not dressed as a Claremont uniform, and 'on duty' he favors clothes that blend in to his surroundings, and adopting a mask still, where necessary.

Power Descriptions:

His telepathic powers have little to no manifestation, and seem to be tied to his Ego and Super Ego. And seems to be far more refined versions of what his father had. Thus far his telekinetic powers manifestations have been more instinctual, relating to the id, thus far, existing as an additional passive sense. His ability to telekinetically parry is a refined defensive reaction, it visually is represented as a localized distortion of force to intercept attacks.

His powers are growing and evolving. The end result was to breed someone with abilities that comprised both of his parents powers. Thus far he seems to have developed a more focused version of his father's abilities. Though refining his powers was not a goal of his mother as she raised him, afraid of the potential outcomes, however his telepathic powers arrived too early and too strongly to be denied. However, now that he is out in the world the changes are speeding up, as his preternatural prowess seems to let him adapt and seems to be related to whatever wiring in his mind that supplements his psionic powers. If not being derived from his mothers abilities.

History:

His backtory is tied, in part, to that of New Freedom, and to a large degree how the shadows of his parents decisions fell onto his life. His parents were selected by the Harper regime to be 'matched' so as to produce a child with a more likely chance to possess abilities. His father, Hector, was a Marxist revolutionary with fascist leanings who came from a family sympathetic to the Psions methods, and later was a loyal man for Jade Harper. His mother, Elena, was the daughter of a U.S. expatriate, and his Vietnamese wife, who fled to New Freedom during the late 60's. While Hector bought wholesale into Jade Harper's aims, Elizabeth's parents did not and that reflected on the girl, who managed to just pay lip service to the indoctrination desired by Harper.

Eventually Elena and Hector were paired in the hopes they would bring forth children that would be possessed of useful abilities. Elena being an operative with considerable protential who adapted to the harsh realities of New Freedom, particularly after her parents' demise, and Hector one of the established stars of the new regime. Elena, had no desire to further these particular plans and desires of her superiors, even if it meant she didn't have to do missions. Fortunately for her, it seemed as those she was barren, and rather than terminate the marriage as a source of embarassment, it was allowed for Hector be allowed to dally, so as to not kill a resource like Elena. It was something Elena could contend with.

That changed after the Terminus invasion. Something happened to Hector during that time, the specifics are unclear, but whatever Hector experienced changed him. Already something of a ruthless man, he became prone to psychotic rages, and became obsessed with continuing 'his line.' And saw Elena's inability to bear children as an affront to him. During that time Elena spent most of her time overseas, until it seemed as though her had calmed down. He waited for less than a week after she returned. The news of his wife's pregnancy seemed to calm him down tremendously, though he ruled over her coldly and mercilessly. It was when she felt her son's dawning psychic consciousness that she new she could not stay.

After the birth of the boy, he calmed greatly, though it seemed as though Hector was firmly incapable of feeling emotions in teh same fashion most did, and the man's submersion deeper into the New Freedom indoctrination offered some stability to him, or at least it prevented him from lashing out at the boy. Elena bided her time and gathered her favors together, and her resources, and made her escape with her son while Hector was in a meeting. He returned home to be greeted by an explosive. Using most of her favors owed to her, as well as incurring some debts, Elena managed to take her son, who she called Lorenzo, and managed to find succor, albeit temporarily, in Singapore.

Paying off her debts through a few missions, with the aid an old ally, Courser, she stayed there several years, until she could barter her way back to the United States. Once there, she went out into the high desert of Eastern Oregon and hid, with only Courser (Uncle Corso) being a link to the world at large. There she raised her son, unfortunately it was done with her paranoia over being found in place, and so his childhood was largely stemming from the circumstances that led to that. His mother reinforced, early on, boundaries on her telepathically precocious son, as she desired to not have him end up like his father. This was a lesson that he took to heart, as his mother allowed him to access her memories about those events, and he got to feel those events from her perspective. It did work, driving into him an aversion of the kind of victimizing behavior Elena was worried he might inherit. The only constant figure in his life, besides her, was Uncle Corso, who helped round out the boy's education, who often came to visit when Elena had to go and continue to pay her debts.

