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Gust Build Thread (PL8)

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Power Level:  8/10 (150/150)
Unspent Power Points: 0
Trade-Offs: None


In Brief: Teenage superhero with the power to generate bursts of air from his limbs




Alternate Identity: Tristan Jacobs (Secret)
Birthplace:  Saginaw, Michigan

Residence: Saginaw, Michigan
Base of Operations: Claremont Academy
Occupation:  Student
Family:  Larry, Alexander (parents), Sarah (sister)


Age: 16 (July 30th, 2005)
Ethnicity: Caucasian
Height:  5'6"
Weight:  160 lbs
Eyes:  Brown
Hair:  Blond

Tristan is below average in height, with a solid frame used to physical labor. He prefers that his mop of hair stay somewhat long. He looks far more skeptical than a kid his age should. Despite wanting to design a costume, he doesn't have much talent for it, so he just wears the Claremont Academy uniform. HIs sole customization is a pair of goggles. He claims that they'll help keep the air out if his eyes, but the truth is that he thinks they look cool. 


Tristan was adopted at the age of two by Larry and Alexander. He doesn't remember anything before then. His parents have hinted that they know a few things, but he doesn't care. He's always figured that if his mom had wanted him, she would have kept him. When he was six, they adopted his little sister, Sarah. Larry is a computer programmer, while Alexander helps manage a small construction company. He lived a very typical life until he was thirteen years old.


He was climbing a tree when he fell out. His powers activated before he hit the ground, and he found that he could adjust the pressure, using the burst of air to slow his fall. Since that day, he has trained rigorously to get his powers under control. He has no idea why he developed the ability to shoot bursts of air from his hands. All the scientific community has been able to tell him is that it's likely some genetic mutation, a consequence of either his biological mother, or father.


Personality & Motivation:
If the saying 'fortune favors the bold' were truth, Tristan would be the luckiest boy alive. He's a daredevil, learning to understand his powers by using them. He's tough enough to withstand things ordinary people can't, and quick enough to get himself out of trouble, at least, he thinks so. The idea of being a superhero sounds amazing to him. While he has a good heart, the idea of adventure and excitement are the real draws for him.


Powers & Tactics:
Tristan is fast. His bursts can allow him to move in all three directions, giving him a great deal of maneuverability. He uses this in conjunction with his extraordinary durability to slam himself fist or foot first into enemies, and to get out of the way quickly. However, the bursts are more effective when they're launched against a solid surface, so it's harder for him to adjust his movement in mid-air. In addition, the blasts don't extend very far from his limbs, a foot or two at most, so they're unreliable for direct offense. 


Power Descriptions: Tristan's bursts of air look like just that, powerful blasts of air. They're usually accompanied by a loud whooshing sound, though they can sound louder and more concussive if a burst is particularly strong. 


I Need Space!: Tristan's powers are less effective in tight quarters.

Abilities: 0 + 0 + 0 + 0 + 0 + 0 = 0PP
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 10 (+0)

Combat: 0 (2PP / Base Attack) + 0 (2PP / Base Defense) = 0PP
Initiative: +0
Attack: +0 Melee, +0 Ranged Example: +10 Swords, +6 Melee, +4 Base
Defense: +0 (+0 Base, +0 Dodge Focus), +0 Flat-Footed

Grapple: +0
Knockback: -0

Saving Throws: 0 (1PP / Fortitude) + 0 (1PP / Reflex) + 0 (1PP / Will) = 0PP
Toughness: +0 (+0 Con, +0 [Example: Protection, Defensive Roll])
Fortitude: +0 (+0 Con, +0)
Reflex: +0 (+0 Dex, +0)
Will: +0 (+0 Wis, +0)

Skills: 0R = 0PP (1PP = 4 Skill ranks)
Skill # of Ranks (+ Total Bonus)

Skill # of Ranks (+ Total Bonus)

Skill # of Ranks (+ Total Bonus)




  • Craft [Structural] 5 (+5) Skill Mastery -- 5 ranks in Craft [Structural], a +0 Intelligence modifier and the Skill Mastery Feat for that Skill.
  • Diplomacy 8 (+10) Second Chance -- 8 ranks Diplomacy, a +2 Charisma modifier and the Second Chance feat for that skill.
  • Languages 2 (English, French [Native], German) -- Speaks those three languages, but learned French first.
  • Notice 5 (+4) -- 5 ranks in Notice and a -1 Wisdom modifier.

