Kavonde Posted January 16, 2011 Share Posted January 16, 2011 Volcano, Glowstar, Jello-Man and the King of Suits team up to prevent, contain, and/or exacerbate a three-way gang war! Link to comment
Raveled Posted January 16, 2011 Share Posted January 16, 2011 For Glowstar 1d20+2=14 Nice. Link to comment
Ari Posted January 16, 2011 Share Posted January 16, 2011 For KoS: 1d20+2=4 Well, that's the way it goes. Link to comment
Limos Posted January 16, 2011 Share Posted January 16, 2011 For Jello-man 1d20+1=5 bluh bluh Link to comment
Kavonde Posted January 16, 2011 Author Share Posted January 16, 2011 Crazy Viking Biker's Initiative (1d20+2=19) Guy Shooting Azure Blasts' Initiative (1d20+4=6) Third Guy You Haven't Met Yet's Initiative (1d20+0=3) Biker Mooks' Initiative (1d20+1=12) Southside C's mooks' initiative (1d20+2=5) Mobster Mooks' Initiatives (1d20+1=6) Link to comment
Kavonde Posted January 16, 2011 Author Share Posted January 16, 2011 Ahem. Kinda forgot... Volcano's initiative! (1d20+2=21) Which makes the initiative order thus: 21 - Volcano 19 - Biker Viking Dude 14 - Glowstar 12 - Biker mooks 6 - Azure Blast Guy 6 - Mobster mooks 5 - Southside C's mooks 5 - Jello-man 4 - King of Suits 3 - Third Guy You Haven't Met Yet Link to comment
Kavonde Posted January 16, 2011 Author Share Posted January 16, 2011 Volcano's turn: Miscopied the URL >< But it was like a 14. (fail) Herne's turn: Herne's attack (1d20+12=30) (hit) Volcano's Toughness roll: Volc's toughness (1d20+15=18) vs. DC 27 (Stunned + Bruised) Link to comment
Kavonde Posted January 17, 2011 Author Share Posted January 17, 2011 Isn't KoS's initiative 4? Er, yeah, sorry. Typo. Link to comment
Raveled Posted January 17, 2011 Share Posted January 17, 2011 Glowstar going after Herne Autofire 2 Blast (1d20+10=26) A-hahaha. Oh, wow. Um, DC 25 Toughness save. And Autofire 2 means that for every point the Attack goes past his Def, Toughness DC increases by 1, up to +5. Link to comment
Kavonde Posted January 17, 2011 Author Share Posted January 17, 2011 Herne's Toughness save: Herne's toughness (1d20+14=31) (Gah.) Link to comment
Limos Posted January 17, 2011 Share Posted January 17, 2011 Attack vs. Herne 1d20+7 = 13 Hero Point reroll 1d20+7 = 23 Link to comment
Kavonde Posted January 17, 2011 Author Share Posted January 17, 2011 And Herne's reflex: Herne's Reflex (1d20+6=20) (vs DC 17) Link to comment
Ari Posted January 17, 2011 Share Posted January 17, 2011 Activating Boost! Using Assessment on Herne. 1d20+7 = (13) Victory! Okay, using the Obscure Alt. Pwr for my Blast Array. Pulling Punch down to level 3(25 ft.). End of turn. Link to comment
Kavonde Posted January 17, 2011 Author Share Posted January 17, 2011 Just for posterity's sake, Herne's Bluff check to counter the Assessment was a 10. Link to comment
Kavonde Posted January 17, 2011 Author Share Posted January 17, 2011 Herne's Attack vs. Jello-Man (1d20+12=13) Suh-wing and a miss. Link to comment
Raveled Posted January 17, 2011 Share Posted January 17, 2011 Strike 10 w/ Area/Burst, so it covers an area w/ a 50 ft radius Autofire AoE (Selective) Strike (1d20+10=28) Heck yeah! DC 25 Toughness save, and Autofire 1 on that, too. Link to comment
Kavonde Posted January 17, 2011 Author Share Posted January 17, 2011 All the mooks fail their saves. Mafia Energy Controller Lady's Toughness (1d20+12=17) (vs. DC30; staggered + stunned) Southside C Powerhouse Guy's Toughness (1d20+14=33) (vs. DC30; saved) Link to comment
Limos Posted January 17, 2011 Share Posted January 17, 2011 Jello-man attacks Herne 1d20+7 = 9 Fail fail fail, I miss again. Link to comment
Ari Posted January 18, 2011 Share Posted January 18, 2011 Begin turn: Move to a window of the Bamboo Wok and Blast the Abrams Tank Guy! 1d20+4= 23 Link to comment
Kavonde Posted January 18, 2011 Author Share Posted January 18, 2011 Southside C Powerhouse Guy's Toughness (1d20+14=32) (saved) The dice really like this guy >< Then again, he hasn't attacked yet... Link to comment
Kavonde Posted January 18, 2011 Author Share Posted January 18, 2011 Southside C Powerhouse Guy's Attack (1d20+8=18) (Hit!) Mafia Blaster Lady's Toughness (1d20+11=21) (Failed; Bruised) Volcano's Attack (1d20+8=26) (hit...maybe) [Oh, and -1 to that for the Bruised, my bad.] Volcano's Miss Chance (51+ hits) (1d100=5) (nope!) Herne's Attack (1d20+12=27) (hit!) Herne's Miss Chance (51+ hits) (1d100=13) (nope!) Link to comment
Raveled Posted January 18, 2011 Share Posted January 18, 2011 Strike again. Since it worked so well last time! (1d20+10=30) Muwahahaha! Ah-hahahaha! Link to comment
Kavonde Posted January 18, 2011 Author Share Posted January 18, 2011 Blaster Lady's Toughness (1d20+10=18) (vs. DC 40. Ring the bell, ladies and gentlemen. She's done, she's done.) Southside C's Toughness (1d20+14=23) (vs. DC40...yep.) Link to comment
Limos Posted January 18, 2011 Share Posted January 18, 2011 Jello Man attacks Herne + Grapple 1d20+9=22 1d20+19=33 DC 22 Toughness save for Herne Opposed Grapple vs. 33 Link to comment
Recommended Posts