Cubist Posted February 4, 2012 Author Share Posted February 4, 2012 Not a good time to fall unconscious. On the other hand, if Jube gets knocked out, we get the classic "gloating villain monologue to the trapped hero" scene… Oh, what the hell. I bow to the force of Narrative Causality. Let Jube be KOed! Link to comment
Supercape Posted February 5, 2012 Share Posted February 5, 2012 Jubatus - 2 Hero Points Link to comment
Cubist Posted February 6, 2012 Author Share Posted February 6, 2012 Strapped to a table: Classic scenario indeed! Okay... To start with, Jube will upshift to a tempo of 40 (Jube's practical maximum). Vimes may have calculated Jube's strength, but did his calculations take the Timeshift into account? Jube will attempt to answer this question by lightly twitching one upshifted arm, just enough to feel how much resistance the strap(s) on that arm offer. Also, while upshifted, see whether or not the straps were designed to restrain someone whose anatomy is purely human, as opposed to someone with Jube's nonhuman body plan. Can Jube slip a forepaw or hindpaw out of its straps just by pulling it out, hard? Can Jube maneuver any of his claws, or fangs, into a position where he'd be able to slash on any of the straps that hold him down? Did Vimes allow Jube to retain his Vest Of Many Things, or is it somewhere else? Link to comment
Supercape Posted February 6, 2012 Share Posted February 6, 2012 Hey, he aint that stupid! No, the straps are good. Also, your gadgets power is gone. In case you fret, dont worry, there will be escaping! But a straightforward break out, no... Escape Artist DC 25 will get you out, but of course you are being directly observed - so it wont get you out straight off (1 minute is standard). Link to comment
Cubist Posted February 12, 2012 Author Share Posted February 12, 2012 Alas, Jube doesn't have 'real' Escape Artist skill, just Jack of All Trades. This means he gets the 1d20 roll with his base +7 modifier from DEX. Fortunately, the writeup of Escape Artist (pg 48 of the 2E Core Book) says it's okay to Take 20 on Escape Artist, so Jube and his Quickness will do just that: Take 20 on Escape Artist, for a 'roll' of 27. Link to comment
Cubist Posted February 15, 2012 Author Share Posted February 15, 2012 First: Jubatus takes out the mooks -- knocks their heads together, and uses his Stunning Attack feat so there's no risk of physical damage. Takedown Attack would be nice here, but alas, Jube does not have that feat. Perhaps burn a Hero Point to acquire TA temporarily? Once the mooks are out, strip them down to their underwear and… not duct-tape them into immobility, because the tape is in Jube's vest, which is who-knows-where. Okay, check the mooks' gear; if they have handcuffs or the like, Jube will use their own equipment to immobilize them. If the mooks have harnesses to hold their gear, Jube will definitely consider grabbing one of said harnesses, checking its contents, and destroying anything he doesn't care to use himself while commandeering whatever tools and weapons he thinks may look good. Link to comment
Supercape Posted February 15, 2012 Share Posted February 15, 2012 Thats all fine by me: no need to roll to take down two mooks, they are only thugs. Post away IC. Link to comment
Cubist Posted February 17, 2012 Author Share Posted February 17, 2012 Whilst looking around Vimes' "lair", Jube will stay on the walls and ceiling as much as he can, exactly so that he can avoid all those friggin' tangled cords/cables/wires on the floor. Jube will be looking for the following: First and foremost, his 'utility vest'. If he finds it, Jube will spend some time checking out its contents, to confirm whether or not Vimes tampered with any of Jube's tools & etc. Should the vest prove to not have been tampered with, Jube will reclaim it and put it on, leaving behind the stuff he commandeered from the thugs he took care of. Second, a means of killing the power to this building. Fuses, circuit breakers, they're all fair game. If he does find the fuses/breakers, Jube will not kill the power then and there; rather, he'll (try to?) throw together a little remote-control gizmo that will kill the power when he sends the right signal. This will be fairly simple if Jube has his own utility vest; if he's only got the stuff he commandeered from the thugs, it may be difficult or even impossible. Third, a backup power source. Does this place have an on-site generator, or a so-called Uninterruptible Power Supply, or something else of that kind? If Jube finds such a beast, he will kill the backup power source on the spot. Simply cutting out & removing a nontrivial section of the wires which connect the backup power to the rest of the building will do, but if he can't find those wires, Jube will settle for physical destruction of the backup power. If Jube recovers his vest, he'll turn on his microrecorder so's he can surreptitiously get a record of anything that's said in his general vicinity from then on. Yes, the idea here is to get Vimes monologuing so that he confesses his crimes to Jube, and the cheetah gets that confession on tape (as it were). Without the vest, well, maybe the stuff Jube grabbed from his 'captors' included a recorder? (prolly not, i know, but one can hope) And... that's about it for the intended preparations for the Final Encounter With Jason Vimes. Link to comment
Supercape Posted February 18, 2012 Share Posted February 18, 2012 No vest (thats with Vimes), but you can kill the power. Link to comment
Cubist Posted February 19, 2012 Author Share Posted February 19, 2012 Jube didn't kill the power right away because he's waiting for an appropriate opening to do it. The lights will go when the power dies, of course; this abrupt darkness should come as a complete surprise to Vimes, while Jube will be prepared & ready for it when it happens. Call it a one-time bonus to Jube's attack and defense, perhaps? Link to comment
Cubist Posted February 20, 2012 Author Share Posted February 20, 2012 Since Jube didn't find his vest anywhere else in this complex, either (a) it's in the same room as Vimes, or else ( it ain't here at all. He's going to search this room at speed, always keeping one eye on Vimes—and he's always going to be ready to perform a Block maneuver, just in case the big ape manages to get a shot off at him. Link to comment
Supercape Posted February 20, 2012 Share Posted February 20, 2012 Its in the room, but covered by Vimes. If you wish to grab it, we enter combat. Link to comment
Cubist Posted February 26, 2012 Author Share Posted February 26, 2012 Jubatus is trying to get Vimes started monologuing. If he succeeds, Jube will have that much more information on Vimes (yay!), and he'll also have plenty of chances to upshift for a fraction of a clock-second and spend that time on visual scans of the chamber Vimes is in. Jube wants to know where everything is before he acts, if at all possible. Link to comment
Cubist Posted March 8, 2012 Author Share Posted March 8, 2012 The plan: Wreck the raygun with a supersonic thrown object. Jube is in such a position that if he misses the gun, Vimes himself is the obvious next target in line to intercept Jube's projectile. Not sure what sort of die-roll is needed, but it's worth noting that Jube killed the lights, therefore gaining that temporary bonus to hit and so on. Link to comment
Supercape Posted March 8, 2012 Share Posted March 8, 2012 OK, the room is not pitch black, but in any case, Vimes has IR vision, so no effect there. We will need Initiative Rolls at this point, although Jubatus is sure to win. But for prosperity: 1d20+2=7 You are basically using the attack objects action. Defence is 8, and due to the objects size, an additional -4 penalty (negated with Improved Sunder which you could of course get with an HP if you so wished). Toughness of device is 20 (10 + Device Rank). Yep, its a tough one! I'll let you decide. Link to comment
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