Jump to content

Possible EC computery hackery hero


Recommended Posts

Haven

Power Level: 9 (180/180)

Unspent Power Points: 0

Trade-Offs: +1 Attack/-1 DC, +1 Defence/-1 Toughness

In Brief: Computer Hacktavist downloaded into a cluster of nanobots

Alternate Identity: Previously; Milo Makino

Birthplace: Tokyo

Residence: Emerald City

Base of Operations: Emerald CIty

Occupation: Computer Engineer

Affiliations: Computer Hackers around the globe, particularly Japan, Korea.

Family: None alive

 

Description:

Age: Downloaded aged 37, 1 year operation since downloaded.

Gender: Previously Male

Ethnicity: Previously half Korean, half American

Height: 6’0”

Weight: 60Kgs

Eyes: Varies, or shining with blue light.

Hair: Varies, or none.

In his default form, Haven looks like a swam of tiny cubes that are held together by buzzing electric fields, most prominently those that resembled a face. Even in this humanoid form, he prefers wearing super smart designer suits – black cloth, black tie, spotless white shirt.

He can rearrange his matter to any shape, including growing extra limbs as required. However, due to his preference for snappy suits he will usually have to keep wearing his suit or disposing of it somehow (complication see below).

 

History:

Milo was born in Tokyo but spent most of his life travelling between Japan (where his father was based) and America (where his mother was). Both were computer hackers, and Milo demonstrated the same knack, the same brilliance, and the same rather stiff personality.

His mother succumbed to a neurodegenerative disorder when he was aged 14. A year later, Japanese organised crime took vengeance on his father. At the age of 15, young Milo took to the shadow and began working as a computer hacktivist and fraudster. In his thirties, he started to show the same signs of neurodegenative illness as his mother. He took the bold move of stealing cutting edge computer technology and reprogramming it to upload his consciousness.

No longer human – and perhaps no longer the same person, the entity known as Haven moved to Emerald City to start again, still determined to fight crime and corruption.

 

 

Personality & Motivation:

Haven has a somewhat stiff, driven, determined personality. He is crisp and to the point, but is well intentioned, seeking to better society and ease suffering. The slow and painful death of his mother drove him to create the “Haven” – a virtual reality that he, and others, can escape to free from the burdens and pains of life. It is also a safe place to hold meetings between various collaborators or enemies. Haven seeks to resolve things efficiently, effectively, and humanely.

 

 

 

Powers & Tactics:

Havens reprogrammable matter can take a variety of forms; something he uses primarily as a spy aid. He is also able to induce electromagnetic currents; EMP blasts, lightning flashes, and magnetic fields. Most usually, he will fire electric bolts from his weaponised eyes.

His HAVEN alt form allows he, and any who wish to join, access to a virtual reality that Haven controls. Participants can leave at any time. Whilst in this network, thought speed is massively sped up and there is access to incredible computer power and data storage. The downside is that those in the network have absolutely no access to their body which is totally paralysed, helpless, and not aware of any sensation (including things like thirst or hunger), meaning they (and Haven himself) is extremely vulnerable.

Haven can plug himself into a power source to slowly regenerate wounded components, which he will do if injured in a fight.

Typically he prefers not to fight at all, but in a manner similar to his blunt and efficient personality, he has no hesitation in doing so if it is effective. However, he is deeply reticent about maiming of killing.

 

 

Power Descriptions:

Many of Havens electromagnetic field powers are undetectable without super senses, however his most commonly used offensive power – his EM vision, appears as bolts of blue sparking energy rapid fired from his glowing blue eyes.

 

 

Complications:

Suited up: Even though he can change his appearance, Haven has a particular fondness for a real crisp suit and will wear one as default (potentially making him identifiable).

Touch me: Havens tactile senses are slightly worse than normal humans. In addition, he feels uncannily smooth to touch; the perceptive will notice this unnatural phenomena when touching him. Those with analytical tactile senses will penetrate his disguises without any issue.

Enemies: Cyber criminals and Far east organised crime have plenty of bone to pick with Haven. A possible plot hook and/or complication.

Recharge Needed: Haven regularly needs to plug himself into a power source; not just to repair himself, but to maintain his powers or even his basic functions.

No transmission: Aside from the effects on his powers (not a complication, a drawback, see powers below), strong magnetic fields will also cause his voice to progressively become static and eventually render him completely mute.