Feats: 0PP
Feat Name
Feat Name
Feat Name



  • Accurate Attack
  • Attack Focus [Melee] 1
  • Attack Specialization [Swords] 2
  • Dodge Focus 2
  • Equipment 2 (10EP)
  • Luck 3
  • Power Attack


Equipment: 0PP = 0EP (1 rank of the Equipment Feat = 5 'Equipment Points')

  • Name (Power breakdown, if applicable) [XEP]



  • Gas Mask [1EP]
  • Sword (Damage 3 [Feats: Improved Critical, Mighty]) [5EP]
  • Undercover Vest (Protection 3 [Feats: Subtle]) [4EP]


Note: The Equipment block is only applicable if your character has the Equipment feat!

Powers: 0 + 0 + 0 = 0PP

Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors)



  • Damage 10 (Heat Vision; Extras: Range [Perception, +2], Flaws: Action [Full], Feats: Precise, Subtle) [22PP] (heat, solar radiation, alien physiology)


Array Name Rank (2*Rank PP Array; Extras: ???, ???, Flaws: ???, ???, Feats: Alternate Power, ???, Drawbacks: ???, ???)[XPP] (descriptors)

  • Base Power: Power Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???; Drawbacks: ???, ???) {power cost/array cost} (descriptors)
  • Alternate Power: Power Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???; Drawbacks: ???, ???) {power cost/array cost} (descriptors)



  • Electrical Control Array 10 (20PP Array; Feats: Alternate Power 2) [22PP] (electricity, genetic)
    • Base Power: Blast 10 (Chain Lighting; Extras: Autofire; Flaws: Action [Full]; Feats: Accurate; Drawbacks: Full Power) {20/20}
    • Alternate Power: Blast 10 (Ball Lightning; Extras: Area [50-ft. Burst, General]; Flaws: Distracting) {20/20}
    • Alternate Power: Stun 6 (Taser Blast; Extras: Range [Ranged]) {18/20}


Device Rank (Descriptive Name; 5*Rank PP Container; Extras: ???; Flaws: Easy/Hard-To-Lose, ???; Feats: ???; Drawbacks: ???) [XPP] (descriptors)

  • Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors)
  • Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors)



  • Device 2 (Mighty Shield; 10PP Container; Flaws: Hard-To-Lose; Feats: Indestructible) [9PP]
    • Damage 3 (Feats: Improved Critical, Mighty, Thrown) [6PP]
    • Force Field 2 [2PP]
    • Shield 2 [2PP]


Note: If all Powers have the same Descriptor (all genetic, all technological, etc.), you can just write that directly under the Powers header.

Drawbacks: (-0) + (-0) = -0PP

Drawback (Description; Frequency: [Uncommon, Common, or Very Common]; Intensity: [Minor, Moderate, or Major])[-XPP]



  • Vulnerability (Fire; Frequency: Common; Intensity: Major [x2]) [-4PP]


Note: You can only have a number of Drawbacks equal to your PL, not including Power Drawbacks. Also, Power Drawbacks, such as Full Power or Power Loss, should be listed on the Power, not here.

DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 15 Toughness                Damage
Chain Lightning     Ranged     DC 25 Toughness (Autofire)     Damage
Taser Blast         Ranged     DC 16 Fortitude                Stun


Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 150/150 (or 105/105) Power Points

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