This status quo lasted for over a decade, until there came a point where Lorenzo started to chafe under these restrictions, knowing there was more than what he had been exposed to. Then it happened, Corso appeared, bloodied and explained to Elena that her husband was coming. Hurriedly thrusting into Lo's hands things she had prepared for this occasion before her husband appeared, along with several armed men. Elena started exchanging gunshots to buy them some time, before Corso exerted himself greatly to teleport the boy onto a rooftop in Freedom City. Lo was able to snatch up some thoughts as this was happening, getting some information, and an the last thing he heard was his mother telling him to be better, and to get to the Claremont academy and then... He was alone. In an unfamiliar place, reaching out to his mother's thoughts only to be overwhelmed by the sheer number of people around him. Once he was able to push out all the extra thoughts, he set about doing what his mother had trained him to do: survive, adapt, flourish. However the context was entirely new.

Personality & Motivation:

Lorenzo is a serious and somewhat withdrawn guy. Amazingly well adjusted considering how he was raised, he just doesn't know how to interact sometimes, and he is a little awkward. Though as he learns, that is not terribly unique, he is just lagging a bit behind others in his age group. His arrival into Freedom City gave him a bit of a shock, as he was exposed to innumerable number of minds, and it was more than overwhelming, and while he is primarily driven by the selfish urge to resolve the questions he has, his ability to feel the pain of others in the almost literal sense gives him an immediate temper to that drive. He knows, full well the suffering of others, it is a weight he is aware of, and he cannot ignore it. Which is opposite to his normal preference to avoid open conflict. Or so he believes, as he had a surprising competitive streak just waiting to get out.

Powers & Tactics:

Given the nature of his powers, he prefers, currently, to list back avoid direct confrontation. Currently he is able to provide a good bit of support and that is where her prefers to be. His mother's lessons on avoidance still in his mind. And truthfully, he knows he is not able to hang in the front, though he does know that his abilities give him quite an edge in relaying information to others.

Complications:

Secret: Identity. If who he is got out could be a political issue, and certainly his father is still after his son.

Aloof and Blunt: Not being properly socialized growing up, his abilities, and due to circumstance he is a little distrusting of others, plus he is incredibly candid, and as such, has issues with normal social interactions.

Fish out of Water: Being around all these people... it's a new experience (and a bit of a system shock to his powers). While smart enough to adapt, there are still going to be things that blindside him for awhile.

Secrets Comes Home to Roost: His final moments with his mother and Corso garnered him an info dump that is still jarring. Now he has more and more questions. And he wants answers.

Principled Refusal: Learned early on that he had the ability to twist thoughts and hearts about. While he will use his powers to influence others a little, he felt his mother's revulsion at what his father did, and as such he refuses to do lasting changes to others' psyche (Will never use Mental Transform, or Mind Switch off his array, even if it might be beneficial).

Red Rage of Compassion: Errant's empathy is not the intellectualized synthesis of another's emotions, he experiences those feelings, fully, and in context of the associated memories. As such, it takes effort for him to abide suffering, and he is apt to lash out at the abuser, no matter his involvement with the abusee.

Abilities: 0 + 6 + 4 + 6 + 6 + 0 = 22 PP

Strength 10 (+0)

Dexterity 14 (+2)

Constitution 16 (+3)

Intelligence 16 (+3)

Wisdom 16 (+3)

Charisma 10 (+0)

Combat: 6 + 8 = 14 PP

Attack: +3

Defense: +7 (+4 Base, +3 Dodge Focus), +2 Flat-Footed

Initiative: +10

Grapple: +3

Knockback: -3/-1

Saving Throws: 2 + 3 + 3 = 7 PP

Toughness: +7/+3 (+3 CON, +4 Enhanced Defensive Roll)

Fortitude: +5 (+3 CON, +2)

Reflex: +5 (+2 DEX, +3)

Will: +6 (+3 WIS, +3)

Skills: 52r = 13 PP

Concentration 7 (+10)

Craft (Mechanical) 2 (+6)

Craft (Structural) 2 (+6)

Knowledge (Life Sciences) 2 (+5)

Knowledge (Tactics) 4 (+7)

Medicine 4 (+7)

Notice 7 (+10)

Search 4 (+7)

Sense Motive 12 (+15)

Stealth 4 (+6)

Survival 4 (+7)

