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Rewind (PL10) - Epiphany


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Rewind

 

Power Level: 10 (150 PP)
Unspent Power Points: 0
Trade-Offs: None

In Brief: Time Loop Survivor who Time Loops for Great Justice!
Theme: This Moment by Elevation Rhythm
 
Alternate Identity: Naisha Sidhu
Birthplace:  Friday, December 21st, 2012
Residence: The Goodman Building, Midtown Freedom City
Base of Operations: Worldwide
Occupation: Scientist/Researcher
Affiliations: The Atom Family / Atom Academy
Family: It's complicated...

Description:
Apparent Age: Looks 20 (DoB: Theoretically September 7th 1992)
Gender: Female 
Ethnicity: Punjabi
Height: 1.674m (5'6")
Weight: 60kg (132 lbs)
Eyes:  Green
Hair:  Naturally dark brown

 

Naisha is a seemingly ordinary Punjabi woman who wears t-shirts and jeans, when she's not dressing up for the office. Although she looks 20, there's a perceptible control and precision to her every movement that no 20-year-old has, still new to a changing body. She's been exactly the way she is for an incalculable period, knows exactly how to step without misstepping, how to catch without fumbling. Her dark eyes show the weight of age, in that she no longer fears the reaction or response of others. Naisiae's voice has a typically Midwestern American accent, except when it amuses her to use one of the 20 other accents she's practiced, and her voice is a soft soprano.


As Rewind, her 'costume' is a morphic molecule bodysuit that covers her neck to toe. It features the classic Atom Family/Academy design, a mostly form-fitting costume with a symbol of the atom on the left side of the chest and a distinctive black stripe on the left blocking out the left side and left arm in a light blue color. Her main uniform color is gold. 

 

History:


In 1979, the original/Silver Age Atom Family discovered the broken day of Friday, December 21st, 2012 while conducting experiments in the Zero Zone. For details, you can read the original Rewind character sheet in Google Docs.  

 

The Atom Family eventually left the looped town of Millscroft behind to continue their adventures in other dimensions and realities. One left a journal that made it into the loop and eventually 'awoke' one of the inhabitants to consciousness, thereby condemning her to untold ages of curiosity, boredom, panic and eventual madness. When the new Atom Family returned in the actual year of 2012, they found Naisha Sidhu and freed her. 


In the real world for the first time, Naisha asked to stay on in the Goodman Building for a time while she acclimatized herself to living where time actually worked. She discovered Millscroft was indeed a real town and there was a Naisha Sidhu living there. Disturbed beyond words, she never made contact. Instead, she became an employee of Atomic, Inc. and spent the next seven years working as a researcher, for the lifetimes she'd spent learning and practicing science had given her an enormous breadth of uncredentialed education. She happily indulged Dr. Atom's every scientific whim, as one of the gophers and 'hands' the scientist's AI used to continue wrapping up old research. 


A few years of study revealed she had some marked temporal abilities herself. Feeling a need to make a difference, Naisha started practicing what she could do and eventually joined the Atom Academy formally as a superhero. Her ability to survive death and rewind consequences were ideal traits for a team of explorers who kept finding danger.  Now, she does what she can whenever the Atom Academy fields a team.

 

Personality & Motivation:

Naisha is fundamentally a decent person, motivated to help people and to do nice things when she has the chance. Her work ethic is extraordinary, owing to decades spent being the only source of motivation in her existence. She likes problems and puzzles, mysteries, and gathering data. Focusing on unknowns, variables, and 'things' means she can avoid focusing on her life. 


She's an accomplished actress and liar, a skill honed by more decades spent trying out every imaginable phrase to explain away why she'd done some crazy thing in front of witnesses back in Friday, December 21st, 2012. This gives her considerable ability in pretending to be a well-adjusted time loop survivor and she tries hard never to create doubt that this is the case.  


The truth is that Naisha still struggles with her existence. Consequence is meaningless to someone who just wakes up on Friday, December 21st, 2012, no worse for wear. She was raised Sikh, became a born-again Christian in her teens, and practiced every religion she could find at one time or another. She's reasonably sure there's a God after all, given all she's learned from the Atom Family in the past decade, but she's not sure she is anything God cares about. This world already has a Naisha Sidhu. What value is this strange refugee from a broken day?


But people give her an excuse to pretend to be normal like them. Whenever possible, Naisha stays around or at least near other people. She's spent the last twelve years spent as a coworker, friend, lover, playmate, or even that girl-who-always-gets-coffee-and-chats-with-the-barista-every-Friday-at-7:52am. It's all to ensure she's real and she's real because others remember her. For better or worse, an eternity in Friday, December 21st, 2012 has destroyed Naisha's sense of object permanence. And she can't possibly let anyone know because talking about her mental health could lead to the possibility of institutionalization and if there's one thing she can't stand, it's the idea that she might be locked up somewhere again.

 

So instead, she focuses on being a hero as a member of the Atom Academy. It's meaningful work with people, for people. Being kind and helping others was the only source of joy in her broken day that never wore out. Even if she helped someone for the 500th time, it was still the first time for them and seeing the genuine appreciation helped her still feel it too. And as long as she can focus on other people, Naisha can keep avoiding her need to deal with her own issues. 

 

Powers & Tactics:
Naisha's powers allow her to rewind time. On people, this can heal injuries (by resetting them back to before they took damage) or paralyze them (by looping them in the same split second of time). On objects, this allows her to repair recently broken items. On herself, she can 'unwind' damaging effects in the moment they occur, modeled by her Protection power. She can never rewind time further back than her last Reset (capped at 19.5 hours ago).

  • Her Second Chance feat is themed as her rewinding a mistake and redoing it.
  • Her Inspire feat is themed as her rewinding her allies, so they can do what they'd do armed with foreknowledge.
  • Her Uncanny Dodge feat is themed as her rewinding a surprise, so it's no longer a surprise.


As a Zero Zone refugee from a broken day, Naisha herself Resets every night at exactly 1:36am CST (no matter what time zone she's physically in), causing her to disappear as if she never existed. At 6:06am CST, exactly 4 hours and 30 minutes later, she reappears in that exact same location. Each Reset reverses her physically to the exact state and condition she was in at 6:06am in Friday, December 21st, 2012. This makes her functionally immortal. If she's killed, however, her body disappears at 1:36am CST and she wakes up at 6:06am CST in Friday, December 21st, 2012 (and thus requiring her to use the equipment left behind by the Atom Family to exit into the Zero Zone and portal back to the Goodman Building). 

  • Aside from her Regeneration and Immunities to age, this also makes her immune to direct Temporal Manipulation including (especially) her memories. 


Naisha can always Rewind herself back into Friday, December 21st, 2012. Under no circumstances will she ever do so, unless she's been rendered entirely without volition, mind controlled, etc.


