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Update for Chimera PL10


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UPDATE for Chimera from PL8 to PL10 (using 32PP)

 

Added a few lines to the end of her History

Added the Complication Unknown Quantity

Upped base ability Str +2 & Dex +2 (4PP)

Upped Combat caps +2 att and +2 def (8PP)

Upped Saving Throws +2/+1/+1 (4PP)

Added 12 Skill ranks (3PP)

Added 4 Feats (4PP)

Upped Combat array to meet level cap (7PP)

Upped Flight to use available PP (0PP)

Upped Protection to meet level cap (2PP)

 

++++++++++

 

 

History:

 

After finally coming to terms with her new dual life as a college student and hero. Jennifer has had several opportunities to work alongside a few established heroes, and a few other beginners. She tries to learn with every encounter, but she understands she still has a lot to learn.

 

Complications:

 

Unknown Quantity:

Chimera absorbed a large quantity of ‘cursed gold’. While the long term implications are yet unknown, this had given the re


  

  

ABILITIES
Strength: 12/26 (+8)
Dexterity: 14/18 (+4)

COMBAT 
Attack: +10 melee/+6 ranged (+6 Base, +4 Attack Focus [melee])
Defense: +10 (+6 Base, Dodge Focus 4), +3 Flat-Footed

Grapple: +8/+18 (+8 Melee Attack, +8 Strength, +2 Super-Strength)

SAVING THROWS
Toughness: +10 (+3 Con, +7 Protection)
Fortitude: +10 (+3 Con, +7PP)
Reflex: +10 (+4 Dex, +6PP)
Will: +9 (+2 Wis, +7PP)
 

  

SKILLS  76R = 19PP

Acrobatics 6 (+10)

Computers 7 (+10)

Concentration 3 (+5)

Drive 1 (+5)

Investigate 7 (+10)

Knowledge, Life Sciences 9 (+12)

Knowledge, Physical Sciences 9 (+12)

Knowledge, Pop-culture 2 (+5)

Knowledge, Technology 7 (+10)

Medicine 10 (+12)

Notice 8 (+10)

Search 7 (+10)

 


FEATS 15PP

Attack Focus [melee] 4

Dodge Focus 4

Evasion 1

Improved Grapple

Luck 3

Quick Change

Weapon Bind

  

 

POWERS  24 + 5 + 21 = 50PP

 

Combat Array 11 (22PP Array; Feats: Alternate Power 2) [24PP] (Nanobots, Symbiote, Techno-Organic)

    BP: Damage 10 [22PP] (Range: 5 10-ft increments, 50’’ max; Feats: Accurate 3; Extras: Range; Drawback: Reduced Range 1

    AP:  [14+5=19/22PP]

Enhanced Strength 14 [14PP]

Super-Strength 2 (+10 Str for carry capacity and +2 Str for sustained activity; Feat: Bracing) [5PP]

    AP: Stun 10 [20/22PP] (Electricity)

 

 

Movement Array 2 (4PP Array; Feat: Alternate Power 1) [5PP] (Nanobots, Symbiote, Techno-Organic)

    BP[3+1=4/4PP]

Speed 3 (500 ft/rd, 50mph ground speed) [3PP]

Quickness 1 (x2, Extra: Linked [to Speed]) [1PP]

    AP: Flight 3 (500 ft/rd, 50mph flight speed, Drawback: Limited load [Medium load], Power Loss 1 [Wings]) [4PP]

 

Physical Container 4.2 [21PP] (Nanobots, Symbiote, Techno-Organic)

    Enhanced Constitution 2 [2PP]

    Enhanced Dexterity 4 [4PP]

    Protection 7 [7PP]

    Regeneration 8 (Recovery Bonus +2, Bruised 2 [standard action], Injured 2 [5 minutes], Ability 1 [5 hours], Disabled 1 [5 hours]) [8PP]

 

 

 

 

 

ATTACK            RANGE   SAVE                 EFFECT

Damage       Touch       DC25 Tou (staged) Damage (Physical)

Stun Touch   DC25 Fort (staged)      Stun (Electrical)

  

 

TOTALS

Abilities (24) + Combat (24) + Saving Throws (20) + Skills (19) + Feats (15) + Powers (50) - Drawbacks (0) = 152/152 Power Points

Edited by Spacefurry
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