Feats: 10 PP

Dodge Focus 3

Eidetic Memory

Evasion

Improved Initiative 2

Improvised Tools

Jack of All Trades

Luck

Powers: 31 + 2 + 6 = 39 PP

Telepathic Array 14 (Power Feats: Alternate Power 3) [31 PP] (All Psionic, Telepathic)

  • Base: Mental Blast 7 [28 PP]
    Alternate Power: Emotion Control 7 (Extras: Area Burst (35'), Selective Attack) [28 PP] (Empathic)
    Alternate Power: Paralyze 7 (Extras: Range [Perception]) [28 PP]
    Alternate Power: Telepathy 7 (Extras: Area, Sensory Link; Flaws: Feedback; Feats: Rapid (x10) Selective, Subtle 2) [28 PP]

Enhanced Feats 2 ([Defensive Roll 2) [2 PP] (telekinetic parry)

Super-Senses 6 (Tactile [Ranged Penetrates Concealment], Uncanny Dodge [tactile]) 'Telekinetic web.' [6 pp]

DC Block


ATTACK		RANGE		SAVE				EFFECT

Unarmed		Touch		DC15 Toughness (Staged)		Damage (Physical)

Mental Blast	Perception	DC22 Will (Staged)		Damage (Psionic)

Paralyze	Perception	DC17 Will (Staged)		Paralyzed/Slow (Psionic)

Emotion Control	Burst (35')	DC17 Will			Emotion

Mind Reading	Perception	DC17 Will			Mind Reading/Mental Grapple

Abilities (22) + Combat (14) + Saving Throws (8) + Skills (10) + Feats 11) + Powers (39) - Disadvantages (0) = 105 PP

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Player Name: The Absurdist

Character Name: Errant

Power Level: 7 (105/105PP)

Trade-Offs: None

Unspent Power Points: 0

Progress To Bronze Status: 13/30

In Brief: Refugee from New Freedom, thrust into the world on his own, trying to find his way, and answers to questions about his parents.

Alternate Identity: Lorenzo Silvestri (Birth name: Hector Aguayo III)

Identity: Secret

Birthplace: New Freedom

Occupation: Student, Costumed Adventurer

Affiliations: Claremont

Family: Hector (Father, Haywire), 'Elizabeth' (Mother, Catavaria), and 'Uncle' Corso (Courser)

Description:

Age: 16

Apparent Age: 16

Gender: Male

Ethnicity: Causcasian [basque, Italian], and some Hispanic

Height: 5'9

Weight: 154

Eyes: Hazel

Hair: Shaved (Dark Brown)

05.jpg

Errant is an austere fellow. His expression serious and severe, his eyebrows seemingly in a perpetual scowl. Though when he smiles it almost night and day in contrast, looking more his age when that is the case. He has an olive complexion, with startling contrasting eyes. Generally he keeps his hair buzzed or shaved off entirely. His clothes follow that ulitarian outlook.

He wears the standard Claremont uniform. The only addition being a a full mask over his features, and the Israeli military boots. When he is not dressed as a Claremont uniform, and 'on duty' he favors clothes that blend in to his surroundings, and adopting a mask still, where necessary.

Power Descriptions:

His telepathic powers have little to no manifestation, and seem to be tied to his Ego and Super Ego. And seems to be far more refined versions of what his father had. Thus far his telekinetic powers manifestations have been more instinctual, relating to the id, thus far, existing as an additional passive sense. His ability to telekinetically parry is a refined defensive reaction, it visually is represented as a localized distortion of force to intercept attacks.

His powers are growing and evolving. The end result was to breed someone with abilities that comprised both of his parents powers. Thus far he seems to have developed a more focused version of his father's abilities. Though refining his powers was not a goal of his mother as she raised him, afraid of the potential outcomes, however his telepathic powers arrived too early and too strongly to be denied. However, now that he is out in the world the changes are speeding up, as his preternatural prowess seems to let him adapt and seems to be related to whatever wiring in his mind that supplements his psionic powers. If not being derived from his mothers abilities.

History:

His backtory is tied, in part, to that of New Freedom, and to a large degree how the shadows of his parents decisions fell onto his life. His parents were selected by the Harper regime to be 'matched' so as to produce a child with a more likely chance to possess abilities. His father, Hector, was a Marxist revolutionary with fascist leanings who came from a family sympathetic to the Psions methods, and later was a loyal man for Jade Harper. His mother, Elena, was the daughter of a U.S. expatriate, and his Vietnamese wife, who fled to New Freedom during the late 60's. While Hector bought wholesale into Jade Harper's aims, Elizabeth's parents did not and that reflected on the girl, who managed to just pay lip service to the indoctrination desired by Harper.

