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Omen/Screech


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Omen/Screech
Power Level: 10 (150/150PP)
Unspent Power Points: 0
Trade-Offs:
None

 

In Brief: Psychic Shadow academy student with Rebellion on the brain.

Catchphrase"They call me Omen, Because when you see me, things are about to go badly for you."

Theme

Alternate Identity: Morton "Mort" Oleander (Secret)
Birthplace: Manchester, UK

Residence: Emerald City; Shadow Academy Dorm
Base of Operations: Emerald City
AffiliationsRebellion, Other Rebellious Students at the academy
Family: None

 

Description:
Age18 (DoB: 2000)
Gender: CIS Male
Ethnicity: Caucasian
Height: 6'3"
Weight: 150lbs
Eyes: Brown
Hair: Black

 

Tall and slender young man, clean shaven with short well kept hair, there is nothing that makes mort stand out of the ordinary a fact he uses to his advantage, prefering to wear featureless black clothes.

 

History:

Adopted to serve as an unwitting decoy for the son of a family of petty gangsters it was on the night it seemed he was about to die for that very purpose that his powers manifested and after overwhelming his attackers and adoptive family both with telepathic assault fled into the night.

 

Living amongst the homeless population and using his powers to take what he needed from people who wouldn't miss it it would be over a year before he was approached by the shadow academy and under coceration of the well-being of his new found friends and family he accepted

 

Personality & Motivation:

Morton carries himself with a fearsome mein when dealing with members of the shadow academy, relying on his terrifying reputation and position as one of the so called "Inquisitors' to dissuade other students from scrutinizing his actions and movements too closely.

 

He is guided by his sense of empathy to help those in need without endangering them or others as he manuvers things into place for a perfect storm.

 

Powers & Tactics:

what the enemy doesn't know can certainly hurt them as much if not more than spontaneous combustion or telekinetically hurled tonnage

 

Morton has learned that it is in his best interest to control the terms and location of engagement and will focus on wresting control if he doesn't already possess it.

 

Secrecy is of paramount importance as well, his plans depend on him being in the good graces of the academy staff whilst he assists the rebellion with telepathic spendings and illusory messengers. He will take great pains to act quickly, quietly and reveal as little as possible about himself.

 

Power Descriptions:

Mortons psionics are for the most part visually undetectable save for his nascent pyrokinesis which burns in all the colours and intensity of regular fire and the ripples of transparent force that come with psychokinetic energy blasts.

 

Complications:
No-one can know: Mortons assistance of rebellious students cannot be brought to light lest his homeless friends are made to pay the price and the rebellion is quashed by the academy staff, this is his primary concern and there are very few lengths he is unwilling to go to to keep his secrets.

 

Masks and Masquerades: due to the presence of other powerful psychics amongst the Inquisitors and faculty staff Morton has partioned his conciousness and sometimes partially erases information with programmed recalls, though he has stopped short of creating an entirely separate personality he is unable to access certain information when he is and is not wearing his mask.

 

 

Abilities: 0+4+4+4+10+0 = 22pp

 

STR: +0 (10)

DEX: +2 (14)

CON: +2 (14)

INT: +2 (14)

WIS: +5 (20)

CHA: +0 (10)

 

Combat: 6+10 = 16pp

Attack +3 (+3 base)

 Melee:+3

 Ranged:+3

Defense: +6 (+5 base +1 Dodge focus)

Initiative: +2 (+2 Dex)

Grapple:+3 (+3 attack)

 

Saves: 3 + 3 + 5 = 11pp

Toughness: +2/+14 (+2 Con +12 force field)

Fortitude: +5 (+2 Con + 3)

Reflex: +5 (+2 Dex +3)

Will: +10/+15 (+5 Wis + 5 + 5 Enhanced Will)

 

Skills: 14pp (54 ranks)

Bluff 10 (+10)

Concentration 8 (+13)

Knowledge (life sciences) 3 (+5)

Medicine 5 (+10)

Notice 10 (+15)

Sense Motive 10 (+15)

Stealth 8 (+10)

 

Feats: 4pp

Dodge Focus

Second Chance (Concentration Checks to maintain Powers)

Trance

Ultimate Effort (Will Save)

 

Powers: 5 + 12 + 14 + 48 + 4 = 83pp

All powers have the Mutation and psionic descriptors 

 

Enhanced Trait 5 ("Mind shield"; Traits: Will +5 (+15)) (5pp)

 

Protection 12 ("Armoured Aura"; +12 Toughness; Force Field)(12pp)

 

Psionic Attunements (Array 6; PFs: Alternate Power 2) (14pp)
BE: Telepathic Link
. . . . Communication 6 (Linked; sense type: mental; Rapid 3, Subtle (subtle))
. . . . Comprehend 1 (Linked; languages - speak all)
AE: Concealment 10 (Array; all senses; Phantasm; Close Range, Selective)
AE: Mind Reading 10 (Array; DC 20; Subtle (subtle))

 

Psionic Power House (Array 20; PFs: alternate power 8 )(48pp)
BEBlast 10 (Array; DC 25; Range (perception); Knockback 9, Variable Descriptor (Narrow group - Force/Fire))
AE: Emotion Control 10 (Array; DC 20; Mental, Secondary Effect; Mind Blank)
AE: ESP 12 (Array; affects: 1 type - mental; Action (free), Duration (sustained); Custom 3 (Rapid (x1000) ))
AE: ESP 5 (Array; affects: 2 types, inc. visual - auditory and visual; Action (free), Duration (sustained), No Conduit, Simultaneous; Custom 3 (Rapid (1000)))
AE: Illusion 10 (Array; affects: all sense types, DC 20; Duration (sustained); Phantasm)
AE: Mental Blast 10 (Default; DC 25; Mental)
AE: Mind Control 10 (Array; DC 20; Conscious; Mental Link, Subtle (subtle))
AE: Stun 10 (Array; DC 20; Alternate Save (Will), Range 2 (perception); Action (full); Sedation, Subtle (subtle), Variable Descriptor (Narrow group - Pain/Sleep))
AE: Telekinesis 10 (Array; Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons; Perception; Precise, Subtle (subtle))

 

Super-Senses 4 (danger sense: Mental, detect: Mental 2 (ranged), uncanny dodge: Mental) (4pp)

 

Totals: Abilities 22 + Skills 14 (54 ranks) + Feats 4 + Powers 83 + Combat 16 + Saves 11 + Drawbacks 0 = 150

Edited by Exaccus
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