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Avenger Assembled

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Fantastika Svenska 

 

PL: 10 (150)

 

Identity: Secret 

Alternate Identity: Eira Katastroff Natt och Dag 

Birthplace: Sigtuna, Sweden

Legal Status: Swedish citizen (minor) with no criminal record

Base of Operations: Claremont Academy

Residence: Claremont Academy Dorms

Occupation: High School Student

Affiliations: Claremont Academy

Family: 

 

Age: 16 (Date of Birth: January 1st, 2004)

Gender: Female

Species: Machine intelligence

Height: 5'7"

Weight: 150 lbs

Skin: Pale 

Hair: Black/Blonde 

Eyes: Blue 

 

Character History

Eira Katastroff Natt och Dag is from one of the oldest families in Sweden; the Katastroffs can trace their maternal lineage back to the House of Vasa in the 1500s, while the Natt och Dag clan's heritage goes back to the medieval period. In the days of her ancestors, this would have meant a cloistered childhood in a castle, an education in sewing and household management, and eventual marriage for political purposes. But Europe's nobility is (generally) not what it is in old American movies. Though Eira was technically born in a castle outside the small town of Sigstuna, her family actually lives in a 19th century mansion nearby, and a significant portion of their income comes from renting the Natt och Dag castle out to the government for tourist purposes. Her father is technically heir to a great many noble titles but in day-to-day life is an investment banker, while her mother (of equally noble lineage) is actually one of Sweden's more successful tax attorneys. 

When she was four years old, she started getting sick - a sickness that grew worse and worse as she got older and older, until when she was eight years old it seemed like she wouldn't live another year. She remembers those days painfully; how sick and cold she was all the time, as if she would never get better again, the weeks, then months inside and outside of hospitals, how she hated the way other children could run and play when she was caged by her own failing flesh, and how sad it seemed that she was going to Heaven before she even learned to ride a bike - and then her uncle and his friends from America helped her.

 

It took her some time to actually understand what had happened to her - her brain patterns had been carefully studied by some of the most powerful computers (and minds) on Earth, then reconstructed inside a computer even as her organic body died. From there her brain was uploaded into a new body; a cunningly-built robotic duplicate of her original physique. All she really knew was that she was healthy now, and could go into computers if she wanted, and if she had to learn how to control a body again - well it was still better than the failing one she'd had. If her parents had any hesitation about what had happened, a daughter who could run and play and hug them was a great balm to the mind. 

 

Eira's childhood has been distinctly...odd. Frequent trips to America, both physically and cybernetically, to meet with her uncle's friends, special bonds with the beautiful Miss Americana and the gentle alien teenager Sharl Tulink, making friends with superheroes across two continents, and a body growing in fits and starts as advancing technology allowed for more and more upgrades, and as her 'flesh' was enhanced to match her aging mind. Most of her education took place privately through hired tutors, and she made few friends her own age. Maybe that's why she's begun to feel alienated now that she's a teenager; alienated from friends and family, and maybe even alienated from herself... 

 

Physical Description

When she can get away with it, Eira Katastroff Natt och Dag dresses like the metalhead she is. Usually this just means a black T-shirt emblazoned with bands she likes (she's a big fan of Arch Enemy, especially because some people say it's not real metal) and riveted jeans; but she likes to take the time to make really good outfits out of black leather and metal before she hits a concert. When she can't get away with it, she reluctantly dons the formal dresses and flowery blouses that befits a member of the Swedish nobility. (She has to make more public appearances than she'd like, primarily at the hospitals that her family's wealth helps endow.) She has long hair that she's dyed bluish-white, and when she can get away with it she likes to let it fall down across her face - though that's primarily just for a look. When she's working on a project, she pulls her hair back in a ponytail, pulls on a leather apron over her oufit, and goes to work. 

 

Fantastika Svenska is the image of a paragon - quite calculatingly so. Her hair is Eira's 'natural' platinum blonde by means of a reversed magnetic charge and her outfits are flowing numbers in blue and gold, with a long cape behind her and three golden crowns as her chest symbol. Her face is obscured by circular mirrorshades that look vaguely steampunk, their dark colors the darkest thing on the face of the otherwise-decidedly Nordic Fantastika Svenska. When she's 'powered up' her internal systems, her eyes crackle lightning white - and her skin radiates the same color when her force field is active. You can see her coming a mile away, and that's the way she likes it. 

 

She speaks English with a distinct Swedish accent - after all, she learned it herself rather than simply having it downloaded into her brain. Her Galstandard is accented too, but it's rather different - it's distinctly old-fashioned and rustic, the celestial equivalent of Appalachian English. 