Lastly, Naisha has spent incalculable subjective time within Friday, December 21st, 2012, conscious of the temporal loop and unable to escape it. Per her backstory, her efforts to escape the loop or experience every aspect of her cursed, trapped life have left her enormously capable. As such, her Iterative Experience power represents a multitude of lifetimes of learning. So much memory requires her to consciously 'switch gears' in her brain. These include:

  • Dawn: Her 'physical' skill set and her default when she's on the job or outside and not talking to people.
  • Zenith: Her social skills, what she uses when talking to, observing or dealing with people.
  • Twilight: Her 'knowledge' base. She switches to it when she needs to look up information, typically using Quickness to Take 20 in a turn.
  • Night: Her 'sneak and infiltration' skill set, which has some overlap with Dawn but includes skills she only uses when being 'sneaky'.
  • Eclipse: Her all purpose mental skill set. This is her default when she's at work in the Goodman Building, conducting scientific experiments for Dr. Atom. 

 

Complications

Do you ever have déjà vu, Mrs. Lancaster?: Naisha's spent so much time in Friday, December 21st, 2012 that even slightly similar real-world encounters can trigger a PTSD-like flashback, both distracting her from what's happening around her and inducing flight or fight responses. Particular triggers include (but are not limited to) driving on a road that looks anything like an old midwestern town, old-fashioned diners, Victorian homes (especially if they're Bed and Breakfasts), people who look like people in Millscroft, people actually from Millscroft, dropped plates that break, cornfields, fireworks, parades and Rebecca Black's Friday (guess what she woke up to every morning?) as well as anything that arbitrarily reminds me of an opportunity to torment my original character. GMs are invited to get in on that action.

Hey, Phil? Phil! Phil Connors?: In connection with the above Complication, under no circumstances will she go anywhere near the state of Ohio, much less her hometown of Millscroft. If she had no alternative to visiting Ohio, she'd likely be on edge and especially prone to panic attacks at any time given the rising frequency of her triggers (see above).

He's gotta be stopped. And I have to stop him: In connection with the above Complication, Time Travelers are terrifying and very possibly the reason Friday, December 21st, 2012 exists in the first place. At a minimum, her fear and paranoia will make any interaction nontrivial and unlikely to be positive. She'll attempt to excuse herself and avoid them if at all possible. She'll Rewind herself as a last resort but she fears doing so could draw their attention and result in them (intentionally or accidentally) erasing her from existence or trapping her back in the loop again. 

It's gonna be cold, grey and will last you the rest of your life: The most powerful fear that drives Naisha is the potential of being imprisoned, alone. She craves being around other people. She doesn't even like entering an empty room by herself. Even having restraints put on her, or being stuck and unable to move can induce a panic attack. Ultimately, Naisha will attempt to escape by withdrawing, running or even Rewinding herself out of the situation, even if doing so puts other people at risk. Actual capture will likely result in screams of terror, incoherent sobbing and eventual catatonia.

This is the best day of my life: Nothing else made Naisha's endless days more meaningful than knowing exactly how to make someone happy. She's prone to doing nice things for people she knows but will go out of her way for strangers who are less likely to ask awkward questions or change how they act the next day. If she sees a way to make someone happy, she'll do so with no consideration of cost or consequence because...

Okay, campers, rise and shine!: It's nontrivially difficult to remember that consequences exist, for yourself or others, after you've died as many times as Naisha has. She occasionally forgets to think potential consequences through, especially when she's under pressure or stress or when she sees an opportunity to do something nice for someone she doesn't know. While she might be able to Rewind death, she can't Rewind the law or public approval when her disassociated sense of reality gets her into trouble. 

It was the end of a very long day: Changing time zones changes when in the day the Reset comes. Visiting London means she vanishes out of existence between 7:36am and doesn't reappear until 12:06pm. Needless to say, operating outside of the United States can get very awkward. Visiting other dimensions or going into space at FTL may make her Reset entirely unpredictable, at the GM's discretion.

I can't Atom and Eve it: As both a member of the Atom Academy and an employee of Atomic, Inc., Naisha has responsibilities and ties to the organization. This can interrupt her schedule or provoke enemies of the Atoms to target her. 

 

Abilities: 0 + 2 + 2 + 6 + 4 + 6 = 20 
Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 16 (+3)
Wisdom: 14 (+2)
Charisma: 16 (+3)

 

Combat: 8 + 8 = 16 PP
Initiative: +1
Attack: +4
Defense: +4 Base, +10 (+4 Base, +6 Dodge Focus), +2 flat-footed
Grapple: +4 
Knockback: -5

 

Saving Throws: 7 + 7 + 6 = 20 PP
Toughness: 10 (+1 Con, +9 Protection)
Fortitude:+8 (+1 Con, +7 base)
Reflex: +8 (+1 Dex, +7 base)
Will: +9 (+2 Wis, +6 base)Second Chance

 

Skills: 28 R = 7 PP
Bluff 2 (+3)Second Chance
Computers 2 (+3)
Craft [Artistic] 4 (+5)

Diplomacy 0 (+1)Second Chance
Drive 2 (+3)
Gather Information 1 (+2)
Handle Animal 1 (+2)

Intimidate 0 (+1)Second Chance
Knowledge [Art] 3 (+4)
Knowledge [Theology and Philosophy] 2 (+3)
Language 1 (Native: English; Learned: Punjabi)
 
Medicine 2 (+3)
Notice 1 (+2)
Perform [Singing] 2 (+3)
Sense Motive 2 (+3)
Stealth 1 (+2)
Swim 2 (+2)

 

Feats: 16 PP 
Beginner's Luck 
Dodge Focus 6
Improvised Tools

Inspire 4 
Inventor
Jack-of-All-Trades
Luck 2

 

Enhanced Feats

Eidetic Memory

Second Chance [Bluff, Diplomacy, Intimidate, Will Saves] 4

Uncanny Dodge [Sight, Sound, Smell] 3


Powers: 8 + 4 + 21 + 9 + 2 + 1 + 26 = 71

 

Enhanced Feats 8 (Eidetic Memory, Second Chance [Bluff, Diplomacy, Intimidate, Will Saves] 4, Uncanny Dodge [Sight, Sound, Smell] 3) {8 PP} (Descriptors: Temporal)

 

Iterative Experience 3 (15PP Variable Power, Any Skill, Multiple Skills At Once; Extras: Duration [Continuous]) {21 PP} (Descriptors: Temporal, Thought)

  • Dawn - Acrobatics +10, Climb, +5, Concentration +10, Drive +11, Escape Artist +4, Knowledge (Tactics) +7, Notice +11, Pilot +10, Ride +5, Stealth +12, Swim +3
  • Zenith - Bluff +9, Diplomacy +11, Gather Information +13, Handle Animal +2, Intimidation +2, Knowledge (Streetwise) +4, Language (Punjabi, Hindi, Spanish, Mandarin, Tagalog, Arabic, Korean, Russian) +7, Perform (Singing) +8, Perform (Keyboards) +7, Perform (Stringed Instruments) +8, Perform (Wind Instruments) +8, Sense Motive +9
  • Twilight - Knowledge (Art) +10, Knowledge (Behavioral Sciences) +9, Knowledge (Civics) +10, Knowledge (Earth Sciences) +8, Knowledge (History) +9, Knowledge (Life Sciences) +8, Knowledge (Physical Sciences) +10, Knowledge (Popular Culture) +8, Knowledge (Theology and Philosophy) +8
  • Night - Acrobatics +10, Climb +5, Computers +6, Disable Device +10, Disguise +4, Knowledge (Technology) +12, Knowledge (Streetwise) +4, Notice +10, Escape Artist +4, Sleight of Hand +8, Stealth +10, Survival +5
  • Eclipse - Computers +6, Craft (Artistic) +10, Craft (Chemical) +8, Craft (Electronic) +12, Craft (Mechanical (+12), Craft (Structural) +5, Investigate +5, Medicine +10, Notice +10, Search +10