Eventually Elena and Hector were paired in the hopes they would bring forth children that would be possessed of useful abilities. Elena being an operative with considerable protential who adapted to the harsh realities of New Freedom, particularly after her parents' demise, and Hector one of the established stars of the new regime. Elena, had no desire to further these particular plans and desires of her superiors, even if it meant she didn't have to do missions. Fortunately for her, it seemed as those she was barren, and rather than terminate the marriage as a source of embarassment, it was allowed for Hector be allowed to dally, so as to not kill a resource like Elena. It was something Elena could contend with.

That changed after the Terminus invasion. Something happened to Hector during that time, the specifics are unclear, but whatever Hector experienced changed him. Already something of a ruthless man, he became prone to psychotic rages, and became obsessed with continuing 'his line.' And saw Elena's inability to bear children as an affront to him. During that time Elena spent most of her time overseas, until it seemed as though her had calmed down. He waited for less than a week after she returned. The news of his wife's pregnancy seemed to calm him down tremendously, though he ruled over her coldly and mercilessly. It was when she felt her son's dawning psychic consciousness that she new she could not stay.

After the birth of the boy, he calmed greatly, though it seemed as though Hector was firmly incapable of feeling emotions in teh same fashion most did, and the man's submersion deeper into the New Freedom indoctrination offered some stability to him, or at least it prevented him from lashing out at the boy. Elena bided her time and gathered her favors together, and her resources, and made her escape with her son while Hector was in a meeting. He returned home to be greeted by an explosive. Using most of her favors owed to her, as well as incurring some debts, Elena managed to take her son, who she called Lorenzo, and managed to find succor, albeit temporarily, in Singapore.

Paying off her debts through a few missions, with the aid an old ally, Courser, she stayed there several years, until she could barter her way back to the United States. Once there, she went out into the high desert of Eastern Oregon and hid, with only Courser (Uncle Corso) being a link to the world at large. There she raised her son, unfortunately it was done with her paranoia over being found in place, and so his childhood was largely stemming from the circumstances that led to that. His mother reinforced, early on, boundaries on her telepathically precocious son, as she desired to not have him end up like his father. This was a lesson that he took to heart, as his mother allowed him to access her memories about those events, and he got to feel those events from her perspective. It did work, driving into him an aversion of the kind of victimizing behavior Elena was worried he might inherit. The only constant figure in his life, besides her, was Uncle Corso, who helped round out the boy's education, who often came to visit when Elena had to go and continue to pay her debts.

This status quo lasted for over a decade, until there came a point where Lorenzo started to chafe under these restrictions, knowing there was more than what he had been exposed to. Then it happened, Corso appeared, bloodied and explained to Elena that her husband was coming. Hurriedly thrusting into Lo's hands things she had prepared for this occasion before her husband appeared, along with several armed men. Elena started exchanging gunshots to buy them some time, before Corso exerted himself greatly to teleport the boy onto a rooftop in Freedom City. Lo was able to snatch up some thoughts as this was happening, getting some information, and an the last thing he heard was his mother telling him to be better, and to get to the Claremont academy and then... He was alone. In an unfamiliar place, reaching out to his mother's thoughts only to be overwhelmed by the sheer number of people around him. Once he was able to push out all the extra thoughts, he set about doing what his mother had trained him to do: survive, adapt, flourish. However the context was entirely new.

Personality & Motivation:

Lorenzo is a serious and somewhat withdrawn guy. Amazingly well adjusted considering how he was raised, he just doesn't know how to interact sometimes, and he is a little awkward. Though as he learns, that is not terribly unique, he is just lagging a bit behind others. His arrival into Freedom City gave him a bit of a shock, as he was exposed to innumerable number of minds, and it was more than overwhelming, and while he is primarily driven by the selfish urge to resolve the questions he has, his ability to feel the pain of others in the almost literal sense gives him an immediate temper to that drive. He knows, full well the suffering of others, it is a weight he is aware of, and he cannot ignore it. Which is opposite to his normal preference to avoid open conflict.