 

Powers and Tactics:

Fantastika Svenska prefers to fight from a distance, hovering out of reach and throwing heavy objects at her opponents. She doesn't like to get her hands dirty with anything except machine oil. She does a distinct ritual with her fingers whenever she's about to go into battle; cracking her knuckles and spreading her fingers out just so. When she uses her magnetic manipulation abilities, her eyes turn a brilliant white and crackle with latent energy like bottled lightning. 

 

When she's forced into melee, she'll swing for the fences as much as possible, driving opponents back and away so she can concentrate on the ranged fighting she prefers. The main advantage to fighting hand-to-hand is that it's much less energy-intensive.

 

Her powers are essentially electromagnetic in nature, so most likely power stunts will be themed around electricity or magnetism. 

 

Complications

Domo Arigato: Eira is a robot; things that work on the living do not work on her, while things that work on machines work all too well. 

Friends On The Other Side: From Fenris to the Storm family,. Eira has friends and family all over Freedom City and beyond - but many of them have powerful enemies. 

Machine Within: Eira's skin has a tendency to get knocked around when she takes hard hits, sliding around loosely or even parting to show the wet pink polymer underneath. Her 'blood' is a magnetorheological fluid that looks like high-quality stage blood but is clearly not under the slightest serious chemical investigation. 

Not Included: Eira's internal power source is a powerful chemical battery rather than an internal power plant - this makes it relatively easy for her to repair and recharge herself, but it does mean she's vulnerable to being captured and disabled. 

Sh!t Bats: Eira's going through a bit of a goth phase right now.

This Flesh: Is Eira's disconnection from the flesh a result of her cybernetic nature, or just because she's sixteen? Either way, she's eager to feel things - just not to show that she's feeling them. 

Uncanny Valley: Eira is perfectly human on the outside. But sometimes creatures, and people, with particular sensitivities will get a strange vibe off her - as if she is the dead brought back to life, or something that never was alive. 


Abilities: 6 + 0 - [10] + 12 + 4 + 0 = 12 pp 
STR 30/16 (+10/+3) 
DEX 10 (+0)
CON n/a (-)
INT 22 (+6) 
WIS 14 (+2) 
CHA 10 (+0) 
 
Combat: 8 + 8 = 16 pp
ATK: +4 (+10 Energy Systems Array) 
DEF: +8 (+4 Dodge, +4 Base, +2 flat-footed) 
Grapple: +7/+17
Initiative +6
Knockback: -6
 
Saves: 0 + 5 + 5 = 10 pp
TOU +12/+6 (+6 Protection, +6 Force Field) 
FORT n/a 
REF +5 (+0 Dex, +5) 
WILL +7 (+2 Wis, +5) 
 
Skills: 10 pp=40 r
Computers 4 (+10) 
Concentration 4 (+6) 
Craft (Electronic) 4 (+10) 
Craft (Mechanical) 4 (+10)  
Knowledge (Technology) 4 (+10) 
Languages 2 (English, Galstandard, Base [Swedish]) 
Medicine 3 (+5) 
Notice 3 (+5) 

Search 4 (+10) 
Sense Motive 8 (+10) 
 
Feats: 7 pp 
Dodge Focus 4 
Interpose 
Inventor
Speed of Thought 

 
Powers: 1 + 24 + 5 + 6 + 6 + 40 + 6 + 5 + 2 = 95 pp [all powers have the descriptor "technological"]

Datalink 1 (wi-fi hookup; 10 feet, radio) [1PP] 


Energy Systems Array 10 (20PP, PFs: Accurate 3, Alternate Power 1) [24PP]
BE: Magnetic Control 10 (Effective STR 50, Heavy Load 12 tons) {20/20}
AP: Enhanced STR 14 (to STR 30/+10) {14} + Super-Strength 3 (Effective STR 45, Heavy Load 6 tons) {6} {14+6=20/20} 

 

Enhanced Feats 5 (diamond computer brain; Beginner's Luck, Eidetic Memory, Jack of all Trades, Online Research, Quick Change [between Fantastika Svenska and Eira]) [5PP]


Flight 3 ('boot jets', 50 MPH/500FPM) [6PP] 


Force Field 6 (magnetically-charged skin) [6PP]


Immunity 40 (diamond computer brain; Fortitude Saves, Psionic Effects) [40PP]


Protection 6 (polymer skin and ceramic bones) [6PP]


Quickness 4 (diamond computer brain; x25, Flaw: Mental Tasks Only) [2PP] 


Regeneration 5 (self-healing magnetic polymers; Recovery Bonus +0) [5PP] 


Super-Senses 2 (onboard sensors; Radio, Uncanny Dodge [radio]) [2PP]

 

costs 
abilities 12 + combat 16 + saves 10 + skills 10/40 + feats 7 + powers 95 = 150 pts 

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Complications: 

 

Domo Arigato: Eira is a robot; things that work on the living do not work on her, while things that work on machines work all too well. 