 

Rewind Array 11.5 (23 PP Array; FeatsAlternate Power 3) {26 PP} (Descriptors: Temporal, Quantum Forces)

  • Base Power: Teleport 9 (900 ft as a move action, 20,000 miles as a full action; Extras: Accurate; Flaws: Limited (to places she's physically been to no longer ago than her last Reset); Feats: Change Direction, Change Velocity, Progression [Mass] 3) {23/23}  
  • Alternate Power: Healing 4 (Extras: Range, Restoration, Total; Feats: Stabilize, Persistent, Regrowth) {23/23} 
  • Alternate PowerHealing 5 (Extras: Affects Objects, Area [General Burst]; Feats: Stabilize, Persistent, Regrowth) (25 ft. radius) {23/23}  
  • Alternate Power: Paralyze 10 (Extras: Ranged; Flaws: Action [Full]; Feats: Accurate 3) {23/23}

 

Immunity 4 (Aging, Disease, Poison, Temporal Manipulation) {4 PP} (Descriptors: Temporal)

 

Regeneration 2 (Resurrection 1/day; Flaws: Limited (Death makes her wake up the next day in Friday, December 21st, 2012, requiring her to transit back to the Goodman Building))  {1 PP} (Descriptors: Temporal)

 

Protection 9 (Descriptors: Temporal)

 

Quickness 4 (Perform tasks 25x faster (Take 20 only takes an action); Flaw: One Type (Mental Only) {2 PP} (Descriptors: Temporal, Thought)


Totals

Abilities (20)  + Combat (16) + Saving Throws (20) + Skills (7) + Feats (16) + Powers (71) = 150/150 PP

Edited by Epiphany
Added descriptors.
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  • Epiphany changed the title to Second Chance (PL10) - Epiphany

Backstory wise, everything's fine, and it's pretty great, just remember that Atom Academy was only opened in 2020.

 

You will need to add descriptors to your powers, which you can find here: https://www.freedomplaybypost.com/start/house-rules/descriptor-frequency-r13/
You can add a note under the Powers cost since they all have the same like this:

Unless otherwise noted, all powers have the descriptors Temporal and Mutation)

 

Otherwise, there's a few things that stand out, but the big one is that you're not hitting your combat caps, which will mean you'll have a really bad time in combat. With your current caps, you are essentially PL 5.5, making you much weaker than you should be:
- The average of your Defense and Toughness should be 10, not just one of the scores. With Toughness +1, getting hit means you'll pretty much immediately go down.
- The average of your attack bonus and at least one of your attacks (more if you want to have more options) should be 10 as well. Right now, you got +10 to hit with melee attacks, but with Str 12, anyone you hit only need to pass a DC16 TOU save to not get hurt.

 

So, before we do anything else, we need to fix that, then we'll look at the other things and adjust the sheet accordingly with PP spending after:

 

Let's start with your Defensive Trades, since that's the easiest: We'll add this power: Protection 9 [9PP]

 

That makes your Toughness 10. You can describe it as your body resetting to the point just before you took the hit, and, if they manage to hurt you, simply not being able to reset far enough.

 

So, let's give you some attack options, so you can fight. It's not your focus, and that's fine, but you'll still want to be able to, because that's just how the game works. We'll add another Alternate Power to your Rewind Array, and get rid of your Attack Specialization (Unarmed) 3 feat too

  • Alternate Power: Paralyze 10 (Flaws: Action [Full Action]; Feats: Accurate 3) {13/20}

Alternatively, you can put those 3PP earned from getting rid of the Attack Specialization feat into the Rewind Array, making it give 23PP, and then get rid of the flaw for that power. I'd probably suggest that, but let's see what else we get to

 

The Iterative Experience array has some issues, and it might be a bit overkill. Adding Skill Mastery most likely won't be allowed like that. Anyway, given the way this is set up, I think it would be good to rework it into a Variable Power at Continuous Duration, which allows you to have multiple skills. We can set it up like this, with some sample configurations based on your alternate powers:

 

Variable Power 3 (15PP Variable Power, Any Skill, Multiple Skills At Once; Extras: Duration [Continuous]; Standard Action to Configure) [21PP] (Descriptors: Iterative Experience)

Sample configuration

  • Dawn - Acrobatics +10, Climb, +5, Concentration +10, Drive +11, Escape Artist +4, Knowledge (Tactics) +7, Notice +11, Pilot +10, Ride +5, Stealth +12, Swim +3
  • Zenith - Bluff +9, Diplomacy +11, Gather Information +13, Handle Animal +2, Intimidation +2, Knowledge (Streetwise) +4, Language (Punjabi, Hindi, Spanish, Mandarin, Tagalog, Arabic, Korean, Russian) +7, Perform (Singing) +8, Perform (Keyboards) +7, Perform (Stringed Instruments) +8, Perform (Wind Instruments) +8, Sense Motive +9
  • Twilight - Knowledge (Art) +10, Knowledge (Behavioral Sciences) +9, Knowledge (Civics) +10, Knowledge (Earth Sciences) +8, Knowledge (History) +9, Knowledge (Life Sciences) +8, Knowledge (Physical Sciences) +10, Knowledge (Popular Culture) +8, Knowledge (Theology and Philosophy) +8
  • Night - Acrobatics +10, Climb +5, Computers +6, Disable Device +10, Disguise +4, Knowledge (Technology) +12, Knowledge (Streetwise) +4, Notice +10, Escape Artist +4, Sleight of Hand +8, Stealth +10, Survival +5
  • Eclipse - Computers +6, Craft (Artistic) +10, Craft (Chemical) +8, Craft (Electronic) +12, Craft (Mechanical (+12), Craft (Structural) +5, Investigate +5, Medicine +10, Notice +10, Search +10

 

The Duration and Amnesia flaws won't work for the Healing powers, and Amnesia isn't a flaw that exists, but could be something that could be handled via a complication. Healing is mainly applied to something that just happened in the same scene, after all. I'll help rebuild them, and add the Paralyze power to the same array

 

Your Ability Scores are a very ineffective setup, especially if you want to be a skill monkey. With your build as it is, Strength won't matter at all. You should try to get higher Intelligence, Wisdom and Charisma, and maybe Dexterity. Speaking of that, Inspire 5 is kind of a waste with Charisma 12, since that means you can only boost a single other character using your Inspire. Spending 5PP on Inspire is kind of wasted if you don't have at least Charisma 16 (which will let you boost 3 people)

 

Finally, Immunity from Death need to be bought as Regeneration.

