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Hurricane Jones - PL7 Golden Age legacy


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Hurricane Jones
Power Level: 
7 (105/105PP)
Unspent Power Points: 0
Trade-Offs: -1 Attack / +1 Damage, +0 Defense / +0 Toughness

 

In Brief: Modern day pulp adventurer, great-granddaughter of Spitfire Jones

 

Alternate Identity: Annabelle "Annie" Jones (Semi-Public)
Birthplace:  London, England

Residence: Family home in Fitzrovia
Base of Operations: London, England
Occupation:  High school student
Family: Horatio David "Spitfire" Jones (great-grandfather, deceased)

 

Description:
Age: 16 (DoB: Year [Optionally, Day & Month])
Gender:  Female
Ethnicity: Mixed Race (White / Punjabi)
Height:  5'6''/ 1.7m
Weight:  121lbs/55kg
Eyes:  Brown
Hair:  Brown

Annabelle Jones is a fairly slender teenage girl, with a moderately dark complexion, a button nose, and large brown eyes. She tends to dress a little anachronistically, favouring vintage and retro fashion in her day-to-day life. She keeps her dark brown hair cut in a severe chin-length bob. When in the field as Hurricane Jones, she wears an old brown RAF flight jacket with a fleece collar, aviation goggles strapped to her forehead or over her eyes depending on the need, brown rugged combat trousers and calf-length brown leather boots. 

 

History:
During World War II, Horatio David "Spitfire" Jones fought alongside the Allies of Freedom, using strange powers he'd acquired during a test flight to rip Nazi aircraft out of the air as he flew among them. Sadly, he died in March 1945 fighting Nacht-Kriger, who murdered the English hero in a single blow. David had been a lothario, a girl in every port, and unknown to him when he flew off on that final mission, he'd left a girl pregnant several months beforehand. Anaya Kapoor, an Indian woman who had recently immigrated to London, was left in a difficult situation for women of the time. To avoid the scandal (and because it was the right thing to do), Jones' family took the woman and her eventual son in, raising him as one of the Jones family. 

 

The family's fortunes grew over the post-War decades, and Jones' grandchildren grew up in comfortable wealth in London that he himself had never grown up with. However, his son didn't exhibit any of Jones' powers, and neither did his children, or most of their children until Annabelle Jones, the only child of Hugo and Anjli Jones, exhibited the ability to fly at a family picnic at the age of 14. Annabelle had grown up a fairly comparative upper class English girl, attending expensive private schools which cultivated her interest in art. A confident, charismatic girl, Annie was well-liked by her peers and fairly easily took her burgeoning superpowers in her stride.

 

While the Jones family's connection to superpowers is public knowledge, for a couple of years, Annie was able to avoid much scrutiny. She kept the sneaking out to fly to a bare minimum, spent a lot of time at her family's country home and most of the family aware of her powers kept a lid on it. But it was never going to be a secret forever, and rumours of a successor to Spitfire Jones began to trickle through some of the usual circles. 

 

As soon as Whitehall caught wind of this potential legacy hero, there were murmurs of strongly encouraging her to operate with the Ministry of Powers as a state-sponsored hero. Annie was, for the time being, fortunately spared by her fairly young age and continued full-time education. She wanted to use her powers to do good, and she admired her great-grandfather, but she didn't want to be moulded into what other people thought doing good should look like or citing what they think he would have wanted. Adopting the moniker of Hurricane Jones, she began the occasional foray out in an outfit inspired by her great-grandfather's classic look, fighting minor crimes in London, trying to proverbially and literally fly under the radar.

 

Personality & Motivation:
(Describe why they do what they do here.)

 

Powers & Tactics:
Spitfire Jones got his powers when flying through a mysterious fog over the Irish sea. While the powers skipped a couple of generations, Annie's seem to be very similar. She can propel herself through the air at speeds which can slightly exceed mach 1. She also is incredibly resistant to cold, a necessity for flying at altitude, as well as possessing a keen visual acuity and inherent sense of direction akin to a homing pigeon's. She possesses physical might slightly in excess of the absolute peak of human potential; Annie can bench-press a hatchback, and unlike her great-grandfather, Annie doesn't need to be flying to access her great strength. To this day, the provenance of the cloud that gave David Jones his superpowers is unknown, however, Annie's powers stem directly from her genetic lineage from him and constitute essentially an inborn metahuman ability. 

 

Hurricane Jones uses her powers much as Spitfire Jones did, flying from target to target with great speed, and using her powerful strength to somewhat artlessly pummel her foes. While coming into her superpowers, Hurricane is fairly inexperienced and is only a somewhat competent fighter, aided greatly by her ability to ping-pong rapidly between opponents. Buoyed by the confidence of being able to effortlessly fly just out of reach, she enjoys repartee with opponents, exchanging quips and barbs. 

 

Power Descriptions:
Hurricane Jones' powers mostly aren't showy, despite her incredible strength she doesn't externally look significantly more muscular than a teenage girl in decent shape. However, she does bear one hallmark similar to her great-grandfather: when she takes to the air, a faint golden contrail follows behind her briefly before fading into nothingness, intensifying as she moves at faster speeds until she is trailed by a shining golden blur. 

 

Complications:


Abilities: 2 + 4 + 4 + 0 + 4 + 6 = 20PP
Strength: 26/12 (+8/+1)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 16 (+3)

Combat: 8 + 8 = 16PP
Initiative: +6
Attack: +6 Unarmed, +4 Base
Defense: +7 (+4 Base, +3 Dodge Focus), +2 Flat-Footed

Grapple: +14/+5
Knockback: -3, -1 flat-footed

Saving Throws: 1 + 5 + 2 = 8PP
Toughness: +7/+6, +3/+2 flat-footed (+2 Con, +4 Defensive Roll, +1 Protection)
Fortitude: +3 (+2 Con, +1)
Reflex: +7 (+2 Dex, +5)
Will: +5 (+3 Wis, +2)

Skills: 40R =10PP

Acrobatics 6 (+8)

Bluff 7 (+10)

Gather Information 7 (+10)

Knowledge (Art) 5 (+5)

Knowledge (History) 5 (+5)

Language 2 (French, Punjabi, native: English)

Notice 8 (+10)


Feats: 19PP

Attack Specialisation (unarmed) 1

Beginner’s Luck

Benefit (Wealth) 2

Contacts

Defensive Roll 2

Dodge Focus 3

Equipment 1

Evasion

Improved Initiative 1

Luck 1

Move-by Action

Power Attack

Takedown Attack 2

Taunt

 

Equipment: Leather Jacket (Protection 1), 4 unspent ep

Powers: 14 + 10 + 1 + 3 + 4 = 32PP

Enhanced Strength 14 (peak human strength)[14PP] (genetic, mutation)

 

Flight 5 (human Spitfire; 250 MPH) [10PP] (genetic, mutation)

 

Immunity 1 (environmental cold) [1PP] (genetic, mutation)

 

Super-Senses 3 (enhanced vision; direction sense, extended vision, low-light vision) [3PP] (genetic, mutation)

 

Super-Strength 2 (peak human strength; Heavy load: 1.8 tons) [4PP] (genetic, mutation)



DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 23 Toughness                Damage

 

Totals: Abilities (20) + Combat (16) + Saving Throws (8) + Skills (10) + Feats (19) + Powers (32) - Drawbacks (0) = 105/105 Power Points

Edited by Ecalsneerg
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