 

This Flesh: Is Eira's disconnection from the flesh a result of her cybernetic nature, or just because she's sixteen? Either way, she's eager to feel things. 

 

Uncanny Valley: Eira is perfectly human on the outside. But sometimes creatures, and people, with particular sensitivities will get a strange vibe off her - as if she is the dead brought back to life, or something that never was alive. 

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1. Where is your hero from?

 

Eira was born in the municipality of Sigtuna, Sweden. Sigtuna is a very old town but looks modern when you visit it; though it has an old main street that dates back to the medieval period, most of the city is a prosperous middle-class suburb of Stockholm close to the international airport. 


2. How would your hero physically describe him/herself? Is this different from how others would?

 

Eira's physical description of herself would be a fairly dry recitation of her height, weight, hair color and eye color, and followed up by a question about whether or not that makes her a person of value. Other people might describe her as a somewhat stocky Nordic girl with a cold personality. 

 

3. Does your hero have distinguishing speech characteristics or recurring mannerisms?

 

Eira speaks English with a distinct Swedish accent, though not enough to render her words incomprehensible. She cracks her knuckles before she goes into battle. When sitting still, she sits perfectly still, with hardly a twitch or fidget, though autonomic systems do maintain fictions like breathing. 

 

4. What is your hero's motivation?

 

Eira has a strong sense of noblesse oblige - her family's wealth and her own cybernetic preservation has given her a strong desire to help the less fortunate. She unfortunately is rather impatient with people who don't share her work ethic. 

 

5. What are your hero's greatest strengths and weaknesses?

 

Intelligence is the answer to both - depending on what kind of intelligence you're talking about.

 

6. What does your hero love? What does your hero hate?

 

Eira loves science - she hates ignorance. 

 

7. How would you describe your character's mental and emotional state?

 

She's incredibly smart, but her increasingly mixed emotions about her place in the world are messing with her ability to get along with others - in other words, she's a typical teenager. 

 

8. What does your hero fear the most?

 

Public speaking. 

 

9. What is your character's greatest ambition?

 

To change the world in her own image.

 

10. How does your hero feel about the state of the world and his/her place in it?

 

She thinks the world has moved too slowly - she wants to use her power to make it catch up with her. 

 

11. Does your hero have any prejudices? How does he/she get along with others?

 

Eira does not suffer fools gladly - and thus berates herself vigorously for her own mistakes. She has a tendency to size people up and write them off if they're not what she thinks she wants. 

 

12. Where do your heroes loyalties lie? In what order?

 

Eira is loyal to her family, herself, and her friends - or so she thinks. 

 

13. Does your hero have a lover or partner? How do they feel about the hero now?

 

Eira thinks about that sometimes, but she's only been sixteen for a few weeks. That's a lot to catch up on! 

 

14. Does your hero have a family? What is the relationship there like?

 

Eira's relationship with her parents has grown a bit distant recently, which makes sense given that she's a teenager. She'd still do anything for them if need be, just begrudgingly. 

 

15. How would the people closest to your hero describe him or her?

 

Most of the people close to Eira are adults who have known her most of her life - most of them would say they're proud of who she's grown up to be, even if they hope she's able to find herself better as she becomes a teen. 

 

16. Is your hero a role model?

 

Eira is quite famous as someone who recovered from a deadly illness thanks to high technology - Fantastika Svenska is one of Sweden's most famous teenage heroes. Eira has been raised to this role from birth, and though she doesn't like large groups very much, she does her best to live up to it. 

 

17. How spiritual is your hero? Does your hero follow a religious tradition?

 

Eira regards religion as an excellent way of promoting morality, but is deeply skeptical of the idea of there being one true faith. 

 

18. Is your hero part of a team, or would he/she like to be? Why?

 

As long as they're not idiots, sure, she can use all the friends and allies she needs. 

 

19. How does your hero feel about the place of metahumans and aliens on Earth?

 

Eira is pretty broad-minded about this sort of thing - if anything, she'd like to see metahumans and aliens take a more prominent role in shaping human society. 