 

I'll work everything above into an updated sheet I'll post in the next post.

 

I have not looked at the complications yet.

Edited by RocketLord
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  • Epiphany changed the title to Rewind (PL10) - Epiphany

Rewind

 

Power Level: 10 (150 PP)
Unspent Power Points: 0
Trade-Offs: I would like some advice here?

In Brief: Time Loop Survivor who Time Loops for Great Justice!
Theme: This Moment by Elevation Rhythm
 
Alternate Identity: Naisha Sidhu
Birthplace:  Friday, December 21st, 2012
Residence: The Goodman Building, Midtown Freedom City
Base of Operations: Worldwide
Occupation: Scientist/Researcher
Affiliations: The Atom Family / Atom Academy
Family: It's complicated...

Description:
Apparent Age: Looks 20 (DoB: Theoretically September 7th 1993)
Gender: Female 
Ethnicity: Punjabi
Height: 1.674m (5'6")
Weight: 60kg (132 lbs)
Eyes:  Green
Hair:  Naturally dark brown

 

Naisha is a seemingly ordinary Punjabi woman who wears t-shirts and jeans, when she's not dressing up for the office. Although she looks 20, there's a perceptible control and precision to her every movement that no 20-year-old has, still new to a changing body. She's been exactly the way she is for an incalculable period, knows exactly how to step without misstepping, how to catch without fumbling. Her dark eyes show the weight of age, in that she no longer fears the reaction or response of others. Naisiae's voice has a typically Midwestern American accent, except when it amuses her to use one of the 20 other accents she's practiced, and her voice is a soft soprano.


As Rewind, her 'costume' is a morphic molecule bodysuit that covers her neck to toe. It features the classic Atom Family/Academy design, a mostly form-fitting costume with a symbol of the atom on the left side of the chest and a distinctive black stripe on the left blocking out the left side and left arm in a light blue color. Her main uniform color is gold. 

 

History:


In 1979, the original/Silver Age Atom Family discovered the broken day of Friday, December 21st, 2012 while conducting experiments in the Zero Zone. For details, you can read the original Rewind character sheet in Google Docs.  

 

The Atom Family eventually left the looped town of Millscroft behind to continue their adventures in other dimensions and realities. One left a journal that made it into the loop and eventually 'awoke' one of the inhabitants to consciousness, thereby condemning her to untold ages of curiosity, boredom, panic and eventual madness. When the new Atom Family returned in the actual year of 2012, they found Naisha Sidhu and freed her. 


In the real world for the first time, Naisha asked to stay on in the Goodman Building for a time while she acclimatized herself to living where time actually worked. She discovered Millscroft was indeed a real town and there was a Naisha Sidhu living there. Disturbed beyond words, she never made contact. Instead, she joined the Atom Academy as a researcher, for the decades she'd spent learning and practicing science had given her an enormous breadth of uncredentialed education. She happily indulged Dr. Atom's every scientific whim, as one of the gophers and 'hands' the scientist's AI used to continue wrapping up old research. 


A few years of study revealed she had some marked temporal abilities herself. Feeling a need to make a difference, Naisha started practicing what she could do and eventually joined the Atom Academy formally as a superhero. Her ability to survive death and rewind consequences in general were ideal traits for a team of explorers who kept finding danger.  Now, she does what she can whenever the Atom Academy fields a team.

 

Personality & Motivation:

Naisha is fundamentally a decent person, motivated to help people and to do nice things when she has the chance. Her work ethic is extraordinary, owing to decades spent being the only source of motivation in her existence. She likes problems and puzzles, mysteries, and gathering data. Focusing on unknowns, variables, and 'things' means she can avoid focusing on her life. 


She's an accomplished actress and liar, a skill honed by more decades spent trying out every imaginable phrase to explain away why she'd done some crazy thing in front of witnesses back in Friday, December 21st, 2012. This gives her considerable ability in pretending to be a well-adjusted time loop survivor and she tries hard never to create doubt that this is the case.  


The truth is that Naisha still struggles with her existence. Consequence is meaningless to someone who just wakes up on Friday, December 21st, 2012, no worse for wear. She was raised Sikh, became a born-again Christian in her teens, and practiced every religion she could find at one time or another. She's reasonably sure there's a God after all, given all she's learned from the Atom Family in the past decade, but she's not sure she is anything God cares about. This world already has a Naisha Sidhu. What value is this strange refugee from a broken day?


But people give her an excuse to pretend to be normal like them. Whenever possible, Naisha stays around or at least near other people. She's spent the last twelve years spent as a coworker, friend, lover, playmate, or even that girl-who-always-gets-coffee-and-chats-with-the-barista-every-Friday-
at-7:52am. It's all to ensure she's real and she's real because others remember her. For better or worse, an eternity in Friday, December 21st, 2012 has destroyed Naisha's sense of object permanence. And she can't possibly let anyone know because talking about her mental health could lead to the possibility of institutionalization and if there's one thing she can't stand, it's the idea that she might be locked up somewhere again.

 

So instead, she focuses on being a hero as a member of the Atom Academy. It's meaningful work with people, for people. Being kind and helping others was the only source of joy in her broken day that never wore out. Even if she helped someone for the 500th time, it was still the first time for them and seeing the genuine appreciation helped her still feel it too. And as long as she can focus on other people, Naisha can keep avoiding her need to deal with her own issues. 

 

Powers & Tactics:
Naisha's powers allow her to rewind time. On people, this can either heal injuries (by resetting them back to before they took damage) or teleport them (by resetting their location back to somewhere they'd been earlier that day). On objects, this allows her to repair recently broken items or send them back to somewhere else they'd been that day (ex. Load an ambulance up with the injured and rewind the ambulance back to the hospital it'd departed from originally). She can never rewind time further back than her last Reset (capped at 19.5 hours ago).

  • Her 4 point Second Chance feat is themed as her rewinding a mistake and redoing it.
  • Her 5 point Inspire feat is themed as her rewinding her allies, so they can do what they'd do armed with foreknowledge.
  • Her 3 point Uncanny Dodge feat is themed as her rewinding a surprise, so it's no longer a surprise.


As a Zero Zone refugee from a broken day, Naisha herself Resets every night at exactly 1:36am CST (no matter what time zone she's physically in), causing her to disappear as if she never existed. At 6:06am CST, exactly 4 hours and 30 minutes later, she reappears in that exact same location. Each Reset reverses her physically to the exact state and condition she was in at 6:06am in Friday, December 21st, 2012. This makes her functionally immortal. If she's killed, however, her body disappears at 1:36am CST and she wakes up at 6:06am CST in Friday, December 21st, 2012 (and thus requiring her to use the equipment left behind by the Atom Family to exit into the Zero Zone and portal back to the Goodman Building). 

