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Tiffany Korta

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Power Level: 10/12 (150/180PP)
Unspent Power Points: 0
Trade-Offs: +2 Defense / -2 Toughness


In Brief: Tiny hero, big heart!

Catchphrase: "We'll beat it with Science!"

Theme: The Bee Song, by Arthur Askey


Alternate Identity: Melissa Bowles (Secret)
Birthplace: Bayview, Freedom City

Residence: FCU Dorms
Base of Operations: Freedon City University
Occupation: Student
Affiliations: Bee-Keeper III

Family: Jeremy Bowles (Father), Elsa Bowles (Mother), Megan Bowles (Older Sister), Baxter Bowles (Uncle)


Age: 18 (DoB: 4th January 2000)
Gender: Female
Ethnicity: African-American
Height: 5'4", 3" when Shrunk
Weight: 130lbs
Eyes: Brown
Hair: Brown


8bf1KZB.pngWith a whirling of limbs and a flurry of almost constant activity, Melissa seems to take up more space than her diminutive height would suggest. She's always dressed in a colourful array of clothing that suggested that she dressed in a hurry, which to be fair if quite often has what happened. She tends to prefer bright colors and bold designs and with a predominance of yellow, it can be difficult to tell when she is or not in her costume.


Her costume is of cause the yellow and black stripes traditionally associated with bee's, even if the yellow is a lot lighter than found in nature. Sunny like my disposition Melina likes to say about the choice. Her head is covered by a mask complete with fake antennas and compound eye to complete the bee theme. The entire costume was designed and built by her uncle, with Melina's continuous input.



The Baxter family has always had a creative flare in whatever subject they choose to pursuit, as well as a massive streak of eccentricity to go along with there potential genius. The most famous for this was of cause Barry Bowles, the second villainous Bee-Keeper, but the rest of the family was just as full of potential.


Her main fascination was the newly described Dyne particles a catalyst that caused matter to shrink whilst retaining its mass and form, though no one had solved the problem of the electromagnetic energies generated by the compression. Melissa's idea was to form it into polymers to both allow it to be placed around the item and to channel the electrical field. Someone must have agreed as one fateful night when she finally got the Dyne polymer into a stable form.


Working late in the school's lab the shockwave from an explosion set off somewhere nearby shattered the container with the Dyne mixture covering her in the liquid, in that moment Melina discovered that her polymer worked as she suddenly shrunk down. Which was lucky for her as it allowed her to survive the mysterious explosion.


Melina had never considered being a hero until the moment she gained these powers, but now she didn't know where to start. She knew her parents would freak if they found out so instead, she went to her uncle Baxter. In a fluke of fate, it turned out that her uncle was actually the hero Bee-Keeper III who agreed to help her explore her powers, creating a way to store the power her shrunk body generated to work a pair of suitably sized wings. Before she became a hero though he insisted that she finish off her education, though she was sure he wouldn't mind if she snuck out to fight crime every now and again...


Personality & Motivation:

Melissa is upbeat and optimistic person always seeing the best in everyone and everything around her. This can come across as overconfidence as she throws herself boldly into any situation as she's sure things will sort themselves out. Not that things won't sort themselves out without some kind of help, which is why she wants to become a hero and help people.


Though it can be a little difficult to tell as she tends to be a bit of a scatterbrain with about half a dozen different ideas floating around her head at any one time.


Powers & Tactics:

Bee tends to throw herself into action without any apparent rhyme or reason, her desire to help out overcomes semblance of tactics. She's not so foolish to throw herself at impossible odd though, even she realises that there are times when fighting is not the answer.


When fighting she will try to solve the problem put in front of her using all her vast scientific knowledge, often in very unorthodox ways.


Power Descriptions:

Melissa has infused her body with own custom designed Dyne molecules that allows her to compress her own body to the size of around 3 inches tall, as she retains all her molecules she retains her mass and physical strength.


The change in height creates a massive electrical field, a side effect of the molecular compression, that she stores using as a form of attack and to power her wings.



Busy little Bee: Melissa always has a half dozen thing going on at one time, with a few more waiting in wings. This sometimes distracts her from other things, including those that others consider important like sleeping and eating.

Bee Curious: Melissa can't stand a mystery and has to know the solution at almost any cost, which sometimes leads to her poking her nose into things best left alone.

Bee Quiet: Heroes are meant to be ultra super secret about there identities right, but it's so cool are really difficult not to tell.
Bee Explaining: Science is rad and all and should be explained whenever possible, cause the baddies might be able to use such stuff against us...

Abilities: 0 + 8 + 4 + 10 + 4 + 4 = 30PP
Strength: 10 (+0)
Dexterity: 18 (+4)
Constitution: 14 (+2)
Intelligence: 20 (+5)
Wisdom: 14 (+2)
Charisma: 14 (+2)

Combat: 4 + 8 = 12PP
Initiative: +8
Attack: +2/10*
Defense: +4/12* (+4 Base, +8 Shrinking), + 2 Flat-Footed

Grapple: +2/-14*
Knockback: -1/+2*

* When Shrunk

Saving Throws: 6 + 6 + 6 = 18PP
Toughness: +8 (+2 Con, +6 [Protection])
Fortitude: +8 (+2 Con, +6)
Reflex: +10 (+4 Dex, +6)
Will: +8 (+2 Wis, +6)

Skills: 68R = 17PP

Bluff 6 (+10)

Craft (Chemical) 10 (+15)

Diplomacy 3 (+5)

Handle Animal 8 (+10)

Knowledge (Life Sciences) 10 (+15)

Knowledge (Physical Sciences) 10 (+15)

Knowledge (Technology) 3 (+8)

Notice 8 (+10)

Sense Motive 8 (+10)


Feats: 13PP

Animal Empathy

Eidetic Memory

Evasion 2

Fascinate (Bluff)

Hide in Plain Sight

Improved Initiative 1


Luck 2

Power Attack

Takedown Attack 1

Uncanny Dodge (Auditory) 1

Powers: 10 + 80 = 90PP


Animal Control 10 (Flaw: Limited to Insects) [10PP]


Size of a Bee 16 (Alternative Form, 80PP) [80PP]

Blast 10 (range 100ft, 250ft incr Feat: Improved Range) Biokinetic Sting [21PP]

Flight 5 (250 mph/ 2,200 ft/rnd Drawback: Power Loss (Wings bound)) Flight of the Bumblebee [9PP]

Protection 6 Proportional Size [6PP]

Shrinking 16 (Fine Size, Extra: Normal Strength, Feats: Growth Strike, Normal Toughness, Normal Movement, Drawback: Full Power) Bee Sized [34PP]

Strike 10 Sting like a Bee [10PP]


Drawbacks: (-0) + (-0) = -0PP



DC Block


ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 15 Toughness                Damage

Bee Control         Perception DC 20 Willpower                Bee Control

Biokinetic Sting    Ranged     DC 25 Toughness                Damage

Sting like a Bee    Touch      DC 25 Toughness                Damage


Totals: Abilities (30) + Combat (12) + Saving Throws (18) + Skills (17) + Feats (13) + Powers (90) - Drawbacks (0) = 180/180 Power Points

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