 

20. If you could give one piece of advice to your hero, what would it be?

 

You're neither as good or as bad as you think you are - just be yourself. 

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Introduction

Who are you? Sum yourself up in one sentence.


Do you have any nicknames, street names, titles, or nom de plume?


What is your full birth name?


Where do you live?


How old are you? What year were you born (if applicable)? 


Physical Traits


What is your gender? If not applicable, please explain.


How would you describe your heritage?


How tall are you?


What is your body type?


Do you have any particular weaknesses, such as allergies or physical disabilities?


How do you carry yourself? Are you graceful, or heavy on your feet? Can you be stealthy, do you walk with confidence? 


Describe your skin, eye, and hair color. 


How do you wear your hair, if applicable? Do you have facial hair?


Do you consider yourself attractive? Do others?


Do you have any scars, tattoos, piercings, or birthmarks?


Do you resemble anyone famous?


Do you have a dominant hand?


What kind of clothing do you wear?


Do you wear makeup?


What is your vocal range? Is your voice distinctive in some way?

 

Do you have any distinctive habits, nervous tics, or mannerisms? Where did they come from, and what causes them? Do other people notice and remark on these habits? Do they annoy you or other people? 

 

History

Where do you come from?


Have you made any major moves, or do you live in your hometown?


Do you feel loyal to your country of citizenship? Do you consider yourself patriotic? How do you feel about the government of your country?


How do you feel about the place you come from? 


Where is your home town? What was/is it like?


Growing up, were most of the people you knew similar to you, or were you somehow a minority? How did that affect you? 


Is there something you've always been really good at or really bad at? How has that affected your life? 


Were there any traumatic experiences in your early years (death of a family member, abandonment, orphaned at an early age)?

 

Yes. 


Briefly describe a defining moment in your childhood and how it influenced your life.


What stupid things did you do when you were younger?


Where did you go to school? How much school did you have, and did you enjoy it?


Do you have any mementos of your childhood? What are they, and why did you keep them? If you have none, why not?


When did you decide to become a hero? Why? Did anyone influence you one way or another in the decision?


Is the reason you give people for becoming a hero different than your real reason? If so, why?


Do you have any deep, dark secrets in the past that may come back to haunt you?


Do you represent yourself as being different from who you really are? Why?

 

I represent myself as a cybernetically-augmented human rather than a human mind occupying a robot body. 


If you do have these secrets, what do you fear would happen if the truth became known? How far would you go to protect those secrets? 

 

What would normal people do if they found out that time, money, and power could make them immortal? Or - what would they do if they found out that I am not human? Until I know the answers to these questions, I will keep my secret. 


Do you have any sort of criminal record? If so, is it public knowledge?

 

No. 


Family


What are your biological parents' names? 


Were you raised by them? If not, please explain and describe who raised you.


What was their standing in the community? What did/do they do for a living?


Where are your parents now?


Did your family stay in one area or move around a lot?


How did you get along with their parents? How do you get along with them now (if applicable).


How do your parents view you now, or how would they? 


Do you have any siblings? If so how many and what are their names? Describe your relationship with them.


What was your birth order in the family?


Where are your siblings now (if applicable)? Do they have families of their own? What do they do?


Do you stay in touch with them or have you become estranged?


Do you love or hate one member of the family in particular?


Is any member of the family special to you in any way (perhaps, as a confidant, mentor, or arch-rival)?


Are there any black (or white) sheep in the family (including you)? If so, please explain.


Do you have a notorious or celebrated ancestor? If so, please explain, including how it has affected your life.


Do you have a partner and children currently? If so, please describe them.


If you do not have a partner or children, do you want them someday? How firm are you in your opinion on this, and what might change your mind?


What type of person would be your ideal mate?

 

Relationships

Do you have any close friends? If so, please describe them, and how you came to be close to them.


Do you have a best friend? If so, how did they become your best friend? How close are you to your best friend?


If you were to go missing, who would worry about you?


Have you lost any loves? If so, how did it happen, and what did you do?


Do you have any bitter enemies? If so, please describe them and their history with you.


If you have enemies, how do you think they might attempt to work against you in the future?


What is the worst thing someone has done to you?


Where do your loyalties lie? In what order?


Who or what do you trust the most? Why?


Who or what do you despise? Why?


What qualities do you admire most in other people? Are these qualities you possess?


What qualities do you hate most in other people? Do you have any of those qualities?


Do you have a secret identity? If so, who knows it? Do you hide it from people who are close to you? Why? 


