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Belt Ruling


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Armory Utility Belt Array 10.5 (21 points; PFs: Alternate Power ? [29EP]

BE: Blast 10 (assorted explosives; Extra: Area [General, Burst, 5-50-ft.-radius]; Flaws: Action [Full], Unreliable [5 uses]; PFs: Progression [Reverse Area] 9, Triggered 2, Variable Descriptor [anesthetic gas, cold, concussive force, fire, shrapnel]; Drawback: Reduced Range [5 100-ft. increments]) {21/21}


AP: Blast 4 (twin heavy pistols; Extra: Autofire [6]; PFs: Split Attack, Variable Descriptor [bludgeoning or ballistic, any material]) {16/21}

 

AP: Blast 2 (single large thrown projectile; PFs: Improved Critical 2, Improved Disarm, Improve Range 3 [1 200-ft. Increment], Improved Ranged Disarm, Indirect 2, Mighty, Ricochet 3, Subtle, Variable Descriptor [bludgeoning, piercing, or slashing]) {19/21}

 

AP: Blast 2 (single large thrown projectile ricocheting off multiple targets; Extra: Area [10-ft. Burst, Targeted], Selective Attack; PFs: Improved Critical 2, Improved Disarm, Improve Range 2 [2 100-ft. increments], Improved Ranged Disarm, Indirect 2, Mighty, Progression [Area] 2 [50-ft. Burst], Subtle, Variable Descriptor [bludgeoning, piercing, or slashing]; Drawback: Reduced Range [5 20-ft. increments, 100 ft. Max Range]) {20/21}

 

AP: Blast 2 (multiple small projectiles, thrown in rapid succession; Extras: Autofire [8]; PFs: Improved Critical 2, Improved Disarm, Improved Range 2 [2 100-ft. increments], Improved Ranged Disarm, Mighty, Ranged Pin, Subtle, Variable Descriptor [bludgeoning, piercing, or slashing]; Drawbacks: Reduced Range [5 20-ft. increments, 100-ft. Max Range]) {21/21}

 

AP: Obscure 4 (malodorous smoke pellets w/ chaff; olfactory, radio and visual, 50-ft. radius; Extras: Independent, Total Fade; Drawbacks: Reduced Range [5 40-ft. Increments, 200-ft. Max Range]) {20/21}

 

AP: Paralyze 5 (paralytic dart volley; Extras: Alternate Save [Fort], Autofire, Range [Ranged], Secondary Effect; Flaws: Unreliable 2 [1 Use]; PFs: Accurate [+14 Ranged, +9 w/out Powers], Improved Critical 2, Improved Range 2 [2 250-ft. increments], Subtle; Drawbacks: Full Power, Reduced Range 1 [5 50-ft. Increments, 250-ft. Max Range]) {19/21}

 

AP: Snare 4 (bolas; Extras: Autofire, Linked [Trip]; Flaw: Unreliable [5 Uses]; PFs: Improved Critical 2, Improved Range 2 [2 200-ft. increments], Indirect 2, Subtle; Drawbacks: Reduced Range [5 40-ft. Increments, 200-ft. Max Range]) {14} + Trip 4 (Extras: Autofire, Linked [snare]; Flaw: Unreliable [5 Uses]; PF: Improved Throw) {5} {14+5=19/21}

 

AP: Strike 4 (a veritable armory of melee weapons; PFs: Extended Reach 2, Improved Critical 2, Improved Disarm, Improved Trip, Mighty, Split Attack, Variable Descriptor [bludgeoning, piercing, or slashing, any material]) {13/24}

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