  • Aside from her Immortality power, this also makes her immune to direct Temporal Manipulation including (especially) her memories. 


Naisha can always Rewind herself back into Friday, December 21st, 2012. Under no circumstances will she ever do so, unless she's been rendered entirely without volition, mind controlled, etc.


Lastly, Naisha has spent incalculable subjective time within Friday, December 21st, 2012, conscious of the temporal loop and unable to escape it. Per her backstory, her efforts to escape the loop or experience every aspect of her cursed, trapped life have left her enormously capable. As such, her Iterative Experience power represents a multitude of lifetimes of learning. So much memory requires her to consciously 'switch gears' in her brain, toggling between general areas as a Free Action. These include:

  • Dawn: Her 'physical' skill set and her default when she's on the job or outside and not talking to people.
  • Zenith: Her social skills, what she uses when talking to, observing or dealing with people.
  • Twilight: Her 'knowledge' base. She switches to it when she needs to look up information, typically using Quickness to Take 20 in a turn.
  • Night: Her 'sneak and infiltration' skill set, which has some overlap with Dawn but includes skills she only uses when being 'sneaky'.
  • Eclipse: Her all purpose mental skill set. This is her default when she's at work in the Goodman Building, conducting scientific experiments for Dr. Atom. 

 

Complications

Do you ever have déjà vu, Mrs. Lancaster?: Naisha's spent so much time in Friday, December 21st, 2012 that even slightly similar real-world encounters can trigger a PTSD-like flashback, both distracting her from what's happening around her and inducing flight or fight responses. It would be a good idea to list some examples of what could remind her of that

Hey, Phil? Phil! Phil Connors?: In connection with the above Complication, under no circumstances will she go anywhere near the state of Ohio. This is fun, but very unlikely to come up. Still, no reason not to have it on the sheet. Otherwise, in case someone would go to Ohio, it would just result in you missing a thread. What will happen if she has to go?

He's gotta be stopped. And I have to stop him: In connection with the above Complication, Time Travelers are terrifying and very possibly the reason Friday, December 21st, 2012 exists in the first place. To be avoided at all costs. Like above, what will happen if she do meet time travelers?

I'm a god. I'm not the God: Naisha's Rewind power has the potential to bring people back to life. She'll only do so if she thinks she can tell them or others the victim was only really hurt. If people find out she can reverse death...well, 132 people in Freedom City die of a heart attack each day. 23 die from an accidental injury. She'll be chained to the responsibility of bringing the dead to life and... This is not entirely unique to Naisha, though. Others have powers that can bring people back from the dead too, though rare. This isn't likely to be something that'll come up much, unless you want a thread based on it

It's gonna be cold, grey and will last you the rest of your life: The most powerful fear that drives Naisha is the potential of being imprisoned, alone. She craves being around other people. She doesn't even like entering an empty room alone. The potential of being captured instantly triggers a fear response. As does being given responsibility she can't put down or get rid of. What will the fear response be? Lash out, panic?

This is the best day of my life: Nothing else made Naisha's endless days more meaningful than knowing exactly how to make someone happy. If she sees a way to make someone's day happy, she'll do so with no consideration of cost or consequence because... I think this need to be graded a bit. Like, who would she make happy? Her friends and coworkers? Random people on the street?

Okay, campers, rise and shine!: It's nontrivially difficult to remember that consequences exist, for yourself or others, after you've died as many times as Naisha has. She occasionally forgets to think potential consequences through, especially when she's under pressure or stress. While she might be able to Rewind death, she can't Rewind legal consequences. Good, very likely to come up, but be vary of using it as an excuse to be Chaotic Random

It was the end of a very long day: Changing time zones changes when in the day the Reset comes. Visiting London means she vanishes out of existence between 7:36am and doesn't reappear until 12:06pm. Needless to say, operating outside of the United States can get very awkward. Given what Atom Academy will hopefully be dealing with, how does this work with other dimensions, space and such?

I can't Atom and Eve it: As both a member of the Atom Academy and an employee of Dr. Atom, Naisha has responsibilities and ties to the organization. This can interrupt her schedule or provoke enemies of the Atoms to target her. 

 

 

Abilities: 0 + 2 + 2 + 6 + 4 + 6 = 20 I spent a bunch of the PP I'd saved elsewhere on increasing your mental ability scores, and I lowered your Strength to 10 since it doesn't really give you anything worthwhile with either of these builds
Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 16 (+3)
Wisdom: 14 (+2)
Charisma: 16 (+3)

 

Combat: 8 + 8 = 16 PP
Initiative: +1
Attack: +4
Defense: +4 Base, +10 (+4 Base, +6 Dodge Focus), +2 flat-footed
Grapple: +4 
Knockback: -5

 

Saving Throws: 7 + 7 + 6 = 20 PP
Toughness: 10 (+1 Con, +9 Protection)
Fortitude:+8 (+1 Con, +7 base)
Reflex: +8 (+1 Dex, +7 base)
Will: +9 (+2 Wis, +6 base)Second Chance

 

Skills: 28 R = 7 PP
Bluff 2 (+3)Second Chance
Computers 2 (+3)
Craft [Artistic] 4 (+5)

Diplomacy 0 (+1)Second Chance
Drive 2 (+3)
Gather Information 1 (+2)
Handle Animal 1 (+2)

Intimidate 0 (+1)Second Chance
Knowledge [Art] 3 (+4)
Knowledge [Theology and Philosophy] 2 (+3)
Language 1 (Native: English; Learned: Punjabi)
 Not sure which should be learned or native. You can switch them around if you want
Medicine 2 (+3)
Notice 1 (+2)
Perform [Singing] 2 (+3)
Sense Motive 2 (+3)
Stealth 1 (+2)
Swim 2 (+2)

 

Feats: 16 PP I have removed the numbers from feats without ranks, it's just confusing
Beginner's Luck 
Dodge Focus 6
Improvised Tools

Inspire 4 I saved you a bunch of PP that I used, among other things, to increase Charisma to 16. If you want more PP, you can always get rid of this one. I lowered it to 4 and got you another rank of Luck instead
Inventor
Jack-of-All-Trades
Luck 2

 

Enhanced Feats

Eidetic Memory

Second Chance [Bluff, Diplomacy, Intimidate, Will Saves] 4

Uncanny Dodge [Sight, Sound, Smell] 3


Powers: 8 + 4 + 21 + 9 + 2 + 1 + 26 = 71

 

Enhanced Feats 8 (Eidetic Memory, Second Chance [Bluff, Diplomacy, Intimidate, Will Saves] 4, Uncanny Dodge [Sight, Sound, Smell] 3) {8 PP}

 

Immunity 4 (Aging, Disease, Poison, Temporal Manipulation) {4 PP}

 

Iterative Experience 3 (15PP Variable Power, Any Skill, Multiple Skills At Once; Extras: Duration [Continuous]) {21 PP} You spend a standard action to switch between these, and can make other setups. These are based on the ones you presented in the original sheet. Remember that Skills get here stack with your regular skills, and the total rank of those skills can't exceed 15 (Power Level +5)