Do you work well on teams and in groups? Are you a leader or a follower?


Are you on a super team? If so, how do you get along with your comrades? Do you trust them, or do you have secrets from them?

 

Are you a member of any church, fraternal organization, club, committee, political party, or other group? How much time do you spend on that?

 

Personality & Beliefs

Who are your heroes?


Did you ever become disillusioned with former heroes or idols? If so, why and what were the circumstances?


Do you like being a hero? If so, what is the most rewarding part? If not, what makes you keep doing it?


Is there anything that would make you give up hero work, or even switch sides?


What are your short term goals (what would you like to be doing within a year)?


What are your long term goals (what would you like to be doing twenty years from now)?


What is your greatest fear? Why? What do you do when something triggers this fear?


Is there anything you would give you life for? 


How do you feel about money and material wealth? Do you desire it or disdain it? Are you miserly with what you have, or do you like to share? Is it a mark of success, or a means to an end?


How do you generally treat others?


Are you a trusting person? Has your trust ever been abused?

Are you introverted (shy and withdrawn) or extroverted (outgoing)? Do you have a lot of self-confidence?

How do you act around attractive, available members of your preferred sex? 


What are your most annoying habits?


Do you feel contempt for any general category of people? Who are they, and why?

 

What is your favorite food? Do you prefer any particular type of food? Do you take the time to enjoy your food, or do you eat as fast as you can?


What is your favorite drink (alcoholic or otherwise)?

 

What is your favorite treat (dessert)?


Are there any specific foodstuffs that you find disgusting or refuse to eat?


What is your favorite color? Are there any colors you dislike?


What sort of music do you like? Is there any that you hate?


If you have a favorite scent, what is it?


Do you have a favorite animal?


What is your most treasured possession? Why?


Do you enjoy "roughing it", or do you prefer your creature comforts?


Is there a job or a task you would absolutely refuse to do?


Do you consider yourself a spiritual person? If so, how do your beliefs affect your life?How important is it to you?


Was your faith influenced or molded by anyone special?


If you belong to a religious organization, how often do you attend? Do you have a specific place of worship, or friends within the organization? How much do you agree with the beliefs of your organization? 


Could you kill? Have you killed?

 

Yes. No. 


 What circumstances led to you forming that conviction, or taking that action?

 

My understanding that there are some people who don't deserve to live. 


Are there circumstances under which you believe it is permissible to kill? What are they?

 

In defense of the lives of others. 


How would you react to watching someone kill another person? Would your reaction be different if the killer was a friend or an enemy of yours? 

 

I don't know. It's never come up.


How would you react if something important was stolen from you?


How would you react to public humiliation?


How would you react if a good friend or relative were purposely or accidentally killed? Has it happened to you?


What do you consider to be the worst crime someone could commit and why?


If your life were to end in 24 hours, what five things would you do in those remaining hours?

 

Career & Training


Do you have any special training in your hero skills? If so, where and how did you get it?


Who taught you the most about your heroing abilities? What was your relationship with that person?


Do you have any particularly unusual skills? How did you acquire them?


Do you do something besides hero work for a living? Have you ever done anything else, or do you plan to?


What is your preferred combat style?


Have you ever received any awards or honours?


What skill areas would you like most to improve in? Is there anything you can't do that you wish desperately you could?


How do you act around people who are more skilled than you in areas you'd like to improve? Are you jealous, or do you try and learn?

 

Lifestyle & Hobbies

What is a normal day for you? How do you feel when something interrupts this routine?


Do you have any hobbies, or interests outside hero work? What are they, and where did you pick them up?


What do you do for fun?


Do you have a costume? What does it look like?


How do you normally dress when not in costume?


What do you wear to bed most nights?


Do you wear any special jewelry? What is it, and what does it look like?

 

Do you have a special place where you keep your valuables?


What's your preferred means of local travel? How about long distance?

 

Miscellaneous

Have you ever made a will, or tried to make arrangements for your death? What provisions did you make? 

 

When I was eight, I told my parents I wanted all my toys to be given to the poor when I was gone. 


If your features were to be destroyed beyond recognition, is there any other way of identifying your body?

 

My body contains many unique technological components. 


What would you like to be remembered for after your death?

 

I do not intend to die. 


Do you believe you pose a threat to the public? Why or why not?

 

If anything, I regard myself as the public's best hope. 


What do you perceive as your greatest strength?

 

My intelligence. 


What do you perceive as your greatest weakness?

 

My inability to persuade others of this fact. 

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