Powers & Tactics:

Given the nature of his powers, he prefers, currently, to list back avoid direct confrontation. Currently he is able to provide a good bit of support and that is where her prefers to be. His mother's lessons on avoidance still in his mind. And truthfully, he knows he is not able to hang in the front, though he does know that his abilities give him quite an edge in relaying information to others.

Complications:

Secret: Identity.

Aloof and Blunt: Not being properly socialized growing up, his abilities, and due to circumstance he is a little distrusting of others, plus he is incredibly candid, and as such, has issues with interactions. Accordingly the GM can rule when he has issues communicating with others properly.

Fish out of Water: Being around all these people... it's a new experience (and a bit of a system shock to his powers). While smart enough to adapt, there are still going to be things that blindside him for awhile.

Secrets Comes Home to Roost: Corso gave him an info dump that is still jarring. Now he has more and more questions. And he wants answers.

Principled Refusal: Learned early on that he had the ability to twist thoughts and hearts about. While he will use his powers to influence others a little, he felt his mother's revulsion at what his father did, and as such he refuses to do lasting changes to others' psyche (Will never use Mental Transform, or Mind Switch).

Red Rage of Compassion: Errant's empathy is not the intellectualized synthesis of anothers emotions, he experiences those feelings, fully, and in context of the associated memories. As such, it takes effort for him to abide suffering, and he is apt to lash out at the abuser, no matter his involvement with the abusee.

Abilities: 0 + 6 + 4 + 6 + 6 + 0 = 22 PP

Strength 10 (+0)

Dexterity 14 (+2)

Constitution 16 (+3)

Intelligence 16 (+3)

Wisdom 16 (+3)

Charisma 10 (+0)

Combat: 6 + 8 = 14 PP

Attack: +3

Defense: +7 (+4 Base, +3 Dodge Focus), +2 Flat-Footed

Initiative: +10

Grapple: +3

Knockback: -3/-1

Saving Throws: 2 + 3 + 3 = 7 PP

Toughness: +7/+3 (+3 CON, +4 Enhanced Defensive Roll)

Fortitude: +5 (+3 CON, +2)

Reflex: +5 (+2 DEX, +3)

Will: +6 (+3 WIS, +3)

Skills: 52r = 13 PP

Concentration 7 (+10)

Craft (Mechanical) 2 (+6)

Craft (Structural) 2 (+6)

Knowledge (Life Sciences) 2 (+5)

Knowledge (Tactics) 4 (+7)

Medicine 4 (+7)

Notice 7 (+10)

Search 4 (+7)

Sense Motive 12 (+15)

Stealth 4 (+6)

Survival 4 (+7)

Feats: 10 PP

Dodge Focus 3

Eidetic Memory

Evasion

Improved Initiative 2

Improvised Tools

Jack of All Trades

Luck

Powers: 31 + 2 + 6 = 39 PP

Telepathic Array 14 (Power Feats: Alternate Power 3) [31 PP] (All Psionic, Telepathic)

  • Base: Mental Blast 7 [28 PP]
    Alternate Power: Emotion Control 7 (Extras: Area Burst (35'), Selective Attack) [28 PP] (Empathic)
    Alternate Power: Paralyze 7 (Extras: Range [Perception]) [28 PP]
    Alternate Power: Telepathy 7 (Extras: Area, Sensory Link; Flaws: Feedback; Feats: Rapid (x10) Selective, Subtle 2) [28 PP]

Enhanced Feats 2 ([Defensive Roll 2) [2 PP] (telekinetic parry)

Super-Senses 6 (Tactile [Ranged Penetrates Concealment], Uncanny Dodge [tactile]) 'Telekinetic web.' [6 pp]

DC Block


ATTACK		RANGE		SAVE				EFFECT

Unarmed		Touch		DC15 Toughness (Staged)		Damage (Physical)

Mental Blast	Perception	DC22 Will (Staged)		Damage (Psionic)

Paralyze	Perception	DC17 Will (Staged)		Paralyzed/Slow (Psionic)

Emotion Control	Burst (35')	DC17 Will			Emotion

Mind Reading	Perception	DC17 Will			Mind Reading/Mental Grapple

Abilities (22) + Combat (14) + Saving Throws (8) + Skills (10) + Feats 11) + Powers (39) - Disadvantages (0) = 105 PP

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