Sample configuration

  • Dawn - Acrobatics +10, Climb, +5, Concentration +10, Drive +11, Escape Artist +4, Knowledge (Tactics) +7, Notice +11, Pilot +10, Ride +5, Stealth +12, Swim +3
  • Zenith - Bluff +9, Diplomacy +11, Gather Information +13, Handle Animal +2, Intimidation +2, Knowledge (Streetwise) +4, Language (Punjabi, Hindi, Spanish, Mandarin, Tagalog, Arabic, Korean, Russian) +7, Perform (Singing) +8, Perform (Keyboards) +7, Perform (Stringed Instruments) +8, Perform (Wind Instruments) +8, Sense Motive +9
  • Twilight - Knowledge (Art) +10, Knowledge (Behavioral Sciences) +9, Knowledge (Civics) +10, Knowledge (Earth Sciences) +8, Knowledge (History) +9, Knowledge (Life Sciences) +8, Knowledge (Physical Sciences) +10, Knowledge (Popular Culture) +8, Knowledge (Theology and Philosophy) +8
  • Night - Acrobatics +10, Climb +5, Computers +6, Disable Device +10, Disguise +4, Knowledge (Technology) +12, Knowledge (Streetwise) +4, Notice +10, Escape Artist +4, Sleight of Hand +8, Stealth +10, Survival +5
  • Eclipse - Computers +6, Craft (Artistic) +10, Craft (Chemical) +8, Craft (Electronic) +12, Craft (Mechanical (+12), Craft (Structural) +5, Investigate +5, Medicine +10, Notice +10, Search +10

Protection 9

 

Quickness 4 (Perform tasks 25x faster (Take 20 only takes an action); Flaw: One Type (Mental Only) {2 PP}

 

Regeneration 2 (Resurrection 1/day; Flaws: Limited (Death makes her wake up the next day in Friday, December 21st, 2012, requiring her to transit back to the Goodman Building))  {1 PP}

 

Rewind Array 11.5 (23 PP Array; FeatsAlternate Power 3) {26 PP}

  • Base Power: Teleport 9 (900 ft as a move action, 20,000 miles as a full action; Extras: Accurate; Flaws: Limited (to places she's physically been to no longer ago than her last Reset); Feats: Change Direction, Change Velocity, Progression [Mass] 3) {23/23}  I removed the secondary teleport, and gave the first one the Progression [Mass] 3 feat. This means you can bring 1000 lbs. along with you. The Affects Others feat gives others the ability to teleport by themselves, but doesn't bring them with you when you teleport
  • Alternate Power: Healing 4 (Extras: Range, Restoration, Total; Feats: Stabilize, Persistent, Regrowth) {23/23} It is very rare for anyone to get killed, even NPCs, so I removed Resurrection. If you need it, stunt for it
  • Alternate PowerHealing 5 (Extras: Affects Objects, Area [General Burst]; Feats: Stabilize, Persistent, Regrowth) (25 ft. radius) {23/23}  You don't need both Area and Range. With Area, you heal everything out from a radius from you. Picking the Affects Objects means that this can affect both objects and people, so you can see this as your mass heal. It will affect everyone in range though, including bad guys
  • Alternate Power: Paralyze 10 (Feats: Accurate 3) {23/23} ALTERNATIVELY you can do Alternate Power: Paralyze 10 (Extras: Ranged; Flaws: Action [Full]; Feats: Accurate 3) {23/23}

 

 

Drawbacks:


Totals

Abilities (20)  + Combat (16) + Saving Throws (20) + Skills (7) + Feats (16) + Powers (71) = 150/150 PP

Edited by RocketLord
Link to comment
3 hours ago, RocketLord said:

Rewind

 

Power Level: 10 (150 PP)
Unspent Power Points: 0
Trade-Offs: I would like some advice here?

In Brief: Time Loop Survivor who Time Loops for Great Justice!
Theme: This Moment by Elevation Rhythm
 
Alternate Identity: Naisha Sidhu
Birthplace:  Friday, December 21st, 2012
Residence: The Goodman Building, Midtown Freedom City
Base of Operations: Worldwide
Occupation: Scientist/Researcher
Affiliations: The Atom Family / Atom Academy
Family: It's complicated...

Description:
Apparent Age: Looks 20 (DoB: Theoretically September 7th 1993)
Gender: Female 
Ethnicity: Punjabi
Height: 1.674m (5'6")
Weight: 60kg (132 lbs)
Eyes:  Green
Hair:  Naturally dark brown

 

Naisha is a seemingly ordinary Punjabi woman who wears t-shirts and jeans, when she's not dressing up for the office. Although she looks 20, there's a perceptible control and precision to her every movement that no 20-year-old has, still new to a changing body. She's been exactly the way she is for an incalculable period, knows exactly how to step without misstepping, how to catch without fumbling. Her dark eyes show the weight of age, in that she no longer fears the reaction or response of others. Naisiae's voice has a typically Midwestern American accent, except when it amuses her to use one of the 20 other accents she's practiced, and her voice is a soft soprano.


As Rewind, her 'costume' is a morphic molecule bodysuit that covers her neck to toe. It features the classic Atom Family/Academy design, a mostly form-fitting costume with a symbol of the atom on the left side of the chest and a distinctive black stripe on the left blocking out the left side and left arm in a light blue color. Her main uniform color is gold. 

 

History:


In 1979, the original/Silver Age Atom Family discovered the broken day of Friday, December 21st, 2012 while conducting experiments in the Zero Zone. For details, you can read the original Rewind character sheet in Google Docs.  

 

The Atom Family eventually left the looped town of Millscroft behind to continue their adventures in other dimensions and realities. One left a journal that made it into the loop and eventually 'awoke' one of the inhabitants to consciousness, thereby condemning her to untold ages of curiosity, boredom, panic and eventual madness. When the new Atom Family returned in the actual year of 2012, they found Naisha Sidhu and freed her. 


In the real world for the first time, Naisha asked to stay on in the Goodman Building for a time while she acclimatized herself to living where time actually worked. She discovered Millscroft was indeed a real town and there was a Naisha Sidhu living there. Disturbed beyond words, she never made contact. Instead, she joined the Atom Academy as a researcher, for the decades she'd spent learning and practicing science had given her an enormous breadth of uncredentialed education. She happily indulged Dr. Atom's every scientific whim, as one of the gophers and 'hands' the scientist's AI used to continue wrapping up old research. 


A few years of study revealed she had some marked temporal abilities herself. Feeling a need to make a difference, Naisha started practicing what she could do and eventually joined the Atom Academy formally as a superhero. Her ability to survive death and rewind consequences in general were ideal traits for a team of explorers who kept finding danger.  Now, she does what she can whenever the Atom Academy fields a team.

 

Personality & Motivation:

Naisha is fundamentally a decent person, motivated to help people and to do nice things when she has the chance. Her work ethic is extraordinary, owing to decades spent being the only source of motivation in her existence. She likes problems and puzzles, mysteries, and gathering data. Focusing on unknowns, variables, and 'things' means she can avoid focusing on her life. 


