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Card Sharks


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Planning a few updates fo Diamondlight as he nears Titanium, including some funky minions to help run his business-both regular and superhero antics.

 

I have sort of decided upon the "Card Sharks" as a name, as they will be mainly based at the High Steaks HQ (which has plenty of poker tables). 

 

And as a love a pun, that literally means human-shark minions!

 

Also, vague homage to the cheese of Charlies Angels, so female human-sharks. As they are sharky, certainly wont be playing the sexy cards (which would probably result in chomp chomp). 

 

Basic build follows. Any suggestion on fluff / concept welcome. 

 

Have vaguely tied their origin to my retired hero Sgt Shark (who, you never know, may chomp back into action one day...)

 

 

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The Card Sharks

 

Power Level: 7 (150/150) (Potentially up to PL 9 attack with rage and sneak attack)
Unspent Power Points: 0

Trade-Offs: None

In Brief: Shark-Human Clones

Alternate Identity: Marina Club/Heart/Spade
Birthplace: French Polynesia (Unknown location)

Residence: Freedom City / The High Steaks
Occupation: Security / Management of The High Steaks

 

Description:
Age: Unknown
Apparent Age: Varies
Gender: Female
Ethnicity: Polynesian – Shark Hybrid
Height: 5’7”
Weight: 55 Kgs
Eyes: Brown
Hair: Brown / Red / Black.

 

The Card Sharks appear to be normal women in their twenties of uncertain ethnic heritage, with brown skin. They are able to shed and reform their skin and internal structure to appear almost any humanoid shape. Alternatively, they can activate their shark-DNA to increase in size and strength and appear as a humanoid shark eight feet tall, complete with teeth and sharp claws.

 

The clone-triplets look identical, but they have taken to different hair colour to aid in their distinction (sometimes matched by clothing colour). “Club” has brown hair, “Heart” has red hair, and “Spade” has black hair.

 

History:
The Card Sharks are the result of a seventy year project initiated by the Nazi’s and continued by SHADOW/OVERSHADOW. They are genetically altered clones of mutant woman with a debilitating skin condition. Over years, the genome was progressively refined until three identical clone “triplets” were created. Finally, SHADOW had its amphibious soldier template. And then the Freedom League of the day eliminated the experiment.

 

The Zoss family collaborated with the Nazi’s and, in decades past, held onto some of the research. August Zoss, in his mission to root out the shadow of SHADOW from his companies past, found the files and the three triplets, frozen in ice. August Zoss gave them jobs and training and erased the file data.

 

 

Personality & Motivation

 

The Card Sharks have a cold, aggressive manner – the shark DNA has influenced their minds. They are also linked, able to telepathically communicate with each other. If one of them is seriously hurt, the other two will be unable to control their form, and turn into their shark-hybrid form which is even more aggressive.

Their loyalty is thus primarily to each other, to survive and to thrive. However, they have slotted in well to the Zoss company, and are reasonably loyal to August Zoss. They take pride in their work as the security and business agents of the company.

 

Powers & Tactics:
The Card Sharks can shed their skin and alter their form, thus being able to mimic most appearances almost perfectly. They are able to regenerate from superficial injury, and retain some shark like super-acute senses. They prefer to use vigilance, stealth, and intimidation to achieve their security goals, including a fight. They usually carry a hold-out gun which they would use in any serious confrontation. If they adopt their shark-human hybrid form they are much more aggressive and dangerous, and this is something of a last resort if faced with serious conflict – or if their work involves aquatic duties. 



Abilities: 0 + 4 + 4 + 2 + 2 + 0
Strength: 10 / 22 (+6) in Shark Form (additional +6 with Rage)
Dexterity: 14 (+2)
Constitution: 14 (+2) / 18 (+4) in Shark Form
Intelligence: 12 (+1)
Wisdom: 12 (+1)
Charisma: 10

Combat: 14 + 14 = 27

Initiative: +6 (+2 Dex, +4 Improved Initiative)
Attack: +7, +11 Ranged in Human form
Defence: +7, +4 Flat Footed (Additional -2 with Rage)

Grapple: +9 (+18 in Shark Form)
Knockback: -2 (-7 in Shark Form)

Saving Throws: 4 + 4 + 3 = 11

Fort +6 (+2 Con, +4), or +8 in Shark Form (additional +3 with rage)

Reflex +6 (+2 Dex, +2)

Will +4 (+1 Wis, +1) (additional +3 with rage)

Tough +5 (+7 in Shark Form)


Skills: 112 Ranks = 28 PP

 

Bluff 4 (+4)

Diplomacy 4 (+4)

