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"Hunter" WIP


Quinn

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Name: Hunter?

In Brief: Either a lab experiment that escaped, now doing this superhero thing because it's both fun and heroic? OR The last of a secret squad of super-soldiers from a now-defunct regime, making up for his past and enjoying himself along the way?

PL: 8 (120/120)

Abilities: 8 + 10 + 12 + 0 + 4 + 0 = 34 pp

STR 26/18 (+8/+4)

DEX 20 (+5)

CON 22 (+6)

INT 10 (+0)

WIS 14 (+2)

CHA 10 (+0)

Combat: 12 + 12 = 24 pp

ATK: +6 (+6, +8 melee)

DEF: +8 (+2 Dodge Focus, +6, +3 flat-footed)

Grapple: +15

Initiative: +9

Saves: 2 + 2 + 2 = 6 pp

TOU +8 (+6 Con, +2 Density) (2/0 Impervious)

FORT +10 (+6 Con, +2, +2)

REF +7 (+5 Dex, +2)

WILL +4 (+2 Wis, +2)

Skills: 44 r=11 pp

Climb 2 (+10)

Intimidate 12 (+12)

Languages 2 (Russian, English) (Base: German)

Notice 7 (+9)

Sense Motive 7 (+9)

Stealth 7 (+12)

Survival 7 (+9)

Feats: 17 pp

All-Out Attack,

Attack Focus: Melee 2

Dodge Focus 2,

Endurance,

Evasion 2,

Fearless,

Improved Initiative,

Luck,

Move-By Action,

Power Attack,

Startle,

Takedown Attack 2,

Uncanny Dodge (olfactory)

Powers: 28 pp

Density 4 (Extra: Duration (Permanent) [+0]) (PFs: Buoyant, Innate) [14 pp]

Enhanced Fortitude Save 2 [2 pp]

Immunity 3 (aging, disease, poison) [3 pp]

Penetrating Unarmed Damage 4 [4 pp]

Speed 1 (10 MPH) [1 pp]

Super-Senses 4 (Acute Accurate Tracking Olfactory) [4 pp]

costs

abilities 34 + combat 24 + saves 6 + skills 11/44 + feats 17 + powers 28 = 120/120 pts

Ok, to sum up, he's meant to be a melee nightmare. Where Push is a plain tank due to mutations, and Crow is a swiss-army-knife thanks to his runes, this guy was transformed and changed by...something (see the In Brief), and turned into the lovable monster who saves lives and can punch through a steel sheet. Extremely strong, extremely fast, and very, very hardy. I'm toying with adding in a Defense/Toughness Tradeoff and dropping the Dodge Focus, freeing up a few PP for the Hunterbrew healing idea, but I'm not committed to that yet.

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