She's an accomplished actress and liar, a skill honed by more decades spent trying out every imaginable phrase to explain away why she'd done some crazy thing in front of witnesses back in Friday, December 21st, 2012. This gives her considerable ability in pretending to be a well-adjusted time loop survivor and she tries hard never to create doubt that this is the case.  


The truth is that Naisha still struggles with her existence. Consequence is meaningless to someone who just wakes up on Friday, December 21st, 2012, no worse for wear. She was raised Sikh, became a born-again Christian in her teens, and practiced every religion she could find at one time or another. She's reasonably sure there's a God after all, given all she's learned from the Atom Family in the past decade, but she's not sure she is anything God cares about. This world already has a Naisha Sidhu. What value is this strange refugee from a broken day?


But people give her an excuse to pretend to be normal like them. Whenever possible, Naisha stays around or at least near other people. She's spent the last twelve years spent as a coworker, friend, lover, playmate, or even that girl-who-always-gets-coffee-and-chats-with-the-barista-every-Friday-
at-7:52am. It's all to ensure she's real and she's real because others remember her. For better or worse, an eternity in Friday, December 21st, 2012 has destroyed Naisha's sense of object permanence. And she can't possibly let anyone know because talking about her mental health could lead to the possibility of institutionalization and if there's one thing she can't stand, it's the idea that she might be locked up somewhere again.

 

So instead, she focuses on being a hero as a member of the Atom Academy. It's meaningful work with people, for people. Being kind and helping others was the only source of joy in her broken day that never wore out. Even if she helped someone for the 500th time, it was still the first time for them and seeing the genuine appreciation helped her still feel it too. And as long as she can focus on other people, Naisha can keep avoiding her need to deal with her own issues. 

 

Powers & Tactics:
Naisha's powers allow her to rewind time. On people, this can either heal injuries (by resetting them back to before they took damage) or teleport them (by resetting their location back to somewhere they'd been earlier that day). On objects, this allows her to repair recently broken items or send them back to somewhere else they'd been that day (ex. Load an ambulance up with the injured and rewind the ambulance back to the hospital it'd departed from originally). She can never rewind time further back than her last Reset (capped at 19.5 hours ago).

  • Her 4 point Second Chance feat is themed as her rewinding a mistake and redoing it.
  • Her 5 point Inspire feat is themed as her rewinding her allies, so they can do what they'd do armed with foreknowledge.
  • Her 3 point Uncanny Dodge feat is themed as her rewinding a surprise, so it's no longer a surprise.


As a Zero Zone refugee from a broken day, Naisha herself Resets every night at exactly 1:36am CST (no matter what time zone she's physically in), causing her to disappear as if she never existed. At 6:06am CST, exactly 4 hours and 30 minutes later, she reappears in that exact same location. Each Reset reverses her physically to the exact state and condition she was in at 6:06am in Friday, December 21st, 2012. This makes her functionally immortal. If she's killed, however, her body disappears at 1:36am CST and she wakes up at 6:06am CST in Friday, December 21st, 2012 (and thus requiring her to use the equipment left behind by the Atom Family to exit into the Zero Zone and portal back to the Goodman Building). 

  • Aside from her Immortality power, this also makes her immune to direct Temporal Manipulation including (especially) her memories. 


Naisha can always Rewind herself back into Friday, December 21st, 2012. Under no circumstances will she ever do so, unless she's been rendered entirely without volition, mind controlled, etc.


Lastly, Naisha has spent incalculable subjective time within Friday, December 21st, 2012, conscious of the temporal loop and unable to escape it. Per her backstory, her efforts to escape the loop or experience every aspect of her cursed, trapped life have left her enormously capable. As such, her Iterative Experience power represents a multitude of lifetimes of learning. So much memory requires her to consciously 'switch gears' in her brain, toggling between general areas as a Free Action. These include:

  • Dawn: Her 'physical' skill set and her default when she's on the job or outside and not talking to people.
  • Zenith: Her social skills, what she uses when talking to, observing or dealing with people.
  • Twilight: Her 'knowledge' base. She switches to it when she needs to look up information, typically using Quickness to Take 20 in a turn.
  • Night: Her 'sneak and infiltration' skill set, which has some overlap with Dawn but includes skills she only uses when being 'sneaky'.
  • Eclipse: Her all purpose mental skill set. This is her default when she's at work in the Goodman Building, conducting scientific experiments for Dr. Atom. 

 

Complications

Do you ever have déjà vu, Mrs. Lancaster?: Naisha's spent so much time in Friday, December 21st, 2012 that even slightly similar real-world encounters can trigger a PTSD-like flashback, both distracting her from what's happening around her and inducing flight or fight responses. It would be a good idea to list some examples of what could remind her of that

Hey, Phil? Phil! Phil Connors?: In connection with the above Complication, under no circumstances will she go anywhere near the state of Ohio. This is fun, but very unlikely to come up. Still, no reason not to have it on the sheet. Otherwise, in case someone would go to Ohio, it would just result in you missing a thread. What will happen if she has to go?

He's gotta be stopped. And I have to stop him: In connection with the above Complication, Time Travelers are terrifying and very possibly the reason Friday, December 21st, 2012 exists in the first place. To be avoided at all costs. Like above, what will happen if she do meet time travelers?

I'm a god. I'm not the God: Naisha's Rewind power has the potential to bring people back to life. She'll only do so if she thinks she can tell them or others the victim was only really hurt. If people find out she can reverse death...well, 132 people in Freedom City die of a heart attack each day. 23 die from an accidental injury. She'll be chained to the responsibility of bringing the dead to life and... This is not entirely unique to Naisha, though. Others have powers that can bring people back from the dead too, though rare. This isn't likely to be something that'll come up much, unless you want a thread based on it

It's gonna be cold, grey and will last you the rest of your life: The most powerful fear that drives Naisha is the potential of being imprisoned, alone. She craves being around other people. She doesn't even like entering an empty room alone. The potential of being captured instantly triggers a fear response. As does being given responsibility she can't put down or get rid of. What will the fear response be? Lash out, panic?

This is the best day of my life: Nothing else made Naisha's endless days more meaningful than knowing exactly how to make someone happy. If she sees a way to make someone's day happy, she'll do so with no consideration of cost or consequence because... I think this need to be graded a bit. Like, who would she make happy? Her friends and coworkers? Random people on the street?

Okay, campers, rise and shine!: It's nontrivially difficult to remember that consequences exist, for yourself or others, after you've died as many times as Naisha has. She occasionally forgets to think potential consequences through, especially when she's under pressure or stress. While she might be able to Rewind death, she can't Rewind legal consequences. Good, very likely to come up, but be vary of using it as an excuse to be Chaotic Random

It was the end of a very long day: Changing time zones changes when in the day the Reset comes. Visiting London means she vanishes out of existence between 7:36am and doesn't reappear until 12:06pm. Needless to say, operating outside of the United States can get very awkward. Given what Atom Academy will hopefully be dealing with, how does this work with other dimensions, space and such?