 

Abilities: 0 +12 – 10 + 10 + 0 + 0 - 12

Strength: 10 (+0)

Dexterity: 22 (+6)

Constitution: -

Intelligence: 20 (+5)

Wisdom: 10 (+0)

Charisma: 10 (+0)

 

Combat: 20 + 20 = 40

Initiative: +10

Attack: +10

Defense: +10

Grapple: +10

Knockback: -4

 

Saving Throws: 0 + 4 + 8 - 12

Toughness: +8 (protection)

Fortitude: Immune

Reflex: +10 (+6 Dex, +4)

Will: +8 (+8)

 

Skills: 16 PP – 64 Ranks

Bluff 4 (+4)

Computers 14 (+19)

Craft (Electronic) 14 (+19)

Diplomacy 4 (+4)

Intimidate 4 (+4)

Knowledge (Technology) 14 (+19)

Language 2 (English, Korean, Japanese)

Notice 4 (+4)

Sense Motive 4 (+4)

 

Feats: 11 PP

Ambidexterity

Benefit: Wealth 2 (Ill gotten gains from hacking cyber gangs)

Eidetic Memory

Improved Initiative 1

Inventior

Skill Mastery 1 (Computers, Craft Electronic, Stealth, Disguise)

 

 

Equipment: 4 PP = 20 EP (18 used)

Headquarters: Hidden underground base. Toughness 10 [1], Size Medium [1], Features: Communications, Computer, Concealed 5 (+30 DC), Fire Prevention System, Living Space, power System, Security System 5 (DC 40), Workshop

 

Powers: 0 + 0 + 0 = 0PP

Additional Limbs 4 (10 Extra Limbs, Extras: Duration [Continuous], Feats: Variable Descriptor 2 [Morph], Drawbacks: Move action to activate [1], Power Loss: Magnetic fields [2]) [7 PP]

Immunity 32 (Critical Hits, Fortitude Saves)

Electromagnetic Array (28 PP Array, Feats: Alt Form 5) [33 PP]

BP: Blast 8 (Extras: Autofire, Feats: Improved Critical 2, Precise, Variable Descriptor 1 [Electromagnetic]) [28/28 PP]

AP: Blast 5 (Extras: Range [Perception], Duration 2 [Sustained], Conductive [Also damages anything in direct contact, reflex save to avoid], Feats: Precise, Subtle, Flaw: Limited to metal objects) [27/28 PP] “Induce current”

AP: Move Object 8 (Extras: Range [Perception], Damaging, Feats: Precise, Subtle, Flaws: Limited to metals) [26/28 PP]

AP: Stun 7 (Extras: Range 2 [Perception], Area: Line, Flaws: Limited, line must be between two metal surfaces) [28/28 PP] “Lightning Arc”

AP: Linked Nullify 8 (All tech, Extras: Area Burst, Feats: Subtle, Precise, Flaws: Range Touch) [18 PP] with Dazzle 8 (all radio senses, Extras: Area Burst, Feats: Subtle, Precise, Flaws: Range Touch) [10 PP]

AP: Alt Power: HAVEN NETWORK, Container 4 [20 PP] Extras: Affects Others, Area: Burst, Feats: Progression increase area 2 [100’ r], Selective, Subtle, Duration [Continuous], Flaws: Paralysed, Insensate) 28/28 PP]

                Communication 2 (Radio, 100’, Extras: Area Omnidirectional, Feats: Subtle, Flaws: Limited one way, Limited to those in network)

                Comprehend 4 (Speak all, read all, understand all, you are understood) [8 PP]

                Feature 3 (Virtual reality environment, Internal Computer, Internal Library) [3 PP]

                Quickness 12 (10,000x speed, Drawbacks: Limited to mental)

                Supersenses 1 (Radio)

 

Protection 8 [8 PP]

Morph 2 (+10 to disguise checks, any form, extras: Duration (continuous), Drawbacks: Move action to change, Power Loss 2 [Magnetic fields]) [5 PP]

Regeneration 10 (Recovery bonus 10, Feats: Regrowth, Flaws: Source [electric power]) [6 PP]

Super Senses 3 (Radar sense, Accurate) [3 PP]

Drawbacks: -1, -4

Disability (No sense of smell, uncommon, minor) [1 PP]

Vulnerability (Magnetic effects, Common, Major x2 DC) [4 PP]

 

 

 

Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 150/150 (or 105/105) Power Points

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...