Drive 4 (+6)

Gather Information 8 (+8)

Intimidate 8 (+8), +14 in Shark Form (size and enhanced trait)

Knowledge (Business) 8 (+9)

Knowledge (Civics) 4 (+5)

Language 4 (Polynesian, English, French, German, Spanish)

Medicine 4 (+5)

Notice 12 (+13)

Pilot 4 (+6)

Profession (Gambler) 4 (+5)

Search 8 (+9)

Sense Motive 8 (+9)

Sleight of Hand 8 (+10) (None in Shark Form)

Stealth 8 (+10) (Same in Shark Form)

Swim 12 (+12), 12 (+14) in Shark Form (higher STR and size category)


Feats: 23 PP

All-out attack

Assessment

Chokehold

Distract (Intimidate)

Environmental Adaptation: Underwater

Equipment 2

Fearless

Grappling Finesse

Improved Aim

Improved Grab

Improved Initiative 1

Improved Pin

Rage 3 (+6 STR, +3 Will/Fort, -2 Defence, 10 Rounds)

Skill Mastery 2 (Sleight of Hand, Drive, Pilot, Disguise, Medicine, Stealth, Intimidate, Gather Information)

Sneak Attack 1

Teamwork 3

Throwing Mastery 1

Equipment 2

In Shark Form: Startle

In Human Form: Attractive, Attack Focus: Ranged 4, Precise Shot 2

 

 

Equipment: 10 EP

Masterwork Silenced Hold out gun with non-lethal ammo clip: Blast 2 (Feats: Masterwork, Subtle, Stun Ammo) [7 EP]

Masterwork Mobile Phone [1 EP]

Mini Tracer [1 EP]

Concealable Microphone [1 EP]

 

 


Powers: 20 + 2 + 32 = 54 PP

 

Regenerative Shark Physiology Container 4 (20 PP, Flaws: Permanent) [20 PP]

 

Protection 3 [3 PP] “Thick Skin”

Immunity 1 (Cold) [1 PP]

Immunity 2 (Aging, Sleep, Flaws: Limited to half effect) [1 PP] “Regeneration”

Regeneration 3 (Injured 1 / minute, Feats: Regrowth) [4 PP] “Regeneration”

Super Senses 7 (Extended [Olfactory, Sight, Hearing), Low Light Vision, Scent, Tracking 2 [Normal speed, Olfactory]) [7 PP]

Swimming 2 (5 mph) [2 PP]

Feature (Iron Stomach, can eat anything) [1 PP]

Feature (Shed Skin – as part of Morph, regenerative shark skin forms clothes that look like the real thing. Can shed these clothes as a move action [later creating new clothes], which can be worn by others or for other purposes) [1 PP]

 

 

Supersenses 2 (Communication link 2; telepathy with other two Card sharks) [2 PP] “Clone telepathy”

 

Body shifting Array (31 PP Array, Feats: Alternate Power 1) [32 PP]

BP: Morph 8 (+40 Disguise, Any humanoid, Extra: Duration [Continuous], Feats: Cover Scent, Attractive, Precise Shot 2, Attack Focus Ranged 4, Flaws: Move action to change) [ 31 PP]“ Human with fine fingers”

AP: Alternate Form 6 (Shark-Human hybrid, Extras: Duration [Continuous, Drawback: Full round to activate-3, One Way Transformation 2: Common, Minor [Hours to revert to human]) [31 PP]

Enhanced Traits: Attack Bonus +1, Defence Bonus +1, Stealth +4 (Counters Growth effect) [5 PP]

Enhanced Traits: Strength +4, Intimidate +4, Startle Feat, Sleight of Hand -8 [4 PP] (Clawed fingers, sharp teeth)

Growth 4 (Strength +8, Con +4, +1 Size Category, Flaws: Permanent [+0]) [12 PP]

Immunity 2 (High Pressure, Suffocation: Drowning) [2 PP]

Strike 1 (Feats: Mighty, Variable Descriptor 1 [Tooth/Claw/Fin], Improved Critical 2, Drawbacks: Lethal Damage only) [4 PP]

Swimming 3 (Stack for total Swimming 5, 50mph) [3]

 

 

Drawbacks: -6

Involuntary Transformation (Uncommon [When sibling is in major pain, disabled, or staggered], Major [Unable to resist]) [3 PP]

Vulnerable (Uncommon [Dehydration attacks/environment], Major [x2 DC]) [3 PP}
 

 

Abilities 12 + Saves 11 + Combat 28 + Skills 28 + Feats 23 + Powers 54 – Drawbacks 6 = 150/150 PP

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