Shofet Posted April 12, 2012 Share Posted April 12, 2012 1d20+13=25 Welp, looks like I'm doing darn well. Link to comment
Thunder King Posted April 12, 2012 Author Share Posted April 12, 2012 yeah, go ahead and post your attack, then I'll post his horrible failure to damage Link to comment
Shofet Posted April 12, 2012 Share Posted April 12, 2012 1d20+8=10 Welp, complete flub there. Link to comment
Thunder King Posted April 12, 2012 Author Share Posted April 12, 2012 You didn't turn him hostile, but he's not going to listen unless you roll better later on Link to comment
Shofet Posted April 12, 2012 Share Posted April 12, 2012 1d20+8=25 My second diplomacy roll. Link to comment
Thunder King Posted April 12, 2012 Author Share Posted April 12, 2012 much better, he'll listen now He barely made it, but he recovered he's down to 1 bruised condition No bruised conditions, fully healed; 15 Link to comment
Shofet Posted April 12, 2012 Share Posted April 12, 2012 1d20=14 Well that stealth check went about as expected. Link to comment
Thunder King Posted April 12, 2012 Author Share Posted April 12, 2012 Welp, bad guy got a 7 Your ally barely rolled better at a 16 Link to comment
Shofet Posted April 18, 2012 Share Posted April 18, 2012 1d20+15=27 for the melee to initiate, 1d20+19 for the trip attempt. Can't be avoided, must be blocked. EDIT: On the guy in the centre. Link to comment
Thunder King Posted May 2, 2012 Author Share Posted May 2, 2012 Well, I assume he fails, so... Roll initiative! 10 on initiative for the bad guy Guy gets a 21 Vampire Minion 1 gets an 18 Vampire Minion 2 gets a 15 Vampire Minion 3 gets a 16 Vampire Minion 4 gets a 7 Link to comment
Thunder King Posted May 6, 2012 Author Share Posted May 6, 2012 13 on an attack roll from Guy Vampire Minion 1 takes a swing, hits Make a TOU save Link to comment
Thunder King Posted May 6, 2012 Author Share Posted May 6, 2012 You still pass with ease, these guys aren't very strong, they're minions. Once I post in IC, you can roll your attack roll. Link to comment
Shofet Posted May 6, 2012 Share Posted May 6, 2012 D'oh. The one that just tried to hit me, sorry. Link to comment
Thunder King Posted May 6, 2012 Author Share Posted May 6, 2012 You missed, sorry, post IC Link to comment
Thunder King Posted May 6, 2012 Author Share Posted May 6, 2012 20 attack roll on Penitent 10, swing anna miss Critical hit on Penitent 21, another hit Guy cracks one of the minions with a crit And he's down Round 3 starts up: Penitent: Unarmed Vampire Villain: Unharmed Minion 1: Unharmed Minion 2: Down Minion 3: Unharmed Minion 4: Unharmed I need 3 TOU saves Link to comment
Shofet Posted May 6, 2012 Share Posted May 6, 2012 1d20+13=30, 1d20+13=23, 1d20+13=32 ...My God. Responding with an intimidate on all the minions to try to get them to stand down. 1d20+10=30 Link to comment
Thunder King Posted May 7, 2012 Author Share Posted May 7, 2012 the minions got a 21 They failed to resist your intimidation, go ahead and post and I'll decide what they do Link to comment
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