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Animist PL (8/10) Draft


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Diego D'Angelo aka Animist

(working on a better art)




Power Level: 8/10 (150/150PP)

Unspent Power Points: 0

Trade-Offs: Toughness +2 / Defense -2


In Brief: A playful young man with the ability to infuse inanimate objects with fragments of his consciousness, he has spent most of his youth in a lab and is more than a bit awkward around people. 

Catchphrase: "Done..."



Alternate Identity:  Diego D'Angelo aka Anmist

Birthplace:  A lab hidden somewhere in the Mojave desert.

Residence: Freedom City

Base of Operations: Claremont Academy

Occupation: Student.

Affiliations: None for now

Family: Professor Davide D'Angelo (adoptive father).



Age: 16 (06.08.2008)

Gender:  Male

Ethnicity: Caucasian

Height: 5'11''

Weight: 155 lbs 

Eyes:  Green

Hair:  Black





Raised in a laboratory to use his mutant power for espionage 

His father had similar powers and is the chief of the project (and a "reformed" supervillain), his mother is unknown (it is possible that he might be a clone).

Eventually escaped by "befriending" every security measure at the lab with his power and somehow found Claremont and the staff helped him find a family to take care of him. 


Personality & Motivation:


Raised in a sterile environment with very limited human contact Diego is not exactly good with people, he craves for some real emotional bond, but he is quite awkward at it, while he is more confident around stuff than people (frequently animated stuff), he wants to build some friendship with someone "real".

Due to his fragmented consciousness (and a vivid imagination) he frequently appears distracted and is prone to follow different trains of thought and he struggles to focus on a task or an interest for long. He has a strong, but at time misguided, sense of justice that he built mostly by "do the opposite of what my dad would do" he is a terrible liar and tend to be pretty direct, too much more often than not.



Powers & Tactics:


Due to a sheltered existence Diego hasn't exactly learned how to defend himself in a scrap without relying on his powers. In a fight he relied on animating whatever he can find in the surroundings, eventually turning the land itself or even an enemy own equipment against them.


Power Descriptions:


Diego is a mutant with the ability to split his mind and invest a portion of his consciousness into inanimate objects. This allows him to awaken, control them and gain a deep understanding of what makes them tick, even absorbing a small portion of an object essence into himself, mimicking some of that object trait.


His quirk also allows him to talk with inanimate objects although he is not sure if the personalities they manifest are actually intrinsic of the item in question or if he is just projecting a portion of his mind in them subconsciously.


He can split his consciousness within multiple objects at the same time and even dedicate them to different tasks, although doing so is quite distracting.


He can merge his consciousness with a location with his "Genus Loci" power, such as a building or a small complex (like a zoo, a college campus or a military base), becoming aware of anything that happens within it, like if he was everywhere within the building at the same time although this is a bit "trippy" and definitely distracting. While doing so he is able to animate small objects and communicate within his area of influence by manipulating his surroundings. 


His Animate Object is intended to be mostly residual to cover corner cases, otherwise he will just use his move object and damage powers to mimic him animating nearby objects and or attacking with them.


His Quickness ability represent him animating multiple things at the same time to do a job extremely fast (clean his room by animating all the small items in it for example), get all the information within a book by "becoming" the book, or explore a place by infusing it with his mind. His Jack of all trades talent is also a reflection of this, he can acquire a basic proficiency in most tools simply by touching them for example or gain a superficial notion-based knowledge of most subjects by using the same trick on a book (or through the internet by infusing his mind in a connected device). 


While not physically though himself, Diego tends to protect himself by animating whatever he finds nearby and forging a barrier of debris or just convincing the weapons aimed at him to slow down. 

His danger sense does not represent a specific sense, but just object around him occasionally warning him of the upcoming danger.


The quirk that allows him to split his mind also makes him quite vulnerable to mental attacks as despite having been trained by his father to focus his will it's harder for him to mount a proper defense.




Easily bored Perhaps due to his ability to fragment his consciousness Diego is very easily distracted, his mind tends to wander toward anything that seems interesting without caring too much if that gets him in trouble while he can become hyper-focused on something for a while, it usually does not last for long.


What are you saying? Being able to understand what inanimate object have to say becomes pretty inconvenient when you don't feel like talking, but something close to you suddenly does, this can distract Diego from a crucial task.


Corrupting Resonance: since his powers works by merging a portion of his consciousness with his surroundings to "awaken" nearby objects, cursed items or areas infused with a particularly strong or corrupting emotion (places where something terrible happened for example) might have lingering effects on him.



