Lilac Posted December 18, 2007 Share Posted December 18, 2007 Strike 10 [Area(Burst), Knockback 5)]. I figure I can get at least three of them in the area. Link to comment
Barnum Posted December 18, 2007 Author Share Posted December 18, 2007 MarkK, you don't have to wait on me, but if you want to wait, I'll update tomorrow morning. Link to comment
Barnum Posted December 18, 2007 Author Share Posted December 18, 2007 MarkK, you don't have to wait on me, but if you want to wait, I'll update tomorrow morning. Link to comment
Barnum Posted December 18, 2007 Author Share Posted December 18, 2007 MarkK, you don't have to wait on me, but if you want to wait, I'll update tomorrow morning. Link to comment
MarkK Posted December 18, 2007 Share Posted December 18, 2007 Attempting to grapple and throw the remaining drone full force to smash it into one of the other drones as an effort to damage both, or at least the energy burst and a smash through it to the floor if not. http://invisiblecastle.com/find.py?id=1433030 25 total to hit, if that grabs.. http://invisiblecastle.com/find.py?id=1433036 grapple check of 43, which if succeeds, going for the throw.. http://invisiblecastle.com/find.py?id=1433065 ... 1 to hit intended target of said throw. I was going to spend a hero point for a reroll, but avoiding embarassment in a training session in a fight with drones is a fairly lame use of, ultimately. Emissary's pride is far less easy to ding than his player's. Link to comment
MarkK Posted December 18, 2007 Share Posted December 18, 2007 Attempting to grapple and throw the remaining drone full force to smash it into one of the other drones as an effort to damage both, or at least the energy burst and a smash through it to the floor if not. http://invisiblecastle.com/find.py?id=1433030 25 total to hit, if that grabs.. http://invisiblecastle.com/find.py?id=1433036 grapple check of 43, which if succeeds, going for the throw.. http://invisiblecastle.com/find.py?id=1433065 ... 1 to hit intended target of said throw. I was going to spend a hero point for a reroll, but avoiding embarassment in a training session in a fight with drones is a fairly lame use of, ultimately. Emissary's pride is far less easy to ding than his player's. Link to comment
MarkK Posted December 18, 2007 Share Posted December 18, 2007 Attempting to grapple and throw the remaining drone full force to smash it into one of the other drones as an effort to damage both, or at least the energy burst and a smash through it to the floor if not. http://invisiblecastle.com/find.py?id=1433030 25 total to hit, if that grabs.. http://invisiblecastle.com/find.py?id=1433036 grapple check of 43, which if succeeds, going for the throw.. http://invisiblecastle.com/find.py?id=1433065 ... 1 to hit intended target of said throw. I was going to spend a hero point for a reroll, but avoiding embarassment in a training session in a fight with drones is a fairly lame use of, ultimately. Emissary's pride is far less easy to ding than his player's. Link to comment
Barnum Posted December 18, 2007 Author Share Posted December 18, 2007 Lilac, all three failed their Reflex save. One of them made its toughness save. The other two are toast. The one remaining is attacking you, and missed (I'll let you write that bit, if you want). Emissary, you grab and grapple it no problem. They weigh about 400 lbs so you can throw it ~500'. Technically you can't move (move action), grab (standard action), grapple (free action), and throw (move action) all in one turn without surging, but since these are drones and you could have easily done as much damage with your fists, we'll just go with it. The drone crunches against the wall. Whoever posts first gets a shot at the last drone. :) Link to comment
Barnum Posted December 18, 2007 Author Share Posted December 18, 2007 Lilac, all three failed their Reflex save. One of them made its toughness save. The other two are toast. The one remaining is attacking you, and missed (I'll let you write that bit, if you want). Emissary, you grab and grapple it no problem. They weigh about 400 lbs so you can throw it ~500'. Technically you can't move (move action), grab (standard action), grapple (free action), and throw (move action) all in one turn without surging, but since these are drones and you could have easily done as much damage with your fists, we'll just go with it. The drone crunches against the wall. Whoever posts first gets a shot at the last drone. :) Link to comment
Barnum Posted December 18, 2007 Author Share Posted December 18, 2007 Lilac, all three failed their Reflex save. One of them made its toughness save. The other two are toast. The one remaining is attacking you, and missed (I'll let you write that bit, if you want). Emissary, you grab and grapple it no problem. They weigh about 400 lbs so you can throw it ~500'. Technically you can't move (move action), grab (standard action), grapple (free action), and throw (move action) all in one turn without surging, but since these are drones and you could have easily done as much damage with your fists, we'll just go with it. The drone crunches against the wall. Whoever posts first gets a shot at the last drone. :) Link to comment
MarkK Posted December 18, 2007 Share Posted December 18, 2007 Gah, sorry, forgot all that required a full round action. Anyway, since there's just the one left, going to charge and in full aggressive stance for the attack http://invisiblecastle.com/find.py?id=1433742 18 to hit total, if that actually manages to hit, +10 damage and etc. Link to comment
MarkK Posted December 18, 2007 Share Posted December 18, 2007 Gah, sorry, forgot all that required a full round action. Anyway, since there's just the one left, going to charge and in full aggressive stance for the attack http://invisiblecastle.com/find.py?id=1433742 18 to hit total, if that actually manages to hit, +10 damage and etc. Link to comment
MarkK Posted December 18, 2007 Share Posted December 18, 2007 Gah, sorry, forgot all that required a full round action. Anyway, since there's just the one left, going to charge and in full aggressive stance for the attack http://invisiblecastle.com/find.py?id=1433742 18 to hit total, if that actually manages to hit, +10 damage and etc. Link to comment
Barnum Posted December 20, 2007 Author Share Posted December 20, 2007 I'll update in the morning. Lilac, post if you can. Link to comment
Barnum Posted December 20, 2007 Author Share Posted December 20, 2007 I'll update in the morning. Lilac, post if you can. Link to comment
Barnum Posted December 20, 2007 Author Share Posted December 20, 2007 I'll update in the morning. Lilac, post if you can. Link to comment
Barnum Posted December 20, 2007 Author Share Posted December 20, 2007 Time to duel. You need to reroll initiative (in case you want to use a HP). Link to comment
Barnum Posted December 20, 2007 Author Share Posted December 20, 2007 Time to duel. You need to reroll initiative (in case you want to use a HP). Link to comment
Barnum Posted December 20, 2007 Author Share Posted December 20, 2007 Time to duel. You need to reroll initiative (in case you want to use a HP). Link to comment
Lilac Posted December 20, 2007 Share Posted December 20, 2007 Initiative vs. Emissary. (1d20+1=15) Sorry for missing a post. I'm just slow. :oops: Link to comment
Lilac Posted December 20, 2007 Share Posted December 20, 2007 Initiative vs. Emissary. (1d20+1=15) Sorry for missing a post. I'm just slow. :oops: Link to comment
Lilac Posted December 20, 2007 Share Posted December 20, 2007 Initiative vs. Emissary. (1d20+1=15) Sorry for missing a post. I'm just slow. :oops: Link to comment
MarkK Posted December 20, 2007 Share Posted December 20, 2007 Again, no worries. Init total of 16 http://invisiblecastle.com/find.py?id=1438049 Link to comment
MarkK Posted December 20, 2007 Share Posted December 20, 2007 Again, no worries. Init total of 16 http://invisiblecastle.com/find.py?id=1438049 Link to comment
MarkK Posted December 20, 2007 Share Posted December 20, 2007 Again, no worries. Init total of 16 http://invisiblecastle.com/find.py?id=1438049 Link to comment
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