Thunder King Posted April 6, 2012 Share Posted April 6, 2012 OOC for Shadow of the Evening Link to comment
Shofet Posted April 6, 2012 Share Posted April 6, 2012 1d20+8=14 Don't look like I'm doing so hot. Link to comment
Thunder King Posted April 6, 2012 Author Share Posted April 6, 2012 That was a success, but not a big one. She'll talk to you, but won't offer info voluntarily. You can try again later in the conversation, though. Link to comment
Thunder King Posted April 6, 2012 Author Share Posted April 6, 2012 She is now helpful and will give you what you need to know. Go ahead and post in the IC Link to comment
Thunder King Posted April 9, 2012 Author Share Posted April 9, 2012 Need to make a Diplomacy check to get these guys to talk. They're nervous about your sudden presence. Link to comment
Shofet Posted April 9, 2012 Share Posted April 9, 2012 1d20+8=17 Seems it's impossible for me to break twenty with these diplomacy checks. Link to comment
Thunder King Posted April 10, 2012 Author Share Posted April 10, 2012 That's enough for them to calm down and cooperate Link to comment
Thunder King Posted April 11, 2012 Author Share Posted April 11, 2012 28 for stealth attack roll, 17 Make a TOU save Link to comment
Shofet Posted April 11, 2012 Share Posted April 11, 2012 1d20+13=33 Oohoohoo, looks like the ball is in my court, now. Link to comment
Thunder King Posted April 11, 2012 Author Share Posted April 11, 2012 roll initiative! (he got a 14) Link to comment
Shofet Posted April 11, 2012 Share Posted April 11, 2012 1d20=19 Ehehehe, I'm doing well all of a sudden. Link to comment
Thunder King Posted April 11, 2012 Author Share Posted April 11, 2012 Go ahead and take your action then. Note that he's hidden and you don't know where he is right now unless you want to make a notice check.35 stealth Link to comment
Shofet Posted April 11, 2012 Share Posted April 11, 2012 1d20+12=27 Attack on the darkness. Link to comment
Thunder King Posted April 11, 2012 Author Share Posted April 11, 2012 He rolled a 6 for concealment, a failure! and he fails his save Round 2: Penitent: 1 hero point, unharmed Vampire: bruised and he misses Link to comment
Shofet Posted April 11, 2012 Share Posted April 11, 2012 Rolling a grapple check. 1d20+20=34 EDIT: Of course, I completely blanked there for a moment and forgot my melee roll. 1d20+10=15 was the original roll, but I spend a hero point to make it 1d20=15 (I didn't include the modifier because of the way the roll works), which, added with my +10 modifier, gives me a result of 25. Link to comment
Thunder King Posted April 11, 2012 Author Share Posted April 11, 2012 yeah, you hit him, grappling I assume? Link to comment
Shofet Posted April 11, 2012 Share Posted April 11, 2012 Yeah. Grapple check is at the top, melee is at the bottom due to the goof. Link to comment
Thunder King Posted April 11, 2012 Author Share Posted April 11, 2012 he is quite grappled go ahead and post it. EDIT: going for an attack, 21, a hit! make a TOU save Link to comment
Thunder King Posted April 12, 2012 Author Share Posted April 12, 2012 yeah, you passed. Round 3: Penitent: 1 hero point, unharmed Vampire: Bruised You're up Link to comment
Shofet Posted April 12, 2012 Share Posted April 12, 2012 1d20+12=24 Brimstone flames to the face, baby. Link to comment
Thunder King Posted April 12, 2012 Author Share Posted April 12, 2012 26 it was a hit, he takes another bruised condition, bringing him to 2 attacking you back; a hit Post in IC, make a TOU save Link to comment
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