I can't Atom and Eve it: As both a member of the Atom Academy and an employee of Dr. Atom, Naisha has responsibilities and ties to the organization. This can interrupt her schedule or provoke enemies of the Atoms to target her. 

 

 

Abilities: 0 + 2 + 2 + 6 + 4 + 6 = 20 I spent a bunch of the PP I'd saved elsewhere on increasing your mental ability scores, and I lowered your Strength to 10 since it doesn't really give you anything worthwhile with either of these builds
Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 16 (+3)
Wisdom: 14 (+2)
Charisma: 16 (+3)

 

Combat: 8 + 8 = 16 PP
Initiative: +1
Attack: +4
Defense: +4 Base, +10 (+4 Base, +6 Dodge Focus), +2 flat-footed
Grapple: +4 
Knockback: -5

 

Saving Throws: 7 + 7 + 6 = 20 PP
Toughness: 10 (+1 Con, +9 Protection)
Fortitude:+8 (+1 Con, +7 base)
Reflex: +8 (+1 Dex, +7 base)
Will: +9 (+2 Wis, +6 base)Second Chance

 

Skills: 28 R = 7 PP
Bluff 2 (+3)Second Chance
Computers 2 (+3)
Craft [Artistic] 4 (+5)

Diplomacy 0 (+1)Second Chance
Drive 2 (+3)
Gather Information 1 (+2)
Handle Animal 1 (+2)

Intimidate 0 (+1)Second Chance
Knowledge [Art] 3 (+4)
Knowledge [Theology and Philosophy] 2 (+3)
Language 1 (Native: English; Learned: Punjabi)
 Not sure which should be learned or native. You can switch them around if you want
Medicine 2 (+3)
Notice 1 (+2)
Perform [Singing] 2 (+3)
Sense Motive 2 (+3)
Stealth 1 (+2)
Swim 2 (+2)

 

Feats: 16 PP I have removed the numbers from feats without ranks, it's just confusing
Beginner's Luck 
Dodge Focus 6
Improvised Tools

Inspire 4 I saved you a bunch of PP that I used, among other things, to increase Charisma to 16. If you want more PP, you can always get rid of this one. I lowered it to 4 and got you another rank of Luck instead
Inventor
Jack-of-All-Trades
Luck 2

 

Enhanced Feats

Eidetic Memory

Second Chance [Bluff, Diplomacy, Intimidate, Will Saves] 4

Uncanny Dodge [Sight, Sound, Smell] 3


Powers: 8 + 4 + 21 + 9 + 2 + 1 + 26 = 71

 

Enhanced Feats 8 (Eidetic Memory, Second Chance [Bluff, Diplomacy, Intimidate, Will Saves] 4, Uncanny Dodge [Sight, Sound, Smell] 3) {8 PP}

 

Immunity 4 (Aging, Disease, Poison, Temporal Manipulation) {4 PP}

 

Iterative Experience 3 (15PP Variable Power, Any Skill, Multiple Skills At Once; Extras: Duration [Continuous]) {21 PP} You spend a standard action to switch between these, and can make other setups. These are based on the ones you presented in the original sheet. Remember that Skills get here stack with your regular skills, and the total rank of those skills can't exceed 15 (Power Level +5)

Sample configuration

  • Dawn - Acrobatics +10, Climb, +5, Concentration +10, Drive +11, Escape Artist +4, Knowledge (Tactics) +7, Notice +11, Pilot +10, Ride +5, Stealth +12, Swim +3
  • Zenith - Bluff +9, Diplomacy +11, Gather Information +13, Handle Animal +2, Intimidation +2, Knowledge (Streetwise) +4, Language (Punjabi, Hindi, Spanish, Mandarin, Tagalog, Arabic, Korean, Russian) +7, Perform (Singing) +8, Perform (Keyboards) +7, Perform (Stringed Instruments) +8, Perform (Wind Instruments) +8, Sense Motive +9
  • Twilight - Knowledge (Art) +10, Knowledge (Behavioral Sciences) +9, Knowledge (Civics) +10, Knowledge (Earth Sciences) +8, Knowledge (History) +9, Knowledge (Life Sciences) +8, Knowledge (Physical Sciences) +10, Knowledge (Popular Culture) +8, Knowledge (Theology and Philosophy) +8
  • Night - Acrobatics +10, Climb +5, Computers +6, Disable Device +10, Disguise +4, Knowledge (Technology) +12, Knowledge (Streetwise) +4, Notice +10, Escape Artist +4, Sleight of Hand +8, Stealth +10, Survival +5
  • Eclipse - Computers +6, Craft (Artistic) +10, Craft (Chemical) +8, Craft (Electronic) +12, Craft (Mechanical (+12), Craft (Structural) +5, Investigate +5, Medicine +10, Notice +10, Search +10

Protection 9

 

Quickness 4 (Perform tasks 25x faster (Take 20 only takes an action); Flaw: One Type (Mental Only) {2 PP}

 

Regeneration 2 (Resurrection 1/day; Flaws: Limited (Death makes her wake up the next day in Friday, December 21st, 2012, requiring her to transit back to the Goodman Building))  {1 PP}

 

Rewind Array 11.5 (23 PP Array; FeatsAlternate Power 3) {26 PP}

  • Base Power: Teleport 9 (900 ft as a move action, 20,000 miles as a full action; Extras: Accurate; Flaws: Limited (to places she's physically been to no longer ago than her last Reset); Feats: Change Direction, Change Velocity, Progression [Mass] 3) {23/23}  I removed the secondary teleport, and gave the first one the Progression [Mass] 3 feat. This means you can bring 1000 lbs. along with you. The Affects Others feat gives others the ability to teleport by themselves, but doesn't bring them with you when you teleport
  • Alternate Power: Healing 4 (Extras: Range, Restoration, Total; Feats: Stabilize, Persistent, Regrowth) {23/23} It is very rare for anyone to get killed, even NPCs, so I removed Resurrection. If you need it, stunt for it
  • Alternate PowerHealing 5 (Extras: Affects Objects, Area [General Burst]; Feats: Stabilize, Persistent, Regrowth) (25 ft. radius) {23/23}  You don't need both Area and Range. With Area, you heal everything out from a radius from you. Picking the Affects Objects means that this can affect both objects and people, so you can see this as your mass heal. It will affect everyone in range though, including bad guys
  • Alternate Power: Paralyze 10 (Feats: Accurate 3) {23/23} ALTERNATIVELY you can do Alternate Power: Paralyze 10 (Extras: Ranged; Flaws: Action [Full]; Feats: Accurate 3) {23/23}

 

 

Drawbacks:


Totals

Abilities (20)  + Combat (16) + Saving Throws (20) + Skills (7) + Feats (16) + Powers (71) = 150/150 PP

Thank you for the amazing feedback.  I've accepted it wholesale, while providing additional responses to her Complications. Top post is up to date.

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