ABILITIES (+6+4+10+6+4) 30 PP

Strength: 10 (+0)

Dexterity: 16(+3)

Constitution: 14 (+2)

Intelligence: 20 (+5)

Wisdom: 16 (+3)

Charisma: 14 (+2)


COMBAT (+3+3) 12 PP

Initiative: +3 (Dexterity +3)

Attack: +3 (+3 base), Ranged +4, Power +8 (+3 Base, +4 Accurate, +1 Attack Focus: Ranged) 

Grapple: +3 (+3 Melee Attack)

Defense: +6(+3 Base, +3 Dodge Focus), +3 Flat-Footed

Knockback Resistance: -2



SAVING THROWS (+5+5+6) 16 PP

Toughness: +10/+2 (+8 Forcefield, +2 Constitution)

Fortitude: +7/+4 (+2 Con, + 5 PP)

Reflex: +8 (+3 Dex +5PP)

Will: +9 (+3 Wis, +6 PP)



Concentration 12 (+15)Skill Mastery

Craft - Art 3 (+8)

Craft - Electronics  3 (+8)

Craft - Mechanics 3 (+8)

Computers 5 (+10)Skill Mastery

Drive 5 (+8)

Gather Information 8 (+10)

Languages (Italian, English [Native])  2

Notice 7 (+10)Skill Mastery

Sense Motive 2 (+5)

Search 7 (+10)Skill Mastery

Stealth 7 (+10)



Attack Focus (ranged) 1

Dodge Focus 3


Luck 2

Skill Mastery (Concentration, Computers, Notice, Search)


POWERS (35 + 1, + 10,  +8, +4, +11, +1) 69 PP 


Animation 14 (28 PP Array; Feats: Accurate +2 Alternate Power 5) [35 PP] (Descriptors: All Mutation)

  • BP: [28 PP] (Infuse Consciousness)

Animate Object 8 (Extra: Range[Perception], Sensory Link, Flaws: Distracting, Feedback; Feats: Mental Link 1, Subtle 1)

  • AP: [28 PP] (Swift animation)

Move Object 8 (Extra: Range [Perceptions], Flaws: Feats: Precise 1, Subtle 1, Indirect 2)

AP: [28PP] (Aggressive Animation)

Damage 8 (Extras: Autofire, Feats: Indirect 2. Precise, Variable Descriptor [usually slashing, piercing, bludgeoning, depending on the stuff available] )

  • AP: [28PP] (Bedlam)

Damage 8 (Extra: General Area [Burst 40 ft], Selective, Feats: Indirect 3, [slashing, piercing, bludgeoning])

  • AP: [27PP] (Snaring animation)

Snare 8 (Extra: General Area [Burst 40 ft], Selective, Feats: Indirect 3 Flaws: Range [Close])

  • AP: [28PP] (Genus Loci)

Super Senses 30 (Add: Rapid 2 (x100 faster actions), Extended 3 (x1000 range) and Penetrate Concealment to sight, hearing and touch, Add Radius to sight and touch, add ranged to touch, Feats: Linked [communication] Flaws: Distracting) {15}

Communication 4 (Project voice 4 (1 Mile), Flaw: Distracting, Feats: Linked [Super Senses]) {2}

Move Object 3 (Extra: Range [Perception]. Precise, Subtle) {11}


Flight 1 (Drawbacks: Platform)

Object Mimicry 2 (5PP Variable Power, Any Power, Multiple Powers at Once, Touch Range, Sustained Duration; Action [Standard action]) [10 PP]


Protection 8 (Forcefield)


Quickness 4 (25x speed) 


Super Senses 1 (Danger Sense)


Talk with Anything 4 (8 PP Array; Alternate Power 3) [11 PP] (Descriptors: All Mutation)

  • BP: [8 PP] (Speak with the Inanimate)

Comprehend 4 (Electronics 2 ranks, Objects 2 ranks)

  • AP: [8PP] ("What happened here?")

SuperSenses 8 (Add Postcognition to hearing and sight)

  • AP: [8 PP] ("I was never here guys...")

Concealment 8 (All visual and auditory senses, Extras: Affect Others, Flaws: Duration [Concentration], Only works on machines) 

AP: [8 PP] ("Slow them down...")

Environment Control 4 (Hamper movement, Extras: Selective)


Drawbacks (Medium Vulnerability to a Common Descriptor [Psionic]) - 3 PP


Abilities (30) + Combat (12) + Saving Throws (16) + Skills (16) + Feats (8) + Powers (69) - Drawbacks ( 3 ) = 149/150 Power Points

Edited by Nerdzul
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  • Nerdzul changed the title to Animist PL (8/10) Draft

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